Course descriptions
Unless otherwise noted, all required courses are offered at least once a year.
Most other courses are offered annually; some are offered every two years.
Students should consult their professional staff adviser and faculty adviser
each quarter prior to registering for courses to be sure they are meeting
graduation requirements for their course of study and taking appropriate
electives.
Accessory design (undergraduate)
ACCE 101 Accessory Design Immersion
Description: Students discover the world of fashion accessory design with an
in-depth exploration of the evolution of accessory trends, brands and
research methodologies. Students learn to sketch accessory concepts, make
patterns and select finishing techniques to bring accessory ideas to fruition.
Through operating sewing machines, cutting tables and skiving machines
students learn how to craft accessories with skill and precision.
Prerequisite(s): DRAW 100, DSGN 102, any major or minor except accessory
design.
ACCE 110 Sewing Technology for Accessory Design
Description: This course introduces students to the industry practices
involved in producing accessories. Students also are introduced to decorative
ornamentation techniques while applying these techniques to accessory
design. Basic patternmaking skills are taught and provide the foundation for
future courses in accessory design. Prerequisite(s): None.
ACCE 120 Materials and Processes for Accessory Design
Description: This course introduces students to core materials used in the
implementation of accessory design products. By exploring the qualities and
properties of traditional materials, students learn the basics of traditional and
nontraditional materials. Students explore a variety of techniques related to
accessory design with leather, from tanning to production. This course also
explores alternative materials used in accessory products such as rubber,
synthetics, woods and metals, as well as cements. This course requires
experimentation culminating in a final project which explores individualized
processes and material manipulation. Prerequisite(s): ACCE 110.
ACCE 203 Sketching and Rendering for Accessory Design
Description: This course introduces students to the 2D concepts of accessory
design. Students learn sketching, technical drawing skills and rendering as
applicable to the accessory design industry. Students develop course
portfolios consisting of handbags, footwear, belts, millinery styles, gloves and
small leather goods. Prerequisite(s): DRAW 200 or DRAW 230.
ACCE 205 Introduction to Fashion Accessory Design
Description: This course presents an overview of personal and historical
antecedents of the visual forms familiar in the contemporary fashion market.
Students discuss and analyze the forms within a contemporary, user-centered
context and apply various design methodologies and tools in realizing studio
projects. Prerequisite(s): FASH 110 or JEWL 120 or FIBR 160 or ACCE 203 or
SDES 213.
ACCE 300 Computer-aided Design for Accessory Design
Description: This course provides the opportunity for students to integrate
their accessory design development with computer-aided systems. The
emphasis is on innovation and concept design exploration enhanced by
computer applications. Prerequisite(s): DIGI 130, ACCE 120, ACCE 203.
ACCE 362 Handbag Design I: Introduction to Design and Construction
Description: This course explores the dynamics and principles of handbag
design. By understanding historically relevant models, students interpret the
design of these accessories within a contemporary context. Sketching,
rendering, model-making and concept presentation are stressed and precede
finished prototypes. Prerequisite(s): ACCE 120, ACCE 205.
ACCE 364 Footwear Design I: Introduction to Design and Construction
Description: This course provides an opportunity for students to focus on
developing conceptual footwear designs using a variety of material resources.
It also provides an opportunity to work in an interdisciplinary environment
with students from a range of majors. Prerequisite(s): ACCE 120, ACCE 205.
ACCE 370 Small Leather Goods Design
Description: Students explore small leather goods products in a studio
environment. The course culminates in the creation of an original capsule
collection that focuses on innovation within this facet of the accessory design
industry. Conceptual presentation and patternmaking are stressed,
culminating in production and realization of final accessory prototypes.
Prerequisite(s): ACCE 362, ACCE 364.
ACCE 372 Handbag Design II: Advanced Patternmaking and Design
Technique
Description: This course explores the dynamics and principles of advanced
handbag design. By understanding historically relevant models, students
interpret the design of these accessories within a contemporary context.
Patternmaking, technical sketching, rendering and concept presentation are
stressed and precede finished prototypes. Prerequisite(s): ACCE 362.
ACCE 374 Footwear Design II: Advanced Patternmaking and Design
Technique
Description: This course explores the dynamics and principles of advanced
footwear design. By understanding historically relevant models, students
interpret the design of these accessories within a contemporary context.
Patternmaking, technical sketching, rendering and concept presentation are
stressed and precede finished prototypes. Prerequisite(s): ACCE 364.
ACCE 415 Senior Collection I: Research and Design Development
Description: This is the first in a three-quarter sequence of courses in which
the student focuses on conceptualizing an original 2D collection specializing
in accessory design. With a focus on line-building in accessory design,
students explore identifying customer profiles, researching major areas of
specialization, sources of inspiration and fabrication selection. Students
develop portfolio-ready technical sketches, illustrations, flats, storyboards,
color storyboards and fabric swatches in preparation for the Senior Collection
II course. Prerequisite(s): ACCE 372, ACCE 374.
ACCE 420 Senior Collection II: 3D Prototype and Development
Description: This is the second in a three-quarter sequence of courses in
which the student focuses on conceptualizing an original 2D collection
specializing in accessory design. Students in this course develop skills
necessary to create advanced sample accessories. Emphasis is placed on the
production of the first sample prototype through the application of advanced
patternmaking techniques. Presentations of final prototypes are critiqued
prior to the development of final accessories. Prerequisite(s): ACCE 415.
ACCE 422 Accessory Portfolio Presentation
Description: From sketches and research to completed pieces, the accessory
designer's portfolio must emphasize their career goals and specialized
skillsets. In this course, students refine their past works, create self-
promotional materials and assemble an industry-ready portfolio.
Prerequisite(s): FASH 410 or ACCE 415 or FASM 420.
ACCE 430 Senior Collection III: Final Collection
Description: This is the final in a three-quarter sequence of courses in which
the student focuses on conceptualizing an original 2D collection specializing
in accessory design. Advanced accessory design students have the
opportunity to produce a senior collection of distinctive fashion accessories.
Industry-standard construction techniques are applied in the execution of the
student's final collection. Portfolio-quality presentation boards support the
collection. Prerequisite(s): ACCE 420.
ACCE 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
ACCE 495 Special Topics in Accessory Design
Description: This course provides an opportunity for students to focus on
particular issues in the field or to study advanced techniques and processes.
Faculty, course content and prerequisites vary each time the course is
offered. The course may include lectures, discussions, individual projects and
critiques, depending on the nature of the topic. Prerequisite(s): Vary
according to topic.
Accessory design (graduate)
ACCE 501 Accessory Design and Development
Description: This course introduces students to the working relationship
between materials, design and 3D products. It is intended to give incoming
accessory design students an opportunity to assess and improve their
technical ability in both 2D and 3D design.
Prerequisite(s): Accessory design major.
ACCE 711 Methodologies in Accessory Design
Description: This course is designed to evaluate and improve creative and
technical development in the processes of materials used in the specialty
areas of accessory design. Students explore and experiment with technical
and practical construction skills as applied to processes that lay the
conceptual groundwork for future design work. Prerequisite(s): None.
ACCE 715 Presentation Methods I: Portfolio Development
Description: This course combines illustration and graphic representation
techniques for use in the field of accessory design. By developing 2D skills
while working in various media, students examine material culture and
marketing strategies. Prerequisite(s): None.
ACCE 720 Presentation Methods II: Marketing a Personal Aesthetic
Description: This course incorporates and builds upon skills and techniques
already developed into subject-specific assignments targeted to address the
student's portfolio needs. Through the use of professional practices,
promotion and marketing skills, students examine and analyze the criteria
used by industry professionals to evaluate portfolios. Prerequisite(s): ACCE
715.
ACCE 725 Computer-aided Design for Accessories
Description: This course provides students the opportunity to integrate
computer-aided design tools and applications to develop accessory
collections and visual presentations. Emphasis is placed on both technical and
aesthetic mastery of computer-aided design. Prerequisite(s): None.
ACCE 730 Accessory Studio I: Collection Conceptualization
Description: In this intensive studio course, students realize a theme grounded
in thorough research and process. This course is the first phase in designing
and producing an accessories collection in which conceptual groundwork is
developed and translated into prototypes. Emphasis is placed on the
development of technical and creative skills. Prerequisite(s): ACCE 711.
ACCE 740 Accessory Studio II: Production Planning and Execution
Description: This course is the second phase of the graduate studio
experience, in which students design and produce a collection in an area of
their choice that demonstrates the mastery of both technical and aesthetic
skills while maintaining a unique identity as a designer. Prerequisite(s): ACCE
730.
ACCE 749 Accessory Design M.A. Final Project
Description: Master of Arts degree-seeking students in accessory design are
required to develop and complete a final project that represents the
culmination of the program. Prerequisite(s): ACCE 730 and completion of the
review for candidacy.
ACCE 750 Directed Studies I: Thesis Collection Research and Development
Description: Combining a conceptual framework and productive design
capabilities, students engage in an extensive analysis of new methodological
investigations that lead to the creation of an original body of work with
approval by faculty. The course involves group instruction and individual
projects. Prerequisite(s): ACCE 740.
ACCE 765 Directed Studies II: Thesis Collection Realization
Description: Students formulate an advanced project brief based on a specific
area of interest, refining their design methodology and conceptual skills.
Students acquire extensive knowledge of their chosen topic through
concentrated research and active project development. Prerequisite(s):
ACCE 750.
ACCE 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
ACCE 780 Special Topics in Accessory Design
Description: This course provides an opportunity for students to focus on
particular issues in the field or to study advanced techniques and processes.
Faculty, course content and prerequisites vary each time the course is
offered. The course may include lectures, discussions, individual projects and
critiques, depending on the nature of the topic. Prerequisite(s): Vary
according to topic.
ACCE 790 Accessory Design M.F.A. Thesis
Description: The accessory design M.F.A. degree program culminates with
completion of a graduate-level thesis that presents a mature, resolved body
of work, and demonstrates advanced professional competence through
mastery of the technical, creative and aesthetic elements of the discipline.
Based on original research, ideation and concept development, students
earning a M.F.A. in accessory design engage in comprehensive research and
master conceptualization and 3D realization techniques, producing an
innovative body of work that makes a meaningful contribution to the field of
accessories and fashion. Prerequisite(s): Completion of the review for
candidacy.
Acting (undergraduate)
ACT 170 Truth in Acting: The Methods
Description: Students begin to develop a personal approach to character
creation based on an understanding of a range of acting methods, including
Meisner, Stanislavski and others. Beginning with an introduction to basic
theatrical principles, students engage in a variety of exercises and processes
that culminate in monologue and scene work. Prerequisite(s): None.
ACT 187 Improvisation for the Actor
Description: The rapid evolution of modern improvisation is changing the
nature of content creation in the entertainment industry. Students become
fearless and creative by learning and utilizing modern approaches to
improvisational comedy. Prerequisite(s): None.
ACT 199 Acting for the Camera: Fundamentals
Description: In this introductory course, students learn the terminology for on-
camera acting and practice the precise and subtle techniques for film and
television performance. They analyze characters and scene structure to create
believable characters within a specific dramatic or comedic context. Through
exposure to a variety of genres, students gain confidence in modulating
performance styles for the camera. Prerequisite(s): None.
ACT 201 Survey of Performance
Description: Beginning with the roots of theater and continuing through
contemporary drama, students gain an understanding of the origins and
evolution of performance and theatrical traditions. Students examine the
translation and transformation of play texts into theatrical productions within
historical and ideological contexts. Prerequisite(s): CTXT 121.
ACT 206 Conditioning for the Body and Mind
Description: Acting is physically and emotionally demanding, requiring a
lifetime of discipline and consistent conditioning. By practicing a variety of
mind and body training techniques and philosophies, students develop a
personal training practice that keeps them performance ready, enhances their
emotional availability and mental clarity as well as ultimately strengthening
their minds and bodies as instruments for acting. Prerequisite(s): None.
ACT 235 Vocal Training for the Actor
Description: Through an introduction to a variety of vocal training methods,
students explore alignment, breath and voice to examine their habits of vocal
production. This exploration aids in the development of awareness, mobility,
freedom and strong vocal support. Students link diverse vocal pedagogies to
varying performance demands and venues for optimal vocal ease and clarity.
Prerequisite(s): ACT 170.
ACT 260 The Art of the Audition: From Stage to Screen
Description: Students select, develop and rehearse materials for casting
opportunities as preparation for careers in entertainment. Through an
exploration of cold readings, interview techniques and audition materials,
students hone their skills for live performance auditions. Students then apply
that knowledge to the exploration of audition techniques specific to film and
television. Prerequisite(s): ACT 170.
ACT 270 Truth in Acting: Stage to Screen
Description: From Strindberg to Sorkin, students prepare and perform scenes
from modern plays and screenplays. Students engage in scene analysis,
character development, rehearsal, and performance for stage and screen.
Prerequisite(s): ACT 170.
ACT 280 Period Acting: Fundamentals and Techniques
Description: The works of William Shakespeare and his contemporaries have
shaped the evolution of live performance. Through in-depth analysis and
practice, students examine classical works and their historical contexts to
develop fundamental techniques of interpretation and performance.
Prerequisite(s): ACT 170, ACT 235.
ACT 310 Fight Choreography
Description: Through the practice of single-sword and unarmed combat
fundamentals, students acquire safe and believable fighting technique.
Emphasis is placed on the accuracy of technique and safety of actors as they
engage in physical combat drills. This specialized form of movement develops
the student's command of physical and mental awareness in relation to their
combat performance. Prerequisite(s): ACT 170.
ACT 322 Casting for Film and Television
Description: Students learn the process of casting a film, TV pilot, series, and
live performance. Through a series of auditions and callbacks, students learn
how to direct actors, discern talent levels, break down scripts, and create idea
lists, in order to put together a cohesive cast for any given project. Students
gain hands-on experience of the inner workings of network and independent
casting offices, thus positioning them for internships in the television and film
industry. Prerequisite(s): ACT 270.
ACT 325 Speech and Accent Training for the Actor
Description: To create unique and believable characters for stage, screen, and
voice-over, actors must exercise and build the muscles of speech. Using a
kinesthetic approach, students employ with intentionality a wide array of
physical, physiological, and linguistic elements to create a variety of authentic
characters and accents. Prerequisite(s): ACT 235.
ACT 330 Singing for the Actor
Description: This studio course is designed to prepare the actor for success in
performance events that require singing. Students learn and practice the
basic fundamentals of singing (i.e., breath management, phonation,
resonance, articulation, registration, and interpretation) as related to acting
and preparation for singing auditions. Prerequisite(s): ACT 235.
ACT 335 Voice-over for Game Design, Animation, and Commercials
Description: Voice-over training expands career opportunities for actors in the
competitive markets of commercials, animation, game design, promos,
trailers, audio book narration, and other digital media. Students master
techniques for accent acquisition in character work proceeding from the in-
depth study of the International Phonetic Alphabet (IPA). Students familiarize
themselves with appropriate studio protocol and produce work for use on
their website and industry demo reel. Prerequisite(s): ACT 235.
ACT 340 Scene Study
Description: Focusing on scripted scenes, students learn techniques of
analysis, character development, dynamics of character relationships, and
rehearsal techniques. The course covers a wide range of genres and styles.
Prerequisite(s): ACT 170, ACT 235.
ACT 360 The Art of the Audition: Film and TV
Description: Through weekly hands-on auditioning with current film and
television material, students gain professional insight and a working
knowledge of how to audition for series television and pilots as well as
independent and feature films. Students follow the protocol of casting
processes and are professionally prepared to enter a casting office.
Prerequisite(s): FILM 100 and ACT 199, or ACT 260.
ACT 370 Advanced Acting: Film and TV Drama
Description: Actors apply their analytical skills and increased understanding of
their performance strengths to create believable characters for the camera.
Students learn the practical demands of working on set and develop
techniques unique to on-camera acting. Prerequisite(s): FILM 100 and ACT
199, or ACT 270.
ACT 375 Directing
Description: Through the analysis of a classic play from the 19th or 20th
centuries, students in this course learn about the craft of the modern stage
director. All aspects of stage direction are studied: the history, the process of
dramaturgical research and script analysis, the casting process, the
development of a visual aesthetic, and the fundamentals of staging a play.
The course culminates in the staging of one scene and the presentation of a
production notebook. Prerequisite(s): ACT 280, ACT 370.
ACT 377 Performance Lab
Description: Students gain practical experience by participating in a variety of
roles and responsibilities for live and on-screen productions. Students engage
in research, analysis, journaling, and post-production reflection appropriate to
their role in the production process. Prerequisite(s): ACT 170, permission of
the department chair. Repeatable. Student may take course up to three times
for credit.
ACT 380 Period Acting: Stage and Screen
Description: Through an exploration of the classical repertoire, students focus
on the development of character through extensive scene work. Particular
emphasis is placed on period acting styles and their historical contexts.
Students refine techniques in the performance of demanding classical and
period texts for stage and screen. Prerequisite(s): ACT 280.
ACT 387 Improvisation for Web Content and Sketch Comedy
Description: Modern entertainment platforms provide a wealth of
opportunities for actors to create original material and comedic characters.
Students advance their improvisation skills as they create original comedic
characters and adapt improvised material into scripted content.
Prerequisite(s): ACT 187.
ACT 415 Combat for Stage and Screen
Description: From classic Shakespearean plays to the modern action film,
choreographed combat is an essential element of the performing arts.
Students in this course learn to remain in character while safely replicating
engaging and believable action on the screen or stage. Students hone their
skills with a variety of weapons and hand-to-hand combat, refining their
grappling techniques and executing falls without injury. Prerequisite(s): ACT
310.
ACT 422 Casting Immersion
Description: Compiling the perfect cast is essential to successful productions.
In this course, students explore the inner workings of a professional casting
office in a major industry city in a five-day, hands-on immersive experience.
Through industry guest speakers and working in the casting office, talent
agent office, and visiting a working set, students gain vital knowledge of
various casting processes, contracts, hiring practices, and rules and
regulations. Prerequisite(s): ACT 322.
ACT 445 Auditioning for Careers in Classical Theater
Description: This course is designed to give students interested in a career in
classical theater audition preparation appropriate to gaining employment in
regional theaters, Shakespeare festivals, and international festivals that focus
on classical theater. The course focuses on preparing materials for classical
auditions, ranging from Greek and Roman theater to Shakespeare, Molière,
and Restoration periods. The course incorporates regular audition preparation
in presentation, packaging, résumé and picture preparation; finding job
opportunities; developing auditions based on job criteria; and learning at least
four classical monologues in preparation for auditions. Prerequisite(s): ACT
280.
ACT 460 Actor/Writer Laboratory
Description: Acting students collaborate with students in dramatic writing in
the development and creation of materials for stage and digital media
performances. Emphasis is placed on solo and ensemble work, comedic
material, and the reflection of contemporary issues through the voices of the
creators. The course culminates in a public performance. Prerequisite(s):
ACT 370.
ACT 470 Advanced Acting: Film and TV Comedy and Commercials
Description: Actors develop an understanding of comedic tone by studying
current multi-camera, single camera, and commercial productions for
television. Students explore on-camera comedic techniques such as timing,
delivery, physical humor, and language. Actors apply their analytical skills and
increased understanding of their performance strengths to create believable
comedic characters for the camera. Prerequisite(s): ACT 370.
ACT 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
ACT 484 TV Comedy Acting Styles
Description: This course introduces students to the process of creating
characters for live and pre-recorded television comedy. Students, using
current scripts, explore character development, comic timing, and skills
pertinent to TV comedy acting styles. Prerequisite(s): ACT 370.
ACT 495 Building the Actor's Reel
Description: Today's industry requires performers to have digital
representation of their work. Students are guided through the creation of a
digital reel that captures each actor's unique path and passion. Focusing on
content creation and collection, students rehearse, perfect, and record their
professional-level work for use as a self-promotional tool. Prerequisite(s):
ACT 470.
ACT 496 Special Topics in Acting
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of acting and allows students to
pursue projects related to the subject of the course. Prerequisite(s): Vary
according to topic.
ACT 498 Branding the Actor
Description: Actors are prepared to enter the industry with a professional-
quality marketing package, including headshot, resume, reel, and website.
Students evaluate the professional landscape of industry centers to identify
potential entry points appropriate to their strengths and interests. Students
identify and pursue career opportunities with a comprehensive personal
strategy. Prerequisite(s): ACT 495.
Acting (graduate)
ACT 701 Graduate Improvisation Technique for Screen and Stage
Description: This course provides an overview of the origins and philosophy of
improvisation since the mid-20th century and how improvisation is creating
new opportunities in film and television. Students develop improvisation
techniques through coaching, warm-up exercises, creative performance
games and scene-work, team-building, trust, speed, status, active listening,
and agreement. Students explore the application of technique to both live and
filmed improvisation forms. Prerequisite(s): None.
ACT 705 Art of Combat for Screen and Stage
Description: A variety of stage combat techniques are employed to allow the
graduate student actor the means to develop safe, effective, and believable
skills that can be applied to film, TV, and live stage performances. In addition
to providing the actor with believable acting skills, this specialized form of
training further develops physical and spatial awareness, grounding,
centering, economy of effort, extension of line, focus, timing, action/reaction
work, and moment-to-moment impulse reactive playing. Prerequisite(s):
None.
ACT 706 Directing for Stage and Screen
Description: From 19th and 20th century plays to contemporary screenplays,
students learn the craft of the modern stage and screen director. Through
dramaturgical research and script analysis, casting procedures, and staging
fundamentals, students develop a visual aesthetic for their own film or stage
productions. Students present their director's production notebook (DPN)
and step into the role of the director for the staging or shooting of a dramatic
scene. Prerequisite(s): None.
ACT 708 Vocal Technique for Screen, Stage, and Voice-over
Description: Beginning with body awareness and vocal freedom, then moving
into vocal exploration and readiness, acting students work towards mastery of
their vocal instrument. Students meet their physical and vocal habits. They are
also introduced to a variety of vocal/physical pedagogies to address their
habits, and then to release them for transformative character development for
film, TV, recorded media, and theater. Prerequisite(s): None.
ACT 711 Contemporary Drama in Context
Description: This research and writing course surveys trends and styles in
contemporary drama from the mid-1960s through present day. Major artists
and ensembles, and the influences of technology, process, politics, and
identity are considered, on stage as well as in film, television, and digital
media. Students research plays, playwrights, and historical context to
understand how drama exists within society and how the role of drama is
changing. Prerequisite(s): None.
ACT 718 Advanced Voice and Speech for Live and Recorded Media
Description: This course broadens the vocal range of advanced actors,
deepening their expressive capacity in live and recorded media. Speech work
is explored kinesthetically and linguistically, leading to all the sounds in the
International Phonetic Alphabet (IPA). This work gives students the tools to
explore any accent/dialect for individuated character development and to
apply these skills to the creation of digital content for their online self-
promotional websites. Prerequisite(s): ACT 708.
ACT 721 Performance Styles: Classical and Period Texts
Description: This course examines the techniques involved in the metrical
analysis of verse in speech and their application to performance. Through the
study of play, television and film scripts, and other related materials from a
variety of periodsincluding Greek, Elizabethan, Jacobean, Spanish Golden
Age, and French Classical traditionsstudents experience the complexities of
verse-speaking and its application to the performance of period plays,
television, and films. Prerequisite(s): ACT 708.
ACT 728 Voiceover for Commercials, Narration, Animation, and Game
Design
Description: From narrating commercials to bringing animated characters to
life, the art of voice acting brings nuance and expression to a variety of media.
Students hone their voiceover skills through the exploration of character
voices and script analysis. Navigating professional studio protocols and home
studio recording, students learn the methods and expectations of voice acting
for multiple creative platforms. Prerequisite(s): ACT 708, ACT 718.
ACT 731 Performance Styles: Realism
Description: Focusing on material from film, TV, and live stage, actors work on
monologues and scenes with partners and receive critical feedback. Through
acting exercise and techniques, students explore creation of believable
characters, spontaneity, honesty, emotional connection, listening, and
style. Prerequisite(s): None.
ACT 735 On-camera Performance Technique
Description: Building on previous instruction, students explore realistic acting
styles on camera. Students learn acting techniques fundamental to screen
performance and how to prepare material for on-camera performances. They
acquire the ability to be simple and honest in front of a camera, and to create
believable characters for recorded performance. Prerequisite(s): ACT 731.
ACT 741 Performance Styles: Contemporary Acting
Description: This course provides an advanced exploration of acting in
modern styles prevalent in theater, film, television, and web projects. Using
realistic and anti-realistic scripts from Broadway, off-Broadway, film, and
television, performers develop an understanding of the styles common to
contemporary performance. Students engage in scene-study projects
performed in class, with feedback and direction. Prerequisite(s): ACT 731.
ACT 745 On-camera Dramatic Styles
Description: This course refines and enhances the process of acting for the
camera, featuring techniques found on contemporary television shows, films,
and commercials. It covers a wide range of acting styles including one-hour
drama and situation comedy, feature film drama and comedy, anti-realistic
camera styles, soap opera, and commercials. Prerequisite(s): ACT 735.
ACT 755 On-camera Audition Techniques
Description: In this course, students learn the skills of auditioning for on-
camera projects in film and television. Different styles are introduced,
including TV procedural drama, TV drama, TV comedy and sitcom, major film
and independents, and commercials. Each week, students audition on camera
and receive feedback as they view their work. They also learn about unions,
agents, managers, and interview conduct. Prerequisite(s): ACT 735.
ACT 768 Audition Techniques for Careers in Vocal Music
Description: Students develop self-marketing skills, learn to find auditions and
agents, and prepare skills specific to the audition process. These skills include
finding material appropriate for the performer and the situation; covering
different styles, periods and genres of musical material; and learning audition
etiquette and good performance practices. Students practice acquired skills in
a series of simulated auditions throughout the quarter. Prerequisite(s): ACT
708.
ACT 770 Branding, Self-marketing for the Actor
Description: This course covers professional practices and industry trends in
film, TV, theater, and other performance fields. Discussions include actor
unions, contract negotiation, building web presence, self-branding and
marketing, creating promotional materials and handling interview situations
with producers, and directors and casting directors. Students develop
audition monologues and materials required for acting submissions.
Prerequisite(s): ACT 701, or DWRI 750 and DWRI 777.
ACT 775 On-camera Comedy Styles
Description: Graduate students experience the process of developing a
character for a scripted television comedy. Through developmental
rehearsals, students explore comic timing, character-building, working on set,
and taking direction. The students tape segments and review their work.
Prerequisite(s): ACT 721, ACT 735.
ACT 777 Applications in Performance
Description: Students focus on performance practice through participation in
main stage productions as performers, assistant directors, producers, stage
managers, or dramaturges. Students research character and utilize play
analysis to develop roles and achieve professional standards. Students also
maintain a rehearsal journal and evaluate the process following the play's
closing. Prerequisite(s): ACT 701. Repeatable. Students may take course up to
three times for credit.
ACT 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
ACT 780 Special Topics in Acting
Description: The topic of this course varies from quarter to quarter and
focuses on diverse issues in the field of acting. The course gives graduate
students the opportunity to pursue projects of interest related to these
particular issues. Faculty, course content, and prerequisites vary each time the
course is offered. The course may include lectures, discussions, individual
projects, and critiques, depending on the nature of the topic. Prerequisite(s):
Vary according to topic.
ACT 790 Acting M.F.A. Thesis
Description: Students have the opportunity to develop their thesis project in a
classroom setting, with formalized goals and outcomes and the guidance of a
professor. Deadlines are set. Assistance and group input are part of the
process of writing the final thesis paper. Prerequisite(s): Completion of the
review for candidacy.
Advertising and branding (undergraduate)
ADBR 150 Introduction to Advertising: Concept to Content
Description: Every great campaign begins with an idea that sparks the
creative process. Equipped with a clear understanding of strategy, audience,
and brand purpose, students leverage industry trends and begin to concept
these big ideas. Guided by the brand brief, students practice skills of
copywriting and art direction to execute original solutions to brand problems.
Prerequisite(s): None.
ADBR 205 Creative Production for Brand Content
Description: Development of prototypes is the first step in realizing innovative
advertising concepts. Through exploration of industry-standard production
workflows and technology, students hone their concepting and ideation
processes and produce a variety of compelling branded content.
Prerequisite(s): DIGI 130.
ADBR 212 Typography for Brand Presence
Description: Successful communication of brand experiences includes
expertly crafted typographic voice. In this course, students explore the
essentials of typography as they apply to advertising, learning how to
strategically incorporate typographic elements to create dynamic solutions.
Prerequisite(s): ADBR 150.
ADBR 252 Art Direction: Visual Brand Storytelling
Description: Brand storytelling drives engagement by connecting consumers
with the ethos of a brand. Students explore the essential skills art directors
need to craft powerful campaigns that resonate with consumers through
storytelling, visual design, and strategic problem solving. Prerequisite(s):
ADBR 150 or BREN 200, and ADBR 205 or GRDS 205 or ADBR 212.
ADBR 255 Brand Experiences in Interactive Environments
Description: Successful brands offer experiences that engage their consumers
beyond the use of products and services. In this course, students explore the
ecosystem that surrounds branded interactive content and create interactive
solutions that enable engagement between brands and audiences.
Prerequisite(s): ADBR 205 or GRDS 285 or GAME 357.
ADBR 304 Copywriting: Inventing the Brand Personality
Description: Copywriters give voice and personality to brands. This course
surveys how copywriters use written and verbal communication to create and
express authentic brand personalities. Students learn fundamental ideation
techniques as well as the basics of brand voice development and cohesive
campaign writing. Prerequisite(s): ENGL 123, ADBR 150.
ADBR 305 Brand Innovation: From Physical to Virtual
Description: Innovative brands engage with their customers through solutions
that respond to the user. From packaging and mobile applications to virtual
experiences and gaming, multi-platform strategies are the keystone for
today's most recognized brands. Students approach the world of brand
engagement through a multi-platform perspective and design innovative
solutions, from physical to virtual. Prerequisite(s): ADBR 205 or GAME 357.
ADBR 311 Building the Brand Strategy
Description: Strategy is the compass directing creative brand solutions. In this
course, students merge an understanding of the brand, its purpose, and target
audience to reveal insights and create meaningful briefs that propel
compelling solutions. Students study the strategist's role as a catalyst for
creativity across agency departments. Prerequisite(s): SDES 215, and ADBR
252 or ADBR 304.
ADBR 312 Art Direction: Typography and Persuasive Design
Description: Sophisticated brand communication requires a symbiotic
relationship between language and design. In this course, students expand
their understanding beyond the fundamentals of typography to produce
visually stimulating and emotionally engaging brand messages that captivate
and persuade audiences across platforms. Prerequisite(s): GRDS 205 or
ADBR 212, ADBR 252.
ADBR 314 Copywriting: Brand Voice Across Platforms
Description: Advancing copywriting principles across various platforms,
students produce a consistent brand voice that enthusiastically engages the
target audience at multiple touchpoints. Students learn to combine creative
strategy, conceptual ingenuity, and the written word to take brand stories
into captivating campaigns. Prerequisite(s): ADBR 304.
ADBR 332 Art Direction: Advanced Visual Integration
Description: Students synthesize their art direction skills to create
sophisticated campaigns that stimulate, delight, and surprise target
audiences. With an emphasis on brand voice, adaptive problem solving, and
immersive storytelling, students engage a target audience and solve a brand
objective. Prerequisite(s): ADBR 312.
ADBR 334 Copywriting: Immersive Brand Narratives
Description: Students refine their copywriting skills, developing campaigns
that forge deeply enriched connections between brand and audience. They
create immersive brand narratives and synergistic stories that generate
participation across platforms. Prerequisite(s): ADBR 314.
ADBR 335 Creative Technology: Engineering Brand Experiences
Description: Creative technologists create connections between diverse
platforms and technologies to facilitate dynamic brand engagement. In this
course, students conceptualize and build imaginative ideas grounded in
technology as they learn project roles, workflows, and platforms for
developing innovative branded content. Prerequisite(s): ADBR 305.
ADBR 341 Designing the Brand
Description: Campaigns define the way people think about and experience a
brand's presence. In this course, students conceive the overarching visual
look, tone, and personality of a brand. They create campaigns to launch new
brands or refresh and reposition established ones. Prerequisite(s): SDES 215,
ADBR 252.
ADBR 351 Popular Culture in Advertising
Description: In this studio course, students explore the ongoing relationship
between advertising and popular culture. Through research and project
execution, students experience how advertising can be shaped by the
emerging trends, desires, and fantasies of the very target groups it seeks to
persuade. Students also learn about and create campaigns designed to start
new trends based on a specific, or projected, cultural climate. Prerequisite(s):
ADBR 252.
ADBR 352 Art Direction: Branding Through Photography
Description: From previsualization to post-production, art directors and
photographers collaborate to successfully capture a brand's creative vision.
Fulfilling the role of art director, advertising students partner with their peers
in photography to develop concepts, direct photo shoots, and craft original,
high-quality images for multi-platform brand engagement. Prerequisite(s):
ADBR 252.
ADBR 354 Copywriting: Long Form Content
Description: A brand's ability to directly connect with consumers through
meaningful communication is a key aspect to engagement. Students in this
course develop the advanced skills to write compelling long-form brand
narratives that are both tactical and targeted. This includes native content,
weblogs, interactive promotions, and direct response materials.
Prerequisite(s): ADBR 314.
ADBR 372 Art Direction: Brand Films and Social Content
Description: Today's brands are choosing brand films and social content
solutions to connect with their audience through emotion and energy. In
collaboration with copywriters and other creatives, students engage in all
aspects of this process, including concepting, storyboarding, and production.
The innumerable choices they make from casting and scripting to lighting
and camera angles transform ideas into compelling, effective brand stories.
Prerequisite(s): ADBR 312.
ADBR 374 Copywriting: Brand Films and Social Content
Description: The spirit and essence of a brand's story comes alive through film
and reaches expanding audiences in an instant. In this course, students refine
their ability to develop concepts and write scripts for brand films and social
content with an eye toward identifying influencers and creating contagion.
Prerequisite(s): ADBR 314.
ADBR 392 Art Direction: Stop Motion for Brand Content
Description: Blending the fantasy of animated storytelling with allure of
branded content, stop motion advertising allows brands to engage their
consumers through a distinctive art form. Through on-set collaboration,
students gain key professional skills to become art directors and stop motion
auteurs. Art direction students work with lighting, cameras, and production
planning to generate animated, stop motion narratives for branded content.
Prerequisite(s): ADBR 252.
ADBR 395 Creative Technology: Brand Think Tank for Product Innovation
Description: From on-board pizza delivery ovens to snack bags with
embedded breathalyzers, successful brands harness the power of technology
to create innovative, product-based solutions that extend and reinforce the
connection between the brand and the user. Students apply advanced
knowledge of multi-platform applications and emerging technology to
develop user-focused products that extend a brand's ecosystem.
Prerequisite(s): ADBR 335.
ADBR 441 Creating Contagion: From Experience to Entertainment
Description: The ability to create a groundswell of intrigue with a brand's
message is vital to advertising. In this course, students learn the power of
using brand entertainment channels to develop contextually impactful
concepts that drive story creation between brand and audience.
Prerequisite(s): ADBR 311 or ADBR 341.
ADBR 461 Career Strategies for Advertising
Description: Students in this course curate their personal brand and build a
portfolio that highlights a command of strategic thinking and well-crafted
prototypes, demonstrating multi-platform brand engagement. They refine
their portfolios, learn to network successfully and to present themselves as
advertising professionals. Prerequisite(s): ADBR 312 or ADBR 314 or ADBR
335.
ADBR 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
ADBR 480 Collaborative Studio: Creating the Brand Solution
Description: In this pinnacle course of the program, students advance their
area of focus in the advertising discipline and complete a multi-platform
solution in an environment that mirrors professional practice. Students curate
expertly crafted brand experiences that incorporate all aspects of a fully
realized campaign from research to implementation. Prerequisite(s): ADBR
312 or ADBR 314 or ADBR 335.
ADBR 495 Special Topics in Advertising and Branding
Description: This course offers students the opportunity to focus on an
advertising design project. The course emphasizes research analysis and the
creative process that leads to strong advertising solutions. Students are
expected to demonstrate relevant conceptual ideas and produce final
solutions that reflect the creative strategy. Prerequisite(s): Vary according to
topic.
Advertising (graduate)
ADVE 501 Advertising and Copywriting Essentials
Description: Through exposure to advertising case studies, past and present,
students with minimal advertising experience learn the essential language of
advertising. Lectures instill an appreciation for advertising's capacity to reflect
and shape popular culture and the marketplace, while studio time provides
experience in writing copy and developing advertising ideas designed to
connect with the consumer. Prerequisite(s): None.
ADVE 502 Art Direction and Typography Essentials
Description: This course establishes essential art direction and typography
skills and knowledge through a combination of lectures, studio work, readings
and assigned projects. Aspiring advertising designers and copywriters
develop a working knowledge of art direction and typography, and their
places in contemporary advertising. Prerequisite(s): None.
ADVE 503 Software and Production Essentials
Description: Students follow a progression of lectures, studio exercises, and
assignments to learn both the practical and technical skills essential to
advertising design and production. Industry-standard software applications
and their functions are explored, along with traditional production methods
and craftsmanship. Prerequisite(s): None.
ADVE 705 Typography for Advertising Designers
Description: The role of typography in the field of advertising design is the
focus of this course. Students are trained and encouraged to use typography
as a sophisticated tool for expression in marketing communications and to
apply typographic design principles in ways that are consistent with brand
strategy. A range of contemporary media, from print to digital, is included in
coursework and projects. Various typographic design philosophies from
classical to progressive also are explored. Prerequisite(s): None.
ADVE 709 Advertising Studio I: Creative Strategies
Description: Students in this course construct visual and verbal solutions
directed toward a defined market niche based on research and analysis of key
prospects and competition. Lectures and projects encompass topics and
practices necessary for the development and strategic planning of creative
solutions. Prerequisite(s): None.
ADVE 715 Digital Production Strategies for Advertising
Description: Skillful use of digital design software applications is vital to the
advertising designer today. In this course, students learn proper use of the
advertising industry-standard software programs. Through lectures,
demonstrations, and guided classroom exercises, students explore the
capabilities and uses of a range of digital design tools. Upon successfully
completing this course, students have a working knowledge of the most
essential software applications and are capable of using them to produce
projects. Prerequisite(s): None.
