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INSTRUCTIONS
Per Gauding
GETTING STARTED
First decide if you will play in teams or individually. Connect
single cranes and hooks for individual play and connect two
cranes with only one hook for team play.
The perimeter of the board is divided into two identical courses
with 30 spaces each. Choose a pawn color for you or your team.
Place your pawns on one of the two Start & Finish Spaces
on
either opposing corners of the board.
Place the Building Blocks on the board in the marked places.
Put the four Duel Cards aside. Shuffle all Building Cards and
place them face down next to the board as a draw deck. The
youngest player goes first and play proceeds clockwise.
Individually
For Team Play
Connect the eyelet/hooks to left and right bars, making
sure the eyelet/hook/string assemblies are adjusted to
turn outward and away from the main central hook.
Connect the eyelet/hook to center bar of main hook.
The Crane and the Hook
Building Card
Space
Building Card Deck
Building
Zone
Building
Zone
Pawns on
Start & Finish
Space
Start & Finish
Space
Duel Card Timer
Building Card
7
40
sec.
DELUXE CONTENTS
1 Game Board, 78 Building Cards, 4 Duel Cards,
4 Cranes, 4 Hooks, 4 Strings, 4 Headbands,
14 Building Blocks, 4 Pawns, 1 Timer, Instructions
OBJECT OF THE GAME
Lift it! is about quick and exact building (in a very unique way). Earn points by building what is shown
on a card within a set time. Stand or fall – keep a cool head and a steady hand and the victory will be yours!
Note: In the following instructions the term "the player"
is used but equals "team" in team play.
PLAYING THE GAME
Each player’s turn consists of 4 steps:
1. Determine the Building Method
The building method is determined by the current game board space
that the active players pawn is on. See BOARD SPACES to the right
for details about directives for each of the spaces.
2. Draw a Building Card
Draw the top card of the Building Card deck, and place it on the
Building Card space on the game board. Note: If the build method
is "Explanation", the active player(s) should not look at the card.
See BOARD SPACES – Explanation Space for details.
3. Lift It to Build It!
Using the crane and the designated build method, the active player(s)
now attempt to build the structure shown (or described to them) on
the card in the allotted time. The structure must be built in one of
the Building Zones on the board. Use the 40-second sand timer to
time each turn, flipping it over (again) once for 80-second cards, and
(again) twice for 120-second cards. Note: If the active player currently
has a Duel Card from advancing past a Duel Barrier, the timer is not
needed – see BARRIERS & DUELS on back panel for details.
4. Score the Structure
After time has expired or a player wins a Duel, the player is
awarded points based on the level of success achieved for the turn.
See SCORING below for an example.
BOARD SPACES
Determines the Building Method
Three points for three correctly
placed building blocks. One building block
point as well as the four time bonus points
cannot be awarded. The player earns three points.
Four points for four correctly placed building
blocks and four points for finishing in time.
The player earns eight points.
Building Card Task Complete Task Incomplete
Scoring
Example:
57
80
sec.
Standard Space:
Free choice of "crane on head"
or "crane in hand" – for all solid spaces.
Start & Finish Space:
Treated as a Standard Space.
Head Space:
The crane has to be attached to the
forehead using an included headband.
Explanation Space:
The active player is not allowed to see the
Building Card – the building task is explained
by the player to the right (card held in the
explainer's hand during turn).
Duel Barrier:
Crossing a barrier triggers a Duel –
Full details on back panel.
SCORING
When the task is complete or the time is up, points are awarded. For each correctly positioned building block a point is earned,
even if the task is not entirely completed. Four points are additionally awarded for completing the task in the allotted time.
SPECIAL SCORING CASES
Duel:
The player completing the structure first
scores all the points.
See below for more details.
Explanation:
Both players (builder and explainer) earn full points.
The score is not split.
MOVING THE PAWN
The player moves the pawn the same number of
spaces as the points scored. Once the player
moves the pawn, the turn is over.
Two or more
pawns may be on the same space at the same time.
BARRIERS AND DUELS
When a Barrier is crossed, the player automatically
receives a Duel Card in his/her pawn's color as a
reminder that a Duel will take place on his/her following
turn against the player to his/her left. The space the
active player's pawn is on determines the building
method for the Duel – or on a Standard Space the
active player decides.
Duelling:
Both players build simultaneously within their zone as quickly
as possible, according to the Building Card that was drawn.
Note: The timer is not used in a Duel, and the first player to
finish building scores all the points.
END OF THE GAME
The last round begins when a player's pawn
crosses the Start & Finish Space.
Continue with each player's entire turn.
The game then ends after all players have
had their respective last turn.
WINNING THE GAME
The player with the most points wins!
General Building Guidelines & Reminders
All building happens within a respective Building Zone.
All 'builds' have to be accomplished to match the diagram
on the Building Card that is drawn from the deck.
The Building Blocks do not have to lie precisely on top of
one another, again, as long as the layout matches the card.
GAME PLAY VARIATIONS
2 Players – 1 Team:
You can play as a team, even if it is just the two
of you. Your goal is to make it from the start to the
finish square with maximum six building cards.
Treat all spaces as Standard Spaces.
Individual Play:
Your goal in individual play is to reach the finish
space with maximum six building cards. Treat all
spaces as Standard Spaces.
Master Builder:
Decide on the degree of precision prior to the game.
The building accuracy can be determined, for instance, with
a pencil or other straight edge. This is a high level of difficulty
and demands experience!
Lift it! and the Lift it! logo are trademarks of USAOPOLY, Inc. Copyright © 2015 by USAOPOLY Inc.
All Rights Reserved. USAOPOLY is a trademark of USAOPOLY, Inc.
Re-designed, manufactured & distributed by USAOPOL
Y, Inc. 5607 Palmer Way, Carlsbad, CA 92010 U.S.A.
MADE IN CHINA. Conforms to ASTM F963 & CPSIA. Colors & parts may vary from those pictured.
Original Concept and Design, Per Gauding. Manufactured under License.
Enhance your game play experience with
the Lift It! timer app.
Free download at iTunes & Google Play!