0
1
Submission Date.
01/03/2024
Group members.
Benjamin David Murphy
Bianca Seong
Hannah Holoubek
Kamana Rai
Teachers.
Saadi Lahlou
Maximillian Heitmayer
2
Table of Contents
Case Background · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 3
1 Introduction · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 4
1.1 Rationale
2 Analysis · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 5
2.1 Stakeholder relations and motive · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 7
2.1.1 Festival Stakeholders
2.1.2 Stakeholder Key Motives
2.2 Festival timeline & Intervention opportunities · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 8
2.2.1 Timeline
2.2.2 Windows of opportunities
Window 1 - Planning phase
Window 2 - Pre-festival after ticket purchase
Window 3 - Operation and engagement
Window 4 - Evaluation
3 Solutions · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 13
3.1 Theoretical backgrounds · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 13
3.1.1 Gamification and Self-Determination Theory
3.1.2 Integrating Digital Channels into the festival experience
3.2 Solutions Overview · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 14
3.3 Breakdown · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 15
3.3.1 Window 1
3.3.2 Window 2
3.3.3 Window 3
3.3.4 Window 4
4 Conclusion · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 28
4.1 Limitations
5 References · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 31
6 Appendix · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 35
3
Case Background
Music festivals are an ever-present part of modern life; even during the global
financial crisis in 2008, notable ticketing site LiveNation suffered no slowdown
(Ashdown, 2010). With the UK falling into recession, there may be no better time
than now to focus on nurturing the growth of sustainable music festivals to prosper
both the industry and the planet (Ziady, 2024). Research highlights numerous
benefits of music festivals; engagement with music in a festival fosters a sense of
community, binds group members together as part of a shared culture, and creates
an environment to engage in social activities (Frith, 1996). On an individual level,
music festivals offer opportunities for attendees to be introspective by defining,
developing, and reflecting on personal understandings to cultivate new expressions
of self-identity (Karlsen & Brändström, 2008; Matheson, 2005).
Festivals are unique as they enforce a sense of community amongst attendees,
where ones identity can be shared and celebrated (Karlsen & Brändström).
Additionally, they mark the passing of time and give people an opportunity to
strengthen their social network (Brennan et al., 2019). They also act as a platform to
spread political messages and preserve social capital, which serves as the
framework to facilitate the actions of individuals (Mair & Laing, 2012). Although
efforts have been made to promote the social pillar of sustainability, issues become
salient when attention is exclusively localised to portable communities, thus the
traditional evanescence of music festivals (Richardson, 2018). The neglect of the
local community is a gap in the literature, which the current paper aims to address.
Music festivals are often identified as the key drivers of local economies, either
through direct contribution or by enhancing a city’s image and appeal. It gives the
host city a sense of identity and self, a cultural imprint which is identified to be
essential in urban development and survival (Ashdown, 2010). Taylor Swift’s “Eras”
tour boosted the local economy of every host city, e.g. $97M in Cincinnati (Cain,
2023). Although the economy may be reaping the rewards, large-scale music
festivals are causing negative externalities that the planet cannot afford. Air New
Zealand was required to add 14 more flights to accommodate an extra 3,000
attendees travelling to the concert (Dolsak & Prakash, 2023.). Yard (2024) found
4
Taylor Swift to be the biggest polluter, with her annual CO
2
e being 1,184.8 times
more than the average person’s. Hence, it is apparent that the hedonistic
consumption encircling music festivals carries both negative and positive
consequences. To begin solving this Wicked problem, music festivals need to be
better understood (Voss et al., 2003; nngren & van Poeck, 2021).
Demand for sustainable music festivals is driven by attendees who have an
increased awareness of environmental sustainability and expect a certain level of
sustainability from the organisers (Mair & Laing, 2012). Consumers are increasingly
displaying pro-sustainable behaviours at music festivals; 62% of attendees are
pushing for improved recycling facilities (Strout, 2019). Although the industry is
thriving, attendees are vigilant of its contribution towards overconsumption of non-
renewable resources and air pollution (Wang et al., 2014). Instead, perceptions of a
festival’s green status is directly correlated with attendees’ intentions to behave
sustainably (Martinez-Vazquez & Bird, 2014).
1. Introduction
“Burning Man, in a burning world” encapsulates the present reality of music festivals
(Foster, 2023). Flash floods, extreme heat and bushfires are just some examples of
the devastations endured at music festivals as a result of anthropogenic climate
change; 75,000 attendees were trapped in mud in the Burning Man incident in 2023,
resulting in fatality (Deliso & Hutchinson, 2023). In the last decade, over a million
attendees gathered at music festivals in the UK, and with this came an immense
volume of waste and consumption. Research shows that a music festival of more
than 40,000 people will produce 2000 tons of CO
2
e, and in 2020 Reading Festival
hosted approximately 105,000 attendees (Ashdown, 2010; Walker, 2022). This
highlights a growing requisite for implementing sustainable measures to secure the
future of music festivals.
5
1.1 Rationale
Music festivals are, for visitors and locals, a temporary phenomenon, fast-paced and
short-term, exploiting natural built and sociocultural resources (Smith, 2012).
Conversely, sustainability is defined as development which meets the needs of today
without compromising the ability to meet the needs of the future generation; it is an
enduring and resilient form of development (International Institute for Sustainable
Development, 2024; Smith, 2012). It is imperative to note the juxtaposition of
sustainability and the transient nature of music festivals which becomes the basis of
the present study’s rationale. As such, these recommendations aim to redesign
music festivals to increase longevity through the triple-bottom-line framework (social,
economic, and environmental pillars). They also seek to analyse pain points (see
Appendix 1) and complex stakeholder relationships to identify where motives interact
along the festival journey and strengthen the social pillar through community-focused
interventions (Alhaddi, 2015). Analysis and interventions will be rooted in
psychological theories and frameworks such as Installation Theory (Lahlou, 2017),
Gamification (Pelling, 2011) and Systems Thinking (Meadows, 2008) to transform
music festivals into long-term and sustainable events which foster economic, social,
and environmental growth.