ADVE 719 Advertising Studio II: Branding Solutions
Description: Through educational seminars emphasizing interaction and
exchange of information, students explore common issues that arise when
developing a brand. This graduate survey emphasizes teamwork, solid
creative solutions, and marketing formulas for building a highly developed
brand within a product or service category in a specific market segment.
Prerequisite(s): ADVE 709.
ADVE 725 Digital Media for Advertising
Description: Advertisers today have an expanding array of digital media
options available, ranging from streaming videos to iPhone apps. In this
course, advertising designers learn what digital media channels are available,
and how to utilize them creatively and effectively. Through case studies, in-
class presentations, field research, and readings, students become familiar
with digital media for advertising and create multimedia digital advertising
campaigns. Prerequisite(s): None.
ADVE 729 Art Direction
Description: Students learn to direct the balance of elements including
copywriting, typography, illustration, photography, sound, animation, and
visual effects to facilitate the communication of a message. Students
complete print-based and online projects. Prerequisite(s): ADVE 705.
ADVE 731 Creative Copywriting for Advertising
Description: This course offers the opportunity to examine and practice the
principles and conceptual processes of advertising, as they pertain to
copywriting. Through a series of hands-on assignments and problem-solving
exercises, students participate in, and collaborate with, art direction in the
writing of advertising copy. Prerequisite(s): None.
ADVE 749 Advertising M.A. Final Project
Description: In this course, students learn to present themselves with
confidence when addressing prospective clients/employers. It is the
culmination of the advertising M.A. curriculum and is intended to serve as a
forum for self-expression and realization. Students have an opportunity to
explore self-directed avenues as well as job hunting concepts, networking
skills, and interviewing techniques. Prerequisite(s): ADVE 729 and completion
of the review for candidacy.
ADVE 751 Advertising for Alternative Media
Description: This studio course addresses new advertising design
opportunities extending beyond traditional media. Through a series of
lectures, projects, and research, students conduct a thorough analysis and
application of alternative media such as online, mobile, digital, and broadcast
design areas that are expanding due to changes in demographic and cultural
tendencies, environmental development, and technological advances.
Students develop comprehensive media plans that include alternative media
in support of strategic plans. Prerequisite(s): ADVE 719.
ADVE 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
ADVE 780 Special Topics in Advertising
Description: Working with faculty advisers, students pursue an advertising
design project of particular interest and significance. Students must present a
proposal supported by research for approval. The course involves group
instruction and critiques as well as individual projects. Prerequisite(s): Vary
according to topic.
ADVE 781 Professional Collaboration
Description: Working on location, under the supervision of a
professor/creative director, advertising students are presented with projects
for advertising agencies and corporations. Using industry-standard tools and
methods, students create and present advertising campaigns to agencies and
clients that respond to project objectives and exceed client expectations.
Cooperative learning, professional practice, and teamwork are among the
features within this project-driven studio course. Prerequisite(s): ITGM 705.
ADVE 791 Advertising M.F.A. Thesis
Description: Advertising M.F.A. students develop a theoretically informed
body of work that is innovative and relevant to the field. Students
exhibit/present their work in a public manner and context that supports its
creative and viable content and produce a documented written component
that addresses the theoretical premise of the work. Prerequisite(s):
Completion of the review for candidacy.
ADVE 792 Advertising M.F.A. Visual Thesis
Description: Using the research, written report, and insights developed in
ADVE 791 Advertising M.F.A. Thesis, students develop an integrated
marketing communication plan and produce a multimedia advertising
campaign. Guided studio work and supervised field work support the
development of the studio/visual component of the student's thesis.
Prerequisite(s): ADVE 791 and completion of the review for candidacy.
Anatomy (undergraduate)
ANAT 100 General Anatomy
Description: This introductory science course investigates the structures
found inside the human body and relates these structures to their specific
functions, reviewing all 11 human organ systems. Students also learn
comparative anatomy by comparing human structures to those of other
animals. Prerequisite(s): None.
Animation (undergraduate)
ANIM 190 Survey of Animation: Professional Pathways
Description: Unlocking the pathways of animation, students begin their
journeys toward a professional career. Immersed in the animation process,
students gain an overview of both 2D and 3D production workflows, resulting
in the creation of their first film. Prerequisite(s): None.
ANIM 202 Core Principles of 2D Animation
Description: Emerging from the minds of animators, characters transform into
moving pieces of art within a 2D world. Students explore the basic principles
of animation, with an emphasis on analysis of actions, to develop an
understanding of character performance. Combining fundamental drawing
techniques with 2D animation methods, students create original moving
sequences. Prerequisite(s): ANIM 190.
ANIM 223 Historical Adventures in Cinematic Animation
Description: From the first cartoons to blockbuster films, students focus on
the history and aesthetics of animation with references to related arts. In this
course, students explore a wide range of commercial and experimental works
produced throughout the world, such as live-action cinema, puppetry and
comics. Prerequisite(s): ANIM 190.
ANIM 249 Core Principles of Technical Animation
Description: Animation technical direction requires a balance of artistic
sensibility and applied skills to support cinematic storytelling. In this course,
students learn the principles of a creative 3D pipeline from modeling to
rendering. Students synthesize these skills to produce appealing, stylized
animations. Prerequisite(s): ANIM 190.
ANIM 253 Core Principles of 3D Character Animation
Description: To really bring 3D characters to life, animators must understand
the way their creations should move. Students learn to establish this
believability by exploring the 12 principles of 3D animation and humanoid
body mechanics. Students then apply this study to the creation of character
designs and basic rigs, generating a natural performance in a short animated
film. Prerequisite(s): ANIM 190.
ANIM 272 2D Animation: Character Set-up and Pipeline Creation
Description: To compose a consistent and unique narrative, animators follow a
step-by-step storytelling process. Students explore the industry-standard
tools of 2D animation used for efficient solutions in today's digital character
animation pipeline. Students assess both the aesthetic and technical aspects
of character animation with a major emphasis on streamlining the animation
process for production. Prerequisite(s): ANIM 202.
ANIM 275 Core Principles of Animated Storytelling and Concept
Development
Description: Animators tell stories through engaging visuals and thematic
conceptual design. Focusing on the development of mood boards, style
frames and color scripts, students generate projects through visual story-
building techniques. Incorporating concept development and screen design
skills into the production process, students devise compelling visuals to
accompany their stories. Prerequisite(s): ANIM 190.
ANIM 289 Technical Animation: Fundamentals of Character Rigging
Description: Building from the skeleton to the skin, rigs bring animated
characters to life through articulated movement. In this course, students
explore the principles of modeling and rigging through the use of industry-
standard tools to create believable character motion. Major emphasis is
placed on proper identification of controls. Prerequisite(s): ANIM 249.
ANIM 303 3D Character Animation: Performance Essentials
Description: The most memorable characters have unforgettable personalities
and a rich inner dialogue. Through prop interaction, facial expressions and
body posture, students learn to convey clear attitudes in animated
performances. Students also explore shot composition, staging and more
intricate body mechanics to create believability in their animated pieces.
Prerequisite(s): ANIM 253.
ANIM 306 Scripting for Animators
Description: Students experienced in digital animation and character setup
learn how to streamline workflow using MEL scripting to automate character
model building, animate actions and rig characters. Prerequisite(s): ANIM
289.
ANIM 307 Stop Motion I
Description: In this introductory stop motion course, students learn how to
build a simple biped character and animate it in a number of motion tests.
Students become familiar with the use of camera, lights and capturing
software and are exposed to a wide range of stop motion styles to encourage
personal aesthetic exploration. Prerequisite(s): FILM 100 or ANIM 202.
ANIM 313 Collaborative Experiences: 3D Production Pipeline
Description: Professional animators must be able to work well in a team
environment and stick to production schedules. Using the 3D animation
pipeline, students explore necessary roles, build their collaboration skills and
learn effective time-management methods. Through cooperative
communication and efficient oversight, students guide their original animated
short film to on-time completion. Prerequisite(s): ANIM 303.
ANIM 315 Story and Concept: Narrative Principles for Animation
Description: Through laughter, tears or wonder, the narrative to any
compelling story must move the audience. In this course, students compile
key story elements into creative narratives that express mood, emotion and
subtext. Incorporating the principles of story and character creation, students
develop strategies to compose captivating themes using devices such as
symbolism and visual metaphors. Prerequisite(s): ANIM 275.
ANIM 316 Facial Setup and Animation
Description: Animated characters get much of their character from their faces.
Design, style, texture and expressive articulation all contribute toward more
memorable animated storytelling. In this course, students explore all aspects
of facial design, modeling, texturing, rigging and animation. Prerequisite(s):
ANIM 289.
ANIM 318 Stop Motion II
Description: Building on skills learned in Stop Motion I, students explore more
advanced stop motion and clay animation production techniques. Topics
include foam/latex build-up models, a survey of background construction
techniques, basic casting, and further study in lighting and F/X. The course
emphasizes art direction and project development. Prerequisite(s): ANIM
307.
ANIM 323 3D Character Animation: Expressive Character Acting
Description: Exceptional animated characters can convey rich emotional
content and storytelling through performance alone. Continuing the
exploration of body mechanics and acting, students utilize humanoid rigs to
generate expressive, highly-polished character performances. Students also
employ exaggerated animation techniques and the use of props to extend
their animated performance opportunities. Prerequisite(s): ANIM 303.
ANIM 325 Story and Concept: Visual Design and World Building
Description: Setting, environment and imagery are all important details when
creating an animated world. Through extensive visual research and art
direction, students invest meaning into immersive and believable worlds with
emphasis on mood, tone and stylization. Prerequisite(s): ANIM 275.
ANIM 332 2D Animation: Character Performance Essentials
Description: Creating dynamic and engaging scenes, students generate
expressive character performances using pantomime and dialogue-driven
techniques. Building upon the principles of animation, students utilize creative
tools to develop character movements, facial expressions and emotional
subtext that lend depth to their performances. Prerequisite(s): ANIM 272.
ANIM 335 Story and Concept: Animation Character and Creature Design
Description: Monsters and critters and creatures, oh my! Students apply the
fundamental practices of visual development for character and creature
design, utilizing shapes, color schemes and moods to produce expressive
personalities. These original characters and creatures become an integral
component in students' unique animated narratives. Prerequisite(s): ANIM
275.
ANIM 345 Story and Concept: Storyboarding and Staging
Description: The art of storyboarding and staging, including emotion and
movement, are key to the animation process. Expanding on their knowledge
of cinematography, students break down ideas and scenes sequentially to
promote effective visual storytelling and expand their film lexicon. Students
learn effective timing and pacing, as well as staging elements and employing
various camera techniques to enhance comedic or dramatic tension within the
narrative. Prerequisite(s): ANIM 275.
ANIM 346 Non-human Character Setup
Description: The anatomical challenges of finding rigging solutions for the
unique characteristics of non-human motion are explored in this course. Use
of scripting languages to expedite workflow is also explored. Emphasis is
placed on the problem-solving responsibilities of a creature technical director,
to include integration of muscle, cloth and fur into the rig. Prerequisite(s):
ANIM 289.
ANIM 349 Technical Animation: Digital Modeling for Environments and
Props
Description: From haunted castles to futuristic temples, 3D environment and
prop modelers create complex and believable models that match the art
direction of an animated movie. Students explore advanced topics in 3D
environment and prop modeling, with an emphasis on hard-surface modeling
techniques and stylization that supports storytelling. Prerequisite(s): ANIM
249.
ANIM 352 2D Animation Effects: Mastering the Elements
Description: From billowing smoke to flowing water, students explore the
creation and use of 2D digital effects to enhance visual storytelling and
heighten the production value of animated films. Through solid design and
application of animation principles, students interpret the motion and
properties of physical phenomena to add personality and emotional impact to
animated effects. Prerequisite(s): ANIM 272.
ANIM 353 3D Character Animation: Creatures and Quadrupeds
Description: Animating non-humanoid characters comes with unique
challenges and opportunities. Students explore new concepts of body
mechanics and performance utilizing a wide range of creature types and
behaviors. Students conceptualize and create complex, believable animalistic
performances for their animated pieces. Prerequisite(s): ANIM 303.
ANIM 356 Advanced Character Setup
Description: This course explores the basic principles of creating an
animatable skeleton for a 3D puppet, as applied to a series of anatomically
different biped and quadruped characters. Students are assigned a prebuilt
model to rig, explore advanced tools and apply them to various anatomical
problems to find modeling and rigging solutions for believable character
motion, and finally test the rigs with basic motion assignments.
Prerequisite(s): ANIM 289.
ANIM 359 Technical Animation: Organic Surface Modeling
Description: From hideous, giant trolls to adorable, little kittens, 3D character
modelers create complex and believable animated characters. Students
develop 3D character design and organic surface modeling skills, with an
emphasis on anatomy as it applies to predetermined movement requirements.
Prerequisite(s): ANIM 349.
ANIM 365 Story and Concept: Seeding the Narrative
Description: Ideas come to life as students combine lively characters,
breathtaking worlds and engrossing narratives into animated stories. Focusing
on timeless themes, students pull inspiration from a variety of genres.
Students create written premises, outlines, treatments, fictional biographies
and character histories, becoming the absolute authorities on their unique
stories and the worlds in which they live. Prerequisite(s): ANIM 315.
ANIM 369 Technical Animation: Animation Look Development
Description: A visual development artist is an essential part of an animated
movie's creative team, designing and developing the look of a film. In this
course, students use a variety of character-driven approaches to create
illustrative-quality look development and bring an original aesthetic to their
animation. Prerequisite(s): ANIM 349 and ANIM 359.
ANIM 372 Collaborative Experiences: 2D Production Pipeline
Description: From screenplay through post-production, students are
immersed in the collaborative 2D animation pipeline. In this course, students
utilize a variety of animation tools and techniques to tell a compelling story
and experience the diverse roles within the animation industry through
storyboarding, editing and completion of a short animated film.
Prerequisite(s): ANIM 272.
ANIM 379 Technical Animation: Lighting for Animation
Description: Cinematic lighting can alter the entire feel of a scene. Students
enhance the emotional impact of animated scenes through stylized lighting
that emulates specific look development criteria for mood, atmosphere and
focal points. Students employ various lighting, shading and rendering
techniques to meet character and narrative needs in the production of a short
animated film. Prerequisite(s): ANIM 369.
ANIM 382 2D Animation: Digital Production and Compositing
Description: Animators are masters in taking visual elements and transforming
them into imaginative, animated scenes. Students advance their production
skills and dive deeper into the methods of character setup and world building.
Focus is placed on compositing techniques for seamlessly integrating
characters into detailed environments. Prerequisite(s): ANIM 272.
ANIM 383 3D Character Animation: Performance Through Dialogue
Description: The complex art of animating speech requires more than the
movement of lips. Using their knowledge of character movement and
mechanics, students learn the art of animating dialogue. Through nuanced
facial animation and precise lip sync, students craft up-close, dialogue-driven
performances that convey attitude, subtext and motivation. Prerequisite(s):
ANIM 323.
ANIM 385 Story and Concept: Concept Development for Animation
Description: Cultivating original ideas for the production of short animated
films, students demonstrate their knowledge of storytelling, world building,
character development and staging. Students develop a pitch-ready concept
package, including mood boards, character and environment designs, color
scripts, style frames and an industry-standard treatment. Students pitch
specific elements from their concept package and explore strategies for
preparing visual development for production. Prerequisite(s): ANIM 315 and
ANIM 325 and ANIM 335 and ANIM 345 and ANIM 365.
ANIM 390 Animation Business and Professional Practices
Description: Through topics such as studio hierarchy, production bidding,
media distribution and professional growth, students explore important
aspects of the animation business. Students prepare for professional
situations through the creation of individual demo reels, résumés, websites
and portfolios in relation to their career goals. Prerequisite(s): ANIM 313 or
ANIM 325 or ANIM 335 or ANIM 349 or ANIM 359 or ANIM 372.
ANIM 392 2D Character Animation III
Description: By interpreting a script and/or dialog tracks to determine
character motivations and other unique traits of character personality,
students in this course explore advanced aspects of 2D character animation.
The course addresses topics including sequence planning and pacing, subtle
character gesture and thinking, and advanced action timing with emphasis on
personal observation. Prerequisite(s): ANIM 362.
ANIM 395 Collaborative Experiences in Animation
Description: From 2D animation to revolutionary 3D films, every animated
project requires large teams of artists to produce amazing visuals. Students
experience the dynamic workflow of a collaborative project to produce an
appealing and finished animated film. Prerequisite(s): ANIM 289 or ANIM
313 or ANIM 315 or ANIM 372. Students may take this course up to three times
for credit.
ANIM 402 2D Animation: Expressive Character Acting
Description: Take a deep dive into the personalities and behaviors of
animated characters. In this course, students add nuance to their characters
through classic animation research and testing techniques. Students produce
expressive character acting under professional work dynamics and deadlines.
Prerequisite(s): ANIM 332 and ANIM 352 and ANIM 372 and ANIM 382.
ANIM 408 Animated Capstone Film: Preproduction
Description: From the creation of a production schedule to previsualization,
students complete the preproduction phase of their animated films. Students
establish milestones and deadlines, character posing and shot blocking to
prepare for the production stage of a short film. Prerequisite(s): ANIM 395.
ANIM 419 Technical Animation: Cloth and Hair for Animation
Description: From realistic hair blowing in the breeze to princess robes gliding
down the stairs, a multitude of complex animations are driven by technical
animators. In this course, students use CG dynamics, including hair and cloth
simulation, to create secondary motion and enhance animated storytelling.
Prerequisite(s): ANIM 369.
ANIM 423 3D Character Animation: Believability and Nuance
Description: Creating realistic 3D characters requires the development of
subtle gestures and strong poses that fit a character's personality. Students
generate believability in their animation through production-level shot work
and nuanced performances. Students also learn to navigate the pressures
associated with team-based productions and adhere to essential deadlines
while progressing from blocking through final animation. Prerequisite(s):
ANIM 383 and ANIM 408.
ANIM 426 Experimental Animation
Description: Students develop a unique sense of style and material as
alternatives to formulated classical animation or digital graphics. Students
employ imagery, objects and different media types to develop a method and
use of media appropriate to the subject. Prerequisite(s): ANIM 275.
ANIM 434 Location Research for Animation
Description: Location research and adaption lead to informed animation art
direction and inspired storytelling. Through immersion in the visual culture of
the course location, students develop concept art that informs the aesthetic
of an animated film. Prerequisite(s): ANIM 372 or ANIM 313.
ANIM 448 Animated Capstone Film: Production
Description: From final character animation to an assembly edit, animators
synthesize technical and aesthetic skills to bring stories to life. Through an
exploration of the production process, students continue to develop content
delivery, story and technical mastery. Emphasis is placed on the identification
and utilization of individual strengths in the context of a production
environment. Prerequisite(s): ANIM 390 and ANIM 408.
ANIM 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
ANIM 488 Animated Capstone Film: Postproduction
Description: That's a wrap. Through the exploration of the postproduction
process, students focus on their senior short including final edit and
rendering, updating reel and self-promotional support items and researching
self-promotional opportunities. This course represents the third phase of the
senior project and the final phase of animation career preparation.
Prerequisite(s): ANIM 448.
ANIM 495 Special Topics in Animation
Description: The selected topics of this course vary from quarter to quarter.
Each seminar focuses on various issues in the field of animation and allows the
advanced student an opportunity to pursue individual or collaborative
projects related to the subject of the course. Prerequisite(s): Permission of
the department chair.
Animation (graduate)
ANIM 501 Animation Context and History
Description: This course focuses on the history and aesthetics of animation,
with references to related arts such as live-action cinema, puppetry and
comics. Screenings include a wide range of commercial and experimental
work produced throughout the world. Students create small projects and
written work pertaining to course topics. Prerequisite(s): None.
ANIM 504 Character Animation Basics
Description: Students explore the principles of animation to develop an
understanding of the physics of character motion utilizing both traditional and
CG techniques. Emphasis is placed on the analysis of action and
demonstrating weight and timing appropriate to an introductory graduate
level. Prerequisite(s): None.
ANIM 505 Animation Character Set-up
Description: This course explores simple principles of modeling and rigging as
applied to a series of character technical direction challenges. Students
explore digital tools and apply them to various anatomical problems to find
modeling and rigging solutions to abet character motion. Emphasis is placed
on proper identification of controls for the end user. Prerequisite(s): None.
ANIM 704 2D Animation Essentials: Concept to Production
Description: From the early days of animation history to the animated
masterpieces of the present day, 2D animators bring hand-drawn characters
to life on screen. In this course, students research and apply specialized
animation tools and techniques to create 2D animated characters, including
sequences, assets and rigs, suitable for professional production environments.
Prerequisite(s): None.
ANIM 705 Animation Aesthetics and Practice
Description: This course introduces students to the diversity of animation
aesthetics, from industrial processes to individual personal expression.
Through class screenings, students examine historical contexts and methods
as well as contemporary trends and techniques. Oral and written critique is
supported by practical investigation into personal aesthetic choice.
Prerequisite(s): None.
ANIM 709 Computer-generated Modeling and Design
Description: This course focuses on the issues of modeling surfaces
appropriate for use in animation. In particular, students are expected to
develop an understanding of modeling organic forms. Prerequisite(s): None.
ANIM 713 Drawing in Motion
Description: This course explores observational figurative motion through life
drawing and animal study. Emphasis is placed on expressive gesture drawing
to enhance fluid representation of the figure in motion. Prerequisite(s): None.
ANIM 714 3D Cartoon Character Animation
Description: This course explores alternative techniques for creating and
animating 3D cartoon characters with emphasis on exaggerated action
through timing and squash and stretch. Students are encouraged to push the
technical limitations of the medium to achieve familiar cartoon motion.
Emphasis is placed on advanced problem-solving in 3D animation. Students
are encouraged to demonstrate character appeal through applied personal
aesthetics. Prerequisite(s): ANIM 709.
ANIM 715 Character Look Development
Description: Surface and context have an interdependent relationship to the
production of 3D characters. This course explores advanced texturing
techniques, including use of hair and fur, to create realistic and stylized
surfaces appropriate for animated characters in context. Prerequisite(s):
VSFX 708 or ANIM 709.
ANIM 721 Storyboarding and Previsualization
Description: This course examines a number of approaches for adaptation of
story content to cinematic form, examining the styles of many films and
aesthetic problem-solving particular to animation. Students learn how to
transpose ideas through 2D storyboards and animatics to 3D asset creation
for previsualized story reels, emphasizing deadlines, techniques and
alternative methods to communicate ideas. Prerequisite(s): None.
ANIM 724 3D Naturalistic Character Animation
Description: This course explores the background of naturalistic character
movement, advancing key-frame animation techniques and use of motion-
capture technology. Observational animation is prioritized with special regard
to subtle gesture. Emphasis is placed on advanced problem-solving in 3D
animation. Prerequisite(s): VSFX 708 or ANIM 709.
ANIM 725 Environment Look Development
Description: This course emphasizes the application of industry-standard
practices to create believable form and texture for animation environments.
The course covers advanced topics in set creation, design and modeling with
an emphasis on reference-based structures as applied to predetermined
content requirements. Prerequisite(s): VSFX 708 or ANIM 709.
ANIM 732 Character Animation: Acting and Performance Essentials
Description: Layering upon the 12 principles of animation, students utilize
traditional 2D animation skills to generate character movements, facial
expressions, and emotional subtext that lend depth to their stylized
performances. Through the use of dynamic and engaging shots, students
generate dramatic character performances using pantomime and dialogue-
driven techniques. Prerequisite(s): None.
ANIM 737 Collaborative Project
Description: Through group inception, design and animation, students
complete a short animated film. From preproduction to postproduction,
students employ methods and practices of contemporary animation
production management. Prerequisite(s): ANIM 705, ANIM 709.
ANIM 748 Animation M.A. Final Project
Description: At the conclusion of the M.A. program, the final project provides
students the opportunity to synthesize their learning into a cohesive project
piece. Students propose, develop and execute a project that is then cut into
their reel. Prerequisite(s): Completion of the review for candidacy.
ANIM 749 Animation Portfolio
Description: Through critique of their body of work, students use this course
to identify individual animation related career goals and prepare for
interviewing in those fields. Students prepare a flatbook or demo reel,
website, résumé and other self-promotional items. Topics include marketing
strategies, studio business practices and how to use career services at SCAD
as an ongoing resource. Prerequisite(s): ANIM 713.
ANIM 753 Animation M.F.A. Thesis Exploration and Research
Description: Students lay the academic foundation for their areas of thesis
investigation in this course. Under supervision, each student identifies their
direction, conducts research for visual inspiration and begins drafting the
thesis statement and paper. Work completed in this course is ultimately
presented at the students' candidacy reviews. Prerequisite(s): ARTH 702,
ANIM 705, MOME 719.
ANIM 756 Animation Character Performance
Description: This course offers students advanced learning that combines the
principles of character animation with observational techniques to create
believable character performances. Students are encouraged to develop their
own aesthetic. Pre-rigged models or puppets made in other courses can be
used in this course. Prerequisite(s): ANIM 709.
ANIM 759 Short Short Animation
Description: In this course, students explore the possibilities for extreme
short-form animated content such as the visual gag or animated conundrum
of between 15 and 30 seconds in length. Students develop and complete
content intended for portable media and interstitials. Prerequisite(s): ANIM
753.
ANIM 760 Stop Motion Animation I: Fabrication
Description: Students are introduced to a wide variety of stop motion styles,
materials and techniques, including clay, object and puppet animation utilizing
both tabletop and multiplane setups. Students are encouraged to develop a
personal approach while exploring possibilities in character design, armature
and set building, lighting, special effects and camera techniques.
Prerequisite(s): None.
ANIM 762 Directed Projects in Animation I: Creative Problem-solving
Description: Working closely with the professor, students define specific
production goals to explore or complete an animation project of their
choosing. Emphasis is on the director's conceptual, aesthetic and technical
decision-making processes. Students are encouraged to share their specific
areas of expertise while producing individually directed projects.
Prerequisite(s): ANIM 709 or ANIM 713, MOME 719, ANIM 721.
ANIM 764 Experimental Process and Narrative
Description: This course exposes students to unorthodox approaches to
animation production. Emphasis is placed on creating process driven work
and exploring alternative narrative approaches. Prerequisite(s): MOME 719.
ANIM 772 Directed Projects in Animation II: Idea Resolution
Description: This course provides additional structured production
opportunities for students continuing independent project development.
Emphasis is on realizing personal vision through exploration of the tools of
animation and further refining of production management skills.
Prerequisite(s): ANIM 762.
ANIM 775 Animation M.F.A. Thesis Visual Component Production
Description: This studio course continues the animation thesis sequence.
Students begin making the visual portion of their thesis. Animation tests,
character designs, storyboards, animatics and a focused thesis statement are
all vital elements of this stage in thesis completion. Prerequisite(s): ANIM 753,
completion of the review for candidacy.
ANIM 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
ANIM 780 Special Topics in Animation
Description: This course provides students with an opportunity to focus on
particular issues in the field of animation or to study advanced techniques and
processes. Faculty, course content and prerequisites vary each time the
course is offered. The course may include lectures, discussions, individual
projects and critiques, depending on the nature of the topic. Prerequisite(s):
Vary according to topic.
ANIM 790 Animation M.F.A. Thesis Completion
Description: In this final course in the animation M.F.A. thesis sequence,
students complete the visual components of their major thesis work. They
also finalize and polish their thesis papers, incorporating all of the research
and professional development conducted throughout the process.
Prerequisite(s): ANIM 775.
Anthropology (undergraduate)
ANTH 101 Introduction to Anthropology
Description: Anthropology, the study of humans and their behavior, examines
the richness of human experience from earliest recorded history to the
present. In this course, students discover how humans adapt to nature and
each other, develop traditions and mythologies, use language to express
ideas and identities, and invent and perceive visual culture. Prerequisite(s):
None.
ANTH 106 Language, Culture, and Society
Description: This course provides an introduction to relationships between
human language, culture and society. Students examine and explore the
properties of human language that make it unique. The course encourages
students to address the prominent role of language in cultural models and
social organizations. Prerequisite(s): None.
ANTH 107 Introduction to Visual Anthropology
Description: Visual anthropology addresses complex meanings, symbols,
methodology and cultural aspects associated with media and anthropology.
Students in this course learn the history of visual anthropology, beginning
with the first anthropologists who used images to record cultures, as well as
the concerns of those who use film and photography as tools of
documentation. Students examine the definition and techniques associated
with creating an ethnographic film. They also are exposed to texts that deal
with the construction of images, the power of icons and media as an artifact
of culture. Students create one short ethnographic film or photo series as an
introductory level ethnographic work in the field of visual anthropology.
Prerequisite(s): None.
Anthropology (graduate)
ANTH 701 Global Cultural Theory
Description: A study of global cultural theory from structuralism to semiotics
to postmodernism forms the foundation of this course. Major theoretical
trends reflected in the writings of Marx, Saussure and Weber are analyzed as
well as the work of thinkers such as Appadurai, Sennett, Foucault and Zizek.
Prerequisite(s): None.
Architecture (undergraduate)
ARCH 101 Introduction to Architecture
Description: This course introduces students to the theories and profession of
architecture and encourages creative and analytical thought. By considering
the entire scope of the discipline and the profession, the course focuses on
developing an ability to ask appropriate questions in relation to decision
making regarding the built environment. Students explore the abstract,
spatial, social/cultural, environmental, and tectonic concepts that affect the
built environment. Prerequisite(s): None.
ARCH 241 Construction Technology I: Building Materials and Assemblies
Description: This course provides an introduction to building materials and
their use in wood and masonry construction. The course also promotes an
understanding of the various constructed assemblies both structural and
nonstructural that, when combined, form a complete building.
Prerequisite(s): ARCH 101 or INDS 110, and SBLD 115.
ARCH 301 Architecture Design Studio I: Human-centered Design
Description: This course is the first in a sequence of architectural design
studio courses designed to develop students' abilities to create meaningful
architectural design solutions. In this course, students solve simple
architectural design problems. The course concentrates on the ways in which
basic human factors affect and inform architectural design. Lectures include
topics such as behavioral aspects of design and human aspiration.
Prerequisite(s): COMM 105, CTXT 122, ENGL 123, MATH 201, PHYS 201, ARLH
206, ARLH 208, SBLD 225, ELDS 225, ARCH 241.
ARCH 302 Architecture Design Studio II: Site and Environmental Context
Description: This studio course concentrates on the ways in which a building's
site and environmental context influence architectural design. Students
conduct simple site analyses and make design decisions on that basis. The
ability to create meaningful design solutions and fulfill simple programmatic
requirements also is emphasized. Lectures include topics such as
environmental and site issues and the meaning of places. Prerequisite(s):
ARCH 301.
ARCH 303 Architecture Design Studio III: Structural Applications
Description: This studio course concentrates on the ways in which the nature
of structural systems, including long-span structures, affects and informs
architectural design. Students design projects that address tectonic and
structural issues. Lectures include topics such as structural systems and the
tectonic language of architecture. Prerequisite(s): ARCH 302.
ARCH 319 Structures: General Structure
Description: Basic principles of strength of materials, applied mechanics, and
structural theory are used for design and analysis of simple frames and simple
beams for wood and steel building structures. Prerequisite(s): MATH 201,
PHYS 201.
ARCH 341 Construction Technology II: Building Systems and Technologies
Description: This course builds upon information introduced in Construction
Technology I by emphasizing the various existing and emerging technologies,
materials, assemblies, and their characteristics. The influences of building
codes, industry standards and programmatic requirements on the selection of
both structural and nonstructural elements are discussed. The course also
introduces students to construction drawings and detailing, and develops an
understanding of the relationship between drawings and specifications.
Prerequisite(s): ARCH 241.
ARCH 361 Environmental Control I: Energy, Climate, and Human Comfort
Description: This course introduces students to the basics of environmental
control systems for buildings and focuses on the thermal control of the built
environment. Topics include energy sources, climate, human comfort, and
heat flow through building components. Students are introduced to the
design of heating, ventilation, and air conditioning systems, as well as passive
heating and cooling systems. The principles of energy economics and their
implications for architectural design also are addressed. Prerequisite(s): PHYS
201.
ARCH 404 Architecture Design Studio IV: Urban Context
Description: This studio course concentrates on the issues raised by creating
new architecture in existing high density urban contexts with complex social
and cultural characters. The course focuses on creating well-developed and
meaningful solutions to complex architectural problems in the urban
environment. In addition to performing in-depth analysis of the urban site and
the functional program, students prepare formal building type analyses as a
way of understanding the tradition of building in the city. Students learn how
to design buildings with vertical circulation systems and understand the issues
related to multi-story architectural solutions. Lectures include topics such as
urban context, social and cultural issues related to dense urban
settings, vertical circulation systems, and analytical methods for
understanding the urban setting. Prerequisite(s): ARCH 303, ARCH 319,
ARCH 341, ARCH 361.
ARCH 405 Architecture Design Studio V: Research and Schematic Design
Description: This studio course addresses complex architectural problems in
large non-urban and natural sites with topographic variation. Projects include
a variety of building types with complex functional programs and structural
systems. In addition to performing in-depth analysis of the natural site and
functional needs, students develop building programs as a way of
understanding the relationship between analysis, synthesis and
communication throughout the design process. Students are expected to
apply LEED design guidelines to their projects. Lectures include topics such
as methods for site and program analysis, topography, design methods and
processes in natural or rural sites, global environmental issues, and sustainable
architecture. Prerequisite(s): ARCH 404.
ARCH 406 Architecture Design Studio VI: Comprehensive Design
Development
Description: This studio course focuses on building systems analysis and
integration. It involves adaptive reuse of existing structures and work with a
real client to develop a program of moderate complexity that responds to
project objectives and exceeds the client needs. Students are required to
make decisions relative to the client's needs and desires and respond to the
various requirements of users, stakeholders, and the public domain. Students
are expected to develop the ability to make theoretical and technical
judgments with confidence and produce sophisticated design solutions.
Lectures include topics such as the client's role in
architecture, materiality, environmental control systems, building service
systems, adaptive reuse, and community and social responsibility.
Prerequisite(s): ARCH 405.
ARCH 414 Parametric and Generative Design Strategies for the Building
Arts
Description: In this course, students explore parametric and generative
modeling through associative geometry using advanced applications in
building design. The course focuses on simulating behavioral and formal
responses to design constraints and limits and rules as a framework for
understanding their implications as applied to building form. These responses
range from conceptual form-finding strategies to structure and envelope
systems. Prerequisite(s): ELDS 225.
ARCH 421 Advanced Architectural Presentation
Description: In this studio course, students explore traditional and
contemporary methods of advanced graphic presentations as a means of
communication in architectural design. Prerequisite(s): ARCH 101, SBLD 115.
ARCH 435 Site Plan Development
Description: This course teaches site development techniques from the
conception of a project through to the final site plan. The course begins with
site selection and building location and then progresses through sediment
and erosion control measures, building access, parking, ADA requirements,
storm water runoff, and landscaping. Prerequisite(s): ARCH 319, ARCH 341.
ARCH 438 Urban Issues Seminar
Description: The seminar investigates the city as a specific power to affect
people, materials and the relationships between the two. Use, form, and social
values of the city are analyzed to decipher relationships between morphology
and the logic of change. Because classical urban studies involve accurate
transpositions of the city by means of either physical or socio-economic
descriptions, both physical and socio-economic factors are integrated into the
course. Prerequisite(s): ARCH 101.
ARCH 461 Environmental Control II: Mechanical, Lighting, Acoustics, and
Life Safety Systems
Description: This course is complementary to ARCH 361 and focuses on the
visual and acoustical aspects of the built environment and on other building
service systems. The course covers illumination and lighting systems, day
lighting, lighting design, electricity and electrical systems, architectural
acoustics and building noise control, water supply and waste systems, and fire
protection and fire alarm systems. Prerequisite(s): PHYS 201.
ARCH 465 Sustainable Design for the Built Environment
Description: Students receive an overview of critical developments in
sustainable building design strategies by examining environmental problems
and possible solutions through design. Readings, lectures, guest speaker
presentations, and class discussions introduce students to the needs and
possibilities of being effective green builders and architects. Prerequisite(s):
INDS 306 or PRES 320 or ARCH 461.
ARCH 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
ARCH 490 Portfolio Preparation and Presentation
Description: This course focuses on the development and production of
professional materials, from the initial contact piece to an effective portfolio.
The letterhead and mailing package, business card, and résumé are discussed,
as are ways to make the portfolio economically feasible and reproducible for
mailing and tips on personally presenting the portfolio. A series of exercises
explores the available media and design possibilities of packaging, graphic
documentation of a student's project and similar topics. Prerequisite(s):
ARCH 303.
ARCH 495 Special Topics in Architecture
Description: The selected topics of this course vary from quarter to quarter.
Each seminar focuses on various issues in the field of architecture and offers
the student an opportunity to pursue individual projects related to the subject
of the course. Prerequisite(s): Vary according to topic.
Architecture (graduate)
ARCH 501 Applied Physics for Architecture
Description: Through a study of underlying principles and the relationship of
various forces, students in this course investigate the fundamental
mathematical and physics problem-solving methods required for the field of
architecture. Students analyze structural mechanics, cross-sectional
properties, light, sound, hydrostatics, fluid flow, thermodynamics, and
electricity to learn to calculate a balance between systems of equilibrium,
inertia, humidity, and human comfort. Prerequisite(s): None.
ARCH 521 Advanced Construction Methods: Building Systems and
Technologies
Description: The study of construction methods continues to evolve as new
building codes, industry standards, and programmatic requirements influence
the selection of both structural and nonstructural elements in building
construction systems. In this course, students investigate emerging
technologies, materials, assemblies, and construction detailing to better
understand the relationship between drawings, specifications, and the real-
world construction environment. Prerequisite(s): None.
ARCH 531 Graduate Architecture Design Fundamentals: Human-centered
Design
Description: This course is designed to develop students' abilities to create
meaningful architectural design solutions. The course concentrates on the
ways in which basic human factors affect and inform architectural design.
Through lectures and design projects, students consider behavioral aspects
that affect design and the interrelationship of form, space, and human
experience. Prerequisite(s): None.
ARCH 706 Architectural Practices
Description: This course presents a study of professionalism and ethics as
they relate to design professionals. Students conduct detailed analysis of
professional practices, including office and corporate structure,
administration, public and client relations, consultant and contractor relations,
project administration and procedures, and compensation. Prerequisite(s):
None.
