Oskar Świerad


Technical artist, game developer (Cyberpunk 2077)
Traditional !ne arts skills (BFA degree)
Educating through my Tech Art Aid tutorials channel
SKILLS & SOFTWARE PROFICIENCY
 !"#$– Unreal Engine, Unity, Substance, Houdini
Creating ,  and %&'.
Delivering pipelines for art creation. Managing tech artists, cross-disciplinary teams.
Training through video tutorials, live streams ##
$()$#**+,)– HLSL, Python, C++
Developing in-house solutions for world creation in AAA games.
Programming tools for art content authoring, automated processing.
PROFESSIONAL EXPERIENCE
!-$(. /$ -. October 2017 – present
Engineering Manager, Tech Art
!01&2344 (PC, Playstation, Xbox)
!01&23442510(expansion)
6(Unreal Engine 5)
Helped develop a proprietary, &708&2'0 based, used by 100+ artists
902:; Designed and programmed a texture library management tool.
Negotiated requirements between art and rendering teams
9<&12)5<5; Ported game engine shaders to Substance Painter, for accurate preview.
Artists can immediately see the results like in the engine.
Designed and implemented %&22, working in a strike team:
9"&2; Created artist-controlled simulation tools in Houdini
9"&202!; Programmed export pipeline between Houdini and Red Engine
9"5<5!; Created shaders for realtime, lattice-controlled deformation
9"5<5;Prepared  for environment art, gameplay effects.
9"5<5"&2;Implemented &=>?, based on point clouds, e.g. allbraindance” mode visuals.
Presented the solution for cyberspace & braindance at <''33.
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9?18;Optimized & debugged shaders for Xbox, PC DLSS. Member of the graphics optimization team.
9"&2!;Maintained RED’s &"&2 2'22'2.
Mesh import/export, custom attributes, job (commandlet) system, human-readable logging.
9"&202!;*@2 (LOD generator), with UI for Maya, game engine.
9#2!2A&2; 22' artists across studio’s of!ces. Maintaining user-friendly &22.
# *B5+* -+#. February 2017 – September 2017
Environment Artist
<$ (PC, Playstation 4, Xbox One)
9<&12;Created & in Substance Designer and Painter.
9B2 2'2;(@ graphics. Maintained documentation for outsource team.
9B2 2'2C2;Developed shaders. Modelled environment sets.
D- . January 2016 – January 2017
Render Artist
9"&2;Developed &0'2.
9"&2;Created and rendered environments in Houdini.
902:;Programmed GUI-based pipeline .
(*($$(6. December 2014 – December 2015
Senior 3D Artist
9B20;Lead a team of 4 artists on an Oculus VR project.
9C2;Designed, modelled and textured PBR environments.
9"5<5;Programmed all shaders in the project.
:BC+!)#* <. September 2010 – December 2014
Environment Artist, Lead Level Designer
9,22-D-<;Worked on level art, design and lighting. Shipped 6 console games in total.
9C202;Programmed a level design toolkit (a Blender plugin) for a racing game series.
Helped artists to achieve high asset quality and optimise for platforms.
EDUCATION
2011 – 2016 Warsaw School of Arts. Bachelor of Fine Arts
2006 – 2010 High School of Fine Arts (Kraków, then Warsaw). Diploma in Visual Advertising
LANGUAGES
Polish – Native, English – Fluent (live podcasts, tutorials)
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