2 Analysis
Installation Theory and Problem Outline
The greater the disagreement and discrepancy in the understanding of stakeholders,
the more Wicked the problem becomes (Lönngren & van Poeck, 2021). Installation
Theory (see Table 1) and Activity Theory (see Table 2) are implemented (Lahlou,
2017) to identify where stakeholder motivations align and what reward or currency
can be exchanged between parties.
Installation theory has been successful in changing people's behaviour within
industries using its three components (affordances, embodied competencies, and
institutions). It is important to note how, in installation theory, behaviour change is
best targeted at the time and place where the activity is performed - the point of
action’. This is where activity theory plays a crucial role. Activity theory divides a
behavioural sequence into segments, with each segment representing a task
completed in pursuit of a subgoal, with subgoals being driven by an overall motive. In
6
this case, activity sequences are developed for each stakeholder. At each step in the
activity sequence, the relevant installation is then considered. The use of activity
theory provides a robust framework for breaking up complex behaviour into
manageable units of analysis. Each stakeholder is considered, in turn, to manage
interrelating motives (both aligned and unaligned) and relevant power dynamics.
Installation theory is especially useful in understanding how social and environmental
structures channel cooperative behaviour, which is imperative in shaping
sustainability. Furthermore, installation theory’s flexibility and pragmatic focus make
it a strong analytical fit for understanding and changing behaviour in and around
music festivals.
Table 1. Problem analysis of installations (see Appendix 2 for full table)
Table 2. Example of Activity step analysis (Host Organisation)
Activity step
Motivation
Expected Contribution
Rewards
7
2.1 Stakeholder relations and motive
2.1.1 Festival Stakeholders
The foundation for connecting stakeholders is dependent on the outcome where the
benefits of collaborations will outweigh the costs (Salancik & Pfeffer, 1978). The
following stakeholders have been identified as central to a music festival's
operations: host organisations, government authorities, local communities, visitors,
volunteers, artists, sponsors, and staff (contractors).
2.1.2 Stakeholder Key Motives
Informal norms of reciprocity are involved where stakeholders contribute to gain
reward. This includes self-interested profit motives (e.g. host and staff) as well as
fostering social connections (e.g. volunteers and visitors) and broader non-
financial motivations. All stakeholders possess a varied group of motives for
involvement. For example, the local community may leverage the festival to
generate revenue, celebrate, socialise, and foster community pride (Yolal et al.,
2016). Accordingly, we have identified key stakeholder motives, including the
currency they value and exchange with, as well as their push and pull factors (see
Table 3).
Authorities
Local
community
Visitors
Volunteers
Artists
Sponsor
Opportunity for
political
communication
Cultural
celebration
and
exchange
Novel
experience,
Meeting
new people
Meeting
like-
minded
people
Interaction,
building
relationship
with future
fans
Building
customer
relation
All stakeholders are seeking economic or/and non-economic opportunities through connection
Table 3. Stakeholder motives
8
2.2 Festival timeline and intervention opportunities
2.2.1 Timeline
Re-formulating the festival timeline as a year-long process rather than a brief one-
time affair provides many intervention points. The festival timeline was produced
using activity theory to capitalise on this benefit. (see Figure 1)
2.2.2 Windows of opportunities
The respective stakeholder touchpoints and current platforms are further explored
through the stakeholder journey map (see Figure 2). A touchpoint refers to points
of interaction between multiple stakeholders, and a platform refers to a digital or
physical location/place which facilitates said interactions. Four windows of
opportunity were identified and informed by the activity timeline and journey
analysis. This was constructed considering differences in stakeholders’ interests,
contributions, and engagement throughout the festival timeline. Key actors
(stakeholders) and windows of opportunity are defined below; further analysis is
detailed in the solutions section.
9
Figure
1. Festival Timeline
10
Figure
2. Stakeholder Journey map
11
Window 1: Planning phase
Window 1 concerns the planning phase of the festival. This is the first stage of the
12-month process in which the fundamental aspects regarding festival operations
are decided, including budgeting, logistics and marketing (Eventbrite, 2023).
Concerns identified here include social and financial support for the host. As such,
for a successfully sustainable festival, it is essential to intervene during planning.
Further, to manage the risks and benefits and ensure the festival is an overall
positive for locals, engagement during planning is necessary. Getz & Jamal (1994)
highlight how getting cooperation from the local community is essential to running a
successful festival, and Mair & Laing (2012) identify the level of commitment of locals
to be integral in deciding the sustainability of a festival. Engaging early with locals
allows surplus time to organise the festival to meet their needs and ensure a
sustainable experience. We acknowledge interventions at this window do not
address the above-mentioned financial concerns for the host, but earning preliminary
social support from stakeholders may go a long way in mitigating these concerns,
presenting a scope for further research. Both limitations and directions for future
research will be discussed.
Window 2: Pre-festival after ticket purchase
This window consists of the ticket purchase stage, alongside the time between ticket
purchase and the festival. At ticket purchase, attendees have displayed high levels of
interest and are already engaged with the music festival. Despite this, there is a
stagnation in activity between ticket purchase and the festival date, thus a missed
opportunity to leverage this excitement. This period of stagnation can span as long
as seven months (Glastonbury Festival, 2023). Accordingly, this window is best
placed to design interventions to rectify this. Furthermore, this missed opportunity
signifies the transient nature of a festival reduced to three days as opposed to seven
months and beyond. Resources from other stakeholders such as artists, sponsors,
and locals remain to be leveraged to utilise this intermedial time. This point of action
represents optimistic avenues for shaping sustainable behaviour even before the
festival takes place (Lahlou, 2017).