ARCH 714 Advanced Parametric Design and Generative Modeling
Strategies for the Building Arts
Description: Students in this course explore advanced parametric design and
generative modeling through associative geometry using advanced
applications for building design. The course focuses on simulating behavioral
and formal responses to design constraints, limits, and rules as a framework
for understanding their implications as applied to structural and envelope
systems. Prerequisite(s): Permission of the department chair.
ARCH 717 Graduate Architecture Studio I: Urban Design and Development
Description: This studio course investigates sustainable strategies for the
neighborhood, city, and mega-city. Students consider historical patterns of
urban settlement and form-making, contemporary forces impacting cities
worldwide, and the legal and financial framework of urban development
retrofitting the city for ecological solutions. This study includes development
of strategies ranging from publicly funded infrastructure, including application
of landscape, through privately funded development of public space. Student
teams analyze and diagram both physical and social contexts to develop
typologies and plan concepts portrayed through master plan and perspective
scenarios. Prerequisite(s): None.
ARCH 719 Structures: Lateral Forces
Description: In this course, students are expected to solve complex structural
problems and make informed selections from structural system alternatives.
Structural problems involve steel and reinforced concrete systems in large,
complex, and/or multistory buildings. Special emphasis is given to designing
structures to withstand lateral forces. Prerequisite(s): None.
ARCH 721 Landscape Design for Urban Design
Description: Students are introduced to the study of exterior spaces as they
relate to and complement building design. Through lectures, studio problems
and field trips, the course explores the historical background of landscape
design, theory, site analysis, environmental issues, and plant materials.
Prerequisite(s): None.
ARCH 727 Graduate Architecture Studio II: Comprehensive Design and
Programming
Description: This studio course emphasizes holistic and integral architectural
design to engage students in a systems thinking approach that meets the
needs of both the user and the contexts in which designs are situated.
Synthesizing program research and site analysis, students arrive at a
theoretical design construct that responds to user and regulatory
requirements, site conditions, and universal design. Students also consider the
measurable environmental impacts of their design decisions as they create
schematic designs. Prerequisite(s): ARCH 717.
ARCH 735 Site Plan Design and Development
Description: This course teaches advanced site development techniques and
design from the conception of a project through to the final comprehensive
site plan. The course begins with site selection and building location and then
progresses through the design and calculations needed for sediment and
erosion control measures, building access, parking, ADA requirements, storm
water runoff, and landscaping. Prerequisite(s): Architecture or urban design
major.
ARCH 736 Complex Structural Applications
Description: This course leads students into an in-depth study of a variety of
structural systems and gives them tools to help them select appropriate
systems for their designs. Students learn how to approximate structural
member sizes and gain a broad understanding of material behavior to prepare
them to make structural design decisions. Prerequisite(s): None.
ARCH 737 Graduate Architecture Studio III: Comprehensive Detailing and
Systems
Description: In this studio, students enact the imagination and innovation
required to bring technical resolution to architectural design constructs
developed in ARCH 727 Graduate Architecture Studio II: Comprehensive
Design and Programming. Through their design decisions, students
demonstrate the integration of building envelope systems and assemblies,
structural systems, environmental control systems, life safety systems, and the
measurable outcomes of building performance. Prerequisite(s): ARCH 727.
ARCH 745 Graduate Seminar in Architecture
Description: This seminar course serves as a workshop for focused thesis
topic formulation and development through an investigation documented in
an in-depth formal research paper. This research paper is incorporated into
the thesis text. Prerequisite(s): ARCH 706, ARCH 714 or ARCH 736 or ELDS
745 or ARCH 760 or ELDS 775, ARCH 719, ELDS 727, ARCH 737, 500- to 700-
level PRES or URBA elective.
ARCH 747 Graduate Architecture Studio IV: Interdisciplinary Focus
Description: This studio course centers on a variety of topics within or related
to the School of Building Arts. The focus studio builds upon selected student
electives in architectural history, digital design, design management, historic
preservation, interior design, sustainability, architectural history, or urban
design. Possible focus areas for the studio may include architecture and
topics from students' selected area of elective coursework. Prerequisite(s):
ARCH 706, ARCH 719, ELDS 727.
ARCH 760 Sustainable Design
Description: This course provides an overview of critical developments in
sustainable building design strategies by examining environmental problems
and possible solutions through design. Readings, lectures, guest speaker
presentations, and class discussion introduce students to the needs and
possibilities of being effective green builders and architects. Prerequisite(s):
None.
ARCH 765 Emerging Urban Issues
Description: This seminar examines pressing contemporary technological,
cultural, theoretical, and economically driven issues relevant to urban design
and development. Emerging issues for the 21st century include the
sociological impact and infrastructure needs attendant to vast ethnic
migrations, the rapid growth and sprawl of mega cities, and the creation of
new cities. Prerequisite(s): None.
ARCH 769 Hybrid Media Presentation in Architecture
Description: This course explores advanced architecture design expression
and presentation. It examines the traditional methods of architectural
graphics and visual communication and the digital methods of computer
aided architectural design. This course includes traditional design
presentation techniques and advanced digital presentation with different
media. Prerequisite(s): None.
ARCH 770 Graduate Architecture Portfolio
Description: This course focuses on the development and production of an
economically feasible and reproducible portfolio and supports graduate
digital portfolio construction. Prerequisite(s): None.
ARCH 775 Global Architectural Practice
Description: Gaining an understanding of various cultures' political, economic,
and professional aspirations and constraints is vital to succeeding as an
architect, interior designer, or historic preservationist in today's professional
climate. This course prepares students to work in a global practice through
the development of international marketplace and business skills, and a
refinement of cultural knowledge and sensitivity. Prerequisite(s): None.
ARCH 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
ARCH 780 Special Topics in Architecture
Description: The selected topics of this course vary from quarter to quarter.
Each seminar focuses on various issues in the field of architecture and offers
the student an opportunity to pursue individual projects related to the subject
of the course. Prerequisite(s): Vary according to topic.
ARCH 798 Graduate Architecture Studio: Thesis I - Developing Concept,
Context, and Program
Description: This studio course is the first part of the two-quarter long
architectural design thesis. Students select a topic and prototype, which has
been approved by the thesis committee prior to the beginning of this course.
The content, scheduling, and college requirements for the architecture thesis
are delineated in the thesis guidelines. This course is dedicated to
development of the concept, context, site, program, and schematic design of
the architectural design thesis. Students entering this course must have
completed a research paper in support of the thesis premise and context.
Prerequisite(s): ARCH 745, ARCH 747, completion of the review for
candidacy.
ARCH 799 Graduate Architecture Studio: Thesis II - Design Detailing and
Final Exposition
Description: This studio course is the second of a two-quarter long
architectural design thesis. The content, scheduling, and college requirements
for the architecture thesis are delineated in the thesis guidelines. Prior to the
beginning of this studio, students must have developed an architectural
project to the schematic design level. This studio is directed to refinement,
detailed design development, presentation, and exhibition of the architectural
thesis design. Prerequisite(s): ARCH 798.
Architectural history (undergraduate)
ARLH 202 Architectural History in Savannah
Description: The study of architectural history in Savannah informs how we
understand and value the significance of the built world and our home
environments. In this course, students study Savannah and the surrounding
region which offer a case study for broader themes of urban renewal and
historic preservation. Through observation, analysis, and readings, students
identify local characteristics and broad historical frameworks that create built
environments. Prerequisite(s): CTXT 121, CTXT 122, ENGL 123.
ARLH 206 Modern Architecture Before 1900
Description: Before 1900, rapidly changing cultural, social, and economic
forces transformed the development of the built environment. Students
examine how enlightenment philosophy, industrialization, urbanization,
nationalism, social and political revolution, stylistic experimentation, and
technological innovation influenced the evolution of architectural theory and
practice. Prerequisite(s): CTXT 121, CTXT 122, ENGL 123.
ARLH 208 Modern Architecture After 1900
Description: Competing concepts of modernity influenced the theory,
practice, and production of architecture and urbanism from the late 19th
century to the present day. Students examine the work of celebrated
architects and avant-garde movements, while exploring the social, economic,
and environmental factors that shaped architecture and architectural
discourse. Prerequisite(s): CTXT 121, CTXT 122, ENGL 123.
ARLH 211 Survey of World Architecture and Urbanism
Description: The history of architecture and urbanism must consider how
cultural, religious, and philosophical values and physical and social contexts
greatly affect built form. Using a comparative approach, this course surveys
the diverse architecture and urban habitations of China, Japan, Africa, India,
the Muslim world, and the native cultures of the Americas from the origins of
human settlements to the emergence of modern colonialism. Prerequisite(s):
CTXT 122, ENGL 123.
ARLH 236 Renaissance and Baroque Architecture
Description: Sir Christopher Wren once remarked that architecture aims at the
eternal. Renaissance architects pursued this goal through the vehicle of an
ancient and compelling language of architecture known as the classical. This
course examines the development of that language in buildings, designs, city
plans, and architectural theories from 15th-century Florence to 18th-century
England. Social, political, and religious contexts of Renaissance and Baroque
architecture are given special consideration. Prerequisite(s): CTXT 122, ENGL
123.
ARLH 321 Ancient Architecture in Context
Description: The ancient Greeks and Romans developed a range of building
types to accommodate their religious, political, and social practices. In this
course, students approach ancient Greek and Roman architecture by
examining the intended use of these structures as related to architectural
form, decoration, and location. Emphasis is placed on the value of primary
sources and archaeological material in enriching the understanding of built
form during these eras. Prerequisite(s): Any 200-level ARLH or ARTH course.
ARLH 323 Medieval Architecture in Context
Description: The architecture of the medieval period resulted from diverse
cultural forces within the Latin Christian West, the Byzantine Christian East,
and the Islamic Mediterranean. In this course, students explore themes such as
the role of classical inspiration, cross-cultural influence and regionalism,
function and audience, integral architectural decoration, and construction
methods and structure. Prerequisite(s): Any 200-level ARLH or ARTH
course.
ARLH 325 Islamic Art and Architecture
Description: The art and architecture of the medieval Islamic world reflects a
thousand years of evolution. In this course, students explore a range of
cultures and architecture regionally and chronologically from the large
empires of the Umayyads and Abbasids to the smaller successor states in
Islamic Spain, sub-Saharan Africa, and Mughal India. Students examine
differences and continuities across diverse built environments, with attention
to the origins and nature of Islamic religion and the development of a unique
Arab-Muslim civilization. Prerequisite(s): Any 200-level ARLH or ARTH
course.
ARLH 339 History of Urban Form
Description: What is a city? This basic yet baffling question necessarily
underlies all attempts to build cities. Students in this course survey the history
of urban form as it relates to changing ideas about the nature and purpose of
the city from its earliest manifestations in ancient Mesopotamia to the
globalized cities of today. Prerequisite(s): Any 200-level ARLH or ARTH
course.
ARLH 344 African Art and Architecture
Description: In its totality, the continent of Africa encompasses a diverse, yet
interconnected geographical, cultural, and historical context which is
expressed through its indigenous arts, architectural traditions, and cities. A
global and critical perspective leads students to consider how this continuity
begins in the ancient world with the development of the civilizations of Egypt,
Kush, and Aksum, continuing throughout the medieval period with the rise of
kingdoms and trading empires in both East and West Africa, and enduring
into colonial times. Prerequisite(s): Any 200-level ARLH or ARTH course.
ARLH 353 The Architecture of Provence
Description: Taught at SCAD Lacoste, this course explores the many ways in
which different cultures have approached built form over the centuries in this
region of France. Through research and on-site analysis at various locations,
students cultivate a comprehensive understanding of the history, style,
building materials, and construction methods associated with the built
environment of Provence. Prerequisite(s): Any 200-level ARLH or ARTH
course.
ARLH 355 Gothic Art and Architecture
Description: Tied to the rise of cities in Western Europe, the art and
architecture of the late Middle Ages ushered in new directions for the arts. In
this course, students focus on the development of Gothic architecture,
sculpture, and stained glass from the early 12th to the late 14th centuries as
well as manuscript illumination, metal work, and ivory carving. Students
explore selected readings from original sources with an emphasis placed on
social context. Prerequisite(s): Any 200-level ARLH or ARTH course.
ARLH 358 Villa and Garden
Description: The Hanging Gardens of Babylon, the Alhambra, Versailles,
Monticello, and Fallingwater are all products of a restless longing for a
peaceful and contemplative life in the country where art and nature coexist in
ideal harmony. In this course, students explore the architectural and social
history of country houses, villas, and gardens from antiquity to the 21st
century. Students focus on garden literature, landscape theory, the rise of
public parks, and the development of suburbia. Prerequisite(s): Any 200-level
ARLH or ARTH course.
ARLH 363 World Vernacular Architecture
Description: Building traditions from around the world reveal the connection
between architectural forms and the societies that created them. In this
course, students explore vernacular architectural traditions from a global
perspective through the broad ranging, yet selective, study of specific
cultures and regions. Students focus on domestic architecture and settlement
forms while also addressing non-residential vernacular structures as
well. Prerequisite(s): Any 200-level ARLH or ARTH course.
ARLH 376 Historical Virtual Environments
Description: Virtual environments have been used to transport, educate, and
entertain for millennia. Students explore a variety of historical precedents,
philosophical discourses, and scientific studies on virtual environments to
understand the contextual significance and rich potential they offer designers
today. Students utilize digital tools, such as online databases and image
resources, to demonstrate advanced research techniques in the field of
architectural history. Prerequisite(s): Any 200-level ARLH or ARTH course or
CINE 275.
ARLH 400 Architectural History Research Methods
Description: This course introduces students to a wide range of research
resources and the issues they raise. Attention is given to differing versions of
each type of historical documentation and how that type has evolved over
time. Textual accounts, maps, architectural drawings, field study,
photographs, and legal documents are among the forms of documentation
examined. As much as possible, attention is given to actual documents
through discussions and field workshops in libraries and archives.
Prerequisite(s): Any 300-level ARLH or ARTH course or permission of chair.
ARLH 402 Theory and Criticism of Architecture
Description: Architecture does not exist apart from theory; that is, the act of
building is necessarily preceded by thinking about building. Architectural
criticism, likewise, depends on theoretical discourse. In this course, students
focus on the theory and criticism of architecture from antiquity to the present.
Prerequisite(s): Any 300-level ARLH or ARTH course.
ARLH 413 Diversity in the History of Architectural Practice: Beyond the
Canon
Description: Whether it is the Hearst Castle, the Theme Building at Los
Angeles International Airport, or the Vietnam Veterans Memorial, the
contributions of architects from marginalized groups have largely been
overlooked in the canon of architectural history. In this seminar, students
examine and discuss the achievements of women and minority architects
within their social and historical contexts. Prerequisite(s): Any 300-level
ARLH or ARTH course.
ARLH 455 History of Gender and the Built Environment
Description: Built environments help construct, maintain, and even destroy
many aspects of human identity, including gender. This seminar course
examines how issues of gender have shaped built environments in the West
from early historical times to the present. It focuses primarily on the manner
in which architecture and space have contributed to social, cultural, and
political relations predicated on gender. This course challenges students to
strengthen their research, critical thinking, and leadership skills.
Prerequisite(s): Any 200-level ARLH/ARTH course.
ARLH 457 Cities of the Muslim World
Description: Cities of the Muslim world are an urban phenomenon whose
development, planning principles, morphology and institutions reflect
fundamental principles related to Islamic religious beliefs and practices. This
seminar explores the influence of local cultural developments on Islamic urban
forms throughout the medieval Muslim world, from Spain to India and sub-
Saharan Africa. Prerequisite(s): Any 200-level ARLH course or 300-level
ARTH course.
ARLH 459 How Power Shapes the Built Environment
Description: Throughout history, social, political, and economic power
relations have shaped the built environment. This seminar explores how
power impacts the human experience of architecture and urbanism within a
range of scales, building types, and social and cultural contexts. Extensive
readings, class discussions, and presentations challenge students to develop
critical thinking and communication skills. Prerequisite(s): Any 200-level
ARLH or ARTH course.
ARLH 461 American Cultural Landscape
Description: Cultural traditions in geographic regions across the continent
gave form to the diverse American landscapes of everyday homes,
businesses, places of recreation, and transportation that shape our daily
lives. In this course, students consider these "ordinary" places, the methods
used in recognizing and defining them, and how such landscapes represent
the culture of ordinary people in all their diversity of ethnicity, age, gender,
and economic standing. Prerequisite(s): Any 300-level ARLH or
ARTH course.
ARLH 469 The City in Film and Media
Description: The explosive growth and transformation of the modern city has
inspired its frequent representation in photography, cinema, television, and
other media, influencing how we view and understand modern urban life. In
this seminar, students examine and discuss the different facets of the city
over time, including industrialization and development, suburbanization, race,
poverty, and even dreams of future cities as they are seen through a variety
of modern media. Prerequisite(s): Any 300-level ARLH or ARTH course.
ARLH 470 Documenting the Built Environment
Description: Students participate in on-location study of the built
environment, investigating historical processes in their physical context.
Through a synthesis of analysis, research, and field study, students examine
urban form, landscapes, and building culture from historical, theoretical,
aesthetic, and practical points of view. Prerequisite(s): Any 200-level ARLH
or 300-level ARTH course.
ARLH 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 60 credit hours, 2.5 overall GPA.
ARLH 495 Special Topics in Architectural History
Description: The selected topics of this course vary from quarter to quarter.
Each seminar focuses on various issues in the field of architectural history and
offers the student an opportunity to pursue individual research projects
related to the subject of the course. Prerequisite(s): Vary according to topic.
ARLH 499 Architectural History B.F.A. Thesis
Description: Architectural history seniors are required to complete a thesis
document that demonstrates extensive research, historical awareness, clear
organization, and effective writing skills. Under the guidance of a faculty
member and involving peer critique, students hone their ability to complete
an advanced research paper. Prerequisite(s): Permission of the department
chair.
Architectural history (graduate)
ARLH 501 History of Modern Architecture
Description: This course traces the evolution of modern architectural design
from the mid-18th century to the present, addressing major works of
architecture, urban design, landscape design, and architectural
theory. Attention is given to the emergence of new building typologies, the
phases of historicism, the impact of new technology and materials, and the
changing concepts of modernity. Prerequisite(s): None.
ARLH 700 Research Methods in Architectural History
Description: Involving detective work, problem solving, and critical analysis,
research relies on multiple resources and evaluating the issues they raise. This
seminar focuses on diverse types of primary and secondary sources that
inform our understanding of built environments. Attention is given to how
historical documentation evolved over time and the historical contexts that
defined their creation. Prerequisite(s): None.
ARLH 702 History of Architectural Theory and Criticism
Description: Since the ancient world, architects and theorists have attempted
to conceptualize the essence of architecture. In this course, students focus on
significant theoretical texts in the history of architecture from antiquity to the
present. Students assess the critical tradition while analyzing and
conceptualizing architectural principles. Prerequisite(s): None.
ARLH 705 Architectural History Methodology and Historiography
Description: Students in this course are introduced to methods of research
and analysis and to key texts that have shaped the discipline of architectural
history over time. Specific topics addressed include the nature of history, the
nature of architectural history, style, formal analysis, iconography and
symbolism, and a variety of approaches embracing technological, political,
economic, and social aspects of the built environment. Prerequisite(s): None.
ARLH 713 Diversity in the History and Theory of Architectural Practice:
Beyond the Canon
Description: Within histories of modern architecture, the designs of women
and minority architects have largely been overlooked, yet their contributions
are impressive. Students in this course investigate the achievements of
notable architects within social, historical, and theoretical contexts in order to
understand the gendered or racial biases that have framed architectural
production. Students demonstrate an advanced understanding of diversity in
architecture through scholarly presentations and professional course projects.
Prerequisite(s): None.
ARLH 723 Contextualizing Medieval Architecture
Description: Medieval architecture was shaped by diverse cultural forces in
the Latin Christian West, the Byzantine Christian East, and the Islamic
Mediterranean. Emphasizing a contextual approach, themes addressed
include the role of classical inspiration, cross-cultural influence and
regionalism, function and audience, integral architectural decoration and
construction methods, and structure. Prerequisite(s): None.
ARLH 724 Contextualizing Ancient Architecture
Description: The ancient cultures of the Mediterranean basin developed a
range of building types and urban plans to frame different aspects of public
and private life. This course explores how the cultures of the ancient Near
East, Egypt, Greece, and Rome used built form to serve religious, social, and
political ideologies. Significant focus is placed on identifying, understanding,
and analyzing the various components of context. Prerequisite(s): None.
ARLH 726 Art and Architecture of the Gothic Period
Description: Students delve into analysis of the Gothic period, from the early
12th century to the later 13th century. The course focuses on the development
of Gothic architecture, sculpture, and stained glass and also encompasses
manuscript illumination, metal work, and ivory carving. The social context of
the monuments is explored through selected readings from original sources.
Prerequisite(s): None.
ARLH 731 Economies and Building Culture
Description: Without financial support, built environments could not exist. This
seminar analyzes the often-hidden economic conditions that shape the
creation of architecture and the ever-changing needs of the building cultures
of the built environment. Students critique issues relating to the global
economy and their impact on architecture and the urban conditions of the
modern world. Prerequisite(s): None.
ARLH 739 Urban Form and Civic Ideals through History
Description: From the oldest cities of ancient Mesopotamia to contemporary
urban landscapes, the history of urban form reflects remarkable continuities
and dramatic innovations. Students explore how architecture, public space,
city planning, and public works are considered in relation to the social,
political, economic, and religious contexts of urban form. Students use
advanced research methods to build critical awareness of the historic and
cultural impacts on urban design. Prerequisite(s): None.
ARLH 743 Analyzing Architecture and Art of the Islamic World
Description: This course examines the evolution of art and architecture in the
medieval Islamic world using a chronological and regional approach, ranging
from the large unified empires of the Umayyads and Abbasids to the smaller
successor states in Islamic Spain, sub-Saharan Africa, and Mughal India. The
course investigates the origins and nature of Islamic religion and culture and
introduces students to the development of a unique Arab-Muslim civilization.
Prerequisite(s): None.
ARLH 744 Traditional Arts and Architecture of the African Continent
Description: This course explores the indigenous art, architecture, and cities of
Africa, following a chronological and regional approach, which introduces the
geography, cultures, and history of the African continent as a whole. The goal
is to consider Africa not as a region of cultural unity, but rather as an
interconnected territory with a long and varied history that has given birth to
a variety of creative expressions and artistic achievements. These expressions
and achievements begin in the ancient world with the development of urban
civilizations in Egypt, Nubia, Kush, and Aksum; continue into medieval times
with the rise of kingdoms and trading empires in both East and West Africa;
and continue into colonial times. Prerequisite(s): None.
ARLH 753 Architecture and the History of Provence
Description: The region of Provence possesses the physical remains of
thousands of years of human habitation. Taught at SCAD Lacoste, this course
explores the many ways in which different cultures have approached built
form over the centuries. Students study the processes of history and use on-
site analysis at various locations in order to cultivate a comprehensive
understanding of the evolving sequence of styles, building materials, and
construction methods associated with the built environment of Provence.
Prerequisite(s): None.
ARLH 757 The Islamic City
Description: The Islamic city is a unique urban phenomenon within the
medieval world, with a distinctive development, morphology, and institutions.
This seminar explores the connection between the religion of Islam and the
creation of fundamental urban planning principles found throughout the
Islamic world. Attention is given to the relationship of regionalism and local
cultural influences on the development of specific building types and forms,
from Islamic Spain to India to sub-Saharan Africa. Prerequisite(s): None.
ARLH 758 History and Theory of Villas and Gardens
Description: The age-old impulse to build a villa--a home away from home set
in a garden--is a fundamentally paradoxical one. In this course, students seek
to discover why we seek such places, what ideals these garden villas
represent, and how designers, architects, and landscape architects have
addressed these constructed experiences for centuries. Students consider
historic villas, gardens, and literary texts as ideas and spaces in their
contexts. Prerequisite(s): None.
ARLH 759 Power and the Built Environment
Description: Social, political, and economic power relations have shaped the
built environment and the experience of it throughout history. This seminar
explores the many ways that power operates within a range of scales, building
types, and social contexts including urban design, public institutions,
commemorative monuments, and corporate buildings. Prerequisite(s): None.
ARLH 761 Analyzing American Cultural Landscapes
Description: The American landscapes of everyday homes, businesses, places
of recreation, and transportation represent deep cultural and regional
traditions that shape our daily lives. In this course, students analyze these
seemingly ordinary places, question the methods used in recognizing and
defining them, and interpret how such landscapes shape the culture of
ordinary people in all their diversity of ethnicity, age, gender, and economic
standing. Prerequisite(s): None.
ARLH 763 Traditions in Global Vernacular Architecture
Description: Students explore vernacular architectural traditions from a global
perspective as a broad-ranging, yet selective study of specific cultures and
regions. The primary focus of the course is on domestic architecture and
settlement forms, and also includes some vernacular religious and ceremonial
structures. Through this course, students acquire an appreciation of the range
of building traditions found around the world, and explore the connection
between vernacular architectural forms and the societies that created them.
Prerequisite(s): None.
ARLH 769 Analyzing the City in Film and Media
Description: The parallel development of the modern city and contemporary
media technologies has inspired representations of the city in photography,
cinema, television, and associated media, profoundly impacting our
understanding of the ever-changing nature of urban form and urban life. In
this course, students focus on the cultural forces that shaped the relationship
between cities and media. Students also analyze the psychological and
sociological effects that media has on our perceptions and understanding of
the city. Prerequisite(s): None.
ARLH 770 Documenting and Interpreting the Built Environment
Description: Students participate in on-location study of the built
environment, investigating historical processes in their physical context.
Through a synthesis of analysis, critique, research, and field study, students
explore urban form, landscapes, and building culture from historical,
theoretical, aesthetic, and practical points of view. Prerequisite(s): None.
ARLH 772 Analyzing American Architecture
Description: Shaped by immigration, inherited traditions, and homegrown
innovations, the built environment of America is a diverse cultural landscape.
In this course, students analyze how settlement patterns, domesticity,
industrialization, urbanization, and modernization affected the development
and evolution of uniquely American architectural and urban forms, from the
pre-Colonial era to the present. Prerequisite(s): None.
ARLH 775 Savannah: Architecture and Urban History
Description: Savannah's urban plan and its rich architectural fabric offer an
incomparable laboratory for the study of architectural and urban history. This
course explores and analyzes Savannah's urban plan, buildings, and landscape
features in the context of the social, political, religious, and environmental
factors that shaped them. Certain aspects of Savannah's history will be
chosen for close investigation each quarter. Prerequisite(s): None.
Architectural history (undergraduate)
ARLH 776 History and Theory of Virtual Spaces
Description: Since Ancient Egypt, virtual spaces have been used to transport,
educate, and entertain. Philosophical discourses and scientific studies of
virtual environments provide the framework for analyzing a broad range of
historical precedents. Emphasis is placed on understanding the contextual
significance of virtual spaces and evaluating the rich potential they offer
designers today. Prerequisite(s): None.
Architectural history (graduate)
ARLH 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
ARLH 780 Special Topics in Architectural History
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of architectural history.
Prerequisite(s): Vary according to topic.
ARLH 790 Architectural History M.F.A. Thesis
Description: Architectural history graduate students are required to complete
a thesis and produce an in-depth research paper under the guidance of a
faculty member. Peer critique, strong methodological skills, original ideas,
clear organization, and thorough research are emphasized with attention on
developing the thesis for professional presentation and publication.
Prerequisite(s): Completion of the review for candidacy.
Art history (undergraduate)
ARTH 204 17th-century Art
Description: Relationships between science, religion, politics and the arts
found new visual expressions in European art and architecture of the 17th
century. The course explores individual artists of Italy, Spain, France, Flanders
and the Dutch Republic in view of their particular contributions to Baroque art
and architectural cultures. The birth of the Baroque in Rome metamorphosed
by the end of the century as a global language historically characterized as
exuberant, tumultuous and even licentious. Prerequisite(s): CTXT 121, CTXT
122, ENGL 123.
ARTH 205 19th-century Art
Description: Neoclassicism, Romanticism and Realism mark several artistic
responses to the transformation of societies by political revolutions in Europe
and America at the end of the 18th century. In the wake of change, 19th-
century art and architecture exhibit the influence of technology, literature and
music while displaying new ways for artists to view society and their place
within it. Prerequisite(s): CTXT 121, CTXT 122, ENGL 123.
ARTH 207 20th-century Art
Description: Driven by the concept of the avant-garde, art in the 20th century
breaks radically from tradition into the myriad possibilities of art in a
pluralistic era. This course follows these developments through studying the
theories and styles that redefine the role of the artist and the very nature of
art from the Modern to Post-Modern periods and beyond. Prerequisite(s):
CTXT 121, CTXT 122, ENGL 123.
ARTH 209 Renaissance Art
Description: Renaissance art and architecture remain extraordinary works,
historically characterized as unique artistic achievements and the revival of an
earlier, venerated age. Patronage, self-identity, artists' biographies,
techniques, materials and the myriad functions of art all shape our
understanding of the Early Modern period. Commanding particular attention
is the development of artistic practice and exchange between artists and
architects not only within a single master's workshop, but also over time and
across Europe. Prerequisite(s): CTXT 121, CTXT 122, ENGL 123.
ARTH 212 18th-century Art
Description: With emphasis on the art of France, Spain, England and Italy, this
course educates the student on the art produced in 18th-century Europe.
Distinction is made between the various stylistic periods that occurred during
this century, namely the Rococo, Neoclassical and Romantic periods. Artwork
is considered in the cultural and historical context. Prerequisite(s): CTXT
121, CTXT 122, ENGL 123.
ARTH 220 Survey of Asian Art
Description: Students gain an understanding of the art produced by the
diverse cultures of this region in this broad survey from prehistory to the
modern period. This course focuses on the arts of India, China and Japan, with
particular attention to technique, style, content and the role of the arts in
Asian cultures. Prerequisite(s): CTXT 121, CTXT 122, ENGL 123.
ARTH 222 Arts of Classical Africa
Description: In this course, students explore the arts of Africa from ancient
times to present-day through a study of key monuments and their meaning.
Students focus on the manifestation of civilizations through various art forms,
such as sculpture, architecture, sacred regalia, sign systems, textile art,
performance arts, and more. Gaining insight into ancient cultures and classical
traditions, students study the diverse range of artwork across the African
continent. Prerequisite(s): CTXT 122.
ARTH 226 American Art
Description: Focusing on painting and sculpture in the United States, this
course offers a survey of American art from the colonial settlements to the
early 20th century. The unique social, political and intellectual contexts of
American art provide the basis for understanding the history and art of our
own culture. Prerequisite(s): CTXT 121, CTXT 122, ENGL 123.
ARTH 240 Treasures of Provence
Description: The French region of Provence has inspired an array of artistic
achievement from the monumental Roman aqueduct to the evocation of "The
Starry Nights" by Van Gogh. Class discussion and site visits introduce
students to the art collections and architectural monuments found throughout
southern France. Students gain an understanding of the artistic traditions and
the history of Provence. Prerequisite(s): CTXT 121, CTXT 122, ENGL 123.
ARTH 253 Pagans, Celts, and Vikings: Arts of Ancient and Medieval Britain
Description: Archeological sites, artwork, architecture, and monuments have
sparked questions and conversations throughout history. From British
archeology in the Neolithic period to pagan ritual landscapes, students
analyze how these ancient artifacts have impacted cultures around the world.
Students discuss art and architectural developments under the Normans,
Vikings, Irish, and conclude with the synthesis of English Gothic.
Prerequisite(s): CTXT 121, CTXT 122.
ARTH 265 Survey of New Media Art
Description: The breadth of new media in the digital and imaging arts and the
recent history of artistic exploration into these media has become a
significant component in the field of art history. Underscoring this survey is
the concept that new media have forced art history into expanding the canon
and criteria for examining art. In particular, this course surveys the evolution
of traditional media. Prerequisite(s): CTXT 121, CTXT 122, ENGL 123.
ARTH 271 Art of China
Description: Beginning with the period of Neolithic ceramics, ritual bronze
vessels, early pictorial art, Buddhist sculpture and architecture, and ink
monochrome landscape painting, this survey of Chinese Art moves to the
period of self-expressionistic paintings of the literati amateur tradition. The
course provides an exploration of the content, style and role of the arts within
the framework of Chinese culture and history. Prerequisite(s): CTXT 121, CTXT
122, ENGL 123.
ARTH 281 Ancient Art and Architecture
Description: Examination of the formative and historical relationships between
the art and culture of ancient Mediterranean civilizations reveals trends and
traditions that establish a basis for modern civilization. Works of art and
architecture are analyzed using a variety of archaeological and art historical
approaches. Prerequisite(s): CTXT 121, CTXT 122, ENGL 123.
ARTH 282 Medieval Art and Architecture
Description: The Middle Ages is a rich period encompassing Early Christian,
Byzantine, Romanesque and Gothic art. This course addresses the art,
architecture, sculpture, painting and "minor" arts such as manuscript
illumination of the era in their political and religious contexts. Prerequisite(s):
CTXT 121, CTXT 122, ENGL 123.
ARTH 283 Myth, Bible, and Symbol in Art
Description: The purpose of this course is to help students identify major
mythological, biblical and symbolic themes in Western art. Students read
excerpts from mythological and biblical literature and discuss their depiction
in major works of art. Cultural symbols in art are also considered. This course
is designed to further prepare students to recognize the use of symbolic
language in works of art and to read and interpret the visual expressions of
the cultural themes. Prerequisite(s): CTXT 121, CTXT 122, ENGL 123.
ARTH 285 Power and the Arts in Asia
Description: The art and architecture of Asia exhibit the transformation of
imagery by ideological and economic forces of power and authority. A series
of historical case studies explore that expression in the arts, from the
ideological underpinnings of ancient kings and emperors of various states to
the impact of colonialism and reactions to colonial rule, and finally the
dynamics of power and the arts in modern nation-states. To develop a variety
of perspectives and explore methodological strategies, a rich selection of
media are examined, including painting, design, public sculpture, architecture
and the construction and transformation of the cities before, during and after
colonial rule. Prerequisite(s): CTXT 121, CTXT 122, ENGL 123.
ARTH 286 Art of Japan
Description: Students gain an overview of Japanese artistic traditions and
refined court culture to the military influence of the samurai, students explore
the rich variety of artforms used in Japan including painting, sculpture,
interior design, garden design, prints, and contemporary media such as video
and installation. Students study the impacts Buddhist and Shinto beliefs have
had on the content, style, and role of the arts within the framework of
Japanese culture and history. Prerequisite(s): CTXT 121, CTXT 122, ENGL 123.
ARTH 289 Art and Architecture of India
Description: Architecture, painting and sculpture of the Indian subcontinent
are studied in context, with discussions of how Buddhist, Hindu, Jain and
Muslim religions relate to the artistic production of the society. The purposes
and functions of the various temples, sculptures and paintings are emphasized
and students gain an overall awareness of the different uses of art in India as
compared to the West. Literary texts provide a contextual background.
Prerequisite(s): CTXT 121, CTXT 122, ENGL 123.
ARTH 300 Censored Art through 1945
Description: Visual art continues to be an arena for social and political
expression. Censorship is examined in relation to single objects, public
sculpture as form and as community process; the idea of the monument; and
issues such as civil rights, gay rights and challenges to the definition of art.
This course focuses on case studies throughout history that have been
censored, with an emphasis on European and American art production.
Prerequisite(s): Any 200-level ARLH or ARTH course.
ARTH 303 Contemporary African Art
Description: Africa is central to any discussion of art in the 21st century. In
fact, the images and dialogues that have emerged from African countries
have been in many cases leading an expanding global discourse that the
international art world now calls familiar. This course explores the reciprocity
or symbiotic existences between cultures. The influence of African art on
Western art and culture has been exhaustively published, but less has been
understood about the reciprocal gesture of Western arts. This course guides
the student through the theoretical and analytical landscapes of
contemporary African art since 1980. Prerequisite(s): Any 200-level ARLH or
ARTH course.
ARTH 315 From Myth to Manga: Narrative in East Asian Art
Description: Stories in Asia have taken many visual forms, from murals and
handscrolls, sculpture and woodblock prints, to more contemporary media,
such as manga and anime. Through analysis of narrative devices and visual
formats specific to East Asia, students gain an understanding of historical art
forms and how they impact today's culture. Prerequisite(s): Any 200-level
ARTH.
ARTH 326 Christians, Barbarians, Kings, and Emperors
Description: A dynamic fusion of classical heritage, indigenous pagan cultures,
consolidated Christian iconography and liturgical needs characterizes the
period from the establishment of Constantinople as the New Rome in the East
to the rise of pilgrimage and monasticism in Western Europe. A unified
political and cultural authority in the eastern Mediterranean beginning in the
fourth century stands in marked contrast to the diverse local and regional
practices extending throughout the territories formerly controlled by the
Roman Empire. This course develops themes based on geography, cultural
and artistic exchange; contrasts and comparisons in the art and architecture
of Christianity; and the different and intertwined influences and impulses
emerging in art and architecture after antiquity. Prerequisite(s): Any 200-
level ARLH or ARTH course.
ARTH 333 Egyptian Art and Archaeology
Description: The ancient Egyptian civilization contributed staggeringly
innovative works of art and architecture over more than three millennia, from
the pre-dynastic cultures in the North and South through the Ptolemaic and
Roman periods. Special attention is given to current archaeological
discoveries in Egypt, the importance of hieroglyphs in the understanding of
Egyptian art, and the phenomenon of Egyptianization throughout the history
of Western art. Prerequisite(s): Any 200-level ARLH or ARTH course.
ARTH 338 Design and Decorative Arts in Medieval Europe
Description: Art of the Middle Ages came in many different forms. The focus
of this course is on the decorative and other minor arts, which include textiles,
fashion, metalwork, lapidary carving, jewelry and small-scale sculpture.
Discussions of their function in a variety of contexts throughout the Middle
Ages are the primary concentrations. Prerequisite(s): Any 200-level ARLH or
ARTH course.
ARTH 340 Art Since 1945
Description: The international movement of artists at mid-century generated
radical shifts in artistic practice. During the post-war period, theories crossed
disciplines and informed the making and criticism of art. This course uncovers
the significant characteristics of the recent past and present, and explores the
theory, criticism and history that inform it. Prerequisite(s): Any 200-level
ARLH or ARTH course.