12
Window 3: Operation and engagement
Window 3 is where the operation and engagement of the music festival takes place;
all stakeholders are engaged and involved during this stage. Interventions here are
on the event itself, rendering it significant and perhaps one of the most effective
windows in achieving sustainable goals. Accordingly, the bulk of the negative
externalities associated with the festival occur in window 3 (see Table 4). On the
other hand, the number of problems involved allows for a wide range of possible
Interventions.
Table 4. Problem Analysis for W3
Window 4: Evaluation
This window is where the evaluation of the music festival occurs; all stakeholders are
involved and will be corresponded with during this stage. The focus, however, will be
on the locals, visitors, and volunteers. Customer retention is a crucial interest of the
host at this stage, and this window seeks to tackle that alongside improving next
year’s sustainability. Interventions placed in this window will determine which
stakeholders will continue affiliation in the next year of the music festival, thus
directly determining longevity. Further, interventions should focus on leveraging the
momentum of the festival itself and focus on the restoration of the local environment
per the social pillar of sustainability. Festivals are often considered a temporary one-
day affair due to the fact there is no engagement or connection sustained once the
event is finished. Instead, successful evaluation and post-festival engagement allow
Problem for Visitors
Problem for Local
Community
Problem for all
Environmental
Environmental
conditions
Infrastructure, waste, resource
strain
Travel emissions,
energy use, water
use
Social
Drug misuse, spiking,
assault, crowd crushes,
accessibility,
dehydration
Noise, overcrowding, disorderly
behaviour, poor treatment of
employees/volunteers, lack of
access to space
lack of engagement
Responsibility
holiday’ behaviour
(Brennan et al.,
2019)
Economic
Ticket cost
Resource depreciation
13
attendees to consolidate the festival experience, whether it be sustainable learning
or socially enriching experiences (Brown et al., 2019). Designing interventions in the
evaluation stage may help overcome the unsustainability emerging from regard
festivals as a ‘one-day affair’ (Brennan et al., 2019).
3. Solutions
3.1 Theoretical backgrounds
3.1.1 Gamification and Self-Determination Theory
Gamification (Pelling, 2012) is growing increasingly prevalent to incentivise user
engagement through badges such as “top contributor” and rewards, both of which
are being employed in the proposed interventions (Easley & Ghosh, 2016). Reward-
based gamification has been useful in achieving short-term goals in environments
where participants have no personal connections or intrinsic motivations, but it does
not sustain long-term change; for this, intrinsic motivation is essential (Nicholson,
2015). Self-Determination Theory (Deci & Ryan, 2004) explains that intrinsic
motivation is associated with mastery, autonomy, and relatedness. Accordingly,
whilst the level two interventions of gamifying litter collection in exchange for rewards
elicit engagement, it is the level three interventions which will foster intrinsic
motivation for long-term change. The sustainability app aims to direct attendees on a
map on a pathway of their choosing (autonomy), where they will encounter
workshops teaching skills in gardening and water conservation (mastery), all of which
will be done with other people, whether old friends or new (relatedness) (Nicholson,
2014).
A successful implementation of this proposed intervention was at Mountain Music
Festival in West Virginia, where they hosted multiple workshops alongside the main
stage music. The workshops range from learning about plants native to the venue
and how to grow/ care for them at home, discovering plant remedies for common
festival wounds such as blisters and bug bites, Yoga class, painting rocks to take
home or leave as homage in festival site (Mountain Music Festival, 2024).
14
3.1.2 Integrating Digital Channels into the festival experience
Mobile applications (apps) can be effective in augmenting the on-site experiences of
multiple stakeholders. For attendees, it allows for the curation of convenient and
personalised information and provides avenues for gathering data insights for hosts.
Official festival apps have been widely used by numerous festivals in the UK and
globally (Glastonbury, Reading/Leeds, Parklife, etc) (see Figure 3). However,
developing and maintenance of these apps can be expensive, and hosts may have
to rely on sponsors for financial support. Additionally, issues of longevity persist as
festival apps have a shorter life span compared to others on the market. Thus,
interventions will explore methods of extending utility and engagement beyond the
festival period.
Figure 3. App screens from Glastonbury, Parklife and Wireless Festival
3.2 Solutions Overview
Solutions are stratified according to feasibility, in accordance with the trifecta of
innovation, with level 1 being high feasibility and level 2 being low (Orton, 2023).
Theories, particularly installation theory (Lahlou, 2017), have been utilised to inform
and facilitate the development of interventions.
Intervention
point
Key
Stakeholders
Solution
(Higher/Lower Feasible)
Rational/Theory/Concept
Window1
Host, Authorities,
Locals
“Proudlylocal”
communication
Self-determination theory
15
Table 5. Solutions overview
3.3 Breakdown
3.3.1 Window 1
Higher Feasibility: “ProudlyLocal” communication
Boosting local community spirit can be achieved through “Proudlylocal” branding of
the local community’s support. Suseno & Hidayat (2021) found positive effects of
local pride on the consumption of locally produced sneakers; this can be replicated
and applied to music festivals. For instance, this could be achieved by a
#proudlylocal campaign on social media, raising awareness of the local community’s
contribution and connection to the festival. Local businesses and suppliers can use
“proudly local” as a communication and marketing tool during the pre-festival period;
this can be through wearing #Proudlylocal badges and placing banners/labels at their
shopfronts. This intervention aims to engage multiple stakeholders, strengthen
Building Long-term
stakeholder partnerships
through commitment
Window2
Visitors
Sustainability
communication
Pre-festival social
platform
Window3
All stakeholders
Wayfinding system &
signage at the point of
action
Green currency
exchange
Gamification, Omni channel
customer experience
Themed routes and
programmes
“Festivity”: Integrated
Digital Journey
Window4
Visitors,
Volunteers,
Locals
Follow up
communication
Festival recap
Gamification
Social identity theory
Reward and re-
engagement
Restoration projects
16
community pride and boost both social and economic sustainability pillars. This
intervention aligns with self-determination theory, specifically relatedness. Humans
are inherently social beings who yearn for connection; fostering community spirit and
extending it beyond the festival period can have a crucial impact on its sustainability
(Nicholson, 2014). This can be achieved through a “brand story”, where a brand is
presented in a storytelling format (Woodside, 2010). This is supported by Cronon
(2013), who emphasises the significance of storytelling in the human experience
occurring at various levels of society. It should be noted that in the case below, the
storytelling aspect is more abstract, with some background given for visitors and
locals to construct their own story from.
Design 1. #Produlylocal Stickers
Design 1 illustrates a mock design for a sticker distributed in the fictional community
of “Little Hangleton” created for this paper. The intention is for local businesses to
hand out #proudlylocal stickers alongside their goods with a short story about who is
behind it. An existing example of a similar initiative involves a multi-purpose venue in
Ballina/Killaloe, Ireland, where the area is repurposed as a market every Sunday.
Stalls include local farmers selling produce or craftspeople selling artisanry
creations. When a product is purchased, the customer receives a sticker stating, “I
love Ballina/Killaloe” as a token of gratitude, which doubles as an advertisement for
the local community (Lough Derg, 2014).
Additionally, it is crucial to invite the local community to the festival decision-making
process to warrant support and engagement from early on. We tackle this through a
local committee. This allows for open discussion with who is best informed about the
17
festival’s negative impact (noise pollution, litter, and resource constraints) and, thus,
how to mitigate them (Yolal et al., 2016). Further, locals should be consulted to
ensure that they get the most positive impact out of the festival for example, by
discussing which local businesses to partner with.
Lower feasibility: Building permanency through infrastructures and legislation
This approach involves repurposing and reusing festival materials/resources to
benefit local communities. Viola (2022) outlined the importance of reusing materials
to mark community engagement and its benefit to stakeholders. This intervention,
therefore, proposes that long-term festival resources such as permanent toilets,
sewage systems, infrastructure or energy generators can be reused for future
festivals and events. This is a particular asset to the local community’s resources
and has been found to boost well-being and resilience (McCrea et al., 2015).
Although the limitation surrounding government mediation and financial support this
intervention demands is acknowledged, the long-term benefit of permanent and
reusable infrastructures benefits multiple stakeholders and consumes fewer
resources in the long run.
Permanent infrastructures can also build long-term partnerships between
stakeholders. For example, the host and local council may enter a ten-year long-term
contract for a festival site. This provides a broader economic incentive for the host to
invest in long-term resources. However, it is worth mentioning that short-term
contracts are often preferable for flexibility (Macho-Stadler et al., 2014).
Figure 4. Olympic Park, Seoul (Permanent venue from Olympic Legacy 1988)
18
3.3.2 Window 2
Higher feasibility: Sustainability communication
Sustainability communication can empower participants with the awareness and
tools to make sustainable decisions. This intervention includes targeting the
embodied cognition layer of the installation (Lahlou, 2017) by instilling attendees with
the knowledge required to be sustainable at festivals. Sustainability can be
communicated via existing social media and E-mail platforms in text or multi-media
format. Practical and informative tips can be circulated through email newsletters.
For example, taking your tent home with you, using correct bins, bringing your own
water bottles, consideration of travel or reducing plastic use (Shambala, 2018).
Social sustainability can also be promoted in this way; however, it goes without
saying that most socially unsustainable behaviours, such as spiking or harassment,
are not tolerated. Thus, an alternative approach could focus on perpetrators, i.e.
“don’t be a d*ck” or “treat people with respect” posters. A more engaging approach
includes the involvement of artists or celebrities to promote sustainable behaviours
(Perlman et al., 2013). Artists such as Coldplay are already attempting carbon-
negative tours and promoting them on social media (Bennett, 2023). This strategy
targets the social layer of the installation through the influence of somebody in a
position of admiration.
Lahlou (2017) suggests interventions are most effective at the point of action; thus,
targeting travel choices at the point of action, i.e. buying the ticket, would be most
effective. Another proposed intervention, therefore, is a “Rideshare sign-up” scheme
at the point of ticket purchase, which would promote experiential connection with
other visitors as well as cost savings as motives to sign up (Davidson et al., 2018).
Sign-up can also be available for the use of a ‘Big Green Coach’, endorsed by
Reading Festival, or rail tickets. This can help reduce visitor travel emissions, which
are generally the largest contributors to music festival emissions (Bottrill et al., 2010).
These interventions facilitate engagement with the festival during the stagnant period
between ticket purchase and festival, encouraging pre-planning for festivals and
instilling visitors with sustainable behaviours, promoting a sustainable festival
experience.
19
Design 2. Newsletter
There are, however, some limitations to these interventions. Social media posts
promoting festival sustainability could easily backfire by choosing artists who do not
‘walk the walk’ and act sustainably themselves. i.e. backlash against Taylor Swift
given her large carbon footprint, risking sending the wrong message (Voss et al.,
2003; Lönngren & van Poeck, 2021). Moreover, it is uncertain how effective these
messages will be as they do not fundamentally alter people’s values or goals, which
is necessary for effective systemic change within the systems thinking approach
(Abson et al., 2017). People need to be interested in sustainability for them to listen,
as it is likely that people may look to take a ‘responsibility holiday’ instead (Brennan
et al., 2019). Furthermore, people may forget advice that is only transmitted on social
media and e-mail due to the short interaction time.
20
Lower feasibility: Pre-festival Social platforms
Using activity theory (Lahlou, 2017), we identified a shared motive for connection
between visitors, which is currently overlooked within the stagnation period between
ticket purchase and festival (refer to figure 2). Therefore, the intervention includes an
online visitor connection where visitors are directed to download a festival app after
ticket purchase. Once downloaded, visitors are asked to select a few acts they are
excited to see performing and some stalls and sustainability schemes they are
especially excited about. The app then links like-minded visitors together for
discussion and networking.