ARTH 342 Art and Spirituality
Description: Students explore the inextricable bond between form and spirit
through a scrutiny of visual art, ideographic writing systems, jewelry, fashion,
dance and music within its historical context. Students apply diverse methods
to test the reading and display of both consciously abstract and deliberately
representational spiritual approaches to works of art. Prerequisite(s): Any
200-level ARLH or ARTH course.
ARTH 343 Installation and Environmental Art
Description: New practices in installation and environmental art often
hybridize art with life, technology, science, research, perception, philosophy
and ethics. Such integrative artwork may transform our perception of the
immanent world. Students analyze and interpret such work in light of their
meaning in social, cultural and political frames of reference. Prerequisite(s):
Any 200-level ARLH or ARTH course.
ARTH 347 Great Masters' Materials and Techniques
Description: How and with what tools have great artists created their
masterpieces? This course delves below the surface to explore the physical
character of paintings, manuscripts and stained-glass windows by northern
and southern European artists from 1100 to 1600. Antique treatises and recipe
books regarding artists' materials and techniques are studied. Recent
scientific examinations of artworks and conservation issues are also
considered in light of emerging studies in this field. Prerequisite(s): Any 200-
level ARLH or ARTH course.
ARTH 348 British Portraiture
Description: Using the university resource of the Earle W. Newton Collection
of British and American Arts, British portraiture from the Renaissance to the
early 20th century is examined. Course discussions focus on content, style
and technique of work that is directly observable in the collection and
explores the context and role of portraiture in British society. Prerequisite(s):
Any 200-level ARLH or ARTH course.
ARTH 350 Women in Art
Description: Art historical discourse has traditionally neglected women artists.
Surveying women's contributions to artistic production from antiquity
through postmodernism redresses this. Students examine the social
constructs that informed these exclusions, read scholarship addressing
gender issues and discuss the revision of art history in the light of recent
scholarship. Prerequisite(s): Any 200-level ARLH or ARTH course.
ARTH 351 Native American Art of Northern and Eastern North America
Description: The culture areas of the northern and eastern North American
continent are examined, with discussion focused primarily on content,
context, style, technique and the role of art in these diverse cultures. Regions
studied include the prehistoric Eastern Woodlands, historic Southeast,
Northeast, Sub-Arctic, Arctic and Northwest Coast. Prerequisite(s): Any 200-
level ARLH or ARTH course.
ARTH 356 Liberation Aesthetics: Transforming Creative Consciousness
Description: This course engages in revelatory and transformative aesthetic
experiences of contemporary global art and culture. Students engage with the
effect of cultural experiences on consciousness through the study of
aesthetics, the philosophy of art, metaphysics, and ethics. Students also
engage in mindfulness practices, receiving art without distraction or judgment
while producing formal writing that explores the cultural impact of their moral
and ethical values. Prerequisite(s): Any 200-level ARLH or ARTH course.
ARTH 357 Greek Art and Archaeology
Description: Students explore the contributions made by Ancient Greece to
world art and architecture in stylistic, social and historical context, together
with the archaeological achievements made in uncovering the Greek past.
Special attention is given to Greece's foundational position for Western
culture and civilization. Prerequisite(s): Any 200-level ARLH or ARTH course.
ARTH 358 Roman Art and Archaeology
Description: Students examine the monuments and achievements of Ancient
Rome through architecture, sculpture and painting from the birth of the
Republic to Constantine. Special attention is given to the influence of Rome as
the transmitter of Western culture through to modern times. Prerequisite(s):
Any 200-level ARLH or ARTH course.
ARTH 361 Native American Art of Western and Southwestern North
America
Description: The culture areas of the western and southwestern North
American continent are examined, with discussion focused primarily on
content, context, style, technique and the role of art in these diverse
cultures. Regions studied in this course include the Plateau, the Great Plains,
the Great Basin and the American Southwest. Students read, research, write
and speak about issues in Native American art while learning how to analyze
native art in its cultural and temporal context. Prerequisite(s): Any 200-level
ARLH or ARTH course.
ARTH 366 British Literary Art of the 19th Century
Description: Literature of the 19th century had a strong influence on British
painting. This course examines the visual and verbal dialogue between these
two art forms through the reading of poetry, novels and other prose as a
means to comprehend their application in the visual art world of 19th-century
Britain. Prerequisite(s): Any 200-level ARLH or ARTH course.
ARTH 369 Russian Modernism
Description: Modern Russian art is the product of the same discourses that
defined all Western modernist movements. Through the study of Russian
architecture, film, painting, sculpture and theatrical settings, this course
addresses fundamental issues that are raised in an examination of modernism
in any national context. Prerequisite(s): Any 200-level ARLH or ARTH course.
ARTH 370 French Modernism
Description: During the 19th century, Paris was the center for artistic change
in Europe. This course explores the work and theories of major French
painters, sculptors and architects, with special consideration given to history
and the emerging technologies. Prerequisite(s): Any 200-level ARLH or
ARTH course.
ARTH 372 French Impressionism
Description: In the late 19th century, the concept of the avant-garde was
developed by artists working on the problems of painting the immediate
sensations of light. The issues of what a painting was and the role of the artist
in society are discussed. The influence of impressionism on the concept of
modernism and the individual personalities are significant aspects of the
dialogue. Prerequisite(s): Any 200-level ARLH or ARTH course.
ARTH 374 African Art: Beyond the Object
Description: The rich and exotic traditional arts and cultural traditions of
Africa, outside of Euro-American influence, are discussed in this course.
Students focus on developing an appreciation of other cultures and exploring
their limitless potential to work with Western cultures in the spirit of
reciprocity. Prerequisite(s): Any 200-level ARLH or ARTH course.
ARTH 375 Art and Architecture of 16th-century Italy
Description: Developments in artistic theory and design such as the
contradictions in Michelangelo's work-which enlighten and explain the
dramatic intensity and stylistic changes from the grandeur of the High
Renaissance to the complexities of the Mannerists-are the focus of this course.
Works of principal painters and sculptors from the major art-producing cities
of the period are studied. Prerequisite(s): Any 200-level ARLH or ARTH
course.
ARTH 376 Downtown in the Eighties: Painting, Punk, and Photography in
New York
Description: The 1980s in New York were a time of tremendous change and
experimentation in the art world. From the influence of Punk to Graffiti art,
Appropriation to Neo-Expressionism, the downtown art scene redefined the
cultural landscape of New York. This course undertakes an in-depth study of
this particular period, focusing on the use of the photograph across diverse
art media and practices. Prerequisite(s): Any 200-level ARLH or ARTH
course.
ARTH 377 Photography and Modernity
Description: From its invention in 1839 through the 20th century, photography
has been a key factor in shaping and defining modernity. Photography and
Modernity explores such topics as the invention of the medium and technical
innovations, commercial photography, the spread of photography across the
globe, photojournalism, movements of art photography, including pictorialism
and surrealism, and social documentary. Photographs are studied as both art
objects and historical artifacts. Recurring issues include the debates between
art photography and documentary photography, government and private
patronage, individual and collective endeavors, original and published prints
and urban and landscape views. Students read key texts by foundational
writers as well as theoretical essays by contemporary scholars.
Prerequisite(s): Any 200-level ARLH or ARTH course.
ARTH 380 Northern Renaissance Art
Description: Covering the great artistic achievements and the diverse social
conditions north of the Alps from approximately 1350 1575, this course
explores the diverse and unified art and architecture produced in northern
Europe during the period. The role that the church and nobility played in the
invention and development of oil painting is studied, as well as the role prints
played in creating the unprecedented spread of information, leading to an
awareness of classicism and playing a significant role in the Reformation. The
technical development of prints and the importance of religious sculpture also
are critically analyzed. Prerequisite(s): Any 200-level ARTH course.
ARTH 381 Italian Renaissance Art
Description: This course gives special emphasis to the form and function of
Italian art and architecture from the early 14th to the middle of the 16th
century, the context of these works, and the lives of the artists and architects
who produced them. Questions of patronage and the influence of humanism
through literature are examined. Differences in regional style are critically
analyzed. Prerequisite(s): Any 200-level ARLH or ARTH course.
ARTH 383 Ancient Mesoamerican Art and Architecture
Description: The visual arts and architecture of the indigenous cultures of
ancient Mexico and northern Central America from 1500 BCE 1550 CE are
explored in this course. Architectural monuments, sculpture, fresco and
manuscript painting, lapidary arts, featherwork, textiles, ceramics, and
metalwork of the Olmec, Teotihuacano, Maya and Mexica-Aztec, among other
cultures, are discussed within their socio-political and ritual contexts and in
terms of their expressive content: subject matter, form, materials and
techniques. Prerequisite(s): Any 200-level ARLH or ARTH course.
ARTH 396 Art and Architectural Treasures of the Vatican
Description: The legacy of the Vatican site is investigated from the ancient
Roman era into our contemporary day. General areas of focus include
archeological evidence and the art and architectural development of the site.
The relationships between artists, the papacy and the people are
reconstructed as well as the role and history of the museum collection.
Contemporary issues involving the site, its art and its relationship to the world
are exposed to students who explore a variety of scholarly approaches
associated with the challenges of studying an ancient site over time.
Prerequisite(s): Any 200-level ARLH or ARTH course.
ARTH 400 Methods of Art History
Description: This course introduces students majoring in art history to the
multiplicity of theoretical frameworks and methodologies that have defined
the history of art as a discipline. The course explores art history's evolution as
a field of study, seeking to understand the ways in which art historians have
established the autonomy of their subject. The course addresses the many
intersections with other disciplines and bodies of knowledge. Prerequisite(s):
Any 300-level ARTH course, permission of the department chair.
ARTH 405 Visual Constructs: Perspective, Representation, and Cognitive
Mapping
Description: Visuality in the representation and experience of space is
culturally determined. In Western art since the 15th century, the constructs
depend on the history and theory of perspective and projection drawing.
Optical theories and practices developed during the Early Modern period
explain the geometric properties of Euclidean space and depend upon seeing,
knowing and creating within scalable space. This course explores the
mechanisms of constructing vision by the conventions of linear and non-linear
perspective, orthographic and projection drawing, distorted representations,
movement, and the responses to form and environment. Prerequisite(s): Any
300-level ARLH or ARTH course.
ARTH 407 Hidden Histories: Savannah's Layered Past
Description: How do art and culture define a city's identity and history? In this
course, students answer that question by exploring the rich visual heritage
and historical artifacts that define and express the people, places and culture
of Savannah and the Lowcountry. Prerequisite(s): Any 300-level ARTH or
MUSM course or permission of the department chair.
ARTH 412 Senses and Sensibilities
Description: In this course, students explore the innovative methods used in
modern museums and galleries that exhibit immersive and sensory-driven
installations. Students examine new directions and multi-faceted trends that
engage viewers with the senses of smell, touch, taste, and hearing in
contemporary art. Prerequisite(s): Any 300-level ARTH, ARLH, or CINE class,
or permission of department chair.
ARTH 415 Medieval Manuscripts
Description: The medieval manuscript provided artists with the most
important venue for painting for more than 1200 years. Students learn how
and why manuscripts were made by exploring production practices and
patronage. The socio-historical context under which these fine works were
created is a significant component of this course. This undergraduate seminar
explores these themes and the cultural and interpretative contexts of the
works of art. Prerequisite(s): Any 300-level ARLH or ARTH course.
ARTH 418 Afrofuturism
Description: Afrofuturism is the reimagining of social reality as an alternate,
modernist universe where Black lives thrive. Through active engagement with
cultural theories, perspectives, and concepts, students examine the diverse,
artistic expression of Black experiences in the U.S. Students explore cutting-
edge ideas through the exploration of readings, film, music, performance, and
visual arts that reflect Black American thought from the 19th century to
present day. Prerequisite(s): Any 300-level ARLH or ARTH course or
permission of the department chair.
ARTH 432 The Rumba Shuffle
Description: Students explore the multifaceted, cultural landscape of Cuba
from an Africa-centered perspective. Examining important events and
philosophies of key African civilizations, students delve into the historical
foundations that contributed to the creation of Afro-Cuban culture and arts.
Through the exploration of visual artifacts, prominent artists, film, scholarly
readings, music, and dance, students learn about traditional and
contemporary influences from Havana to New York City. Prerequisite(s): Any
300-level ARLH or ARTH course or permission of the department chair
ARTH 434 Dancing the Diaspora: Critical Approaches to Afro-Atlantic Arts
and Culture
Description: Where artistic creation and cosmology converge, performance is
inherently interdisciplinary. This class investigates the relationship between
Africa and the Afro- Atlantic World via an interdisciplinary methodology.
Students explore performance, ritual and its objects, dance, gesture, theatre,
and music, as well as readings and films. Studying these cultural productions
sparks a critical reevaluation of the traditional notion of "diaspora" as a static
relationship between Africa and the Americas (what came from Africa, came
to the Americas), revealing the Afro-Atlantic World as an amalgam of
reciprocal and continuous contact between the Americas, Europe and Africa.
Prerequisite(s): Any 300-level ARLH/ARTH course.
ARTH 435 Surrealist Art and Cinema, 1924 to 1984
Description: Surrealism and cinema created new visual realms that astonished
20th-century viewers. Supplemented by film screenings, exhibition reviews,
and literature reviews, students explore the related developments of
surrealism and cinema from 1924 to 1984. Students learn a new approach to
surrealism focused on the impact on popular culture. The role of women as
both the subject matter of surrealism and as artists is also emphasized.
Prerequisite(s): ARTH 207.
ARTH 436 Collage, Bricolage, Montage
Description: The construction of visual cultural productions occurs where the
imagined and the real intersect. Whether pieced together on a flat surface,
transformed into three-dimensional works of art, or expressed through
writing, sound and movement, the art of assemblage represents cultural
heritage and artistic stories. This course investigates the various forms of
visual art, theater, dance, film, architecture and spatial interventions for the
purpose of research, analysis and the navigation of creative approaches.
Prerequisite(s): Any 300-level ARLH or ARTH course.
ARTH 439 Museum Culture
Description: The structure of the art museum is discussed, along with museum
theory and applied museology. This course provides a historical overview of
the development, nature, evolution, form, function, purpose and meaning of
the art museum in Europe, North America and in the developing world
through course readings, class discussions and review of case studies of major
museums. This undergraduate seminar explores these themes and the cultural
and interpretative contexts of the works of art. Prerequisite(s): Any 300-level
ARLH or ARTH course.
ARTH 458 Caricature and Satire in 18th-century British Culture
Description: William Hogarth was the foremost visual satirist of 18th-century
Great Britain. His oeuvre's commentary on the social, political and intellectual
issues of 1720s-1760s Great Britain and (to a lesser extent) his influence on
contemporaneous and subsequent artists are analyzed through readings,
discussions, research and writings. This undergraduate seminar explores these
themes and the cultural and interpretative contexts of the works of art.
Prerequisite(s): Any 300-level ARLH or ARTH course.
ARTH 459 The Art of the Ruin
Description: Ruins have always held a special fascination for artists of all
periods and cultures. Buildings left half standing, sculptures in fragments, and
objects of melancholic beauty all hold profound lessons. This class traces the
art resulting from the wrecked remains of civilizations past. Students explore
the cultural significance of ruins and form their own analyses through research
and interpretation of visual materials. Prerequisite(s): Any 300-level ARLH or
ARTH course.
ARTH 460 Weaving Metaphors: Beyond the Image
Description: Textiles, studied within their cultural contexts of production and
use, reveal how fiber arts can communicate ideas through metaphors
embedded in all creative design choices and technologies. In exceptionally
textile-literate cultures, sites of meaning include fiber and dye selection,
sources, and processing; the type of loom employed; fabric structures; pattern
choices; and the gender of the artists. Prerequisite(s): Any 300-level ARLH or
ARTH course.
ARTH 463 Image, Text, Print
Description: The print medium was the earliest form of rapidly disseminated
mass-communication to combine image and text. It therefore predicted
contemporary visual mass media. Easily circulated, prints sparked a
revolution: Artists and consumers rethought how imagery could impact
consciousness. This course examines works by major print artists, a variety of
audiences for prints, the broadening of content and format, and
developments in print technology. Prerequisite(s): Any 300-level ARLH or
ARTH course.
ARTH 477 Critical and Theoretical Approaches to Photography Since 1945
Description: Addressing the history of photography from circa 1945 to the
present, this course examines major photographic movements, styles, critics
and theoretical perspectives. The course focuses on the rich and varied
critical and theoretical discourse circulating between photographs, or images
using photography, and the texts that helped frame the most significant
contributions to contemporary photography. Prerequisite(s): Any 300-level
ARLH or ARTH course.
ARTH 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
ARTH 481 Gender and the Body
Description: The so-called Second and Third Waves of Feminism, from 1970 to
the present, are the focus of this course. The course takes into account the
immediate influences from the middle decades of the 20th century, in
particular the impact of the Women's Liberation Movement and the Stonewall
riots. Feminism has been strongly influential in all areas of contemporary art
and therefore this course covers topics such as, but not limited to: the history
of "feminisms," Feminism as theoretical framework, the history of women as
artists, the relationship of Feminism to Civil Rights and to Queer Theory,
Cyberfeminism, and the validity of the term "post-feminism." Students
enhance their analytical thinking and interpretative skills by engaging in close
readings, small group discussions, an independent research assignment and
collaborative visual presentations. This undergraduate seminar explores these
themes and the cultural and interpretative contexts of the works of art.
Prerequisite(s): Any 300-level ARLH or ARTH course.
ARTH 493 Visiting Scholar/Curator
Description: Taught by both a visiting scholar/curator and a SCAD faculty
member, this seminar is organized around the expertise of the visiting
scholar/curator. Students read and discuss the visiting scholar/curator's work
and other work of comparable scope, scale or historical context. Through
discussions, workshops, criticism and research projects, students work with
the visiting scholar/curator to expand their critical understanding and the
historical and cultural context of research projects or exhibitions.
Prerequisite(s): Any 300-level ARLH or ARTH course.
ARTH 494 War, Art, and Memory: 1914 to 1945
Description: The two world wars of the first half of the twentieth century
wrought unprecedented levels of destruction and artistic production. In this
course, students investigate how those who directly experienced battle
memorialized the fight; how imagery affected and connected those on "the
home front;" and how art formed evolving historical narratives of both wars.
Prerequisite(s): Any 300-level ARLH or ARTH course.
ARTH 496 Special Topics in Art History
Description: Each quarter focuses on various issues in the art history field,
giving students an opportunity to pursue individual projects related to the
subject of the course. This undergraduate seminar explores these themes and
the cultural and interpretative contexts of the works of art. Prerequisite(s):
Vary according to topic.
ARTH 499 Art History B.F.A. Thesis
Description: This course provides an opportunity for students to demonstrate
sound scholarly methodology and critical thinking skills as they select a topic,
research it and write an advanced research paper under the supervision of a
faculty committee. The thesis topic must be approved at least one quarter in
advance by a faculty adviser. The course is designed for senior art history
majors. Prerequisite(s): ARTH 400, permission of the department chair.
Art history (graduate)
ARTH 700 Historiography of Art History
Description: Historiography is a thorough introduction to the
principal developments and writings in the field of art history, with an
emphasis on developments from the 18th century onward. Readings for class
meetings demonstrate various approaches to and methodologies in art
history. Prerequisite(s): Permission of the department chair.
ARTH 701 Contemporary Art
Description: In response to the complexity of the centers and the peripheries
of the art world, students discuss a spectrum of different theoretical
discourses, art historical methodologies and art practices of the recent
decades. An in-depth analysis of central art works and their relation to crucial
issues of cultural surroundings are the focus of each class discussion.
Prerequisite(s): None.
ARTH 702 Art Criticism
Description: The structure of this course combines analysis of texts by major
art critics and the development of critical writing skills. Each class discussion
focuses on key terms, analytical lenses and the development of pertinent
frameworks for the interpretation of contemporary art and artistic practice in
art criticism. Student presentations and writing assignments help to develop
students' critical thinking as they analyze the art criticism of preeminent
practitioners in leading scholarly journals. Prerequisite(s): None.
ARTH 703 Modern and Contemporary Critical Theory
Description: The importance of critical theory and how it has shaped the
practices of both artists and art historians in recent times is the focus of this
course. Various theoretical models permit a reconsideration of the position of
art and its histories in the context of a range of socio-cultural issues. The
course explores the impact of critical theory upon the practices of both
making and writing about art. Prerequisite(s): None.
ARTH 705 Visual Constructs: Issues in Perspective, Representation, and
Cognitive Mapping
Description: Optical theories and practices developed during the Early
Modern period depend upon the geometric properties of Euclidean space and
construct experience by seeing, knowing and creating within scalable space.
This course explores the mechanisms of constructing vision by the
conventions of linear and non-linear perspective, orthographic and projection
drawing, distorted representations, movement, and the phenomenological
responses to form and space. The graduate critique leads to advanced
research and a focused investigation exploring the theme within the history,
theory and criticism of art and design. Prerequisite(s): Any 700-level ARLH or
ARTH course or permission of the department chair.
ARTH 713 The Pre-Raphaelite Movement
Description: The Pre-Raphaelite movement is explored through the paintings,
prints and design media made by artists associated with the movement. The
course explores the debates and practices addressing craft and mass
production as well as the diffusion and reform of art and architecture from
Europe to America. Prerequisite(s): Any 700-level ARLH or ARTH course or
permission of the department chair.
ARTH 716 Pyramids
Description: Ancient Egypt and its pyramids have represented the apex in
world architectural achievement since antiquity. This course examines the
chronological development of the pyramid form, its functional synthesis in
ancient Egyptian culture and its transmission as an emblem for
Egyptianization through time. Prerequisite(s): Any 700-level ARLH or ARTH
course or permission of the department chair.
ARTH 726 Medieval Manuscripts: Issues in Medieval Art
Description: The medieval manuscript provided artists with the most
important venue for painting for more than 1200 years. Students learn how
and why manuscripts were made by exploring production practices and
patronage. The socio-historical context under which these fine works were
created is a significant component of this course. The graduate critique leads
to advanced research and a focused investigation exploring the theme within
the history, theory and criticism of art and design. Prerequisite(s): Any 700-
level ARLH or ARTH course or permission of the department chair.
ARTH 734 Dancing the Diaspora: African and Afro-Atlantic Representation
and Performance
Description: Dancing the Diaspora investigates the relationship between
Africa and the Afro- Atlantic World by examining the point where artistic
creation and cosmology converge. Using an interdisciplinary methodology,
we draw on visual and performance art as well as readings and films.
Performance is defined as expressive culture in the broadest sense, and
includes ritual and its objects, dance, gesture, theatre, music, and the spaces
in between. A shift from the traditional understanding of "diaspora" as a static
relationship between Africa and the Americas (what came from Africa, came
to the Americas) will be employed, conceptualizing the Afro-Atlantic World
as an amalgam of reciprocal and continuous contact between the Americas,
Europe and Africa. Prerequisite(s): Any 700-level ARLH/ARTH course or
permission of the department chair.
ARTH 735 Surrealism and Cinema, 1924 to 1984
Description: Surrealism and cinema created a new world that 20th century
viewers could have never imagined. Challenging traditional scholarly
paradigms, students master and apply a range of recent developments in
methodological approaches and theoretical constructs to surrealism and
cinema, focusing on their complex relation to one another and to popular
culture. Emerging discourse on the role of women as both the subject matter
of surrealism and as artists receives emphasis. Supplemented by film
screenings, exhibition reviews, and literature reviews, this course charts the
relation between developments in surrealism and cinema from 1924 to 1984.
Prerequisite(s): ARTH 701.
ARTH 736 Collage, Bricolage, Montage: Issue in the Art of Assembly
Description: The creative act of assemblage occurs at the intersection
between the visual and the spatial, between imagined and constructed reality.
Whether bound to flat surfaces, constructions in three dimensions, time-based
practices or linguistic play, the art of assembly constructs new relationships
dependent upon cultural heritage and artistic traditions. This course
investigates the intermedial and relational nature of assembly from a range of
perspectives, including visual arts, theater, dance, film, architecture and
spatial interventions. Prerequisite(s): Any 700-level ARLH or ARTH course.
ARTH 738 Reflections on Art History in Visual Culture: The Spectacle of
Roman Cinema
Description: Ancient Rome has long been the inspiration for major film and
television productions across the globe. In this seminar course, students
examine the evidence of visual culture and the role of art history in producing
such cinematic vehicles. Students use the latest interpretive methods to
specifically address the spectacle and propaganda of major Roman legacies
preserved in the media of film and television. Prerequisite(s): Graduate level
standing.
ARTH 739 The Culture of Museums
Description: The twenty-first century art museum is an unparalleled
storehouse of human knowledge and cultural history. Students master a
historical overview of the development, evolution, form, and meaning of the
art museum. Through course readings, class discussions, and case studies of
major museums, students explore museum theory and cultural and
interpretative works of art in collections and exhibitions. Prerequisite(s): Any
700-level ARLH or ARTH course or permission of the department chair.
ARTH 740 The Age of Afrofuturism and Hip Hop
Description: An interdisciplinary course connecting African American
aesthetics with cutting edge ideas, and intellectual and social movements that
will challenge students to re-think the past and present. Students will take on
important topics in American history and see the crucial relationship between
art and ideas, encouraging independent thinking. This understanding will
furnish students with a broad visual vocabulary and cultural awareness,
preparing them to deal with the "real world" with all its richness and intricacy.
Our assessment of course offerings indicates that SCAD does not currently
offer a course in this topic area. Thus, there is a need for it. Students will
actively engage with cultural theories, perspectives, and ideas to enrich
understanding of their role within a complex and dynamic international
community. Prerequisite(s): Any 700-level ARLH or ARTH course or
permission of the department chair.
ARTH 743 Afro-Cuban Art: From Havana to New York
Description: Students conduct in-depth research into the multifaceted,
cultural landscape of Cuba from an Africa-centered perspective. Exploring
crucial events and philosophies of key African civilizations, students delve into
the historical foundations that contributed to the creation of Afro-Cuban
culture and arts. Studying visual artifacts, prominent artists, film, scholarly
readings, music, and dance, students cultivate a broader awareness of the
cultural influences from Havana to New York City. Prerequisite(s): Any 700-
level ARLH or ARTH course or permission of the department chair.
ARTH 746 Great Masters' Materials and Techniques
Description: Knowledge in the field of artists' materials and techniques is a
significant stepping stone for graduate students looking to work as
professional art educators, museum curators, and gallerists. In this class
scholarly readings and artists' dialogues combined with interpreting scientific
evidence and conservation projects form the basis of art historical analysis on
topics such as technique and authentication. This graduate critique leads to
advanced research and a focused investigation exploring the theme within the
history, theory, and criticism of art and design. Prerequisite(s): Any 700-level
ARLH or ARTH course or permission of the department chair.
ARTH 757 Media Art
Description: The breadth of new media in the digital and imaging arts and the
recent history of artistic exploration into these media make it essential to
consider the evolution of these art forms from traditional media. Underscoring
the exploration is the conception that new media has forced art history into
expanding the canon and the traditional criteria for examining art.
Prerequisite(s): None.
ARTH 758 Caricature and Satire in 18th-century British Culture: Issues in
Modern Art
Description: William Hogarth was the foremost visual satirist of 18th-century
Great Britain. His oeuvre's commentary on the social, political and intellectual
issues of 1720s-1760s Great Britain and (to a lesser extent) his influence on
contemporaneous and subsequent artists are analyzed through readings,
discussions, research and writings. The graduate critique leads to advanced
research and a focused investigation exploring the theme within the history,
theory and criticism of art and design. Prerequisite(s): Any 700-level ARLH or
ARTH course or permission of the department chair.
ARTH 759 The Art of the Ruin: Issues in Representation
Description: Artists are perpetually engaged in processes of making and
unmaking. The poignant exercise of creating art in response to the buildings
and monuments that have been worn over time has long been a fascinating
human activity. This class traces the intellectual interest in the art of the ruin.
Graduate-level critique leads to a focused investigation of ruins within the
multicultural history, theory and criticism of art and design. Prerequisite(s):
Any 700-level ARLH or ARTH course or permission of the department chair.
ARTH 760 Weaving Metaphors: Issues in Ancient Textiles
Description: Studied within their cultural contexts of production and use,
textiles reveal how fiber arts can communicate ideas through metaphors
embedded in all creative design choices and technologies. In exceptionally
textile-literate cultures, sites of meaning include fiber and dye selection,
sources and processing; the type of loom employed; fabric structures; pattern
choices; and the gender of the artists. The graduate critique leads to
advanced research and a focused investigation exploring the theme within the
history, theory and criticism of art and design. Prerequisite(s): Any 700-level
ARTH course or permission of the department chair.
ARTH 761 Landscapes and Photography
Description: How do we define landscape? How are photographs uniquely
suited to capture the grace, horror and beauty of the places in which we live,
work and play? This course examines photographic landscapes from the
everyday to the extraordinary, from the serene to the surreal. Theoretical
readings situate landscape photography within a larger framework of
photographic history and criticism and explore various representations of
landscape throughout the history of photography from 1839 until the present,
with a special focus on American practitioners and places. Prerequisite(s):
Any 700-level ARLH or ARTH course or permission of the department chair.
ARTH 763 Image, Text, Print: Issues in Representation
Description: The print medium was the earliest form of rapidly disseminated
mass-communication to combine image and text. It therefore predicated
contemporary visual mass media such as newspapers, television and the
Internet. Easily circulated, prints sparked a revolution: artists and consumers
re-thought how imagery could impact consciousness. This course explores
the effects of this paradigm shift while examining works by major print artists,
a variety of audiences for prints, the broadening of content and format, and
developments in print technology. The graduate critique leads to advanced
research and a focused investigation exploring the theme within the history,
theory and criticism of art and design. Prerequisite(s): Any 700-level ARLH or
ARTH course or permission of the department chair.
ARTH 777 Critical and Theoretical Approaches to Photography and Cinema
Since 1945: Issues in Contemporary Art
Description: After 1945, photography and avant-garde cinema transformed art
and visual culture, and are closely intertwined. This course examines major
contemporary photographic and cinematic movements, styles, critics and
theoretical perspectives. The focus is on the rich and varied critical and
theoretical discourse circulating between photographs, or images using
photography, film, and the texts that framed significant contributions to
contemporary photography and cinema. Prerequisite(s): Any 700-level
ARLH, ARTH or CINE course or permission from the department chair.
ARTH 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
ARTH 787 Gender and the Body: Issues in Contemporary Art
Description: The history of feminist art is rich and varied. The second and third
waves, from 1970 to the present, are the focus of this course. It also takes into
account the immediate influences from the middle decades of the 20th
century, in particular the impact of the Women's Liberation Movement and
Stonewall. Feminism has been strongly influential on all areas of
contemporary art, which is also a subject of discussion throughout the course.
Prerequisite(s): Any 700-level ARLH or ARTH course or permission of the
department chair.
ARTH 788 Art History M.A. Thesis
Description: The art history M.A. degree program culminates with completion
of a graduate-level thesis that demonstrates mastery of scholarly research
and analysis; a refined knowledge of the history, theory and criticism of art
and design; and makes an original contribution to the discipline of art history.
Prerequisite(s): Completion of the review for candidacy.
ARTH 794 Hidden Histories: Discovering Savannah
Description: The city of Savannah offers an immersive research laboratory
where students examine the complex connections between artistic expression
and cultural identity. Through deep exploration of the region's rich visual
heritage, students pursue contextual understanding of the intersectionality of
race, class, gender and identity embedded in Savannah's public and private
histories. Engagement with local resources energizes and enriches
documentation of the people, places and culture that define Savannah and
the Lowcountry. Prerequisite(s): Any 700-level ARTH course or permission of
the department chair.
ARTH 796 Issues in Art History
Description: The topic of this course varies from quarter to quarter. Each
course focuses on various issues in the field of art history. Prerequisite(s):
Vary according to topic.
Immersive reality (undergraduate)
ARVR 110 Immersive Revolution: Augmented to Virtual Reality
Description: Augmented, virtual and mixed reality technologies push the
boundaries of human perception and revolutionize industries, from gaming
and themed entertainment to industrial design, advertising and architecture.
In this course, students explore the evolution of immersive technology and
the unique challenges and opportunities presented by its integration into the
design process. Prerequisite(s): DIGI 130.
ARVR 300 Game Engine Applications for Immersive Computing
Description: Virtual reality presents an entirely new digital playground that is
changing the interactive and game design landscape. In this course, students
use game engine applications to leverage the immersive, interactive
opportunities of human movement, gaze and touch. Using industry-standard
technology, students develop games and mobile apps with unique interactive
content for augmented and virtual reality environments. Prerequisite(s):
GAME 266.
ARVR 305 Visual Effects for Immersive Environments
Description: From intergalactic battles to simulated tornados, immersive
environments amplify the visual experience and challenge human perception.
In this course, students synthesize practical camerawork, real-time camera
tracking and digital compositing skills to create realistic 3D virtual sets. Using
the tools and techniques of immersive technology, students produce hyper-
realistic scenes through the integration of live-action footage and virtual
environments. Prerequisite(s): ANIM 249 or VSFX 210 or GAME 236.
ARVR 310 Integration of Immersive Realities
Description: Immersive realities transform how audiences experience content
and brands interact with consumers. In this course, students explore the
complexities and opportunities presented by the integration of human factors
into the design and programming of augmented and virtual reality
experiences. Prerequisite(s): GAME 220.
ARVR 440 Immersive Reality Professional Portfolio
Description: From media and entertainment design to the way consumers
select and try on apparel, augmented and virtual reality technologies are
rapidly evolving career opportunities in a wide range of industries. Students
prepare for a career in in augmented and virtual reality through the
development of a strategic framework and professional presentation
materials. Prerequisite(s): VSFX 313 or GAME 347 or VSFX 375.
ARVR 455 Studio I: Storytelling and Spatial Interaction
Description: In this course, students explore storytelling principles, user
stories, and spatial interaction to evoke emotional connections, foster
engagement, and create environments that blur the line between the digital
and physical worlds. Students generate optimized digital art and spatial
content to effectively convey narrative themes and elevate the overall
immersive experience. Culminating in portfolio-quality, proof-of-concept
projects using real-time 3D engines, students showcase their mastery of
captivating immersive storytelling. Prerequisite(s): ARVR 300 and ARVR 310.
ARVR 465 Studio II: Production and Project Management
Description: To position students for success in the rapidly evolving field of
immersive media, students collaborate as a professional team to develop
functional, real-time 3D immersive experiences. They devise formal plans and
documentation, encompassing goal-setting, workload distribution, and
adhering to deadlines throughout all project stages. Students produce high-
quality concept art, style guides, and process books adhering to industry
standards. Identifying and innovatively resolving design challenges within a
simulated professional environment, they foster creativity, efficiency, and
career-readiness through content creation for portfolio-quality immersive
media projects. Prerequisite(s): ARVR 455.
ARVR 475 Immersive Studio Postproduction
Description: In this course, students master the art of producing an industry-
ready project that includes prototyping, programming, scripting, and design.
Within this final phase of the senior project, students create a professional
portfolio, self-promotional materials, and competition-ready work such as
user experience videos, product websites, print-ready promotional assets, and
process books. Prerequisite(s): ARVR 465.
ARVR 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
Astronomy (undergraduate)
ASTR 101 Introduction to Astronomy
Description: From artists to scientists to explorers, the night sky fascinates
and inspires. Using images obtained from Earth-bound telescopes and
spacecraft, students in this course examine celestial objects and investigate
the physical nature of the universe. Through research, simulation and an
investigation of space exploration initiatives, students obtain a theoretical and
factual foundation for the study of astronomy. Prerequisite(s): None.
Business of beauty and fragrance (undergraduate)
BEAU 210 Beauty and Fragrance Through the Ages
Description: Used to enhance, alter, conceal or even disguise, the application
of make-up and fragrance is one of the world's oldest social practices. From
war paint and rouge to perfume and Venetian ceruse, the history of beauty
and fragrance as well as the rise of this global industry are intricately tied to
political, cultural and historical contexts. In this course, students learn how
cultural and historical beauty rituals and conventions continue to influence
and drive contemporary business practices and social norms. Prerequisite(s):
CTXT 121.
BEAU 220 Product Design for Customer Experience
Description: Iconic beauty and fragrance products initiate the customer
experience through design, packaging, and presentation. In this course,
students synergize aesthetic appeal with core functionality to engage
customers and build brands. Through examination of iconic brands, students
analyze core product categories of beauty and fragrance to prototype
effective products, packaging, and consumer experiences. Prerequisite(s):
None.
BEAU 260 Research, Data, and Beauty Insights
Description: Exciting content coming soon! Prerequisite(s): BEAU 220.
BEAU 320 Beauty and Fragrance Marketing and Management
Description: Through exploration of product development, merchandising,
and marketing, students learn strategies for communicating creative ideas
and building collaborative relationships with beauty and fragrance marketers,
developers, and designers. Students analyze case studies of key competitors
and suppliers in the beauty and fragrance marketplace to identify the
hallmarks of successful product marketing and opportunities to further
nurture the consumer relationship. Prerequisite(s): BEAU 210.
BEAU 330 Beauty and Fragrance New Product Launch
Description: Successful brands transform beauty and fragrance consumers
into loyal customers through unmistakable brand identity. In this course,
students delve into an existing brand to identify an opportunity for growth
and expansion through a new product launch. Focusing on marketing, pricing,
branding, packaging, distribution and more, students design a comprehensive
strategy to support a successful product launch and establish metrics to
assess profitability. Prerequisite(s): BEAU 220,BEAU 320.
BEAU 335 Cosmetic Formulation and Innovation
Description: Exciting content coming soon! Prerequisite(s): BEAU 210.
BEAU 350 Brand Management for Global Markets
Description: With international opportunities and cultural diversity
transforming the industry, beauty and fragrance brands with optimum
marketing and distribution strategies thrive in this global marketplace. From
pure players and brand extensions to retail stores and ecommerce channels,
students acquire the tools, models and best practices to drive the success of
global brands. Prerequisite(s): BEAU 320.
BEAU 410 Building the Business Case in Beauty
Description: Exciting content coming soon! Prerequisite(s): BEAU 350.