Additionally, there are in-person visitor connection opportunities, which direct app
visitors to pre-festival meetups. Here, people can meet friends they have made
online or new festivalgoers. These events can be sponsored to help manage costs
and build sponsor involvement. Furthermore, these events can be paid to help fund
local artists and support the community. The social layer of installation theory is
utilised here, as sustainability is promoted through engagement with sustainably
minded individuals, establishing a social norm. By integrating paid events, this
intervention not only enhances the customer experience but also supports local
talent and sustainability initiatives.
This has a twofold effect. Firstly, it is predicted to help stimulate long-term well-being
by spreading festival values and socialisation factors across a longer timeframe (Tan
et al., 2020; Crompton & McKay, 1997). Secondly, engagement with other festival
goers can help promote sustainability either through discussion with like-minded
people or getting inspiration from others (i.e. how they are preparing for a
sustainable festival and what stalls they want to visit) (Manning, 2009; Lahlou, 2017).
However, there are some limitations, such as uncertainty of the extent to which
visitors are willing to pre-meet with others; there may well be only a small number
who wish to meet. Furthermore, organising pre-festival meetups and in-app social
functionality may be straining host finances and resources when festival preparation
is underway. To mitigate this, sponsors could be used to fund meetups in exchange
for brand exposure.
21
3.3.3 Window 3 Operation and Engagement
Higher Feasibility A: Wayfinding system and signage at the point of action
Signs prompt people to access the relevant action representation that they already
possess and activate it at the right time, in the right context (Meis, J., & Kashima, Y,
2017). In this intervention, social-environmental signs are aimed to be displayed at
the point of action to signal participants of desired behaviours. Eco-labels and
signages may be strategically placed in high-traffic areas using visual cues and
icons.
Design 3. Eco-Station signage & Safe space posters
Also, targeted signs and posters that list actions against harassment can be placed
in the performer space. Safe space posters can be used to mark areas throughout
the festival venue to promote safe interactions, respect, and a safe festival culture. In
the neighbourhood, “Psst, thank you, visitors, for being quietly awesome!” using
illustrations of homes and people to remind personal relationships and kindness
rather than laws/regulations. Another intervention would include the notion of
“Greenway” wayfinding lanes to navigate participants to nearby recycling points,
water refill stations, and green venues/events (see Design 4). Through clearly
labelled waste sorting stations and displays, along with volunteer guides to facilitate
proper waste disposal, Greenway can encourage sustainable participation.
22
Design 4. Greenway
This would increase the chances of behaviour change by alerting people at the point
of action. Wayfinding systems are easy, cost-efficient methods of providing
information and gently guiding people to eco-friendly options. Furthermore, it also
enhances the festival experience of stakeholders as it provides attendees with a
clear direction and guide for decision-making, thus potentially reducing social
conflicts. The challenge posed by this intervention is that too much signage can be
confusing and risks cognitive overload- visitors may feel overwhelmed by the
responsibility of strictly being a sustainable citizen when initially they are seeking fun
(Fox et al., 2007).
Higher Feasibility B: Green currency exchange
This intervention is inspired by the Coachella Recycling store: 10-For-1-Water
(Coachella, 2024). This initiative encourages visitors to return bags of recyclables in
exchange for goods. For example, a small bag can earn fresh water, while a large
bag can be traded for festival merchandise and other items. This intervention
gamifies pro-sustainable behaviour through incentives (Easley & Ghosh, 2016).
Further on, badges or recognition boards can be introduced to label individuals as
"Green Ambassadors," reinforcing positive behaviour. Additionally, real-time displays
of green currency exchange activities and collections can be introduced to
encourage participation.
23
Design 5. Green Currency Exchange
Design 6. Green Ambassadors Badge
Lower Feasibility: Sustainability-themed programmes and connecting routes
This intervention is focused on the design and integration of sustainability
programmes into multiple themed routes, with touchpoints for different attendees to
meet, learn, and socialise. These themed routes inspire ideas for activities and
spaces to explore (see Design 4). The path will include local markets, workshops
(local arts, history, skills), NGO booths, new skills workshop (vegan cooking, grow
your vegetables), scheme sign-ups (sharing economy, time banks), space for
socialisation, and artists meetups (see design 4). All these ideas resonate with
degrowth literature, in encouraging the shift towards a communal sufficiency-based
24
economy (Cosme et al., 2017). In this sense, this intervention can embody visitors
with the competencies required for long-run sustainable living within degrowth
paradigms (Lahlou, 2017). Finally, a “People’s Day” is also suggested. This day
makes socialisation, learning, and the local community central to the experience, as
opposed to the artist line-up. This day would be especially inclusive of the local
community, who are invited to attend for reasons of empowerment and socialisation
through various festival-themed activities.
Festivity App
The design illustrates the integrated digital journey through an app we have named
“Festivity.” This intervention takes the form of a digital app featuring the
abovementioned routes and programmes with a focus on sustainability. It aims to
enhance the user experience and increase engagement and motivation through fun
on-offline interaction. Gamification strategies that align with stakeholder goals and
user interests are employed, such as a points system, badges, and quests. Festivity
could be a single app utilised by multiple festivals to share costs.
Design 7. Festivity App-Themed Routes
3.3.4 Window 4 - Evaluation
The interventions placed during this post-festival evaluation period will predominantly
focus on evaluation and retention to ensure longevity and, thus, the future of
sustainable music festivals. To approach this from an economic standpoint, retention
is more cost effective than acquisition, and although this notion is commonly applied
25
to customers only, it is applicable to all stakeholders previously identified (Kumar,
2022.)
Higher feasibility A: Follow-up communication
Personalised thank-you notes are a low-hanging fruit in the context of showing
gratitude to stakeholders and evaluating performance. For host organisations,
volunteers, the local community, artists, and sponsors in particular, post-even
communication can incorporate quantitative evidence of a profitable relationship
through a combination of personalised thank-you note, post-event reports, feedback
requests and debrief meetings. In-depth feedback can be sought from visitors, staff,
locals, and artists to improve the festival experience and sustainability next time.