BEAU 420 Leadership, Ethics, and Influence
Description: Progressive beauty and fragrance brands embrace their
responsibility to consumers, environments and cultures, making informed,
ethical decisions that protect and advance the health and well-being of their
customers and communities. Examining the industry's unique challenges
where health and well-being must be balanced with brand success and
growth students develop the acumen for effective, responsible leadership.
Prerequisite(s): BEAU 220,BEAU 320.
BEAU 422 Go-To-Market: Product Commercialization and Consumer
Experience
Description: Exciting content coming soon! Prerequisite(s): BEAU 330.
BEAU 430 Collection I: Business Framework and Model
Description: Focusing on a unique entrepreneurial opportunity within the
beauty and fragrance industry, students develop a comprehensive business
model based on research and analysis of the global marketplace. From brand
strategy to operating guidelines, students cultivate the framework for
development and launch of an original product line. Prerequisite(s): BEAU
330, BEAU 350.
BEAU 440 Collection II: Branding and Launch
Description: Building on a solid framework informed by research and analysis,
students develop, launch and market an original beauty and fragrance
product line that delivers a unique value proposition. Students prepare for
their brand launch with an omni-channel marketing plan that includes a
collection of branded collateral and packaging, the identification of retail
partners and brand loyalty strategies. Prerequisite(s): BEAU 430.
BEAU 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
Design for sustainability (undergraduate)
BEE 479 Bee the Change: Community Service Internship
Description: Under the supervision of SCAD faculty and alumni mentors,
undergraduate students participate in this internship studio to generate
and apply design solutions and services that aim to advance social and
environmental good. Open to all SCAD disciplines, these internship projects
incorporate community service and address essential human needs, such as
food, shelter, and clothing. Prerequisite(s): 90 credit hours, 3.0 cumulative
GPA.
Design for sustainability (graduate)
BEE 779 Bee the Change: Community Service Internship
Description: Under the supervision of SCAD faculty and alumni mentors,
graduate students participate in this internship studio to generate
and apply design solutions and services that aim to advance social and
environmental good. Open to all SCAD disciplines, these internship projects
incorporate community service and address essential human needs, such as
food, shelter, and clothing. Prerequisite(s): 15 graduate credit hours, good
academic standing.
Biology (undergraduate)
BIOL 100 Environmental Science
Description: Through the study of environment science, students explore how
human behavior and resource use is changing our world. Through hands-on
study trips and local/global discussions, students examine the causes,
consequences, and solutions to environmental challenges. Prerequisite(s):
None.
Biology (graduate)
BIOL 700 Environmental Science and Sustainability
Description: This course provides an in-depth overview of science and
scientific methodology as they relate to the field of environmental science.
Through course readings and discussion, students evaluate a variety of
environmental issues by integrating scientific, economic and political
viewpoints. Students also evaluate potential sustainable solutions to
environmental problems. Prerequisite(s): None.
Branded entertainment (undergraduate)
BREN 200 Introduction to Branded Entertainment
Description: In this primary course, students learn the fundamentals of
branding and are introduced to an overview of the branded entertainment
industry. Through lectures, readings, and hands-on assignments, students
discover core concepts for creating and producing branded stories across
multiple channels. Topics include influential pioneers and their work, case
studies, content sourcing, and project management. Class projects and guided
studio work provide students with hands-on knowledge creating immersive
branded experiences using tools and techniques used within the industry
today. Prerequisite(s): None.
BREN 470 Branded Entertainment Strategic Development
Description: In this first half of the two-series capstone courses, students work
collaboratively to create strategic storytelling designs for an immersive,
integrated experience for a branded entertainment project. Emphasis is on
brand strategy, customer experience, market research, brand storytelling,
content selection, and the seamless blend of multiple media channels.
Lectures and case studies encompass topics and practices necessary for the
development and strategic planning of creative branded entertainment
solutions. Prerequisite(s): BREN 200.
BREN 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
BREN 490 Branded Entertainment Execution and Amplification
Description: Students apply design and production methodologies via project
management techniques by constructing an immersive, integrated transmedia
branded entertainment project. Emphasis will be in collaboration to execute
the strategic storytelling designs created in the previous strategic
development course. Lectures, case studies, and guided production
workshops encompass topics and practices necessary to deliver a final
project pitch including a beta tested, vertical-slice prototype, employing a
seamless combination of multiple media channels and innovative
technologies. Prerequisite(s): BREN 470.
BREN 495 Special Topics in Branded Entertainment
Description: This course offers students the opportunity to focus on a
branding entertainment project. The course emphasizes research analysis and
the creative process that leads to strong branding solutions. Students are
expected to demonstrate relevant conceptual ideas and produce final
solutions that reflect the creative strategy. Prerequisite(s): Vary according to
topic.
Business management (undergraduate)
BUSI 110 Business I: Fundamentals
Description: Knowledge of business fundamentals is essential for careers in
creative industries. Covering topics such as business research, accounting,
finance, organizational structure, human resources, intellectual property, and
marketing, this course introduces students to the terminology and basic
tenets of business and finance through case studies and real-world
applications. Prerequisite(s): None.
BUSI 210 Management in the Creative Environment
Description: This introductory course in management takes the student
through the four principles of management necessary to any creative
workplace: planning, organizing, leading and controlling. It covers
development of critical thinking as a prelude to managerial skills with
particular emphasis on decision-making, interpersonal communication, ethical
choices and social responsibility. Students examine important legal issues
involved in the management of a business in art, design and other creative
professions. Prerequisite(s): None.
BUSI 220 Business II: Economic Principles
Description: This course expands business fundamentals into the areas of
macro- and microeconomics, focusing on topics relevant to creative
industries, such as growth in market economies, supply and demand,
monetary systems, pricing, inflation, employment, and market and consumer
equilibrium. Students evaluate current and past economic events and apply
strategies and tools of economic analysis to understand contemporary
contexts and predict future outcomes and opportunities. Prerequisite(s):
BUSI 110.
BUSI 255 Navigating Business Complexities
Description: Students explore the complexities that come with creating and
selling artistic work, as they hone critical thinking skills on topics such as the
First Amendment, copyright, taxation, risk management, and business
ownership. Building a strong foundation from case study analysis, students
navigate intellectual property, contracts, labor concerns, and ethical business
practices associated with creative industries. Prerequisite(s): BUSI 110.
BUSI 265 Principles of Marketing
Description: This course emphasizes the role of marketing in creating value
for customers, which leads to value for other stakeholders in a firm. The
course covers such issues as value of products, customers and brands,
methods for analyzing customers and competitors, customer segmentation,
product positioning and the role of new technology. The course presents a
general structure for analyzing marketing problems along with some specific
quantitative tools, and provides students with a forum both for presenting
and defending their own recommendations, and for critically examining and
discussing the recommendations of others. Prerequisite(s): BUSI 110.
BUSI 330 Business III: Strategy and Decision-making
Description: Fueled by artists and designers, the creative economy exists at
the intersection of ideas, innovation, technology, and market opportunities.
Through creative economy examples and case studies, students apply
business and economic principles and analysis to examine their impact on
financial and strategic decision-making. With an understanding of corporate
values, key performance indicators, and business complexities, students
create a business plan that addresses the impact of organizational
management, market differentiation, sustainable development, and diversity,
equity, and inclusion (DEI). Prerequisite(s): BUSI 220, any MATH course or
SAT math score of at least 580 or ACT math score of at least 24.
BUSI 355 Entrepreneurship Studio
Description: As the creative sector grows and evolves, creative professionals
are increasingly drawn to entrepreneurship. Through experiential learning, this
studio builds the ability to identify market opportunities, develop meaningful
value propositions, design and test business models, and formulate execution
strategies. Students use cutting-edge strategy tools and learn how to
effectively communicate their ideas to diverse audiences as they analyze
market opportunities and formulate a cohesive business strategy.
Prerequisite(s): BUSI 220.
Ceramic arts (undergraduate)
CERA 125 Ceramics I: Understanding Materials and Techniques
Description: This course explores a variety of ceramic processes, from hand
buildings to basic use of the wheel. Focus of the course is on students' ability
to build technical skill and on aesthetic approaches to using ceramic
materials. Prerequisite(s): DSGN 102.
CERA 215 Wheel Throwing I: Functional Vessels
Description: This course is designed to present wheel throwing with a focus
on vessel design. Students learn to make basic utilitarian, functional, and
sculptural vessels and use the wheel as a means of expression with clay.
Prerequisite(s): DSGN 102.
CERA 218 Moldmaking and Slip Casting I: Reproduction Techniques
Description: This course is an exploration of the diversity of clay as an
industrial material. Moldmaking and slip casting techniques are covered for
the making of functional and nonfunctional ceramic objects. Historic,
contemporary, and industrial references are used to further the understanding
of these techniques. Prerequisite(s): DSGN 102.
CERA 220 Ceramic Tableware Design
Description: This course is an exploration of functional forms and surface
design pertaining to ceramic tableware. Historical references are studied to
further develop the production of functional tableware. Students apply
casting and jiggering techniques to create forms; surface decoration
techniques include under-glaze/over-glaze, luster, China paint, and decal
applications. Prerequisite(s): DSGN 102.
CERA 225 Ceramics Surface Design
Description: Through a variety of studio assignments and in-class exercises,
this course covers how commercial ceramics surface designs are created,
applied, and used on mass produced utilitarian and sculptural objects. The
ability to use decorating processes such as decals, wax resist, templates, silk
screening, and stenciling creates an understanding of common ceramics
industry practices. Students build a range of technical skills and explore
aesthetic approaches to ceramics surface design. Prerequisite(s): CERA 125.
CERA 300 Architectural Ceramics
Description: This course explores the diverse properties of clay as an
architectural material. A broad range of techniques, processes, and design
principles are covered for the making and installation of architectural
ceramics, including bricks and tiles for murals. Historical and contemporary
issues related to ceramic usage in architectural contexts are addressed.
Prerequisite(s): DSGN 102 and sophomore, junior or senior status.
CERA 315 Wheel Throwing II: Aesthetics and Surface
Description: Students advance their wheel-throwing skills and techniques and
investigate design concepts and surface treatments for functional and
nonfunctional forms relative to contemporary wheel-throwing design issues
as well as clay and glaze formulations. Prerequisite(s): CERA 215.
CERA 318 Moldmaking and Slip Casting II: Developing Reproduction
Complexity
Description: This course allows students to further explore the diversity of
clay as an industrial material. Moldmaking and slip casting techniques are
covered at the intermediate level for both functional and nonfunctional
ceramics production. Students study historical and contemporary
applications, techniques, and design issues involved in industrial ceramics
production. Prerequisite(s): CERA 218.
CERA 325 Ceramics II: Concepts, Designs, and Technical Applications
Description: This course is designed to provide in-depth concentration on
functional and nonfunctional ceramics projects. Historical and contemporary
issues in ceramics are covered through lectures, slide presentations and
critiques, and students are introduced to a wide variety of clay and glaze
formulas. Formal and informal demonstrations are provided with each
assignment. Students experiment with concepts and approaches to become
familiar with kiln firing. Preliminary drawings, both small- and full-scale, are
required. Prerequisite(s): CERA 125.
CERA 400 Ceramics III: Developing a Cohesive Body of Work
Description: After exploring the boundaries of clay at the intermediate levels,
students in this course focus on developing a portfolio-quality body of
ceramic work through diverse technical and aesthetic approaches.
Additionally, students learn about the science of clay and glaze formulation
explored through projects, in-class exercises and lab work. Prerequisite(s):
CERA 325.
Ceramic arts (graduate)
CERA 701 Ceramic Applications in Architecture
Description: Designed to explore the diverse properties of clay as an
architectural material, this course presents a broad range of techniques,
processes and design principles relating to the making and installation of
architectural ceramics, including bricks and tiles for murals. Clay and glaze
applications and formulations are covered. Historical and contemporary issues
related to ceramic usage in architectural contexts are also addressed.
Prerequisite(s): None.
CERA 702 Graduate Ceramics Processes
Description: Designed for students who have limited ceramics experience, this
course integrates a variety of ceramics processes, including hand building,
moldmaking and use of the potters' wheel. Students become adept at
applying a variety of techniques for clay forming and surface decoration.
Historical and contemporary aesthetic issues in ceramic arts are also covered
through lectures, presentations and critiques. Prerequisite(s): None.
Chemistry (undergraduate)
CHEM 101 Applied Chemistry
Description: From perfume making to 3D printing to environmental
applications, chemistry plays a fundamental role in everyday life. Students in
this introductory course focus on the foundations of chemistry while acquiring
new analytical and logical skills. Through an examination of chemical
structure, composition, properties and reactions, students learn the value of
chemistry in a modern, consumer-driven world. Prerequisite(s): None.
Chinese (undergraduate)
CHIN 101 Chinese I (Mandarin): Basic Grammar and Vocabulary
Description: This course allows students to learn and use basic vocabulary
and structures and understand social elements of the target language.
Students in this course learn to appreciate the diversity of Chinese culture and
its contribution to global events. Prerequisite(s): None.
CHIN 150 Journey the Yangtze: Survey of Chinese Culture
Description: Students are introduced to China's rich culture, including
religions, festivals and customs. Readings, documentaries, films and class
discussions focus on significant historical periods and sociocultural
developments. Through exposure to multifaceted aspects of China, students
are provided an opportunity to study and learn about the oldest, most
continuous culture in the world. Prerequisite(s): None.
CHIN 202 Chinese II (Mandarin): Grammar and Conversation
Description: This course allows students to learn and use additional
vocabulary and structures and further understand social elements of the
target language. Students in this course continue to learn about Chinese
culture and history. Prerequisite(s): CHIN 101.
CHIN 303 Chinese III (Mandarin): Intermediate Grammar, Reading, and
Writing
Description: This course builds on and further develops language skills learned
in CHIN 202, specifically introducing vocabulary pertaining to art and
architecture. Students taking this course acquire fundamental translation and
interpretation skills of art-related topics and materials. Prerequisite(s): CHIN
202.
Cinema studies (undergraduate)
CINE 205 Reading Films
Description: Students in this course learn the basic formal components of
cinema (narrative, mise-en-scène, editing, cinematography, sound) and gain
an understanding of how those elements are applied in narrative,
documentary and experimental cinema. Students view a variety of landmark
films and analyze them with an attention to the relationship between their
formal and thematic components. Prerequisite(s): ENGL 123.
CINE 275 History of Cinema
Description: In this course, students examine the historical development of
cinema from its origins to the 1960s, focusing primarily on U.S. and European
cinema. Through lectures, readings and screenings of landmark work,
students learn to analyze film as an art form, a communications tool and an
entertainment source. Prerequisite(s): CTXT 122, ENGL 123.
CINE 315 American Cinema
Description: Students examine in depth the development of the motion
picture medium in America from 1920-1960 through lectures, readings and
screenings of landmark work. Students consider the relationship of individual
films, directors and genres to sociological and cultural contexts of the U.S,
and analyze film as an art form, a communications tool and an entertainment
source. Prerequisite(s): CINE 275.
CINE 325 World Cinema
Description: Students examine the development of international cinema
through lectures, readings and screenings of landmark work. The course
considers some European cinema, with a primary focus on non-Western
cinema. Students are introduced to a variety of topics that orient world
cinema, including colonialism, globalization, censorship, nationalism and
transnational production Students are expected to analyze film as an art form,
a communications tool and an entertainment source. Prerequisite(s): CINE
275.
CINE 495 Special Topics in Cinema Studies
Description: This elective course provides an opportunity for students to
focus on particular issues in the field of cinema studies. Faculty, course
content and prerequisites vary each time the course is offered. The course
may include lectures, discussions, individual projects and critiques, depending
on the nature of the topic. Prerequisite(s): Vary according to topic.
Cinema studies (graduate)
CINE 703 Analyze This: Cinema Studies Methods and Practices
Description: Through engagement with contemporary research and discourse,
students explore the scholarly methods and practices that anchor critical
analysis and interpretation in cinema studies. Students learn to systematically
review primary and secondary sources and clearly articulate a methodology
to inform their own scholarly work. Prerequisite(s): None.
CINE 705 Cinema in Context: From the Fairground to the French New
Wave
Description: Through close analysis of film movements and stylistic trends
from the late 1890s through the 1960s, students examine cinema's rich and
vibrant history. From cinematic pioneers like the Lumiére brothers and
Chaplin to Truffaut and Godard, students discover the influence of significant
filmmakers and how their work influenced contemporary cinematic practice.
Prerequisite(s): None.
CINE 713 Near to Far: Global Cinema
Description: Global cinema represents a complex tapestry of cultural, political,
economic and aesthetic factors. Through close readings and analysis, students
examine international landmark films, exploring the ways in which cinematic
themes and styles have transcended geography and transformed filmmaking.
Prerequisite(s): None.
CINE 715 Studios, Stars, and Storytelling: Art of Classic Hollywood
Description: Classic Hollywood conjures notions of hardboiled detectives,
screwball romances and Technicolor dreams. In this course, students learn the
history of this era from production practices and storytelling conventions to
censorship and stardom. Students explore this Golden Age through archival
and secondary sources, gaining insight into the evolution of the studio
system. Prerequisite(s): None.
CINE 716 Innovations in Cinema Writing and Publication
Description: With the proliferation of digital platforms and the distribution
revolution, cinema writing has evolved to encompass an array of innovative
publication formats. In this course, students explore professional practices
beyond traditional film scholarship such as film reviews, first-person
narrative essays, creative non-fiction, fictocriticism and videographic essays
to experiment with emerging forms of cinematic writing and expand
professional opportunities. Prerequisite(s): None.
CINE 728 American Indie: Films, Festivals, and the Independent Spirit
Description: Flourishing beyond its humble origins, independent cinema
traveled from the neighborhood theater to Hollywood. Once a laboratory for
experimental filmmaking, indie films now influence and even dominate
mainstream markets, including annual accolades at the Academy Awards.
Students examine the history, practices and style of indie storytelling and
explore the role film festivals, art-house theaters and critics play in the
advancement of film culture. Prerequisite(s): None.
CINE 737 Graduate Seminar in Cinema Studies
Description: This seminar requires in-depth consideration of a specific cinema
studies topic. Topics might include historical-based studies (such as cinema of
the 1950s), national-based studies (the French New Wave), theoretical and
historical considerations of film form (mise-en-scène, film performance), or
thematic topics (Romanticism and cinema, cinema and primitivism). Students
assess published scholarship on the seminar topic, and conduct their own
focused inquiries in papers and presentations that synthesize and build on
that scholarship. Prerequisite(s): CINE 705.
CINE 738 Thrills and Tears: The History of Film Melodrama
Description: From suspenseful cliffhangers to tear-jerking dramas, melodrama
captivates and fascinates audiences. In this course, students explore how the
fundamental traits of melodrama pathos, wronged victims, sensation and
stark moral conflicts form the bedrock of popular cinema. Students
examine the history of film melodrama and its dominant influence on
American culture. Prerequisite(s): None.
CINE 747 Decoding Cinematic Complexities
Description: As audiences immerse themselves in a cinematic experience,
cinema studies professionals travel beyond passive viewing to gain a deeper
understanding of a film's sights and sounds through the lens of critical
theories. Through close examination of historically significant films, students
apply semiotic, psychoanalytic, and phenomenological perspectives to
illuminate the complex pleasures and meanings of cinema. Prerequisite(s):
CINE 705.
CINE 748 Professional Pathway: Cinematic Discourse in a Digital Age
Description: As leaders of contemporary cinematic discourse, students merge
cinema studies expertise with versatile writing styles to maximize success
across a range of professional pathways. From prestigious journals and
popular magazines to film reviews and videographic essays, students cultivate
a unique voice in cinema and film criticism through a professional portfolio of
refined writings appropriate to diverse platforms and publications.
Prerequisite(s): Cinema studies major, completion of the review for candidacy,
and permission of the department chair.
CINE 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
CINE 788 Professional Pathway: Cinema Studies M.A. Thesis
Description: Through research and analysis, students advance a line of
academic inquiry that defines their unique voice within the scholarly dialogue
of cinema studies. Framed by a strong thesis, well-defined research
methodology and mastery of film theory, students produce original work that
showcases a comprehensive application of cinema studies theories, methods
and practices. Prerequisite(s): Cinema studies major, completion of the
review for candidacy, and permission of the department chair.
Communications (undergraduate)
COMM 105 Speaking of Ideas
Description: Societies flourish when citizens engage in thoughtful public
discourse and communication about ideas that shape the human experience.
From history, religion, and identity to innovation, creative expression, and
beyond, students study rhetorical concepts and exemplars to make informed
contributions and enrich their skills in authentic self-presentation.
Prerequisite(s): None.
COMM 110 Interpersonal Communication
Description: This course provides the opportunity for students to develop
interpersonal communication skills, understand communication strategies and
learn about the interpersonal dynamic. Prerequisite(s): None.
COMM 205 Communication, Culture and Context
Description: The study of communication theories and methods gives visibility
into diverse cultural dynamics and practices. Students employ a range of
research methodologies to discover strategies and develop skills for bridging
cultural differences and successfully navigating the complexities of personal,
social and business interactions. Prerequisite(s): COMM 105.
COMM 210 Communication as Performance of Everyday Life
Description: The view of life as theater is an ancient and enduring metaphor
for human reality. In this course, students learn and practice performance-
centered approaches to communication, daily life, and culture. Using a
performance lens, students form a deeper understanding of storytelling,
cultural practices, and intercultural communication. Prerequisite(s): None.
COMM 305 Techniques for Professional Presentations
Description: This course moves beyond the fundamentals of public speaking
to focus on refining, rehearsing and polishing presentations for professional
audiences. Students deliver lively presentations based on their own creative
projects, learning how to use imagery, humor, story, suspense, body and voice
to keep audiences engaged. Students are expected to enter the course with a
working knowledge of PowerPoint or related visual presentation software.
Prerequisite(s): COMM 105.
Communications (graduate)
COMM 740 Advanced Techniques for Professional Presentations
Description: Communication and presentation skills are increasingly in
demand for designers, filmmakers, entrepreneurs, artists, educators, scholars
and more. In this course, students transform their own creative projects and
research interests into captivating stories designed to engage audiences,
including clients, investors, employers and others. Students are expected to
enter the course with a working knowledge of PowerPoint or related visual
presentation software. Prerequisite(s): None.
Art history (undergraduate)
CTXT 121 Visual Culture in Context: Pre-Modern Global Perspectives
Description: The study of human culture and experience is grounded in the
investigation of creativity, continuity, and invention. Through a close
examination of artifacts from across the globe within key historical moments,
students build a language that allows them to describe and contextualize
global visual productions by a range of cultures. Critical readings inform
analytical thinking and writing as students explore significant contributions to
the development of cultural expression from the Paleolithic to the late
Medieval period. Prerequisite(s): None.
CTXT 122 Visual Culture in Context: Making Modernities
Description: Students navigate historical and contemporary expressive
practices through critical encounters with visual and cultural productions from
across the globe. As they explore the emergence of global consciousness and
innovative forms of expression, students engage in research, close readings,
and visual analysis of artifacts from the Early Modern, Modern, and Post-
Modern periods. Prerequisite(s): None.
Dance (undergraduate)
DANC 205 Dance History
Description: This course is designed to introduce students to the history of
dance from origins in ancient civilizations through European, Asian and Afro-
Caribbean contributions, culminating with the study of social movements and
the emergence of ballet and modern dance in America and Europe just prior
to the advent of postmodern dance in the late 1950s. This course provides a
wide anthropological and expressive overview of the evolution of this
uniquely human form of expression. Lectures are supplemented with a variety
of presentations along with explanations of influential sociological
occurrences and at least one in-studio movement experience. Prerequisite(s):
CTXT 121, CTXT 122.
DANC 211 Jazz Dance Techniques
Description: This performance course provides students with beginning-level
dance technique in jazz styles. Students are introduced to challenging
choreography, rhythm work, combinations, ethnic and multicultural
movement, and criticism and critique. Prerequisite(s): None.
DANC 212 Modern Dance Techniques
Description: Modern dance rebels against the rigid structure of classical ballet,
freeing dancers to creatively and organically explore movements and express
a wider range of emotions. Through the study and practice of modern dance,
students learn dance terminology, technique, accuracy in movement and
physical and spatial awareness. Prerequisite(s): None.
DANC 213 Ballet Techniques
Description: In this beginning-level course, students are introduced to the
fundamental principles of basic ballet technique and the basic components of
a classical ballet course. Principal areas of development include basic ballet
positions, musicality, terminology and anatomical principles. Prerequisite(s):
None.
DANC 214 Tap Dance Techniques
Description: With a click of the heel, students learn how to capture an
audience's attention through the art of tap dance. Students are introduced to
challenging choreography, rhythm work, combinations, audition technique,
and criticism and critique. Students explore the many styles and cultural
history of tap dancing on Broadway and beyond as well as acquire the
terminology associated with this popular form of dance and entertainment.
Prerequisite(s): None.
DANC 312 Modern Dance Styles
Description: This course intensifies modern dance styles and combines high-
level technique with multicultural influences. Students are expected to learn
dance terminology and enhanced critical thinking and are introduced to
spatial awareness and accuracy in movement. Prerequisite(s): DANC 212.
Acting (undergraduate)
DANC 350 Musical Theater Dance Technique
Description: Audiences love a show-stopping number. In this course, students
study American musical theater dance styles for stage and screen, exploring
the diverse history of the genre and the prominent choreographers who
contributed to its unique styles. In addition to performing excerpts from
various productions, students analyze the techniques and terminology
employed by professional performers. Prerequisite(s): ACT 206 or DANC
212 or ACT 310.
DANC 413 Advanced Ballet Technique
Description: In this course, students elevate their performance skills in the art
of ballet. Tailored for trained dancers, this course delves into the intricacies of
developing healthy alignment, anatomical principles, musicality, and overall
artistry. Through exploration of various ballet techniques and variations from
around the world, students cultivate an appreciation for dance as both a
physical and mental discipline. Prerequisite(s): DANC 213.
Dance (undergraduate)
DANC 490 Dance Composition
Description: This studio/lecture course involves the creation of dance work.
Students are introduced to a cache, or "tool kit," of devices that enable them
to discover and manipulate effective form and movement for successful
dances. The tools are derived from the descriptive vocabulary of devices from
the Harvard Music Dictionary; modes of creation of dance from the study of
basic shape, form and effort (from the German Bauhaus School and Rudolf
Laban's studies); and devices from the instructor's own repertoire. The course
is supplemented with research into the artistic process of renowned
choreographers from a wide range of dance idioms. Prerequisite(s): DANC
205, DANC 211, DANC 213.
Acting (graduate)
DANC 750 Dance Technique for Musical Theater
Description: Five, six, seven, eight! Since the early 20th-century, Broadway
choreographers have used the art of dance to further plot development,
illuminate character, and intensify emotional content. In this course, students
analyze the history of musical theater as they examine the transformational
impact of prominent Broadway choreographers. They experiment with a
range of genres and demonstrate their skill through musical theater dance
performances and mock auditions. Prerequisite(s): None.
Digital communication (undergraduate)
DIGI 130 Digital Communication
Description: Effective digital communication is fundamental for all creative
professions. In this course, students investigate the diverse applications of
digital tools and methods, developing foundational strategies for confident
communication. Through research, ideation and production, students build a
comprehensive understanding of the competencies common to digital
expression and communicating their professional identity in a digital world.
Prerequisite(s): None.
Digital communication (graduate)
DIGI 530 Visual Communication Design
Description: Effective visual communication is essential for creative
professionals in every field. In this course, students visually transmit ideas and
stories, and develop foundational strategies for confident and effective
communication. Through ethical research, ideation techniques and production
methods, students develop compelling conceptual designs and digital
expressions to communicate their intended stories, messages, and creative
persona. Prerequisite(s): None.
Design management (graduate)
DMGT 702 Innovation: Past, Present, and Future
Description: In this course, students engage in exploration of core distinctions
between innovation and speculation, gaining clarity on essential concepts.
Through historical, cultural, and situational lenses, students unravel
innovation's impact on human history. They develop a holistic perspective by
comparing and contrasting innovation across these diverse contexts.
Furthermore, students dissect both the intended and unintended
consequences of innovation, assessing the criteria used to measure success or
failure, cultivating a well-rounded perspective. Additionally, students analyze
the far-reaching impact of innovation, assessing the criteria for success or
failure. They delve into the vital role of culture, leadership, and organizational
structures in cultivating innovation, exploring various frameworks and risk
management strategies for fostering an innovative culture. Prerequisite(s):
None.
DMGT 706 Idea Visualization
Description: Fast sketching and data visualization are core skills with which
designers create, communicate, and collaborate. In this course, students learn
how to command attention in interdisciplinary collaborative sessions by
mastering drawing, diagramming, and presentation techniques. By honing
these skills, students contribute to the formation of a dynamic culture
centered around rapid prototyping, where their images evolve into 2D
models, representing a thriving community of ideas. Throughout the course,
students actively engage in real-time fast sketching and diagramming within
group settings, enabling them to efficiently summarize issues, empower and
draw out ideas from all participants, foster collaboration through shared
visuals, and leverage data visualization for inspiring action and crafting
impactful narratives. Prerequisite(s): None.
DMGT 720 Design Innovation: Planning and Implementation
Description: This course empowers students to harness the creative process
as a reliable business culture tool. They craft comprehensive product
development strategies within a holistic business model, encompassing value
propositions, customer segments, partnerships, production sources,
marketing strategies, distribution channels, and intellectual property
considerations. Students adeptly employ conceptual models to transform
abstract ideas into tangible prototypes, fostering shared understanding and
ownership. Financial forecasts and business planning documents are
developed to effectively communicate concepts to potential investors and
stakeholders. Furthermore, students proficiently articulate the "innovation
imperative" through compelling cases, highlighting its central role in the core
competencies of thriving organizations. Prerequisite(s): SDES 711 or SERV
710.
DMGT 732 Facilitating Creative Thinking
Description: Successful design managers need to be able to create the
conditions for creative thinking and innovation within an organization
composed of a wide variety of professionals, most of whom are not familiar
with design thinking. This course prepares students to lead teams in the
envisioning of new ideas and solutions by developing skills in framing,
imaging and group interaction as they apply the process of design
conceptualization outside of the familiar domain of studio skills. In a series of
simulations and group exercises, the students acquire experience in idea
facilitation through working successfully with non-design people in a creative
mode. Prerequisite(s): SDES 711 or SERV 710.
DMGT 740 Ethics and Sustainability for Business Innovation
Description: Ethics and sustainability are imperative, strategic drivers of
innovation that contribute to business resilience, competitiveness, and long-
term success in a rapidly changing and socially conscious world. In this
course, students delve into the interconnectedness, feedback loops, and
decision consequences as they employ practical tools and ethical
methodologies to drive innovations aligning with sustainable practices.
Through real-world scenarios students analyze where ethical challenges
intersect with innovation. Examining contemporary businesses successfully
integrating ethics, sustainability, and innovation, students extract key lessons.
Finally, they identify a business challenge and apply systems thinking, design
thinking, and holistic approaches, devising innovative, sustainable, and
ethically sound solutions. Prerequisite(s): DMGT 732, SBIZ 750.
DMGT 750 Collaborative Culture in Design Organizations
Description: This course provides opportunities to learn and apply
organizational and design management theory directly to the management of
design organizations. In addition, students participate in classroom exercises
that emphasize leadership experience, decision-making and communication
skills. Prerequisite(s): SBIZ 704.
DMGT 754 Visionary Leadership: Driving Innovation and Growth
Description: In this course, students delve into the transformative power of
design for organizations. It presents the chance to enhance brand
experiences, integrate innovation, and propel progress towards desirable
futures. Students explore the significance of design capability for large
organizations, understanding its impact on credibility and future investments
if neglected. The course aims to empower students with a framework
encompassing vision setting, development, and management of design teams.
Ultimately, it guides students in advancing design's contribution to business
growth. Prerequisite(s): SDES 711, SBIZ 717, SBIZ 750.
DMGT 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
DMGT 790 Design Management M.F.A. Thesis
Description: All design management M.F.A. students are required to prepare
an original thesis that researches an area of their particular focus. The thesis
culminates in a comprehensive written document, in conjunction with a
conclusive presentation of a design concept, business model and
demonstration of an original methodology. Prerequisite(s): SBIZ 757 and
completion of the review for candidacy.
Drawing (undergraduate)
DRAW 100 Drawing I: Form and Space
Description: Students learn basic skills and techniques for drawing from direct
observation using subjects such as still life, landscape, and architecture. The
depiction of form, light, and spatial depth is emphasized along with accurate
proportion and scale. Research tools such as thumbnail sketches, quick
studies, sketchbooks, and digital resources are used to develop ideas.
Analysis of drawings, critiques, and classroom discussions build vocabulary
and enrich the students' understanding of drawing. Prerequisite(s): None.
DRAW 101 Drawing II: Composition and Media
Description: Students enhance observational drawing skills and produce work
from imagination in linear perspective through research and experimentation
with technique and media. Students refine the use of black-and-white media,
learn to use color media, and skillfully integrate content, concept and
composition. Prerequisite(s): DRAW 100.
DRAW 200 Life Drawing I
Description: This studio course addresses the structure and anatomy of the
human figure. With this foundation, students render proportion, balance, form
and mass of the figure. Drawing skills developed in previous courses are
further refined by using a variety of drawing media. Prerequisite(s): DRAW
101.
DRAW 201 Life Drawing II
Description: This course is intended to cultivate appreciation of the figure as a
vehicle for expression in drawing and design. While continuing to build from
the foundations of Life Drawing I, students work from direct observation to
study the complexities and dynamics inherent in the human form. The
conceptual and expressive potential of the figure is explored through research
to enhance critical and creative thinking abilities. Both traditional and
nontraditional materials, methods and surfaces are used to effectively convey
visual ideas. Prerequisite(s): DRAW 200.
DRAW 206 Drawing for Storyboarding
Description: Students in this course learn basic skills for drawing
preproduction storyboards for a variety of motion-based media. Linear
perspective, figure construction, lighting, composition and staging are used to
effectively communicate ideas for visual stories. Students develop ideas
through thumbnail sketches, lighting studies, sketchbooks and digital
resources. Analysis of composition in film, video and drawings, examined in
conjunction with critiques and classroom discussions, builds vocabulary and
enriches the students' understanding of storyboarding. Prerequisite(s):
DRAW 200.
DRAW 207 Drawing III: Content and Interpretations
Description: This course explores a broad variety of approaches and genres
used in the creation of drawn images. Students investigate how artists apply
formal aspects and select media to convey meaning in drawing. Building on
the mark making and color usage introduced in Drawing I and II, this course
explores both traditional and nontraditional materials, methods and surfaces.
Class exercises and research are frequently performed to reflect the process
of investigation into a specific visual idea. Prerequisite(s): DRAW 101, DSGN
101.
DRAW 210 Portrait Drawing
Description: In this course, students learn to draw the human head and
discover the art of portraiture. Students further develop drawing skills,
techniques and traditional approaches to portrait drawing. Prerequisite(s):
DRAW 101.
DRAW 225 Imagining Characters: Drawing for Story and Concept
Description: From animated films and video games to graphic novels and
illustrations, artists create compelling characters to convey story, mood, and
meaning. In this course, students use visual research and creative analytical
drawing skills, in tandem with gestural and structural figure drawing, to invent
expressive characters for storytelling. Prerequisite(s): DRAW 100.
DRAW 230 Drawing for Design
Description: This course introduces students to methods of drawing that can
become bridges to the creation of product designs on the computer. Students
become familiar with basic geometric solids and how they can be sectioned
and reassembled. Units of study focus on manipulations of the box, cylinder,
cone and sphere as well as streamlined form. Students design a series of
objects based on the forms studied, adding complexity as their knowledge
and experience build. Prerequisite(s): DRAW 100.
DRAW 240 Inventing Environments
Description: From animated films and video games to graphic novels and
architectural renderings, compelling environments convey story, mood and
meaning. In this course, students use visual research, analytical drawing skills,
and linear and atmospheric perspective to invent immersive and expressive
environments. Prerequisite(s): DRAW 100.
DRAW 242 Sketchbook: Professional Practice
Description: From rapid sketch to detailed drawing, the sketchbook provides
insight into the skills and critical processes of artists and designers. In this
course, students enhance their sketching skills, as well as capture research,
ideation, and conceptualization processes through the cultivation of
professional sketchbook practices. Prerequisite(s): DRAW 101.
DRAW 250 Digital Drawing
Description: Drawing with digital technology extends the study conducted in
earlier drawing courses while implementing digital drawing techniques.
Students create digital images that explore form, surface, color and light from
observation, as well as expressive issues. Students use contemporary
processes and research formatting practices to inform their work.
Prerequisite(s): DRAW 100, DRAW 101.
DRAW 310 Drawing Landscape and Environment
Description: Students explore the expressive and conceptual possibilities of
drawing landscapes and built environments. In this course, students enhance
their freehand drawing abilities by employing a variety of media to process,
record, and interpret urban and natural landscapes and built environments.
Prerequisite(s): DRAW 101.
DRAW 312 Color Drawing
Description: This course concentrates on mastering technical skills as students
experiment with various wet and dry color drawing media such as crayons,
watercolors, colored pencils, pastels, pastel pencils and colored markers. A
strong emphasis is placed on the formal aspects of value analysis and the
practice of building color gradually. Prerequisite(s): DRAW 101, DSGN 101.
DRAW 324 Drawing with Paint
Description: Drawing, like painting, is an interactive dialogue between the
artist and the work, describing the line, form and volume of the subject. In this
course, students extend the techniques and visual vocabulary of drawing to
the medium of paint. Rendering increased confidence and accuracy, students
bridge the gap between these two artistic practices and elevate their painting
ability. Prerequisite(s): DRAW 100, DSGN 100.
DRAW 341 Travel Portfolio
Description: To draw a place is to know a place. In this course, students
develop studies of urban contexts, structures, architectural and sculptural
elements, interiors, period furniture, and work from historical drawings. A
personal focus within the breadth of the portfolio establishes primary motifs,
processes and materials. The portfolio is accompanied by related writings and
collected materials. Inventive approaches are encouraged. Prerequisite(s):
DRAW 101 or SBLD 115.
DRAW 499 Special Topics in Drawing
Description: The topic of this course varies from quarter to quarter. Each
course focuses on various issues in drawing and allows students to pursue
individual projects related to the subject of the course. Prerequisite(s): Vary
according to topic.