Design 8. Follow-up Newsletter
Higher feasibility B: Recap
For stakeholders with experiential motives (visitors, local community members,
volunteers), their festival experience can be extended beyond the event date by
redelivering a curated presentation of their memories. This can be in the form of
26
hashtags and social media prompts to encourage engagement with content
purposefully timed with the early-bird release of tickets for the upcoming year. We
aim to leverage the nostalgia created by this engagement as motivation for
purchasing tickets (Schwarz, 2009).
Another intervention is an app feature which acts as a disposable camera minus the
waste. As you are unable to scrutinise the photo in the moment, it allows attendees
to be detached from technology and social media to fully immerse in the festival
experience (McKay, 2024). Advertently, this function fulfils the present study’s
rationale of strengthening the social pillar, as detachment from social media presents
the opportunity to foster and strengthen social connections organically (Herren
Wellness, 2021.)The time it takes for photos to finish ‘developing will be timed with
the early-bird release of tickets to encourage sales by leveraging nostalgia and, thus,
customer retention. This reflection could also further reinforce sustainable
information consumed, or activities participated in, encouraging long-term
sustainable behaviour outside of the festival (Brown et al., 2014). Photos taken on
the app will garner points, which will be explored below.
Design 9. SNS Recap Prompt
Lower feasibility A: Festival rewards and re-engagement events
As illustrated by Easley & Ghosh (2016), gamification can be used to incentivise user
engagement. This reward system has been successfully implemented by
27
McDonald’s, where the MyMcDonald’s app exchanges 100 points for every £1 spent,
which can either be donated to charity or spent on food items. Our intervention
adopts this to incentivise pro-sustainable behaviour to acquire points instead of
spending (see design 6). Building on this, excess points can be transferred onto the
next visit; this requires participants to return the following year to claim rewards,
ensuring customer retention. MyMcDonalds is a strong example of how effective
such schemes can be; 60% of sales are attributed to this digital channel, and it is
predicted to soon become the world’s largest loyalty programme (Valentine, 2022).
Design 10. Point redemption (Website)
Lower feasibility B: Project Restoration
The destructive contribution of music festivals to environmental and wildlife
degradation is by now alarmingly evident (Brennan & Collinson-Scott, 2019).
Accordingly, our proposed intervention suggests large-scale environment restoration
projects such as revegetation, habit enhancement and remediation, with community
engagement as a focal point (Vaughn et al., 2010).) Environmental Migration Portal
(2024) emphasises the importance of the community “to support ecosystem
restoration”. Integrating the local community in the restoration projects motivates
individuals in the same group (community) to work towards a common goal, which,
as informed by the Social Identity Theory, strengthens group cohesion and social
bonds (Tajfel & Turner, 1979). The restoration campaigns can be financed through a
partnership with Restore Our Planet (2024), which is a charity that invests in the
protection and restoration of natural habitats in the UK. Another suggestion for
financing is through corporate social responsibility from the host/sponsors or
28
subsidies from the government; both suggestions come with limitations, which will be
explored next.
Repercussions of anthropogenic climate change, which music festivals undoubtedly
contribute towards, are being experienced now and require immediate action (United
Nations, 2024). The suggested low-feasibility interventions, although valuable, are
costly and may require considerable time to be trialled, funded and launched.
Furthermore, the displacement of accountability from the government and
corporations to individuals, and the pursuit of capitalist profit, hinders access to the
charitable donations and subsidiaries required to finance our proposed interventions.
4. Conclusion
The lack of sustainability surrounding music festivals during this climate crisis is
severe and must be addressed. This redesign comes at a pressing time to shed light
on key areas which demanded reconstruction, with interventions formulated on the
framework of a thorough stakeholder analysis. Windows of opportunity have been
identified using Installation theory (Lahlou, 2017) where its’ respective interventions
are placed. Power differences amongst stakeholders have been assessed using the
power-interest stakeholder matrix (Mendelow,1991) to target solutions more
concretely. The triple bottom line, discussed as pillars, was employed to address all
aspects of the music festival, aiming to increase longevity. This paper highlights that
support from the local community is crucial in fostering a sustainable music festival,
albeit this is scarcely addressed by existing literature. The most tangible solutions
are present in Window 3 as it is concerned with the festival itself and, thus, holds the
greatest prospect of real-world application.
4.1 Limitations
Due to the scope of this paper, it was not successful in addressing all issues,
stakeholder motives, or interventions thought possible. Thus, we were unable to
develop each solution enough for real-world implementation, giving rise to feasibility
levels. This redesign intended to target the broad, unsustainable aspects of music
festivals, and not one. Future research may be wise to narrow focus and consider
specific factors unique to an area or case study. It has been difficult to find data and
29
literature as festivals are yet to adopt sustainable measures, which again
emphasises the need for future research in this area. This contributed to a general
level of uncertainty regarding the accuracy of our stakeholder analysis; future
research may wish to consult individuals in the industry to confirm or modify our
findings. Finally, our interventions have yet to be tested. Interventions in practice
change complex webs of interrelated activities and motives, and unintended and
unforeseen consequences are possible (Hayek, 1978). Lewin (1946) argues that to
understand a system, you need to try and change it, and without testing, this study’s
present interventions lack certainty in effectiveness. Considering this, it is again
necessary to emphasise the need for sustainable approaches to music festivals to
be implemented immediately.
30
31
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6. Appendix
Appendix 1. Pain points analysis per the triple bottom line.
Appendix 2. Problem analysis of installations - Window 1
Actor
Task
Motivation
Contribution
Rewards
Installation
Physical
Installation
Competence
Installation
Social
Host
Event
plannin
g &
organisi
ng:
Liaise
with
other
stakeho
lder
Stand out
in
competitio
n, Profit,
Earn
support
Festival
planning &
execution
knowledge
Support &
backing
Online/Wirel
ess
communicat
ion (email,
phone, fax),
Offline
planning
committee
meetings
Know logistics
about the event
(budget, timeline,
plans), Can
organise meetings
between planning
stakeholders, Can
communicate
verbally on-offline
Responsibility
/social
expectation
as a host,
Inclusion/safe
ty measures
and criteria,
previous
years'
feedback
Autho
rity
Meeting
with
host &
local to
discuss
logistics
of
festival
Public
Safety,
Political
communic
ation,
Cultural &
Econ
developme
nt
Moral
assistance /
Financial
contribution
Exhibition of
political
authority,
positive
public
acknowledg
ement
Online/Wirel
ess
communicat
ion (email,
phone, fax),
Offline
planning
committee
meetings
Know economic-
environment-
social goals,
Know how to
regulate/support,
Know where to
get resources,
Can communicate
using current
platforms (email,
mail, community
meetings)
Social
perception of
the
government,
Social
expectation of
government
participation
and
responsibility,
Social
Inclusion
36
Local
s
Learn
about
Event
detail,
Consult
& sort
out role
and
contribu
tion
Generate
revenue,
Sense of
community
, Cultural
celebration
Local
knowledge,
Support(fina
ncial,
service)
Social,
Economic,
Environment
al benefits
Online/Wirel
ess
communicat
ion (email,
phone, fax),
Offline
planning
committee
meetings,
Local
billboards
Knowledge about
local resources
and people, Can
communicate
needs and
contribution to
other
stakeholders, Can
examine loss and
benefits, Can
communicate
internally using
platforms
(billboard,
messenger), Have
role specific
knowledge(accom
modation, service
etc)
Social norms
& Local rules,
Power
dynamics,
Laws and
government
regulations
Appendix 3. Problem analysis of installations - Window 2
Acto
r
Task
Motivation
Physical
Competence
Social
Host
Ticket sale
& Promotion
-
Organising
with
different sta
keholders
Connect with all
other stakeholde
rs -> for
festival branding
and smooth oper
ation
E-mail platform, social
media use, navigating
fanbase,
ticket purchasing
platforms
including external
providers
(ticket master, live
nation)
Ticket
giveaways, communi
cating with
other stakeholders,
sending reminders to
previous attendees,
incentivize
social sharing
Coordination of
everyone involved,
organizing information
forums, FAQs,
Loc
als
Promotion
-
Setup
-
Community
Engagemen
t
Self actualisation
, wellbeing, utility
, exercise, ideolo
gy, altruism
Social media,
community, noticeboar
ds, email, other locals,
posters
-
Tables, chairs,
stage equipment,
social media platform,
messaging platform
-
Community,
workshops, community
centres, apps, social
media,
shops, communal
areas
Marketing and
persuasion skills,
economic sensibility
-
Ability to set up,
technical knowledge,
tech
savviness, views
towards volunteering
-
Ability to engage in
community activites,
will/need to
engage in activities,
communication skills,
empathy/sympathy
Social norms
around persuasion
and privacy
-
volunteering /
helping norms,
festival regulation
-
social norms
around helping,
local government rules
and reg, community
spirit
Volu
ntee
rs
Browse and
apply for
festival roles
-
Training
Connect
to other voluntee
rs, Connect
to locals
and visitors
Volunteer website,
Physical & digital ads
-
On/Offline space
for training, Booklets/P
df of the programme,
Badge-Uniform
Have role-specific
skills or knowledge
to share, Know
how to access to
volunteer portal
--
Read/listen
understand
the training, physical
ability(if needed)
Positive view(?)
towards volunteering,
Volunteer platform
system, Volunteer
group’s culture and
roles
-
Training guidelines
and plan, Festival
rules and guidelines,
Roles
and responsibilities,
Training programme
Visit
ors
Visitor
Purchases ti
cket
-
Visitor
prepares for
travel
Desire to
see artists, expe
rience events, so
cialise, strenghte
n relationships
Website, email
platform, bank card,
phone/tech, Social
Media Ads, online
shopping,
Physical ticket
package, Popup
events
-
Transportation
booking platform,
Tech savviness,
google search skills,
frugality, ability to
search for desired
items, shopping in
person, tactful use of
online queues
-
Can find and
arrange booking,
Can expect and
Host rules
and procedures,
festival rules and
regulation, ticket tout
rules /
ticketing platform rules
-
”green transportation”,
Parking, Booking
system policies
and regulations
37
Transportation(car, coa
ch, plane),
tents, accessories,
food and
drink, physical shop
plan what to pack,
Search for
the accommodation
Auth
ority
Enforcing re
gulations
& ensuring
safe operati
on on
all other sta
keholders
Boosting
local and
national econom
y
-
Adherence to re
gulations
-
Public safety
E-mail and other
platforms
for communication
with stakeholders,
laptop/devices,
Help
host organisation pro
mote ticket sales,
Regulation on re-
sell laws and
purchasing from
trusted
websites, marketing
tickets, GDPR on
customer details
Artis
ts
Announce (
PR)
-
Get
ready (rehe
arse..)
Connect
to potential/curre
nt
fans, Maybe Spo
nsors?