Drawing (graduate)
DRAW 780 Special Topics in Drawing
Description: The topic of this course varies from term to term. Each course
focuses on various issues in drawing and allows students to pursue individual
projects related to the subject of the course. Prerequisite(s): Vary according
to topic.
Design (undergraduate)
DSGN 100 Design I: Elements and Organization
Description: Students develop an understanding of the organizational
methods used in two-dimensional work. They utilize the elements and
principles of design while working in black-and-white and color media.
Problem solving processes and research are integrated into the development,
refinement and evaluation of images. The work of professionals in a variety of
art and design fields is analyzed to understand the application of two-
dimensional design. The importance of presentation and craftsmanship is
emphasized. Prerequisite(s): None.
DSGN 101 Color: Theory and Application
Description: This course continues the skills developed in Design I, and
develops an understanding of color properties and relationships through
formal exercises, research and creative thinking. Students build a vocabulary
for analyzing and identifying color and color phenomena. Concepts of color
theorists and color use in a variety of fields are examined to understand the
application of color theory. Prerequisite(s): DSGN 100.
DSGN 102 Design II: 3D Form in Space
Description: Students work with a variety of media and complete sculptural
and architectural projects to learn how to manipulate 3D forms and space.
Creative problem-solving skills, including research, idea generation, support
drawings and maquettes, are used to develop concepts and design plans. The
integration of presentation options and craftsmanship with the concept is
emphasized. The analysis and critique of three-dimensional work develops
vocabulary and critical thinking skills. Prerequisite(s): DSGN 100.
DSGN 105 Visual Design Systems
Description: Visual design systems that contribute to expression, aesthetic
appeal and visual strength are used in a range of art and design fields such as
painting, architecture, product design, textile design, illustration, sequential
art, graphic design and film. Students learn how these tools are used and
apply the systems to their own work. Prerequisite(s): DSGN 100.
DSGN 115 Creative Thinking Strategies
Description: Creative thinking is essential to being a successful professional.
This course prepares students to identify problems as opportunities for
change and innovation. Research, experimentation, concept development and
analysis are the vital practices that lead to innovation. Students envision and
communicate a wide range of new ideas that address specific problems.
Students acquire skills and gain confidence in idea generation by working
independently and collaboratively. Prerequisite(s): DSGN 100.
DSGN 204 Design III: Time
Description: The shaping and designing of time-based artwork is based on an
analysis of a variety of media including video, sound, interactive/chance-
driven multimedia and performance. Students build on concepts explored in
previous design courses by transposing fundamental design principles into
the design and organization of material over time. The conceptual
development and critical analysis of time-based media are achieved through
exposure to groundbreaking time-based artwork as well as fundamental
introductions to appropriate technologies. Prerequisite(s): DIGI 130, DSGN
101, and DSGN 102.
DSGN 208 Storyboarding Essentials
Description: Artists and designers need to communicate their ideas to crews,
clients and other stakeholders. In fields where interdisciplinary collaboration is
essential, creatives effectively and efficiently share ideas through storyboards.
From client briefs, storyboards bring life and visibility to ideas. Students
design a sequence of images using composition, spatial cues, perspective,
lighting and staging to clearly communicate a visual narrative.
Prerequisite(s): DRAW 100, DSGN 101.
DSGN 495 Special Topics in Design
Description: The topic of this course varies from quarter to quarter. Each
course focuses on various issues in design and allows students to pursue
individual projects related to the subject of the course. Prerequisite(s): Vary
according to topic.
Design (graduate)
DSGN 780 Special Topics in Design
Description: The topic of this course varies from term to term. Each course
focuses on various issues in design and allows students to pursue individual
projects related to the subject of the course. Prerequisite(s): Vary according
to topic.
Dramatic writing (undergraduate)
DWRI 106 Introduction to Screenwriting
Description: A great story is the foundation of all successful narrative films. In
this course, students analyze scripts to discover how narrative structure,
character development, cinematic language, and dialogue are used to convey
meaning to an audience. Students give voice to their own stories through
developing, pitching, and writing short scripts for the screen, while exploring
the collaborative relationship between the writer and the rest of the creative
team. Prerequisite(s): ENGL 123.
DWRI 237 Improvisation for Writers
Description: With improvisation central to television and film comedy-making
today, it is imperative that writers can think outside the box, generate content
quickly and work collaboratively in a writers' room. Through exercises and
experimentation, students gain confidence in using improvisational
techniques within a collaborative environment to transform inspiration into
the creation of original scripts. Prerequisite(s): ENGL 123.
DWRI 265 Short Film Screenwriting
Description: Through short-form screenwriting, students master the art and
craft of cinematic storytelling and expression by creating compelling
narratives and believable characters. Based on analysis of successful
screenplay mechanics, students develop high-quality short-form, fictional
narratives for film that are suitable for submission to short-form screenwriting
competitions and for production in collaborative student projects.
Prerequisite(s): DWRI 106.
DWRI 272 Introduction to Playwriting
Description: Playwrights are masters of dramatic construction. They bring to
life believable characters, give them voice through dynamic conflict and
memorable dialogue and create worlds that capture imaginations. Through
careful analysis and critique of seminal stage works and their own original
scripts, students explore a variety of techniques and styles used by
professional playwrights across the ages. Prerequisite(s): ENGL 123.
DWRI 305 Script Analysis for Film and Television
Description: Solid narrative structure is essential to the creation of compelling
script-based storytelling. Beginning with the Aristotelian notion of drama and
progressing through modern formats, students analyze plays, movies, and
television series to identify the basic components used to build story in a
variety of genres and narrative forms. Prerequisite(s): DWRI 106.
DWRI 310 Survey of American Television
Description: From its roots in the conventions of 19th-century theater and
vaudeville through the emergence of subscription channels, streaming
content and multi-screening activity in the 21st century, American television
has been a source of entertainment and a reflection of social trends and
values. Students investigate this rich history to gain an understanding of the
influence television yields on society, forming a foundation for their future
written work. Prerequisite(s): CTXT 121, CTXT 122.
DWRI 312 Comedy Sketch Writing
Description: In this course, students explore the structure and development of
sketch comedy through a process of pitching, outlining, rapid writing, and
revision. In an environment of workshops and critical inquiry, student examine
status, character, political satire, physical comedy, and other diverse styles to
inform the creation of successful original sketches. Prerequisite(s): DWRI 237.
DWRI 315 Feature Film Screenwriting: Outline and Development
Description: In this course, students transform artistic visions into feature film
scripts. From story research to shaping the narrative structure, students
outline the script and story beats, all with a focus on incorporating key
elements such as theme, premise, character development, and commercial
viability. Prerequisite(s): DWRI 305.
DWRI 355 Spectrum of Storytelling: Interactive and Immersive Narratives
Description: Storytelling is evolving. To thrive within emerging platforms,
students analyze cultural trends and learn to adapt their narrative skills for
digital, interactive, and immersive delivery. Within a collaborative setting,
students create innovative short-form work to tell stories in immersive
formats such as themed entertainment, branching narratives, and 360 worlds.
Prerequisite(s): DWRI 106.
DWRI 356 Writing the Feature Film Adaptation
Description: Whether it's novels, plays and comic books; or apps, toys and
Twitter feeds, the film industry is always looking for the next big idea. In this
course, students identify and restructure a wide range of source material for
the needs of a three-act feature screenplay. Emphasis is placed on analysis of
case studies and in-depth critique in a collaborative environment as students
progress from writing an initial concept, to beat outline, to the midpoint of an
adapted screenplay. Prerequisite(s): DWRI 265 or DWRI 305.
DWRI 357 Principles of Dramaturgy
Description: Dramaturgs contextualize the world of a play and lead important
conversations about the meaning and significance of texts. In this course,
students gain a sophisticated understanding of the collaborative nature of
theater through an introduction to the roles of the dramaturg and literary
manager. By practicing dramatic adaptation, script coverage, theater season
planning and production dramaturgy, students learn to construct casebooks
that improve production quality. Prerequisite(s): DWRI 272.
DWRI 372 Advanced Playwriting for Production
Description: Playwrights captivate audiences with complex characterization
intricately woven with conflict and motivation into a dynamic story arc. With
an emphasis on producing professional work, students work collaboratively in
an intensive workshop environment to write and revise full-length scripts for
performance and production. Prerequisite(s): DWRI 272.
DWRI 384 Writing the Television Comedy Spec Script
Description: Informed by a thorough examination of the dynamic and evolving
industry of television comedy, students take on the role of comedy writer as
they craft an original spec script for an existing comedy series. Through in-
class table reads and exploration of current trends in comedy, students focus
on the DNA of the series and voice of each character. Prerequisite(s): DWRI
305.
DWRI 388 Writing the Television Drama Spec Script
Description: Mastering drama series structure is a vital skill that provides
writers with a wide variety of exciting opportunities in television production.
Through careful analysis of current market trends, students delve into the
character, tone, and form of successful episodic dramas to conceive, pitch,
and develop a spec script for an existing television drama. Prerequisite(s):
DWRI 305.
DWRI 412 From Melos to Hip Hop: The Evolution of the Musical Narrative
Description: With roots dating back to the melodic precepts of Aristotle, the
musical narrative has been inextricably linked to American performance,
culture, and zeitgeist since the early 19th century. Through an exploration of
historical and contemporary musical theatre and cinema, students analyze the
structural and narrative devices that guide narrative musicalization, crafting
original musical structures that sing. Prerequisite(s): DWRI 305.
DWRI 415 Feature Film Screenwriting: Completion and Revision
Description: Professional screenplay writers know that the first draft is just the
beginning of a feature film script. Revision is vital to shape the narrative
elements of theme, tone, structure, and dialogue into a dynamic, compelling
story. Students complete their feature scripts from part one of this two-part
sequence by workshopping their scripts in a collaborative environment. The
final work is refined for submission to professional production entities and
entry into advanced screenplay competitions. Prerequisite(s): DWRI 315.
DWRI 425 Limited Series, Unlimited Possibilities
Description: The limited series occupies an important place in the television
landscape. In this course, students explore the unique challenge of creating a
three-act structure with its attendant character development over four-to-six
episodes. By examining watershed limited series, and their place in television
history, students conceive and propose a series based on an original idea, an
existing intellectual property, or an historic event, resulting in the creation of a
professional pitch deck and an industry-ready proposal. Prerequisite(s):
DWRI 305.
DWRI 434 Writing the Television Comedy Pilot Script
Description: An original comedy pilot is one of the most effective tools a
writer can have to break into the industry and attract the attention of agents,
producers, and studio executives. Through an examination of television
comedy trends and analysis of successful pilots, students conceive, pitch, and
develop a pilot script and show bible for an original comedy series.
Prerequisite(s): DWRI 305.
DWRI 438 Writing the Television Drama Pilot Script
Description: Based on examination of current and past television drama
trends and successful pilots, students conceive, pitch, and develop a pilot
script for an original drama series. Students create a series bible, comprising
all elements of the ongoing story arcs and character development. Through
collaborative analysis and revision, students generate professional material
suitable for submission to networks, production entities, and industry
professionals. Prerequisite(s): DWRI 305.
DWRI 460 Writer and Actor Collaboration Laboratory
Description: From sketch comedy to character-driven genres, dramatic
writers collaborate to bring stories to life. Students explore all stages of the
creative process, from concept to final production, as they partner with artists
and designers in other fields to create, perform and/or produce original
material. Prerequisite(s): Permission of the department chair.
DWRI 475 Creating the Factual Narrative
Description: History, current events, and cultural changes impact us daily.
Students explore the human condition by examining events that shape us
through feature documentaries, non-dramatic television, and fact-based
podcasts. Students learn tools to create factual narratives in the growing field
of non-fiction entertainment. Prerequisite(s): DWRI 305.
DWRI 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
DWRI 495 Dramatic Writing Senior Project and Professional Development
Description: From live performances to film, television and online channels,
the global entertainment business is full of opportunities for dramatic writers.
To claim their place, dramatic writing students hone their pitches, acquire
networking skills and create career action plans that support their
professional aspirations as screenwriters, TV writers, playwrights or creators
of original online content. Students revise and polish existing written material
that showcases their specific creative skills to potential employers.
Prerequisite(s): DWRI 272, DWRI 415, and DWRI 434 or DWRI 438.
DWRI 496 Special Topics in Dramatic Writing
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of dramatic writing and offers
the student an opportunity to pursue individual research projects related to
the subject of the course. Prerequisite(s): Vary according to topic.
Dramatic writing (graduate)
DWRI 710 Beyond the Page: Improvisation for Writers
Description: Improvisation takes writers from behind the pen and teaches
them to use ensemble-building techniques and improvisational exercises to
generate original content and develop agility in their creative process. Warm-
up techniques, collaborative exercises and scene work energize students to
transform ideas into innovative narrative works that expand their writing
process. Prerequisite(s): None.
DWRI 715 From Greeks to Geeks: Script Analysis from Aristotle to the
Digital Age
Description: Writers explore and adapt the principles of storytelling as
narrative models emerge. Incorporating analysis of the earliest works of
dramatic theory to leading-edge digital formats, students examine the
evolution of dramatic structures. They compare components of multiple
narrative platforms to determine what makes a work successful and apply
these elements to their own writing. Prerequisite(s): None.
DWRI 720 Stories as Experiences: Writing Immersive Narratives
Description: User-generated content, immersive technologies, and interactive
narratives have revolutionized the art and technique of storytelling for writers.
In this course, students create original content for immersive user experiences
and virtual reality in 360-degree environments. By employing established
story principles to new narrative models, students create stories that become
experiences. Prerequisite(s): None.
DWRI 725 Short Form Narrative Lab
Description: Equipped with an understanding of script structure, character
development and dialog, students learn to craft compelling short-form
narratives, including webisodes, animation, video games, narrative advertising,
short plays and sketches. As they engage with a range of forms, students
support collaborative opportunities across disciplines as they prepare for a
variety of professional applications. Prerequisite(s): None.
DWRI 730 Small Screen, Big Impact: Analysis of Television
Description: From the 19th century to the present, the medium of television
has evolved and impacted the human experience. In this course, students
examine the history of the form from vaudeville through on-demand,
streaming channels. They analyze business models, distribution platforms and
ratings systems that drive contemporary entertainment markets and shape
viewing habits. Prerequisite(s): None.
DWRI 735 Dramaturgy: Contextualizing the World of the Play
Description: Dramaturgs elucidate the techniques of dramatic compositions
and investigate their historical and sociological contexts to enrich the world
of classical and contemporary theater. In this course, students take on the role
of the dramaturg and engage in designed research for the study or
production of a script or theatrical season. Prerequisite(s): DWRI 715 or ACT
741.
DWRI 746 Feature Film Screenplay: Conjuring the Story
Description: Students develop and enhance their personal voice as
screenwriters through the development of an original screenplay in a
collaborative environment. Based on a refined understanding of the principles
of screenwriting and visual storytelling, students transform imaginative visions
into compelling characters and captivating stories, from initial concept to the
midpoint of a script. Prerequisite(s): DWRI 715.
DWRI 750 Writing for Live Performance
Description: The ancient Greeks created the rules of drama, while
contemporary playwrights continue to push those boundaries to excite and
inspire audiences in new ways. Through analysis of theater's most important
plays, students move beyond conventional elements of dramatic structure to
advance the art of live performance. Prerequisite(s): DWRI 715 or DWRI 735.
DWRI 756 The Screenplay Adaptation
Description: The adaptation of source material for the narrative feature is a
staple of both mainstream Hollywood and independent films. In this course,
students identify, analyze and restructure sources, such as novels, poems,
plays, short stories, news content, video games and songs, to inspire a three-
act feature screenplay adaptation. Prerequisite(s): DWRI 725.
DWRI 760 Storytelling for Nonfiction
Description: From "The Civil War" to "Making a Murderer," interest in non-
fiction storytelling is growing exponentially. Feature documentaries and non-
fiction television involve real-life storytelling that delves into the
circumstances which form our daily life. In this course, students explore the
expanding field of non-fiction writing, learning the fundamental tools involved
in creating factual narrative. Prerequisite(s): None.
DWRI 762 The Writers' Room: Creating a Television Spec Comedy
Description: Dying is easy. Comedy is hard. In a writers' room environment,
students experience the truth of this adage through in-depth exploration of
current television comedies, both on and off network. Students create a spec
script for an existing show, with careful attention paid to structure, tone, and
style. Prerequisite(s): DWRI 715.
DWRI 763 The Writers' Room: Creating a Television Spec Drama
Description: Television dramas captivate our imaginations and evoke our
deepest emotions in narrative worlds of heightened reality. In a writers' room
environment, students use an analysis of current trends to inspire the creation
of a quality episode for an existing television drama. Through exploration of
character, tone, and form, students conceive, pitch, and develop a spec script
suitable for professional presentation. Prerequisite(s): DWRI 715.
DWRI 772 The Writers' Room: Creating an Original Comedy Series
Description: As one of the essential tools for breaking into industry, the fully-
developed comedy pilot script is a central piece of the dramatic writer's
portfolio. Working in a writers' room environment, students create and refine
an original comedy series script based on extensive research into industry
opportunities and distribution channels. Professional opportunities related to
comedy writing are explored, including strategies for submission to agents,
producers and studio executives. Prerequisite(s): DWRI 715.
DWRI 773 The Writers' Room: Creating an Original Drama Series
Description: By analyzing successful television dramas, students learn the
trade secrets of conceiving, pitching, and developing a professional quality
pilot script and series bible for an original drama. In this course, students
create a comprehensive world through series story arcs and character
development. Analysis and revision occur within a writers' room environment
to produce material for submission to networks, production entities, and
industry decision makers. Prerequisite(s): DWRI 715.
DWRI 776 Feature Film Screenplay: The Alchemy of Resolution
Description: A fully developed, feature-length script transcends the old
bromide "screenplays are never finished, only produced or abandoned." With
an eye towards professional opportunities, students in this course complete a
feature-length script and prepare it for entry into the marketplace.
Prerequisite(s): DWRI 746.
DWRI 777 The Writers' Room: Collaborative Experience
Description: The dramatic writer relies on creative collaboration and adaptive
thinking to actualize a narrative work. In this course, students contribute to
cross-department creative initiatives by creating partnerships with artists and
designers to conceive, create and produce original material. Prerequisite(s):
Permission of the department chair. Repeatable. Student may take course up
to three times for credit.
DWRI 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
DWRI 790 Dramatic Writing M.F.A. Thesis
Description: Students showcase the expertise and mastery developed during
the course of the dramatic writing graduate experience in the development of
a thesis. The thesis consists of a single narrative work representative of the
specialization fostered during participation in the program. A second written
component demonstrates the research informing the development and
philosophy of the work itself, the knowledge of forms and the history of the
student's discipline. Prerequisite(s): Completion of the review for candidacy.
Electronic design (undergraduate)
ELDS 225 Electronic Design I: Digital Communication for the Building Arts
Description: This course introduces students to personal computer usage
related to the building design professions. It covers the use of network
operating systems, operating systems, email, word processing, digital
manipulation of scanned images, 2D drafting, and 3D modeling to
communicate building-oriented form. Prerequisite(s): SBLD 115 or SDES 213.
ELDS 325 Electronic Design II: Digital Modeling, Rendering, and Spatial
Simulation
Description: This course emphasizes managing and communicating design
data, tools, and presentation information during the three phases of the
design process: programmatic design, schematic design, and design
development. Students utilize several 3D design tools. In addition, desktop
publishing, Web authoring, rendering tools, digital manipulation tools, and
digital cameras enable students to effectively communicate form and space
related to either the building arts or the product-based design professions.
Prerequisite(s): SDES 205 or ELDS 225.
ELDS 330 Visualization in Digital Design
Description: This course explores the use of visualization and 3D design-based
software, focusing on their applications within the building arts. Students are
expected to gain an in-depth knowledge of effective communication formats
such as raster graphics for the presentation of form and space.
Prerequisite(s): ELDS 225.
ELDS 335 BIM for Interior Design
Description: Students in this course use advanced Building Information
Modeling techniques to explore a variety of interior design related issues that
build on fundamental tools learned in prerequisite coursework. Emphasis is
placed on the design tools, documentation, and management of a project to
give students an understanding of workflow strategies associated with
current software technology. Prerequisite(s): ELDS 225.
ELDS 425 Digital Design Practice and Project Management
Description: This course teaches principles of practice and project
management related to product and/or building documentation. Students
apply CAD to produce the electronic documentation of product, form, and
space that is utilized by the building and product design professions for 3D
construction documents. Prerequisite(s): ELDS 225.
ELDS 445 Digital Prototyping for Building Design
Description: This course teaches fundamental principles of digital prototyping
and fabrication methods for architecture and building. It focuses on the
inherent value of digital prototypes to evaluate the viability and performance
of the design intent with respect to material selection and method of
assembly. The course also explores techniques of digital fabrication and the
implications on assembly. Students use a variety of digital techniques to
evaluate, document, fabricate, and assemble a series of architectural
components at various scales and using different materials. Prerequisite(s):
ELDS 225, ARCH 241, ARCH 252, ELDS 425.
ELDS 475 Spatial Simulation and Visualization in the Building Arts
Description: This course explores the methodology involved in applying
electronic simulation and communication tools to the design process.
Students are expected to learn in-depth techniques for 3D modeling, applied
knowledge on simulation-orientated rendering and animation tools and digital
image manipulation tools. Students produce presentations for the three
phases of an electronic design process programmatic, schematic, and design
development. Prerequisite(s): ELDS 325 or ELDS 425.
Electronic design (graduate)
ELDS 704 Electronic Design
Description: This course initiates advanced study of computer-aided design as
it relates to the building design professions. The course covers the advanced
application and utilization of network operating systems, the digital creation
and manipulation of scanned images, 2D drafting, and 3D modeling to visually
communicate building-oriented form. Prerequisite(s): None.
ELDS 708 Communication in Electronic Design
Description: This course begins the advanced study of computer aided design
through the management and communication of design data, as well as tools
and presentation information utilized in the three phases of the design
process: programmatic design, schematic design, and design development.
Students gain experience and proficiency with multiple 3D digital design,
rendering, and digital manipulation programs to visually communicate form
and space as related to the building design or product-based design
professions. Prerequisite(s): None.
ELDS 713 Imaging and Digital Rendering for the Building Arts
Description: In this course, students focus on integrating electronic
visualization tools to communicate and promote individual design concepts
and approaches. The tools applied include imaging, rendering, and image
manipulations. Students also transfer their designs to different output media.
Prerequisite(s): ELDS 704.
ELDS 720 Geospatial Analysis and Digital Design for Urban Environments
Description: This course provides experience with the use of computers for
assessment and representation of the environmental landscape, as
applications to urban design and development through appropriate systems
and software. Data collection, assessment, and synthesis are incorporated as a
component of the urban design and development process. Prerequisite(s):
None.
ELDS 727 Advanced Digital Applications for Practice and Project
Management
Description: Students apply the principles of practice and project
management regarding product and/or building documentation in this course.
By utilizing Building Information Modeling software, students produce
documentation of both construction processes and design details utilized
within the building and product design practices. Students also master
evaluating documentation through an advanced focus on assessment and
analysis. Prerequisite(s): None.
ELDS 745 Digital Prototyping and Fabrication Methods for Building Design
Description: This course teaches graduate students the fundamental
principles of advanced digital prototyping and fabrication methods for
architecture and building. It focuses on the inherent value of digital
prototypes to evaluate the viability and performance of the design intent with
respect to material selection and method of assembly. In addition, the course
explores higher techniques of digital fabrication and the implications on
assembly. Students use a variety of digital techniques to evaluate, document,
fabricate, and assemble series of advanced architectural components at
various scales and with different materials. Prerequisite(s): ELDS 727.
ELDS 775 Simulation, Animation, and Visualization in the Building Arts
Description: This course explores the methodology involved in applying
electronic simulation and communication tools to the design process.
Students are expected to learn in-depth techniques for 3D modeling, applied
knowledge on simulation-orientated rendering, and animation and digital
image manipulation tools. Students produce presentations for the three
phases of an electronic design process programmatic, schematic, and design
development. Prerequisite(s): ELDS 704.
ELDS 780 Special Topics in Electronic Design
Description: The topic of this course varies from quarter to quarter. Each
course focuses on issues in electronic design and allows students to pursue
individual or collaborative projects related to the subject of the course.
Prerequisite(s): ELDS 704.
English (undergraduate)
ENGL 123 Ideas to Ink: Critical Concepts in Academic Writing
Description: Authors through the centuries have used the interdependent
skills of reading and writing to discover and engage with ideas across a range
of complex topics and subject matter. Students learn techniques to read,
critique, and interpret a variety of texts, and apply narrative, expository, and
evidence-based rhetorical strategies to convey their ideas in written work.
Prerequisite(s): None.
ENGL 125 Literature of the South
Description: With their strong portraits of family, society, religion and place,
Southern authors interpret the rich heritage of the region through vivid and
memorable prose. In this course, students analyze Southern literature to
explore the themes and challenges of gender, class and race particular to the
region's history. Through the works of writers such as Richard Wright, William
Faulkner, Eudora Welty and Flannery O'Connor, students learn differing styles
and approaches to capturing the Southern experience. Prerequisite(s): ENGL
123.
ENGL 137 Shakespeare
Description: The works of William Shakespeare have captivated audiences for
centuries, leaving an indelible impression on the English language and culture.
Students delve into the world of the Bard through close examination of texts
within the historical and cultural contexts that inspired his representation of
the human condition. From the earliest interpretations to contemporary
adaptations, this course celebrates one of the most influential authors of the
Western canon. Prerequisite(s): ENGL 123.
ENGL 139 The Romantic Revolution
Description: The Romantic writers of the 18th and 19th centuries confronted
contemporary readers with unflinching depictions of the primitive, instinctual,
supernatural, macabre and deviant. Works as divergent as Whitman's Leaves
of Grass and Mary Shelley's Frankenstein revolutionized conceptions of
societal and cultural norms. Students immerse themselves in this paradigm-
shifting literature through analysis of structural, theoretical and thematic
qualities of representative texts. Prerequisite(s): ENGL 123.
ENGL 141 Camelot to Avalon: King Arthur and Company from the Medieval
to the Contemporary
Description: Arthurian legend forms an exquisite backdrop for creative
expression. Students explore Arthurian traditions over time and across genres
by reading medieval texts and modern revisions, tracing themes such as
quest, kingdom and courtly love, and evaluating why and how the traditions
remain vital. Students also encounter visual and musical adaptations of the
material. Prerequisite(s): ENGL 123.
ENGL 142 Foundations of Story
Description: Humans are storytellers. In this course, students answer questions
about how stories work across genres and mediums, focusing on the universal
qualities all good narratives share. Students read classic and modern fairy
tales, examples of the epic tradition, fictions, plays, various archetypal
approaches to narrative, and the writings of Joseph Campbell and others.
Students apply narrative conventions to produce an original story of their
own making. Prerequisite(s): ENGL 123.
ENGL 145 World Masterpieces
Description: Literary masterpieces transcend cultural boundaries and
transport readers to lands and times distinct from their own. In this
exploration of literary masterpieces from around the globe, students discover
connections among diverse cultures and learn to appreciate the shared
experience of narrative expression. Poetry, drama and prose are analyzed
within relevant cultural, historical and geographic contexts. Prerequisite(s):
ENGL 123.
ENGL 155 Wonder Women: Feminist Expression in Literature
Description: Women have forged a powerful voice in the literary world from
Virginia Woolf and bell hooks to Angela Carter and Jamaica Kincaid. Through
critical analysis of captivating narratives that challenge patriarchy and
celebrate empowerment, students explore the historical and cultural trends
surrounding women's ongoing pursuit for equality and agency.
Prerequisite(s): ENGL 123.
ENGL 161 Modern and Contemporary Poetry
Description: Through the study of modern and contemporary poetics,
students explore the various genres and functions of poetry. Through literary
interpretations of poetry, students examine the influence of traditional works
on the contemporary poems and social culture of today. Students
demonstrate their knowledgeable of modern and postmodern poetry through
critical analysis and evaluation of written works. Prerequisite(s): ENGL 123.
ENGL 166 African-American Literature
Description: From its origins in the African diaspora, African-American
literature chronicles the struggle of a people to find voice in a new world and
explore what it means to be African-American in the United States. Students
witness the beauty and endurance of the human spirit and the contemporary
quest for equality and justice as they investigate and analyze a range literary
works by notable African-American authors. Prerequisite(s): ENGL 123.
ENGL 167 American Realists and Naturalists: 1850-1900
Description: This course examines writers' responses to nature, urbanization
and the Industrial Revolution by analyzing the changing view of human nature
during these years. The study of Herman Melville, Nathaniel Hawthorne, Mark
Twain, William Dean Howells, Walt Whitman, Emily Dickinson, Henry David
Thoreau and Ralph Waldo Emerson introduces students to the great
American fiction writers, poets and essayists of the second half of the 19th
century. Prerequisite(s): ENGL 123.
ENGL 168 American Moderns: Skeptics and Rebels
Description: Innovative. Rebellious. Skeptical. Authors such as F. Scott
Fitzgerald, Ernest Hemingway, Langston Hughes and Dorothy Parker
disrupted traditional literary form and style in the first half of the 20th
Century. Based on an understanding of historical and contemporary aesthetic
theories and practices, students in this course analyze the defining qualities of
cultural production and investigate the significance of select American
modern literary texts. Prerequisite(s): ENGL 123.
ENGL 169 Contemporary Classics: Postmodern to Present
Description: In the struggle to redefine reality following World War II, a
generation of authors emerged ready to challenge social norms and inspire
new ways of thinking about and creating literature. Through analysis of
fiction, drama and poetry written after 1945, students in this course delve into
the vibrant and unconventional literary scene of the contemporary world.
Prerequisite(s): ENGL 123.
ENGL 170 Humor in Great Literature
Description: For as long as humans have been telling stories, humor has
served as a means to evoke sympathy, to elicit reactions, and to say what
otherwise could not be said. In this course, students study various functions
and theories of humor through a range of media such as theater, written
works, film, and more. Students demonstrate knowledge and comprehension
of literary humor through oral presentations and written
assignments. Prerequisite(s): ENGL 123.
ENGL 171 World Mythology
Description: From tales of the underworld to the great flood, human beings
use myths to find meaning in their origins, environments, lives and ultimate
destinies. These mythologies captured in the works of artists and authors
explain the origination of some of humanity's most cherished beliefs. Students
in this course examine mythological traditions and discover common narrative
elements across diverse world cultures. Prerequisite(s): ENGL 123.
ENGL 176 Classics of Science Fiction
Description: From deep sea voyages and dystopic nightmares to alien
invasions to transhuman takeovers, science fiction explores questions about
the origination, state and future of humanity. Through the study of classic
science fiction texts and films, students investigate literature that pushes the
boundaries of space and time and continues to inspire technological and
scientific discovery today. Prerequisite(s): ENGL 123.
ENGL 179 French Literature: Love, Madness, and Death
Description: Students read and discuss some of the greatest writers in the
history of literature, such as Balzac, Flaubert, Stendhal and more, where
jealousy means treason, love meets death, and frustration leads to madness.
These great works show us the deepest darkness and the greatest triumph of
what it means to be human. Prerequisite(s): ENGL 123.
ENGL 186 Latin American Literature: Magic and Machismo
Description: Students study the evolution of the Latin American short story
through the 21st century, with readings and class discussions focused on the
close connection of political thought and literary movements in Latin America.
Students read major Spanish-American writers, among them Nobel Prize
winners Gabriel Garcia Marquez, Mario Vargas Llosa and Octavio Paz,
exploring fantastic literary terrain where the supernatural erupts into reality.
Prerequisite(s): ENGL 123.
ENGL 187 Spanish-American Women Writers
Description: Through the exploration of literary movements, key themes and
techniques associated with pioneering Spanish-American female poets,
essayists and fiction writers from the 20th century, students gain insight into
the lived experiences of Spanish Americans. This course also discusses how
the feminine and/or feminist ideas shape the writing and the dynamic
cosmovision of Spanish-American women. Prerequisite(s): ENGL 123.
ENGL 188 Asian-American Literature
Description: Through multidimensional characters and cultural juxtapositions,
Asian-American authors represent the complexity of merging traditional
beliefs with more liberal cultural norms. The fragile balance of individuality,
family, honor, prosperity and other characteristics of the Asian-American
experience are investigated through works by representative authors.
Prerequisite(s): ENGL 123.
ENGL 206 Masculinities in Context
Description: Through the analysis and discussion of literary texts, students
explore diverse representations of maleness and masculinities. Using literary
and rhetorical devices, students investigate varied constructions of masculine
identities and social roles in a range of cultural and historical contexts.
Prominent topics include sexual identity, body image and changing gender
relations. Depictions of masculinities in film, popular media and sports are also
analyzed. Prerequisite(s): ENGL 123.
ENGL 211 The Boy Who Lived and His Legacy
Description: The Harry Potter series revolutionized not only children's and
adolescent literature through captivating narratives, but it also set new
creative standards for the writing industry. In this course, students expand
their knowledge of these novels by exploring key narrative elements, while
redefining their perspectives of storytelling and their significance within their
respective industries. Prerequisite(s): ENGL 123.
ENGL 215 Chinese Literature in Translation
Description: The arrangement of the texts for this course, including poetry,
short fiction and essays, provides students with a sense of literary
development in China. Important historical and literary background is covered
in lectures. Great importance is placed on class discussion and on creating a
dialogue of interpretations about the texts. Students learn about the
development of Chinese literature and a number of its important
contemporary texts. They evaluate literary texts using critical thinking and
reading and writing skills while also using these skills to create imitations of
their own. Prerequisite(s): ENGL 123.
ENGL 221 Art in Adaptation: Cross-media Storytelling
Description: While "adaptation" is most often associated with movies based
on novels or comics, this course embraces a cross-media phenomenon and
vehicle by which stories travel. Looking to representative forms such as
illustration, maps, novelization and pop-up books, this course reveals the
importance of adaptation and storytelling to our culture and examines the
specific elements that go into effective adaptation and storytelling, regardless
of media. Prerequisite(s): ENGL 123.
ENGL 235 Detective Narratives
Description: This course focuses on the genre of the detective narrative and
traces its history by examining important examples from the 19th, 20th and
21st centuries. Students read work by Edgar Allan Poe, Arthur Conan Doyle,
Raymond Chandler, Agatha Christie, Dashiell Hammett, Walter Mosley and Ed
McBain, and study films, television and radio programs, comic books, graphic
novels and games in order to develop a fuller understanding of fictional
detectives and crime detection. Prerequisite(s): ENGL 123.
ENGL 266 The Bible as Literature
Description: This course invites students of all faiths and worldviews to
explore the Bible as a literary artifact. By investigating this central text of
Western culture and history, students explore how the books of the Old and
New Testaments were constructed and how the literary forms of the Bible
have influenced popular culture in films, music, literature, superhero
narratives, video games and more. Prerequisite(s): ENGL 123.
ENGL 278 Angelheaded Hipsters: The Beat Writers
Description: Eccentric and bold, the Beat writers of post-World War II
America had a profound impact on the literary world. Students examine the
historical contexts, structural features and ideological dynamics of
representative Beat works from writers such as Jack Kerouac, Allen Ginsberg
and William S. Burroughs. Students also explore how the Beats integrated
influences from the visual arts, Buddhism and jazz into their writings.
Prerequisite(s): ENGL 123.
ENGL 300 Memoir and the Art of Make-believe
Description: This course invites students to explore what many consider the
defining literary genre of our time: memoir. Students read some of the
funniest and strangest memoirs of the recent and distant past, investigating
how writers "remember" details so vividly, how memories are shaped into
stories, and how life can be made into art. Students also learn to turn their
own memories into stories that reveal something true about what it means to
be human. Prerequisite(s): ENGL 123.
ENGL 302 Greek Drama: Gods and Heroes
Description: For Greek society in the 5th century B.C., theater was the pulse of
culture and entertainment -- a forum where gods took human form to portray
epic narratives of a rich mythology. Through an analysis of works by Greek
playwrights, students in this course examine the origins of theatrical
conventions and the classic dramatic themes that continue to drive
entertainment and storytelling today. Prerequisite(s): ENGL 123.
ENGL 337 Gender and Sexual Identities in Shakespeare
Description: Inhibited by the constraints of her assigned gender, Lady
Macbeth's bold cry, "Unsex me here," maintains contemporary relevance. As
notions of gender, sex and sexuality undergo continual scrutiny and
metamorphosis, Shakespearean scholars use critical approaches to reveal a
deeper understanding of how these constructs have evolved through
centuries. In this course, students explore Shakespeare's presentations of
gender, sex and sexuality to examine his subversion of conventional
perceptions. Prerequisite(s): ENGL 123.
ENGL 363 Hardboiled: The Noir Literary Tradition
Description: Course readings focus on major writers who originated noir
conventions such as the suspense-thriller plot, the femme fatale and the
immobilized hero. Analyses of representative texts explore how the aesthetic
arrangements of noir fiction engage contemporary social issues and offer
incisive depictions of moral ambiguity, civic disorder and class conflict.
Prerequisite(s): ENGL 123.
ENGL 495 Special Topics in English
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of English and offers the student
an opportunity to pursue individual research projects related to the subject of
the course. Prerequisite(s): Vary according to topic.
English (graduate)
ENGL 733 History of Rhetoric
Description: Through close reading of selected writers, students investigate
the history of rhetoric, exploring diverse definitions of rhetoric(s) and
studying the theoretical practices in several contexts that include public and
academic spaces. A sampling of rhetoricians could include Gloria Anzaldua,
Aristotle, Mary Astell, James Berlin, Kenneth Burke, Edward P.J. Corbett,
Jacques Derrida, Elisabeth Schussler Fiorenza, Michel Foucault, Margaret
Fuller, Susan Jarratt, Fredrich Nietzsche, Sojourner Truth, Giambattista Vico
and Richard Weaver. Prerequisite(s): None.
ENGL 780 Special Topics in English
Description: This course examines topical issues in English. Issues vary from
term to term. Prerequisite(s): Vary according to topic.
Equestrian studies (undergraduate)
EQST 110 Equine Care, Behavior, and Handling
Description: Equine behavior is emphasized as it relates to the care, handling,
and health of the competitive sport horse. Students experience opportunities
for hands-on practical application that are essential to the budding equestrian
professional. Fundamental skills, proper use of equipment, and common
preventive measures for equine ailments are introduced. Prerequisite(s):
Equestrian studies major or minor, and permission of the department chair.