Social media platform,
phone/ tech, shopping
for prop, costumes and
set décor, camera,
-
Studio, instrument,
recording technology,
transportation,
Tech
savviness, correspon
dance, adherence to
social norms
-
Can plan out
the performance
based on
event (time,
style etc),
awareness of visitor
desires,
commercial sensibilit
y, perform as expect
ed,
travel arrangements
Festival PR
Guide, Artist/Agency
branding or PR
guideline, marketing
laws, marketing trends
/ norms
-----------
Music and
performance trends,
Cultural awareness/ap
propriation
Spo
nsor
s
Announce s
ponsorship(
PR)
Connect
to new audience,
Media coverage
Social media,
Local/online newspape
r, Street ads, Product
Packaging
(if applicable),
Promotional vouchers
Know the marketing
strategy for the
target
audience group, Kn
ow festival
event details, Know
customer needs
Following the
market rules and
guidelines, Social
resistance towards ma
rketing/manipulation, S
ocial pressure to
be green
Appendix 4. Problem analysis of installations - Window 3
Actor
Task
Motivation
Physical
Competence
Social
Host
org
Smooth
execution
Profit, reputation,
corporate social
responsibility, bring
wellbeing to others,
USP
Pull factors: cost,
safety risks, rep risks,
logistics, attendance
Office/working space,
stages, music
equipment, audio
equipment, dance
floor, amenity stalls,
signs, directions,
merch, products on
sale (e.g. water
bottles), clothing
Organisation,
logistics, liaison
with various
stakeholders,
contract
negotiation,
visitor
expectations,
standard
practice for
festivals, health
and safety law,
land law, noise
pollution law,
contract law,
other law,
Locals
Set up /
staffing
-
Engage &
Experienc
e
Self actualisation, wellb
eing, utility, exercise, id
eology, altruism
Community areas,
infrastructure, stage,
dancefloor, stalls,
signs, local streets,
roads, cars, clothes
(high vis)
-
mobile phone, water
bottle, clothes,
accessories,
dancefloor, food stalls,
stage, speakers
physical ability,
festival knowledge,
specialist
knowledge,
economic
knowledge,
knowledge of
festival behaviour
from others, social
skills, food/drink
skills, following
instructions
-
letting go, phsyical
ability, how to pay,
where to go, what
to do, festival
layout/map, cultural
knowledge
visitor
expectations,
festival social
norms, volunteer
norms / practice
/ script,
government laws
and regulation,
food and drink
regulation
-
social norms,
government law,
drug law, festival
rules, festival
norms
38
Volunte
ers
Complete
training
-
Commit to
/ fulfil role
upskill, perform job
properly, rules and
regulation
-
social value, self
expression, altruism,
kindness, free ticket,
experience festival
Website, festival site,
off site / contractor
premises, email,
phone, social network,
post
-
mobile phone, clothing
(high vis), equipment
(walkie talkies), bar,
bar equipment, festival
site, stage, mixing desk
social skills, bar
skills,
resourcefulness,
general ability to
perform tasks,
physical strength,
kindness, specialist
knowledge
visitor
expectations,
festival social
norms, volunteer
norms / practice
/ script,
government laws
and regulation
Visitors
Travel to
-
Enter
-
Engage /
Interact
-
Explore
local area
-
Travel
home
socialisation, self
expression, self
actualisation /
realisation, cultural
exploration,
entertainment, see
music acts, alcohol
use, drug use, memory
making, experience,
camping, food/drink,
talks, intellectual
stimulation
-
Tourism, cultural value,
entertainment,
socialisation
Social media, Email,
Photos and videos
from the festival,
souvenirs
Can reflect and
evaluate goods and
bads, Can use
social media/email,
Know how to
connect and
communicate with
people/organisation
Role and
responsibilities
as a citizen, Any
applicable
contracts and
rules from host
organisation,
Individual/Social
ethics
Appendix 5. Problem analysis of installations - Window 4
Actor
Task
Motivation
Contribution
Rewards
Physical
Competence
Social
Host
Debrief
&
evaluate
the
event
Profit,
Customer
loyalty
and
reputation
Smooth
execution of the
festival, Foster
safe & inclusive
environment,
Bring attention to
social cause
Profit,
Customer
loyalty,
Reputation
In/external
meeting
(online,
offline),
Communicat
ion methods
(phone,
message,
email, mail),
SNS, Official
website,
Track/record
of the event
Know how to
measure
earned or
expected
values and
losses, Can
communicate
with other
stakeholders,
Know how to
communicate
with visitors
using social
platforms, Can
relect and learn
from the
mistake, Know
how to
archive(written,
video, photo)
the data
Responsibilit
y as an
event
organiser,
Inclusion/saf
ety
measures
and criteria,
Laws and
guidelines,
Expectation
and
pressure
from other
stakeholders
,
Competitors'
practice
Locals
Evaluat
e the
experien
ce &
loss and
gains
Generate
revenue,
Sense of
communit
y, Cultural
celebratio
n
Local
knowledge,
Providing
support (goods
and service)
Economic
developme
nt, Source
of income,
Togethern
ess / social
identity
empowerm
ent
In/external
meeting
(online,
offline),
Communicat
ion methods
(phone,
message,
email, mail),
SNS,
Community
billboards
Know how to
talk and gather
thoughts and
opinions, Can
calculate loss
and earns,
Know which
communication
platform to use,
Know
expectation/go
als and the
result,
Social
norms &
Local rules,
Role as a
organising
committee,
Power
dynamics,
Laws and
government
regulations,
Social
contracts
between
members or
with
outsiders
Visitors
Evaluat
e the
experien
ce
Social
motive
(connecti
on),
Novelty
seeking
Build
communities and
unique festival
culture, Brand
loyalty, promote
culture
Self-
expression
, Novel
experience
, Social
satisfaction
Social
media,
Official
website and
email,
Photos and
videos from
the festival,
Can reflect and
evaluate goods
and bads, Can
access photos
and videos of
the festivals,
Can use social
media/email
Role and
responsibiliti
es as a
citizen,
Individual/So
cial moral
standards
39
MDs/souven
iers
Volunte
er
Evaluat
e the
experien
ce
Social
value,
Identity
building,
Experienc
e
Quality festival
experience,
Education/Prom
otion, Industry
specific skills
and knowledge
Experience
, Network
& Career
developme
nt,
Financial
benefits
(tickets,
freebies)
Social
media,
Email,
Photos and
videos from
the festival,
souvenirs
Can reflect and
evaluate goods
and bads, Can
use social
media/email,
Know how to
connect and
communicate
with
people/organis
ation
Role and
responsibiliti
es as a
citizen, Any
applicable
contracts
and rules
from host
organisation,
Individual/So
cial ethics
40
Appendix 6. Key stakeholder analysis