EQST 112 Theory of Riding
Description: With a focus on the American hunter-jumper forward riding
system, classical dressage, reining, and Western sports, students explore the
theory and methodology of diverse riding styles. Students apply industry-
standard terms and methodologies to analyze real-world scenarios, and
identify appropriate riding positions, aids, and tools for mounted control of a
horse. Prerequisite(s): None.
EQST 113 Advanced Riding Theory
Description: Through elevated engagement with riding fundamentals,
students deepen their understanding of riding theory, and further develop
training practices for handling equine evasions under saddle. Studying
rehabilitation of previously trained or rescued horses, students learn to
recognize equine issues and identify strategies for improvement. Students
apply industry-standard language and methodologies to analyze real-world
scenarios and identify the appropriate riding positions, aids, and tools
necessary for advanced riding. Prerequisite(s): EQST 112.
EQST 115 Equine Health and Stable Management
Description: Students gain interactive experience in advanced horse care,
including proper emergency care, first aid and bandaging techniques, and
infectious disease control. Students also explore concepts of equine dental
health, farrier science, nutrition, and sports medicine. Prerequisite(s): EQST
110.
EQST 205 The History of the Horse and Equestrian Sport
Description: The evolution of the horse is studied from its ancient beginnings
to domestication, including a focus on the philosophies of classical equitation
masters and how the physical capabilities of horses apply to equestrian
sport. The course emphasizes the horse's relationship with humans
throughout time, including its impact on the arts. Prerequisite(s): None.
EQST 215 Principles and Applications of Training Horses
Description: Training techniques and methods are practiced in hands-on
sessions with SCAD horses throughout this course. Emphasis is placed on
groundwork and the ability of the trainer to correctly influence the horse
through systematic and graduated training principles, including the proper
use of tools and equipment. Prerequisite(s): EQST 115.
EQST 220 Equine Facility Design
Description: Designing an equine facility is a blend of science and art. This
course takes an in-depth look at the needs of the horse, anticipated facility
uses and management styles for a variety of horse properties. Students
showcase their knowledge, talents and creativity in the final project where
they apply an understanding of types of structures, materials, equine safety
needs, site planning, zoning and building regulations, and environmental
impacts. Prerequisite(s): EQST 115.
EQST 305 Principles of Equine Anatomy
Description: A thorough understanding of equine anatomy and physiology is
crucial for the proper care and training of the performance horse. By
examining the complex interaction of bones, muscle groups and internal
organs in the equine athlete, students understand the importance of
maintaining the delicate balance of internal and external structures, while at
the same time enabling the horse to achieve peak performance.
Prerequisite(s): EQST 115.
EQST 315 Equine Business Practices
Description: Students study all aspects of starting and operating a successful
equine-related business. By exploring the regulations, ethics and management
techniques unique to the equine industry, students gain a solid foundation of
business concepts. Included in this course are cutting-edge entrepreneurial
skills, such as the creation of a strategy plan, that keep the learning
environment engaging and relevant. Prerequisite(s): EQST 205.
EQST 330 Equine Systems, Disorders, and Lameness
Description: Students further their knowledge of the systems of the horse,
learning the common diseases and disorders. Students become familiar with
the pathophysiology, clinical signs, diagnoses, and treatments associated with
each disease and disorder. Emphasis is placed on the detection and early
treatment of ailments. Prerequisite(s): EQST 305.
EQST 345 Equestrian Instruction: Techniques and Theory
Description: Students explore equestrian pedagogy learning teaching
techniques and theories to form an individual style within a systematic
approach to teaching riding. Lesson plans, goals and learning outcomes are
studied along with the psychology of teaching. Prerequisite(s): EQST 215.
EQST 355 Equestrian Instruction: Methods and Applications
Description: This hands-on course provides students with the knowledge and
skills necessary for professional success as riding instructors. Theories and
methods of riding instruction developed by classical and modern masters are
practiced. Students observe experienced riding instructors, develop lesson
plans and conduct mock lessons with classmates under the instructor's
supervision. Prerequisite(s): EQST 345.
EQST 400 Judging the Performance Horse
Description: Students learn how to evaluate the horse and rider's performance
in competition. Judging criteria and protocol for hunters, equitation, dressage
and eventing are explored with a focus on the rules outlined by the United
States Equestrian Federation. Students are made aware of the procedures
and the requirements necessary to become a licensed official. Prerequisite(s):
EQST 315.
EQST 405 Equestrian Competition Design
Description: Mastery of the rules and regulations and course design for
recognized competition is imperative for the professional equestrian.
Students become immersed in competition management, including licensing,
conduct and sportsmanship, class specifications of various disciplines and
divisions, and how to avoid violations and penalties. Students also explore the
artistry of designing courses for competition Prerequisite(s): EQST 315.
EQST 415 Sport Horse Medicine and Rehabilitation
Description: Students are immersed in the growing world of equine sports
medicine and rehabilitation. Common sport horse injuries, their diagnosis and
treatment, as well as rehabilitation protocols are studied. Exposure to the
newest techniques and hands-on opportunities heightens the student
experience. Prerequisite(s): EQST 330.
EQST 425 Equestrian Studies Capstone Experience
Description: This course is designed to guide students through their
professional development as they refine their specializations and prepare for
successful careers in the equestrian industry. Emphasis is placed on career
preparation, in-depth research and industry-specific expectations.
Prerequisite(s): EQST 315.
EQST 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
EQST 495 Special Topics in Equestrian Studies
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of equestrian studies and offers
the student an opportunity to pursue individual research projects related to
the subject of the course. Prerequisite(s): Vary according to topic.
Fashion (undergraduate)
FASH 100 Fashion Technology
Description: In this studio course, students are introduced to professional
standard sewing techniques and apparel construction. Through assignments,
the fundamental techniques are applied and explored to study proper
garment construction and execution. Prerequisite(s): None.
FASH 105 Introduction to Textiles
Description: This lecture/studio course introduces students to the qualities
and properties of fashion fabrics. By investigating the fibers, quality,
construction, care and finishing of textiles, students learn the basics of fabric
identification and specific uses in the fashion industry. The course requires
studio projects and provides demonstrations of basic methods of textile
design development, weaving, printing and dyeing. Prerequisite(s): None.
FASH 110 Introduction to Fashion Design
Description: This studio course addresses the basic elements of fashion
design. Assignments introduce the design processes of trend and fabric
research, storyboarding compiling, color story, design innovation and the 2D
to 3D development of creative ideas. Prerequisite(s): DRAW 101, DSGN 101.
FASH 210 Advanced Fashion Technology
Description: This course explores the application of advanced sewing
technology across a range of fashion products. Emphasis is placed on
producing a reference sample book by using various fashion materials.
Prerequisite(s): FASH 100.
FASH 216 Pattern Development
Description: This studio course focuses on advanced garment construction. It
explores the development of basic level apparel styles through the application
of pattern drafting principles. Students draft and execute professional
standard patterns through flat pattern methods, measurements and rub-off.
Students study the full process of garment construction from initial design
through prototyping and finishing. Prerequisite(s): FASH 100, FASH 110.
FASH 219 Introduction to Fashion Sketching
Description: This course introduces fashion sketching techniques to
communicate the ideas, concepts and details of garments by visually
interpreting fashion apparel, including the body proportions and garment fit
used in basic fashion sketching. Prerequisite(s): FASH 110, DRAW 200.
FASH 230 Sustainable Practices for Fashion
Description: From design materials to manufacturing and distributing
processes, the life cycle of a garment must be examined to ensure proper
ethically, economically and socially responsible stewardship. In this course,
students investigate current sustainable practices and explore new strategies
for tempering the fashion industry's impact on the environment.
Prerequisite(s): None.
FASH 247 History of Fashion
Description: This course presents a visual history of fashion from ancient
Egypt to the present, with particular emphasis on recent history from the mid-
19th through the early 21st centuries. Students discuss and analyze historical
periods and their influence on contemporary fashion. Prerequisite(s): FASH
110 or ACCE 205, CTXT 121, CTXT 122.
FASH 303 The Business of Fashion
Description: This course is directed toward the commercial and professional
elements of fashion. Students are expected to analyze all aspects of
merchandising and marketing within fashion and its related industries.
Prerequisite(s): DIGI 130.
FASH 316 Draping Techniques for Fashion
Description: This studio course focuses on a more advanced approach to
garment construction. Students conceptualize complex apparel styles through
the study of draping principles and processes. Prerequisite(s): FASH 216.
FASH 319 Advanced Fashion Sketching
Description: This course introduces a fashion drawing technique to
communicate the ideas, moods and details of garments by visually
interpreting fashion apparel, including the body proportions used in basic
fashion drawing. Drawing techniques integrate the use of croquis and the
concept of flat specification. As students create various croquis bodies for
individual portfolios, they are expected to develop their own personal style
and flat specification drawing skills. Prerequisite(s): FASH 110, FASH 219.
FASH 322 Fashion Illustration
Description: This course explores many aspects of fashion illustration, from
drawing basic fashion figures to producing finished professional illustrations in
color. The course addresses fashion illustration from the perspectives of both
fashion designers and fashion illustrators and examines the role of fashion
illustration in different areas of the fashion industry. Prerequisite(s): FASH
319.
FASH 324 Computer-aided Fashion Design
Description: This course provides the opportunity for students to integrate
their fashion design development with computer- aided systems. The
emphasis is on fashion innovation and concept design exploration enhanced
by computer applications. Prerequisite(s): DIGI 130, FASH 319.
FASH 333 Knitwear Design for Fashion
Description: Students are introduced to the processes of creating fully-
fashioned knitwear. Assigned projects support the development of a knitwear
sample book, and students explore various techniques and processes needed
to create finished apparel. Prerequisite(s): FASH 216.
FASH 336 Menswear Design I
Description: This studio course explores the fashion menswear market. Focus
is on trend identification, silhouette and style, portfolio presentation of trend
boards and design developments. Prerequisite(s): FASH 110.
FASH 351 Styling for Fashion, Entertainment, and Media
Description: Students in this course learn how to create and analyze styled
outfits that communicate ideas, trends, and themes within fashion images.
While researching contemporary styling icons, students explore both
commercial and personal styling techniques applicable to the industries,
fashion, film and television, photography, advertising, and more.
Prerequisite(s): DIGI 130.
FASH 360 Menswear Patternmaking
Description: This course is for students who are interested in the concept of
innovative menswear design. Students gain a clear understanding of the
construction and cutting skills that inform the designer while acquiring the
skills necessary for the construction of menswear blocks and patterns.
Prerequisite(s): FASH 216.
FASH 366 Menswear Design II
Description: This course is for students who are interested in the concept of
innovative design. Students acquire a clear understanding and the necessary
experience of generating, developing and realizing a wide variety of creative
menswear ideas. Prerequisite(s): FASH 336, FASH 360.
FASH 399 Fashion Design: Concept Development
Description: This required junior year course prepares students for the
rigorous Senior Collection I, II and III series. The course enables students to
develop a personal design ideology through exploration, experimentation and
problem-solving. Prerequisite(s): FASH 319, FASH 324.
FASH 410 3D Patternmaking Simulation
Description: Performing a variety of functions in the organization, storage and
retrieval of patterns within a CAD system, students in this course are
introduced to and develop skills for the application of current CAD/ CAM
technologies for apparel production, including computer-aided design for
apparel patternmaking, pattern alterations and made-to-measure patterns.
Prerequisite(s): FASH 316.
FASH 414 3D Technology in Fashion Design
Description: The next generation of designers are key in developing new and
efficient methods of production for the fashion industry. This course
introduces students to the robust 3D simulation engine that allows designers
to organize countless layers of intricate design details and complicated
pattern pieces into a sustainable design process. Students utilize complex
software to review changes to colors, textures, and finishing details for
refinement before fabric finalization. Prerequisite(s): FASH 410.
FASH 417 Creative Draping
Description: Fabric draping allows designers to push the boundaries of
fashion design. Students in this course analyze fabric properties and master
the art of draping to create diverse and experimental designs. Students
showcase their creativity and proficiency in manipulating fabrics to produce
innovative fashion concepts. Prerequisite(s): FASH 316.
FASH 418 Evening Wear
Description: This course introduces students to the skills and discipline of the
specialized area of evening wear. Researching occasions for the different
applications of formalwear, students develop a series of designs suitable to
tailoring techniques and select fabrics that explore color, texture and pattern.
Students conceptualize a collection of suitable evening garments for
professional review. Results may range from the traditional to the avant-
garde. Prerequisite(s): FASH 410.
FASH 420 Senior Collection I: Research and Design Development
Description: This is the first in a three-quarter sequence of courses in which
the student focuses on conceptualizing an original 2D collection specializing
in a major area of design. Students explore identifying customer profiles,
researching major areas of specialization, sources of inspiration and
fabrication selection. The student develops portfolio-ready technical sketches,
illustrations, flats, storyboards, color storyboards and fabric swatches in
preparation for the Senior Collection II course. Prerequisite(s): FASH 399,
FASH 410, 3.0 major GPA.
FASH 422 Fashion Portfolio Presentation
Description: This course gives students the opportunity to develop a personal
portfolio of creative work. Students identify their specified career goals and
prepare their portfolios accordingly. Prerequisite(s): ACCE 415 or FASH 420
or FASM 420.
FASH 423 Advanced 3D Technology in Fashion Design
Description: Students enhance their 3D software skills with the advanced
practice of 3D surface technology. Through the exploration of digital
processes, new materials and textiles are developed to improve the quality of
designs for the future of fashion. Students use critical decision-making
techniques to solve fabric challenges and construct finished prototypes.
Prerequisite(s): FASH 414.
FASH 425 Menswear Design: Concepts and Practices
Description: Leveraging an expansive and evolving menswear market,
students learn to generate an array of concepts to support an original
menswear collection. Students develop portfolio-ready technical sketches,
illustrations, flats, storyboards, and fabric swatches. Researching customer
profiles and fashion trends, students construct a professional presentation
that articulates their design direction and process for a modern fashion
menswear market. Prerequisite(s): FASH 360.
FASH 426 Advanced Menswear Design: Capsule Development and
Realization
Description: Fashion-forward menswear requires innovative creativity and a
memorable brand identity to thrive in the marketplace. In this course,
students hone their drafting and draping skillsets as they translate 2D
menswear designs into runway-ready garments. Students gain fluency in the
brand identity, promotion, and marketing techniques that illuminate their
inventions. Prerequisite(s): FASH 425.
FASH 427 Exploration of Denimwear Design
Description: With the successful unification of history and sustainability,
denimwear has evolved with style. In this course, students explore
contemporary denim production as they learn its cultural significance and
understand how to navigate technologies and manufacturing process that
create ethical, eco-friendly fashions. Students design their own collection
alongside entrepreneurial approaches that promote their vision.
Prerequisite(s): FASH 216.
FASH 428 Denimwear Design: Product Development
Description: In this course, students explore all aspects of denim product
development, from conceptualization to fabrication to presentation. Students
extensively research the industry as they produce ethical denim designs that
meet customer needs and sustainability expectations. Students learn how the
visual identity and presentation of their denimwear leads to fashion with an
impact. Prerequisite(s): FASH 427.
FASH 430 Senior Collection II: 3D Prototype and Development
Description: Students in this course develop skills necessary to create
advanced sample garments. The emphasis is on the production of the first
sample muslin or prototype through the application of advanced draping and
pattern drafting techniques. Students work with fit models to learn the
various fitting procedures used in the industry. Pattern alterations and
manipulations are demonstrated in class to show how alterations are
processed and corrected on the paper pattern. Presentation of final muslins is
critiqued prior to the development of final garments. Prerequisite(s): FASH
420 and permission of the department chair.
FASH 431 Bridal and Eveningwear Design: Exploration and Design
Description: In this course, students are immersed in the highly specialized,
multi-billion dollar bridal and eveningwear industry. Students examine historic
and contemporary silhouettes while taking a deep dive into structure, draping,
and tailored fits. Students learn how to identify market shifts in order to
create design concepts and prototypes that respond with elegant
innovation. Prerequisite(s): FASH 316.
FASH 432 Bridal and Eveningwear: Advanced Apparel Realization
Description: Bridal and eveningwear fashion expresses individuality with
pomp and flair. Students in this course evolve their techniques to design and
transform muslin prototypes into radiant runway looks. Through brand
research and analysis, students understand how to identify opportunities for
their own creative expansion. Prerequisite(s): FASH 431.
FASH 433 Machine Knitwear Design for Fashion Industry
Description: Utilizing specialized techniques and tools, students explore the
process of machine knitting for the creation of fully-fashioned knitwear.
Students acquire the technical skills needed for developing a body of work
that demonstrates an understanding of knitwear fashion and garment
construction. Furthermore, students explore the various design potential
within the specialism of fashion knitwear through a process of analysis,
conceptual realization, sampling, and collection development. Prerequisite(s):
FASH 216, FASH 333 or FASH 399.
FASH 434 Advanced Machine Knitwear Design for Fashion Industry
Description: Utilizing complex industrial machinery, industry-standard
construction techniques, and advanced sample garments, students complete
a professional body of work from their own constructed knitted fabrics.
Incorporating previous knitwear research and design, students execute a final
collection evidencing their personal design ideology. Prerequisite(s): FASH
433.
FASH 435 Inclusive Fashion Design: Research Exploration
Description: The future of fashion serves all. In this course, students explore
the principles of inclusive fashion design and the responsibility of fashion
designers to create with inclusivity in mind. Through evidence-based research,
students conceptualize and present an original collection of inclusive fashion
designs and functional solutions. Prerequisite(s): FASH 216.
FASH 436 Inclusive Fashion Design: Collection Development
Description: From concept to construction, students design garments with
consideration for inclusivity in material, form, and function. Students research
and address design challenges, utilize innovative technology, and produce
inclusive and adaptive designs. Students thoughtfully develop and
successfully communicate their human-centered design solutions that make
fashion more accessible and functional for all. Prerequisite(s): FASH 435.
FASH 437 Sustainable Fashion Design: Research and Ideation
Description: Now more than ever, the fashion industry needs qualified leaders
to address systemic issues. In this course, students explore issues in product
life cycles, sustainable practices, and a circular economy. Examining wasteful
resource practices, manufacturing pollution and unethical treatment of
workers throughout the supply chain, students learn how to shift toward
ethical and environmentally-responsible practices. Prerequisite(s): FASH 216.
FASH 438 Sustainable Fashion Design: Design Solutions
Description: Sustainable fashion is necessary to minimize the environmental
impact of the industry. In this course, students expand their sustainable
strategies, incorporating their research into environmentally-responsible
designs. Considering material sourcing, manufacturing techniques, distribution
logistics, longevity of use, and responsible disposal, students develop a
portfolio of sustainable construction samples. Prerequisite(s): FASH 437.
FASH 440 Senior Collection III: Final Collection
Description: This is the last in a three-course sequence where students
produce a final collection in selected fabrics. Industry-standard construction
techniques are applied in the execution of the student's final collection.
Portfolio-quality presentation boards support the collection. Prerequisite(s):
FASH 430 and permission of the department chair.
FASH 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
FASH 495 Special Topics in Fashion
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of fashion and offers students
opportunities to pursue individual projects related to the subject of the
course. Prerequisite(s): Vary according to topic.
Fashion (graduate)
FASH 501 Fashion Design and Development
Description: This course gives incoming graduate students an understanding
of the creative process of design development as it relates to the fashion
industry, and includes projects focused on ideation, visual research and
communication skills, sketching, and design presentation. Prerequisite(s):
Fashion major.
FASH 502 Fashion and Accessory Sketching and Illustration
Description: This course both explores and evaluates the student's
understanding of how sketching is used to communicate ideas, concepts and
details of garments and accessories by visual interpretation through drawing
and illustration. It includes proportion, fit, technical representation, fabric and
surface rendering, and professional portfolio development, as used in the
fashion apparel and accessory design industries. Students work in various
media and explore communication and drawing techniques. Prerequisite(s):
Fashion major.
FASH 503 Forecasting and Business Trends
Description: This course is directed towards the global fashion marketplace.
Students analyze business practices and market trends. Aspects of marketing
and merchandising within the fashion industry are explored. Prerequisite(s):
Fashion major.
FASH 504 Fashion Realization
Description: Based on feedback from departmental faculty, this course is
necessary to address the additional need for technically-focused preparation
for our incoming graduate students. This additional opportunity to hone skills
in apparel realization will enhance the quality of work produced in all
successive graduate courses for M.A. and M.F.A. fashion students.
Prerequisite(s): None.
FASH 710 Fashion Materials and Structures
Description: This course develops students' investigative approaches to
fashion materials, creative processes, and the working relationship between
fashion design and related technology. This course provides an opportunity
for students to explore and experiment with three-dimensional development
and realization techniques to inform their individual design identity.
Prerequisite(s): Fashion major.
FASH 713 Drawing and Illustration for the Fashion Designer
Description: This course develops students' ability to communicate creative
fashion designs in two dimensions. Projects focus on the exploration of media,
proportion and line in developing an individual illustrative style that expresses
their unique identity as a brand. Prerequisite(s): None.
FASH 714 Computer-enhanced Fashion Design
Description: From digitally simulated fabrics to sophisticated collection
presentations, fashion professionals leverage a mastery of digital tools to
design and present innovative concepts. In this course, students use a range
of industry-specific technology solutions to develop original fashion
collections and create engaging visual presentations. Prerequisite(s): SBIZ
710 or FASH 713.
FASH 716 Fashion Studio I: Directed Design Innovation
Description: From the creation of fashion illustrations and technical drawings
to the application of finishing techniques, students cultivate mastery of design
ideation, visual communication and realization. Students use an industry brief
to research, design and produce an innovative collection for a specific
customer profile. Prerequisite(s): None.
FASH 724 Multimedia Communication for Fashion
Description: This course furthers the students' research into visual media
through the conceptualization and realization of multimedia presentations.
Projects are formatted to encourage the cross-disciplinary exploration of
advanced applications, such as drawn media, computer-based techniques,
photography and film. Prerequisite(s): FASH 714.
FASH 725 Fashion Studio II: Exploring Multifaceted Design Aesthetics
Description: Within the context of cross-disciplinary collaborations, students
in this course are expected to produce original design work, making a unique
and innovative contribution to fashion. Students design and produce a
collection in an area of their choice that demonstrates the mastery of both
technical and aesthetic skills. Prerequisite(s): FASH 716.
FASH 749 Fashion M.A. Final Project
Description: Fashion M.A. students are required to develop and complete a
final project that represents the culmination of their academic program.
Prerequisite(s): FASH 725 and review for candidacy.
FASH 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
FASH 781 Fashion M.F.A. Thesis I: Research and Ideation
Description: This course is phase one of the three-step thesis series. Students
compile the research necessary to support their thesis concept, and complete
a written literature review. This research is then implemented in the
development of a final collection concept. In this first phase, students initiate
the development of prototypes (muslins) that reflect their material selection
and silhouette exploration. Prerequisite(s): FASH 725.
FASH 782 Fashion Theory
Description: This course is an advanced study of the mechanisms that
promote fashion change. Topics include color, textile and style forecasting.
The course promotes discussion of fashion as a psychological and sociological
phenomenon of temporary style preferences. Through methods of consumer
research and sales forecasting, students identify and analyze the connection
between consumer preferences and product. Prerequisite(s): ARTH 701.
FASH 791 Fashion M.F.A. Thesis II: Collection Development
Description: In this course, phase two of the thesis series, students refine their
concepts and articulate their design methodology within an approved final
collection. Students finalize their materials and fabrications to begin
constructing the collections. Prerequisite(s): FASH 781, completion of the
review for candidacy.
FASH 792 Fashion M.F.A. Thesis III: Finalization and Presentation
Description: This course constitutes the culmination of the students' thesis
series. Fashion M.F.A. candidates finalize their thesis collection, present their
thesis process, and complete a professional portfolio. Prerequisite(s): FASH
791.
Fashion marketing and management (undergraduate)
FASM 210 Digital Presentation Techniques
Description: Industry-standard presentation requirements are addressed in a
seminar/studio format course. This course prepares students to execute
digital presentation techniques required in future courses and prepares
students for portfolio development. Prerequisite(s): DIGI 130.
FASM 215 Fashion Aesthetics and Style
Description: In this course, students explore the fundamental principles of
fashion aesthetics, including theories of dress, aesthetic norms, color,
perceptions, body inclusivity, personality expression, and context. Students
gain an understanding of the role aesthetics play in the creation of brand
identity. Students are introduced to the fundamental principles of marketing
and apply these principles for engaging consumers with the aesthetics and
identity of fashion brands. Prerequisite(s): None.
FASM 220 Fashion Merchandising, Planning, and Control
Description: Through an understanding of the concepts and calculations
necessary for successful merchandising, this course introduces students to
the terminology of operating statements, retail method of inventory, planning
seasonal purchases, methods of calculating markups, turnover, stock-sales
ratios, open-to-buy, markdowns and terms of sale. Prerequisite(s): BUSI 110,
any MATH course or SAT math score of at least 580 or ACT math score of at
least 24.
FASM 245 Retail Buying Simulation
Description: Students analyze the buying function and the differences of
buyers' responsibilities in various types of merchandising organizations as a
means of studying the principles, procedures and techniques practiced by
merchandisers of fashion goods in determining what assortments to buy and
which resources to select. Prerequisite(s): ENGL 123, FASM 210, FASM 220.
FASM 310 Private Label Product Development
Description: This course introduces the concepts and methods by which
retailers and wholesalers create special, store-branded merchandise for
targeted customer segments. The process of product development, from
research to production to distribution, is studied. Prerequisite(s): FASM 210,
FASM 245.
FASM 311 Visual Communication for Consumer Engagement
Description: This course presents an in-depth look at advanced digital
presentation techniques available for fashion marketing and retailing.
Students learn strategy, language and tools to create cutting edge consumer
experiences across digital and mobile platforms, including video content,
digital portfolios and 3D visual retailing. Furthermore, students gain a
framework of approaching innovation that enables them to remain
competitive in the evolving digital landscape. Prerequisite(s): FASM 210.
FASM 320 Fragrance Marketing and Management
Description: While exploring new fragrance product development,
merchandising and marketing, students gain insight into the operating
strategies at work in the marketplace. Using this knowledge, student teams
experiment with core ingredients in hands-on workshops and develop new
fragrance trials of their own. Through case studies, students also analyze key
competitors and suppliers, as well as the hallmarks of successful fragrance
product development and launch. Prerequisite(s): BREN 200 or WRIT 210 or
FASM 215 or PHOT 219 or BUSI 265 or IDUS 321 or ADBR 341 or MOME 408.
FASM 330 New Fragrance Product Launch
Description: Students create their own fragrance product for launch to the
marketplace, including development of product packaging, branding and
marketing strategy. Students also learn to assess the financial health of their
brand across the selling life of a product and develop strategies for extending
its longevity. Prerequisite(s): FASM 320.
FASM 340 Marketing and Distribution for Footwear
Description: While exploring product merchandising, marketing, and product
launch in the footwear industry, students gain insight into the operating
strategies at work in the marketplace. Through case studies, students analyze
key competitors and suppliers, as well as the hallmarks of successful footwear
product marketing and launches. At the culmination of the course, students
create a launch campaign for their own product, including development of
packaging, branding, and marketing strategy. Prerequisite(s): WRIT 210 or
FASM 245 or BUSI 265 or ACCE 300 or FASH 303 or IDUS 321 or ADBR 341 or
PHOT 400 or MOME 408.
FASM 400 Contemporary Issues in Fashion Merchandising
Description: This course concentrates on industry issues in retail apparel.
Discussions focus on product development, manufacturing, promotion, visual
merchandising, special events marketing and the general consumer lifestyle.
Students understand contemporary issues in fashion and gain the experience
and leadership skills necessary to make merchandising and marketing
decisions through both competitive classes and guest speakers' lectures.
Prerequisite(s): FASM 245.
FASM 410 Retail Management
Description: This course addresses the principles of personal selling
techniques, presentation skills, the art of persuasion, negotiating and account-
building in the wholesale markets. These concepts are developed through
lectures and workshops. Students also learn the effects of an organization's
culture on the management process, including decision-making, planning,
structure, leadership and defining control, and how these are viewed from a
global perspective. Prerequisite(s): FASM 245, BUSI 265.
FASM 415 Future of Shopping: Retail Innovation for Customer
Empowerment
Description: This course presents a comprehensive overview of the direct
marketing industry. Through the use of cases and/or assignments, students
learn about strategic merchandising plans. Students are also introduced to
the various electronic vehicles currently used in this ever-changing industry. A
comprehensive study of the growing Internet business and its dramatic
impact on the retail industry is presented. Prerequisite(s): BUSI 265, FASM
310.
FASM 419 Current Trends and Forecasting
Description: This course focuses on current fashion trends in the international
market. Through group discussion and analysis of current videos and
published fashion materials, students produce reports on their own
observations of the trends and how these trends relate to personal design
developments. Prerequisite(s): FASM 245 or FASH 303.
FASM 420 Global Sourcing and Import Buying for Fashion
Description: Students in this course analyze important factors in developing
import programs, distribution of products, market sources, financing, and
aspects associated with apparel and other imported products. The impact of
imports on domestic apparel businesses is examined. Prerequisite(s): BUSI
265, FASM 310.
FASM 430 Professional Portfolio Practices
Description: Current marketplace requirements are addressed in a
seminar/studio format course, allowing students to be better prepared to
enter the workforce. Projects and discussion topics like formatting of projects,
how to pitch an idea, the elevator speech, interview techniques and creation
of a physical and digital portfolio are explored in this dynamic course. In
addition, students are asked to develop a comprehensive project from
concept to client, tapping all areas of the fashion marketing business.
Prerequisite(s): FASM 210, FASM 245, BUSI 265, FASM 310.
FASM 440 Visual Communication in Fashion
Description: Current fashion-related topics and industry-standard
requirements are addressed in a studio format course, allowing students to be
better prepared to enter the workforce. Projects expose students to a variety
of visual presentation approaches and techniques, developing important skills
sets that allow students to pitch ideas through the use of visuals in a more
effective manner. This course prepares students to produce portfolio
potential projects. Prerequisite(s): FASM 210, BUSI 265, FASM 310, FASM
400.
FASM 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
FASM 495 Special Topics in Fashion Marketing and Management
Description: This course provides an opportunity for students to focus on
issues that cross disciplines. Faculty, course content and prerequisites vary
each time the course is offered. Depending on the topic, the course can
include lectures, discussions, individual or collaborative projects and critiques.
Prerequisite(s): Vary by topic.
Fibers (undergraduate)
FIBR 102 Introduction to Fibers for Non-majors
Description: Fibers, an inherently interdisciplinary practice, is grounded in
exploration and research of material, process, culture, tradition, sustainability
and innovation. Students are exposed to the facilities, equipment and
opportunities within the department. A broad overview of surface, structure,
and color techniques and applications is explored. Prerequisite(s): DRAW
100, DSGN 100.
FIBR 160 Surface Design: Drawing for Print and Pattern
Description: Drawing is essential for communicating design ideas and critical
to the discipline of fibers. With a focus on drawing and composition skills,
students in this course investigate strategies for print and pattern creation.
Through experimentation and critique, they examine the diverse techniques,
materials and applications used for surface design development.
Prerequisite(s): DSGN 100, DRAW 101.
FIBR 170 Textile Structures: Material, Form, and Function
Description: In this fibers laboratory, students experiment with textile
structures and processes as they learn to source and combine a wide range of
materials. With a focus on sustainability, technological innovation and material
development, students investigate contemporary studio and industry
practices and explore methods for research, ideation and problem solving.
Prerequisite(s): DRAW 101, DSGN 102.
FIBR 190 Color Lab: Textile Trends and Techniques
Description: By applying color theory and trend research to color practice in
textiles, students explore the technical and aesthetic aspects of dyeing.
Drawing from historical and contemporary models, students expand their
knowledge of color through sampling and material investigation. Students
research color applications in product design, fine art, fashion, interiors and
textiles to inform an original surface design collection. Prerequisite(s): DRAW
101, DSGN 101, FASH 105 or FIBR 160.
FIBR 201 Woven Structures: Cloth and Context
Description: From shelter and clothing to ceremony and symbolism, the
process of weaving has informed human and technological development
throughout history. In this course, students explore weaving traditions and the
use of the loom as a tool for innovative design and creative expression.
Students gain experience in selecting the proper materials and techniques to
create utilitarian textiles and fine art woven structures. Prerequisite(s): FIBR
170.
FIBR 205 Fibers Studio: Sewing Technology for Fibers
Description: Students strengthen their technical skills and build toward
creative careers in this course dedicated to sewing for fibers. By working with
a sewing machine, students develop textiles into professionally finished pieces
and learn vital stitching and structural techniques. The end result is a highly
marketable skill set, applicable to both fine art and functional objects.
Prerequisite(s): FASH 100 or ACCE 110 or FIBR 170.
FIBR 221 Survey of Textiles: Origins and Evolution
Description: From the Neolithic period to the present day, fibers and cloth
have been essential to the evolution of humankind. In this course, students
take a journey through various cultures, learning how textile has shaped
economies, empires, spirituality and everyday life. Prerequisite(s): CTXT
121, CTXT 122, FIBR 160, FIBR 170.
FIBR 276 Digital Surface Design: Image, Pattern, and Presentation
Description: Through integration of hand and digital technologies, students
experiment with color, imagery and pattern to develop surface design
solutions for fine art and industry. Students develop proficiency with a variety
of digital applications as they design, produce and present a collection to
showcase their concepts and creative processes. Prerequisite(s): DIGI 130,
FIBR 160.
FIBR 312 Surface Design: Screen Printing for Textiles
Description: From custom-printed wallpaper to industrially-printed fabric,
screen printing is an essential tool for textile designers. This course introduces
students to materials and methods for developing proficiency and confidence
in screen printing, as well as an understanding of industry requirements and
opportunities. Students explore color, texture, composition and pattern as
they learn to prepare screens, make color separations and print on a variety of
substrates. Prerequisite(s): FIBR 276.
FIBR 315 Complex Woven Structures: Dobby Technology
Description: Digital dobby weaving allows designers and artists to create
complex, multilayered fabrics for a variety of applications. Using specialized
software and dobby looms with a digital interface, students explore woven
structures and innovative uses of material to design and weave multiple-
harness fabrics for fashion, interiors, studio production and fine art.
Prerequisite(s): FIBR 201, FIBR 276.
FIBR 318 Digital Surface Design: Print and Pattern Development
Description: Surface designers create patterns that transform objects and
environments. With diverse applications in fields such as fashion, interiors,
product design and architecture, students learn to integrate a variety of
imaging technology to produce surface designs of distinctive character and
technical expertise. Industry standards are applied to all phases of the design
process, from contextual research to pattern and color development to fabric
production. Prerequisite(s): FIBR 276.
FIBR 319 Textile Futures: Digital Applications for Kinematic Structures
Description: Digital 3D technologies empower textile designers to envision
and create the impossible. From laser cutting to 3D printing, students use
technologies to transform materials and develop innovative, kinetic designs.
Equipped with an understanding of industry parameters, students navigate
the complexities of outsourcing to communicate project specifications.
Prerequisite(s): VSFX 210 or GAME 236 or ANIM 249 or FIBR 276 or MOME
401.
FIBR 321 Weaving II: Exploration of Color and Process in Woven Structures
Description: This course provides an intermediate-level study of the loom as a
design tool. Particular emphasis is placed on loom-controlled weave
structures; weave drafting; and manipulation of warp, weft and woven fabric
through dyeing and other weaver-controlled methods. Prerequisite(s): FIBR
190, FIBR 201.
FIBR 334 Local Cloth, Local Color
Description: This course focuses on the investigation of local resources to
examine textiles, processes, environment and media of the area. Students
incorporate digital photography, drawings and textile sampling to create a
"touch book" to record the local experience that is unique to the regions
explored and visited and to develop a personal point of view. Students
develop a body of work for critique based on that point of view.
Prerequisite(s): FIBR 170, FIBR 190. Repeatable. Student may take course up
to three times for credit.
FIBR 337 Business Practices for Fibers
Description: Professional and business opportunities in fibers range from print,
woven and knit design for fashion and interiors to large-scale installations and
small-scale bespoke production lines. In this course, students prepare for
professional careers through contextual research, industry analysis, business
proposals, financial considerations and best practices within the field of fibers.
Prerequisite(s): FIBR 315 or FIBR 318 or FIBR 319.
FIBR 340 Natural Dyes and Dyeing
Description: This course investigates the use of various natural dyestuffs,
mordants and materials through the immersion and direct application
processes. Research of the traditional, historic uses of natural dyes and
contemporary practice within a design, fine art and studio production context
also are covered. Prerequisite(s): DSGN 101, FIBR 190.
FIBR 342 Embellished Surfaces: Bespoke Embroidery to Thermoformed
Fabric
Description: From ceremonial vestments to responsive textiles, complex
embellished surfaces permeate a variety of historical and contemporary
contexts. In this course, students refine textile surface and structure processes
to build integrated surfaces for fine art, fashion and commercial applications.
Students produce a cohesive swatch collection that integrates hand and
machine embroidery, digital printing and thermoforming techniques.
Prerequisite(s): FIBR 312 or FIBR 315 or FIBR 318 or FIBR 319.
FIBR 345 Studio Production
Description: This course explores the design and production of a line of
handmade objects. The course covers fabrication techniques and efficient
methods of producing multiples. Many facets of promoting and marketing the
work are investigated, including developing product identity, targeting a
market and locating optimum sales venues. Prerequisite(s): FIBR 170, FIBR
190, FIBR 315 or FIBR 318 or FIBR 319.
FIBR 346 Beaded Surfaces and Structures
Description: This course explores the connections between historical
traditions of beadwork and the application of beadwork in contemporary art
and design in fibers. Students are expected to develop technical skills in
beaded embroidery, loomed beadwork and off-loom beaded structures,
investigating both 2D and 3D forms. Emphasis is placed on conceptual
development of metaphorical possibilities relating to studio craft objects,
design for industry and fine art applications. Prerequisite(s): DSGN 100, FIBR
160 or FIBR 170.
FIBR 350 Embroidered Opulence: From Conceptual to Couture
Description: Through examination and experimentation with historical and
contemporary embellishments, students in this course discover the relevance
and possibilities of fine hand embroidery. From fashion and interiors to studio
production and fine art, students research, design and execute a collection of
samples and finished work for a variety of applications and industries.
Prerequisite(s): ACCE 205 or FASH 215 or JEWL 225 or FIBR 276.
FIBR 405 Machine Knitting for Art and Industry
Description: Starting with a single loop, knitting has the capacity to generate
an infinite range of possibilities for artists and designers, from fine art
installation to functional objects to garment construction. In this course,
students learn mechanized knitting techniques that allow them to create
advanced applications in terms of scale, structure and efficiency. Research
into the history and evolution of knitting and its role in contemporary culture
inspires the use of unique structures and alternative materials.
Prerequisite(s): FIBR 170.
FIBR 410 Structures, Materials, and Techniques: Applied Processes and
Contextual Investigations
Description: This course expands on the ideas and techniques gained in
previous structure courses. Students pursue in-depth explorations of a
particular fibers process and/or application, allowing them to develop more
technically and conceptually refined work. Prerequisite(s): FIBR 315 or FIBR
318 or FIBR 319.
FIBR 412 Surface Design: Screen Printing for Fashion, Interiors, and Fine
Art
Description: In the era of fast fashion and quick consumption, the process of
screen printing by hand provides a rich, luxurious, tactile alternative to mass-
production printing. The nuances of multi-layered large-scale printing and the
diversity of materials explored help students hone and define their aesthetic
and technical skills. Students complete projects that explore custom and
commercial applications for screen printing in fashion, interiors and fine art.
Prerequisite(s): FIBR 312.
FIBR 415 Complex Woven Structures: Jacquard Technology
Description: Digital Jacquard technology translates pixels on a screen into
complex woven cloth. From connected textiles to stylish fashion fabrics to
richly patterned upholstery, students use industry-specific technology to
create woven structures for a variety of professional and studio applications.
Prerequisite(s): FIBR 201, FIBR 276.
FIBR 416 Digital Surface Printing: Material and Image Innovation
Description: Digital printing has revolutionized the surface design industry,
creating a multitude of new possibilities for designers and artists. In this
course, students print on a variety of substrates such as textiles, wood, metal
and plastics for fine art, fashion and industry applications. By working hands-
on with digital printers to produce their designs, students explore the
concepts and opportunities made available by this game-changing
technology. Prerequisite(s): FIBR 190, FIBR 276 or FASH 324 or ILLU 386.
FIBR 418 Digital Surface Design: Collection Development for Interiors and
Fashion
Description: The surface design industry presents a wide range of
opportunities in the fields of interiors and fashion. In this course, students
advance their knowledge of trend forecasting, theme development, repeat
pattern composition, color and style to build an industry-specific collection.
Prerequisite(s): FIBR 318 or FASH 324 or ILLU 386.
FIBR 440 Fibers Senior Studio I: Research and Concept Development
Description: Contemporary fiber practice fuses conceptual exploration with
materiality to present a distinct, creative voice. Through reflection and
synthesis of cumulative knowledge, students work collaboratively to cultivate
and strengthen their unique point of view. Students engage in an iterative
process of research, writing, discussion, drawing, sampling and critique as
they create personal projects. Prerequisite(s): FIBR 201, FIBR 221, FIBR 315 or
FIBR 318 or FIBR 319.
FIBR 448 Fibers for Hospitality Markets
Description: From five-star restaurants to luxury hotels, yachts and spas, the
hospitality industry presents a wide range of opportunities for textile and
surface designers. In this course, students research technical considerations,
such as performance characteristics and testing, to develop collections and
products for hospitality interiors, including designs for wallcoverings, flooring
and upholstery. Prerequisite(s): FIBR 318.
FIBR 450 Fibers Senior Studio II: Innovation and Production
Description: Following the research and concept development of Fibers
Senior Studio I, students effectively communicate their vision and define their
practice through production of their individual projects. The body of work
they produce informs the development of a thematic and professional
portfolio. Prerequisite(s): FIBR 440.
FIBR 460 Fibers Senior Studio III: Portfolio and Professional Practice
Description: In this pinnacle course of the fibers program, students refine and
curate a unique and cohesive body of work in pursuit of professional goals.
Students professionally present their process and final work, which prepares
them for successful creative practice. Prerequisite(s): FIBR 450.
FIBR 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
FIBR 495 Special Topics in Fibers
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of fibers and allows students to
pursue individual projects related to the subject of the course.
Prerequisite(s): Vary according to topic.
Fibers (graduate)
FIBR 502 Materiality and Meaning in Fibers
Description: Through a series of workshops, material and process
explorations, and independent research, students work on building a
foundation to begin a design or studio practice. The course explores ways
that artists and designers develop ideas and focuses on strengthening skills in
materials and process research, drawing and writing. Prerequisite(s): None.
FIBR 704 Fibers Studio I: Discovery
Description: Through research and exploration within the field of fibers,
students identify their professional goals and strategies for achievement.
Students critically reflect on their work and the work of peers to begin
defining a direction for their studio practice. Prerequisite(s): None.
FIBR 707 Fibers Culture and Context
Description: In this course, students investigate historical, social and cultural
contexts in their relationship to contemporary textile practices and their
makers. Emphasis is placed on the application of scholarly research to inform
thesis and project development. Prerequisite(s): None.
FIBR 708 Surface Design: Screen Printing I
Description: A refined understanding of aesthetics and innovation allows
textile designers to use screen printing as a viable method to explore new
ideas, surfaces and products. In this course, students experiment with screen
printing methods, supported by contemporary industry research, in order to
further the development of their body of work. Students use hand and digital
processes to build motifs that can be extended into registered lengths.
Prerequisite(s): None.
FIBR 720 Textile Innovation I: 3D Digital Structures
Description: Through industry-specific software application, students gain the
skills to utilize 2D vector based and 3D modeling programs to develop
innovative designs for digital output devices. Students research the
relationship between digital tools and textile structures to create innovative
3D textiles and schematic drawings. Prerequisite(s): None.
FIBR 724 Digital Surface Design I: Print and Pattern
Description: From hand to digital, students investigate all phases of the print
and pattern design process, including color research and development and
pattern creation. Students design and produce repeat patterns for the textile
industry from conceptualization to final presentation. Students place special
focus on the input methods that relate to their area of concentration.
Prerequisite(s): None.
FIBR 726 Complex Woven Structures I: Dobby Design
Description: From intricately patterned fabrics to dimensional, multi-layered
woven structures, dobby technology provides many possibilities for creating
complex cloth. In this course, students experience the design and production
of woven fabrics using specialized software and dobby looms. Students are
encouraged to apply their own artistic and design direction in the
development of swatch collections and expanded projects. Prerequisite(s):
None.
FIBR 727 Interworked Structures I: Machine-knitted Textiles
Description: Through experimentation with innovative structures and
alternative materials, students learn machine-knitting techniques and
applications for the fields of art and design. In this course, students curate a
collection of machine-knit swatches that inform their larger body of work.
Students broaden their range of capabilities to translate their personal
aesthetic into a more refined materiality. Prerequisite(s): None.
FIBR 728 Structural Materials and Processes
Description: Students explore technical and conceptual issues in the
construction of three-dimensional fiber structures. Innovative uses of
materials and processes are emphasized. Students are introduced to
contemporary and historic three-dimensional fiber forms and analyze the
context in which the work was produced. Prerequisite(s): None.
FIBR 729 Fibers Studio II: Practice
Description: Building a studio practice requires dedication, discipline and the
desire to develop an artistic vision. Through the development of a studio
practice, students further enhance their point of view and begin to build a
body of work. Students investigate a range of original media and processes
with a focus on developing a research methodology. Prerequisite(s): FIBR
704.
FIBR 730 Sourcing the Local: Color and Cloth in Context
Description: The work of artists and designers is intrinsically influenced by
their environment. In this course, students experience captivating regions
through the exploration of local resources, creative processes, distinct
environments and unique media that make their textiles distinguishable. While
immersed in local culture, students document experiences through
photography, drawings and textile sampling. The body of work developed
demonstrates the student's personal aesthetic, as well as the influences of the
region. Prerequisite(s): FIBR 704. Repeatable. Student may take course up to
three times for credit.
FIBR 731 Textile Innovation II: Surface Manipulation and Embellishment
Description: From couched thread to micro-controlled wire, historic and
contemporary embellished surfaces are the foundation for responsive textiles.
In this course, students research, build and catalog innovative materials and
techniques for the development of original creations. By synthesizing their
research and material exploration, students contextualize their design
decisions and create proposals for large-scale works. Prerequisite(s): FIBR
720.
FIBR 732 Digital Surface Design II: Global Production
Description: From customization, to rapid prototyping and reduced waste,
digital printing technology has revolutionized the global fibers industry.
Students utilize a variety of digital printing tools to produce surface designs
on a wide range of substrates including textiles, wood, metal and plastics, for
fine art and global industry applications. The process of preparing unique
designs for outsourcing is also explored. Prerequisite(s): FIBR 724.
FIBR 733 Complex Woven Structures II: Jacquard Design
Description: From damask to brocade, jacquard technology translates images
into woven cloth. Using specially designed software, students explore the
technical, functional and aesthetic considerations necessary to design
complex jacquard-woven fabrics. Students are encouraged to apply their
individual aesthetic to the development of a range of jacquard projects.
Prerequisite(s): FIBR 724.
FIBR 737 Interworked Structures II: Industrialized Knitting
Description: While investigating and expanding upon the properties related to
machine-knitted structures, students consider historical and contemporary
issues and the cultural implications of knitting on material culture. Through
this exploration, students develop a collection of work in their chosen field of
interest. Prerequisite(s): FIBR 727.
FIBR 738 Critical Perspectives for Fibers
Description: Students explore ideology related to fibers practice in the
contemporary art and design world within the context of current issues,
theories and polemics pertinent to the nature of art and mass culture.
Students engage in critical discourse to develop a unique point of view
related to their individual studio practice. Prerequisite(s): FIBR 704.
FIBR 744 Advanced Design Studio: Collection Development for Fashion
and Interiors
Description: From hand processes to digital design, this advanced course
further explores an in-depth study in producing textile design collections for
industry. Students enhance their knowledge and skills in developing textile
designs with a focus on design implementation and contextualizing their work
within the current industry. In this course, students use a variety of different
software and production methods to create a comprehensive collection of
designs to support their individual direction in textiles field. Prerequisite(s):
FIBR 724.
FIBR 745 Fibers Studio III: Refinement
Description: Through making, research and critique, students strengthen their
studio practice, refine their ideas and prepare for review. Students clarify the
trajectory of their studio work through analysis and self-reflection in order to
propose a thesis topic. Prerequisite(s): FIBR 729.
FIBR 748 Business and Entrepreneurship for Fibers
Description: Demonstrating professional practices, students identify, discuss
and present their fibers work in a business-focused environment. Students
develop career-specific, self-promotional materials, apply for funding
opportunities, and submit their work to competitions and exhibitions.
Prerequisite(s): FIBR 707.
FIBR 749 Fibers M.A. Final Project
Description: Essential to their professional preparation in fibers, students
focus on the research and development of a design collection or focused
project and supporting documentation. This culminating visual and written
project demonstrates specialization and mastery fostered through each
student's graduate coursework. Prerequisite(s): Completion of the review for
candidacy.
FIBR 750 Opulence and Adornment
Description: From haute couture garments to bioplastic sequins, artists and
designers innovate the ancient art of embroidery to find renewed significance.
In this course, students develop a collection of technical samples, crafting
stitch possibilities for fine art and industry applications. Students engage with
contemporary issues aligned with their graduate research to refine skills and
applications of fine hand-embroidery techniques. Prerequisite(s): FIBR 720 or
FIBR 724 or FIBR 726 or FIBR 727.
FIBR 755 Market Applications: Textile Development for Hospitality Markets
Description: From floor coverings to decorative textiles, hospitality spaces
propose unique design opportunities. In this course, students synthesize
knowledge from field research and case studies to create cohesive collections
and product ideas for a variety of hospitality sectors. Students consider
venue, product, brand, interior design, suppliers and customers in the design
of their collections. Prerequisite(s): None.
FIBR 767 Theory and Practice for Fibers
Description: Through the process of analyzing their work and synthesizing
their on-going research, students reconcile the ideas underlying their studio
practice. In support of their studio work, students advance their research
methodology to refine and articulate their unique point of view.
Prerequisite(s): FIBR 738.
FIBR 769 Fibers M.F.A. Thesis I: Research and Innovation
Description: Comprehensive research is the catalyst to innovation. By
conducting contextual research and sustaining their focused studio practice,
students solidify a thesis direction and begin to build their thesis body of
work. A focus on advancing congruence between ideas and forms is
emphasized. Prerequisite(s): FIBR 745.
FIBR 775 Fibers M.F.A. Thesis II: Refinement and Implementation
Description: From resolving a direction to securing a venue, this course
prepares students to successfully refine and implement the visual component
of their thesis work. Students gain professional experience by publicly
presenting their thesis abstracts and visual work. Prerequisite(s): FIBR 769.
FIBR 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
FIBR 790 Fibers M.F.A. Thesis III: Documentation and Exhibition
Description: At the culmination of the program, students demonstrate their
mastery of knowledge and skills in the field of fibers. Students develop and
exhibit a professional body of work and written thesis that evidences their
individual point of view and aesthetic sensibility. Prerequisite(s): FIBR
775 and the review for candidacy.
FIBR 795 Special Topics in Fibers
Description: This studio course focuses on a particular area of the fibers field.
Demonstrations, lectures and critiques are designed to provide technical
information and introduce new ideas to each student's evolving body of work.
Prerequisite(s): Vary according to topic.
Film and television (undergraduate)
FILM 100 Digital Film Production: Story to Screen
Description: Through the collaborative stages of digital film production,
students acquire the terminology, skills and techniques to visually tell stories.
As they create their first film, students take on a variety of roles, learning the
fundamentals of script development and preproduction, camera, lighting and
sound techniques, and editing. Prerequisite(s): None.
FILM 115 Preproduction: From Concept to Set
Description: Producers are involved in every stage of a film or television
project, overseeing the process from beginning to end both in the studio and
on location. Assuming the role of producer, students acquire fundamental
skills necessary to develop and manage preproduction and production. To
prepare film or television projects for principal photography, students acquire
preproduction knowledge and experience in creating budgets, organizing
schedules and finding locations. Prerequisite(s): COMM 105, ENGL 123.
FILM 232 Production: Lighting and Camera
Description: Lights, camera, action! Through immersion in the production
process, students embrace the role of cinematographer and discover lighting
and cameras. Students experience diverse production scenarios and roles as
they explore and operate industry-standard equipment and successfully
execute the various phases of digital film and television production.
Prerequisite(s): FILM 100.
FILM 240 Postproduction: Cutting the Story
Description: Fusing technical ability with creative sensibility, editors adroitly
transform shots and sequences into a compelling story, and expertly
collaborate with other postproduction departments to amplify cinematic
moments with layered sound and visual effects. Using industry-standard
software and workflows, students learn editing fundamentals and techniques
to cut and polish scenes for a variety of mediums and platforms.
Prerequisite(s): FILM 100.
FILM 302 Producing Practicum
Description: To obtain funding, manage productions and secure distribution,
content creators must skillfully plan their path to success. From the
preparation of a business plan and project proposal to the creation of a look
book and pitch, students acquire fundamental skills to professionally produce
content for all screens and platforms, including film and television shows, web
series, social media or branded content projects. Prerequisite(s): FILM 115,
film major and sophomore, junior or senior status.
FILM 306 Production Management
Description: Assuming the roles of a line producer, unit production manager,
production office manager, or first assistant director, students explore
advanced production management topics including intensive budgeting,
scheduling, accounting, payroll, and crew management. To prepare
themselves for careers in production management, students gain knowledge
and experience in unions/guilds, administrative tasks, and collaborating with
others on set. Prerequisite(s): FILM 115, FILM 232.
FILM 312 Cinematic Motion
Description: This course experiments with basic camera moves inherent in the
Panther Dolly system and introduces students to how the choreography of
the camera and actors can be integrated. The ultimate goal is to encourage
and facilitate a varied use of space, camera angles and composition, thereby
stretching the limits of the film and television frame. Prerequisite(s): FILM
232.
FILM 313 Advanced Lighting
Description: This course advances and expands on video and film lighting
techniques and establishes a correlation between lighting for film and
television. Also covered are the technical considerations and aesthetics of
lighting in both media. Students are introduced to the collaborative role of the
director of photography through analytical and hands-on applications of
lighting and film/electronic cinematography. Prerequisite(s): FILM 232.
FILM 327 Multi-camera Production
Description: By rotating through crucial crew positions in a professional studio
environment, students learn the fundamentals of working in a multi-camera
environment to support the production of television content. Emphasis is
placed on the specific application of lighting, camera and sound for the multi-
camera setup in a variety of television formats. Students work as a team to
produce a cohesive, professional television program to be taped at the end of
the quarter. Prerequisite(s): SNDS 101, DWRI 106, FILM 115, FILM 232, FILM
240.
FILM 328 Directing Actors
Description: For directors, effective communication and a fundamental
knowledge of acting for the camera are essential to realizing their creative
visions on screen. Through examination of seminal film scenes, script analysis,
auditions, read-throughs and shooting a short film, students enrich their
understanding of the relationship among directors, actors and members of a
film crew. Prerequisite(s): SNDS 101, DWRI 106, FILM 115, FILM 232, FILM 240.
FILM 329 Shot Design
Description: Through the manipulation of mise-en-scene, artful shot design
engages audiences and shapes their emotional response and understanding
of a film. By deconstructing notable film scenes, students learn to use the
tools and techniques of shot design to communicate aesthetics and compose
stories. Emphasis is placed on how camera, color, light and location affect
narrative. Prerequisite(s): SNDS 101, DWRI 106, FILM 115, FILM 232, FILM 240.
FILM 330 Editing Aesthetics
Description: Students explore the art and grammar of visual storytelling
through the application of advanced editing techniques. With exclusive
access to uncut footage from an Oscar-winning film, students blend historic
tradition with contemporary aesthetics and elevate their editing and
storytelling skills. Prerequisite(s): SNDS 101, DWRI 106, FILM 115, FILM 232,
FILM 240.
FILM 331 Grading Techniques and Color Correction
Description: Color correction and grading are two integral components in the
postproduction process of filmmaking. In this course, students utilize industry-
standard color correcting software and apply color and grading techniques to
digital images. Students focus on the creative workflows of color correcting
and employ various grading procedures to achieve the overall mood of a
finished film. Prerequisite(s): FILM 240.
FILM 334 Assistant Editing Essentials
Description: Through lecture and assignments, students explore multiple roles
the assistant editor plays, such as chief aide to the lead editor, manager of the
cutting room, and liaison between other creative departments. As assistant
editors, students are immersed in the tools and techniques used throughout
the production process of film and television. Students focus on the realities
of the job market and learn key elements of professional project creation.
Prerequisite(s): FILM 330.
FILM 337 Visual Storytelling: Directing the Documentary
Description: Documentary filmmakers educate and inform by connecting the
audience to circumstances, events and accomplishments outside of their
everyday experiences. Through critical analysis and hands-on experience,
students explore the art of documentary filmmaking. Directors, producers,
cinematographers and editors hone their skills from preproduction to post
to produce layered, truthful stories that encompass a diverse range of
subjects. Prerequisite(s): Any two out of DWRI 265, FILM 327, FILM 328, FILM
329, FILM 330.
FILM 339 Visual Storytelling: Producing the Narrative
Description: Through critical analysis and hands-on exercises, students
examine the history and techniques of various genres of film and television
production and all modalities of related production roles. Through
collaborative teams, students explore a multitude of production types in
preparation for producing a variety of narratives. Prerequisite(s): Any two out
of DWRI 265, FILM 327, FILM 328, FILM 329, FILM 330.
FILM 341 Visual Storytelling: Directing the Narrative
Description: Students enhance their directing skills by assembling a well-
equipped toolbox of techniques as they organize shots to convey story and
meaning. Through managing the technical, theoretical and creative
responsibilities of the director, students produce a narrative film from script
development through postproduction. Prerequisite(s): Any two out of DWRI
265, FILM 327, FILM 328, FILM 329, FILM 330.
FILM 342 Producing the Documentary
Description: Documentary production is a flourishing landscape of lucrative
careers. This form of commercial and independent storytelling allows students
to build the skills necessary to be successful in a documentary filmmaking
setting. Students gain proficiency in research methodologies and hone their
craft in writing persuasive grant proposals. With an emphasis on professional
practices such as financing, fundraising, and pitching, students are immersed
in all aspects of documentary filmmaking. Prerequisite(s): FILM 337.
FILM 343 Visual Storytelling: Virtual Reality to Interactive
Description: Immersive experiences in virtual and augmented reality have
emerged as powerful storytelling tools in the mercurial world of film and
television. Students focus on new ways of storytelling within the virtual and
augmented realms though production and distribution of original content
while researching and utilizing the theoretical, practical and ethical aspects of
immersive storytelling. Prerequisite(s): Any two out of DWRI 265, FILM 327,
FILM 328, FILM 329, FILM 330; or ARVR 300.
FILM 350 Documentary Production Lab
Description: Documentary and non-fiction filmmaking genres capture the
attention of audiences everywhere. Students learn how to create and
distribute well-executed documentaries through different venues and
platforms such as streaming services, theater, and social media. Through an
exploration of historical and contemporary documentary styles, students
develop their own unique voices using dynamic storytelling techniques and
professional production methods. Prerequisite(s): FILM 337.
FILM 365 Experimental Film and Installation
Description: The course is an investigation of alternative processes in the
conceptualization, production and exhibition of time-based media. By
experimenting with both traditional and innovative methods, students
approach working with the moving image as a means of artistic expression.
Conceptual and theoretical issues, aesthetics and installation-based venues of
presentation are realized through the production of student work.
Prerequisite(s): FILM 240.
FILM 370 Cinematic Frights: Exploring the Horror Genre
Description: Since the advent of motion pictures, filmmakers have plumbed
the depths of our deepest fears and pushed artistic boundaries as they deliver
scares and thrills to audiences. In this production seminar, students explore
fundamental technologies and storytelling strategies within the horror genre
through viewings, readings, and collaborative projects. Prerequisite(s): FILM
115, FILM 232, and FILM 328 or FILM 329 or FILM 330.
FILM 393 Digital Cinematography
Description: Through various exercises, students learn how digital
cinematography techniques are utilized in current film and television
productions. Students explore and evaluate digital image capture as executed
by digital cinematographers, and develop necessary digital moving image
techniques essential for digital image capture. Prerequisite(s): FILM 232.
FILM 403 Cinematography
Description: This course builds on students' knowledge of video production
and applies their skills to film. Students are expected to learn to load film
magazines, operate film cameras and light for film. Topics of discussion
include careers in film and television and the aesthetic of working with film.
Students develop expertise in film processing and printing the film to tape
transfer, film stocks and double system sound recording. Prerequisite(s):
FILM 232.
FILM 408 Steadicam
Description: This advanced production course focuses on the Steadicam, a
stabilizing system designed to have the mobility and flexibility of a hand-held
camera while dramatically increasing image stability. Prerequisite(s): FILM
232.
FILM 411 Advanced Lighting II: Illuminating the Story
Description: The use of lighting techniques in film enhances narratives with
tone and emotional impact. Students learn how to safely and effectively
operate cutting-edge lighting gear while following the latest professional set
procedures. Students gain insight into handling the challenges of lighting
large, complex spaces using industry-standard tools such as grip and lighting
units, electrical distribution units, and intelligent lighting boards.
Prerequisite(s): FILM 232 and FILM 313.
FILM 421 Environmental Filmmaking
Description: This course explores the unique challenges of the environmental
filmmaker, including natural history storytelling, capturing wildlife behaviors
on camera and filming in outdoor locations such as marine environments.
Students gain valuable hands-on experience through the creation of
environmental films while learning how to achieve professional success in a
rapidly growing field. Prerequisite(s): FILM 337.
FILM 424 Commercial and Branded Content Production
Description: Commercials and branded content engage, motivate and inspire
viewers. Within the broader context of persuasive media, students cultivate
knowledge of the similarities and differences of branded content and
commercial production to prepare for professional careers at the intersection
of advertising and entertainment. Through creation of short form commercial
spots and promotional videos, students gain the skills to convey meaning and
persuade consumers. Prerequisite(s): Any two out of DWRI 265 or FILM
327 or FILM 328 or FILM 329 or FILM 330.
FILM 426 Production for Mobile and Social Platforms
Description: Mobile and social platforms are dramatically influencing the
creation, consumption and distribution film and television. With consideration
of the formal and temporal demands of content creation and distribution,
students create innovative and engaging content targeted to specific
audiences and suitable for delivery on a variety of mobile and social
platforms. Prerequisite(s): ADBR 252 or any two out of DWRI 265, FILM 327,
FILM 328, FILM 329, FILM 330.
FILM 428 Music Video Production
Description: Music videos bring together a unique combination of image and
music, fostering distinct opportunities for cinematic expression and audience
engagement. Students explore a variety of music video genres, styles and
techniques as they navigate all phases of the creative process from ideation
to production and distribution. Prerequisite(s): Any two out of DWRI 265,
FILM 327, FILM 328, FILM 329, FILM 330.
FILM 452 Preproduction Lab: Story and Development
Description: Before embarking on their capstone projects, film and television
students collaborate to initiate the process of realizing their artistic and
professional aspirations as producers, directors, cinematographers and
editors. They develop collaborative and creative strategies ahead of their final
senior courses and begin the previsualization and preproduction of their
projects. Prerequisite(s): Any two out of FILM 337, FILM 339, FILM 341, FILM
343.
FILM 455 Content, Platform, and Distribution Revolution
Description: With the proliferation of on-demand and streaming services,
content creation and distribution platforms have undergone a tremendous
transformation. In this direct distribution marketplace, producers and content
creators gain control over the destiny of their work and reach audiences like
never before. Through analysis of new and emerging trends in digital media
distribution, students break from traditional theatrical release to maximize
their audience potential via the internet and mobile devices. Prerequisite(s):
Any two out of DWRI 265, FILM 327, FILM 328, FILM 329, or FILM 330.
FILM 472 Production Lab: Producing and Directing
Description: Producers and directors are the impetus behind the creation of
film and television content. Through hands-on production experience, student
directors and producers collaborate on the production element of their
capstone projects while exploring the specific producer/director professional
relationship. Building upon material generated in previous coursework,
students focus their creative, academic and professional objectives within the
context of a professional-level capstone production. Prerequisite(s): FILM
452.
FILM 474 Production Lab: Picture and Sound Editing
Description: Transitioning a film from rough assembly to final cut is a complex
process that requires a strong sense of visual storytelling and involves
specialized technical expertise, including the incorporation of color correction
and grading techniques. Working collaboratively with sound designers, visual
effects artists, directors and producers, students engage in professional-
quality postproduction as they refine their senior projects and work towards a
deadline for exhibition. As they complete the postproduction process,
students become familiar with the expectations for content delivery for a
variety of distribution markets and platforms. Prerequisite(s): FILM 452.
FILM 476 Production Lab: Cinematography and Visual Design
Description: In the cinematography and visual design phase of their capstone
projects, students master the art and technique of visual storytelling as they
record principal photography through collaborative relationships with
producers, directors and editors. They navigate camera systems, design
believable lighting setups and choreograph appropriate camera movement to
ultimately capture the director's vision. Prerequisite(s): FILM 452.
FILM 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
FILM 480 Advanced Directing Performance
Description: In this advanced course, students refine and expand their
directorial skills. Delving deep into the intricacies of the callback audition
process, students gain valuable insights into the synergetic director/actor
relationship. Through direct collaboration with crew members, students not
only hone their craft but also acquire essential industry knowledge. Students
build networks while gaining experience working alongside seasoned
professionals, participating in film festivals, and creating a high-quality
director's reel. Prerequisite(s): FILM 328.
FILM 492 Advanced Production: The Language of Cinematography
Description: As they embark on their professional careers in the film and
television industry, filmmakers must effectively promote their work and
specialized skillsets toward a range of careers across diverse markets. In this
course, students further their professional preparation by finalizing their
capstone projects and creating additional content in support of their career
aspirations. Prerequisite(s): FILM 472 or FILM 474 or FILM 476.
FILM 494 Advanced Postproduction: Finishing and Distribution
Description: As they embark on their professional careers in the film and
television industry, filmmakers must effectively promote their work and
specialized skillsets toward a range of careers across diverse markets. In this
course, students further their professional preparation by exploring advanced
principles of postproduction and distribution, finalizing their capstone
projects and creating additional content in support of their career aspirations.
Prerequisite(s): FILM 472 or FILM 474 or FILM 476.
FILM 495 Special Topics in Film and Television
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of film and television and allows
students to pursue individual projects related to the subject of the course.
Prerequisite(s): Vary according to topic.
Film and television (graduate)
FILM 501 Light and Lens: The Cinematographer's Toolkit
Description: This course empowers students to understand the crucial role of
image capture within the filmmaking process. Students explore film and
digital camera systems, on-set lighting techniques, and the principles behind
visually compelling imagery. Prerequisite(s): None.
FILM 502 Cinematic Storytelling: The Screenwriter's Language
Description: Screenwriting is essential for telling compelling narratives
through film and television. Students explore the conceptual elements of
filmmaking and acquire skills in presenting their work in professional settings.
Students learn the importance of story structure, screenplay formatting,
character development, visual storytelling, and the essential elements and
process of writing an effective short film screenplay. Prerequisite(s): None.
FILM 503 Creative Management: The Role of the Producer
Description: As new filmmakers, students learn the importance of producers,
the various types of producers, their respective roles, and the differences
between producers in film and television. In their role as producers, students
identify stories and material suitable for short and long-form visual
storytelling, develop professionally formatted screenplays, and prepare
projects for production through scheduling, budgeting, casting, location
scouting, and collaboration with directors and other personnel.
Prerequisite(s): None.
FILM 504 Calling the Shots: The Director's Craft
Description: Film directors navigate practical and aesthetic challenges to
bring cinematic visions to life. Students gain experience in analyzing specific
issues related to framing, screen direction, and camera placement in selected
films. Strategies for casting, rehearsals, and directing on-set performances are
addressed through a survey of various schools of acting theory. Students
obtain hands-on experience staging dramatic narrative scenes with emphasis
on dialogue analysis, dramatic script content, and shot design. Students work
in a collaborative environment that reflects the director-actor working
relationship. Prerequisite(s): None.
FILM 505 Orchestrating Experience: The Art of Editing
Description: Post-production is key to finalizing the essential components of a
film. Students learn the importance of following workflows and best practices
within professional film environments. Students explore editing technology
and form their own editing styles. The philosophy of editing decisions, as well
as the collaborative nature of editing, are developed through a series of
projects and assignments. Prerequisite(s): None.
FILM 702 Short Film Forum
Description: Short films are a unique format of media with distinct attributes
that set them apart from feature films and television series. Students survey
the unique marketplace and programming considerations for short films and
learn about a variety of distribution methods. Through exploration of story
structure, societal context, and specific production attributes present in
award-winning short films, students acquire a foundational understanding of
the form. Prerequisite(s): None.
FILM 704 Producing for Film and Television
Description: This course examines the creative, organizational and managerial
roles of the producer in narrative and non-narrative genres. Special attention
is given to the challenges that face producers, directors, writers and
production managers. Topics include feature filmmaking, independent
production, television programming, financing and distribution, and the
collaborative process. Students are expected to break down, schedule and
budget a feature film. Prerequisite(s): None.
FILM 708 Designing Shots
Description: Students learn to master the creation of visually compelling and
emotionally powerful images in a studio setting, where they choreograph the
camera with the actor. Effective and eloquent shot listing is developed to
correspond with blocking a scene for performance. Emphasis is placed on the
aesthetics of cinematic design. Prerequisite(s): None.
FILM 709 Pitching and Development
Description: The filmmaker is in a constant state of pitching, whether the
content is a script, a concept, or a completed film. Students delve into the
fundamentals of pitching their film and television projects using industry best
practices. Students create and revise materials for their own unique projects
and prepare final pitch packets for distribution. Additionally, students
workshop their oral and presentational skills in pitching their projects along
with themselves as industry professionals. Prerequisite(s): None.
FILM 710 Film and Digital Media Production Technology
Description: Students in this course acquire an understanding of the role of
picture capture in regard to the entire filmmaking process, and experience the
full collaborative process of making movies, including film and digital
cameras, lighting for film and video, and recording location sound. In addition,
focus is placed on the aesthetics of the image. Prerequisite(s): None.
FILM 712 Motion in Cinematography
Description: Students delve into the world of cinematic choreography,
synthesizing the moving camera with moving subjects. With an emphasis on
the operation and multifaceted artistry of studio dollies, students explore a
spectrum of camera movements used to capture compelling visual narratives.
Through hands-on practice, students refine their skills and develop a critical
eye for capturing motion in cinematography. Prerequisite(s): None.
FILM 717 Postproduction
Description: This course explores current postproduction techniques,
combining analysis of editing styles with an examination of editing
technology. The philosophy of edit decisions and the management of edit
decision lists are developed through a series of exercises and assignments.
Emphasis is placed on editing for maximum time and budget efficiency.
Prerequisite(s): None.
FILM 722 Cinematic Lighting
Description: Effective lighting design creates and shapes the viewer's mood,
tone, meaning, and emotion. In this course, students investigate advanced
conceptualization techniques to create sophisticated lighting designs for film,
television, and other entertainment experiences. Through research, critical
analysis, and hands-on experience, students learn to masterfully balance
lighting design's technical and aesthetic considerations. Prerequisite(s):
None.
FILM 728 Theory of Motion Picture Editing
Description: The theory of motion picture editing is analyzed through both
historic and contemporary films. Students screen and analyze scenes from
this seminal work and apply that knowledge by editing the dailies from an
award-winning film. This course is an in-depth investigation of the theory of
editing and is designed to impart a greater understanding of the art of the
motion picture editor. Prerequisite(s): FILM 717.
FILM 729 Directing for Film and Television
Description: This course focuses on the theoretical and aesthetic challenges
faced by the director. Students screen and discuss selected films, analyzing
specific issues related to framing, screen direction and camera placement.
Strategies for preparing actors, character development and casting are
addressed through a survey of various schools of acting theory. Workshops
provide students with practical experience in staging dramatic narrative
scenes. This hands-on experience emphasizes dialogue analysis, dramatic
script content and shot design. The course is conducted in a collaborative
environment to reflect the director-actor working relationship.
Prerequisite(s): FILM 710, FILM 717.
FILM 732 Field Production
Description: An in-depth examination of field production techniques, this
course combines hands-on shooting experience with analysis of in-class
screenings. Students are expected to solve creatively and effectively the
common problems of scheduling, budgeting and managing personnel in a
variety of field production situations. Emphasis is placed on developing a
personal directing style. Prerequisite(s): None.
FILM 737 Color Correction
Description: Color correction and grading is often the final step in the post-
production workflow, one that carries an integral visual message necessary to
inspire emotional resonance with an audience. Using industry-standard
software and workflows, students learn correction and grading fundamentals
to both balance and creatively transform raw video content into eye-catching
imagery. Prerequisite(s): None.
FILM 746 Film and Television Graduate Seminar: Immersive and Interactive
Filmmaking
Description: Virtual and augmented cinematic experiences have emerged as
powerful immersive storytelling tools in the evolving world of film and
television. Though the production and distribution of original content,
students navigate new ways of storytelling within emerging paradigms.
Students also research and consider the theoretical, practical and ethical
aspects of interactive and immersive cinema. Prerequisite(s): FILM 710.
FILM 747 Graduate Seminar in Film and Television
Description: This seminar course examines issues and skillsets critical to the
film and television profession. Thematic topics include the study of film and
television formats and platforms, industry roles for all phases of production,
and evolving technology. Prerequisite(s): FILM 732. Repeatable. Student
may take course up to three times for credit.
FILM 751 Production Management
Description: Effective production management is essential for the harmonious
workflow of film projects. Students examine the practical skills required of
production managers to successfully guide a film project from pre-production
through principal. Pre-production, prep, casting, location scouting, budgeting,
scheduling, and production management are explored through immersive
exercises and real-world case-studies. Prerequisite(s): None.
FILM 755 Developing the Thesis Film: Inspiration and Discovery
Description: This foundational course sets the stage for students' final thesis
projects, guiding them through the process of conceptualizing, writing, and
refining the screenplays that serve as the bedrock for their culminating films.
As they dive into the creative process, students form close-knit, collaborative
production teams, fostering an environment of mutual support and
constructive feedback. The course places a strong emphasis on
deconstructing the elements that define a successful short film, encouraging
students to analyze and incorporate these key tenets into their own work.
Prerequisite(s): Any three out of FILM 708 or FILM 709 or FILM 722 or FILM
728 or FILM 737 or FILM 751 or FILM 757 or FILM 767 or FILM 768.
FILM 757 Advanced Postproduction Techniques and Methods
Description: Students focus on advanced postproduction techniques and
theories with a unique chance to use Avid Symphony and Avid Unity Media
Network nonlinear editing systems. The students understand the workflow of
a high-end postproduction facility and learn to use their advanced editing
skills for creative, dramatic and artistic purposes. Prerequisite(s): SNDS 701,
FILM 717.
FILM 758 Advanced Production Technologies: Steadicam
Description: The Steadicam allows the camera to smoothly follow the action
without laying dolly track. Steadicam operators must be equipped with the
skills to think on their feet and move the camera with purpose and grace. In
this advanced production course, students learn how to properly operate this
versatile stabilizing system, designed to have the mobility and flexibility of a
hand-held camera, while dramatically increasing image stability.
Prerequisite(s): None.
FILM 759 Advanced Production Technologies
Description: This advanced production course focuses on different areas of
production technology, such as using a Steadicam and dolly. Prerequisite(s):
SNDS 701, FILM 710, FILM 717.
FILM 765 Short Film Production Lab
Description: In this immersive production lab, aspiring filmmakers cultivate
essential skills in leadership, collaboration, and teamwork as they work
together to bring a diverse array of short films to life. By taking on specific
crew positions, students not only refine their individual crafts in directing,
producing, cinematography, or editing but also gain invaluable experience in
effective communication and problem-solving within a dynamic team
environment. This hands-on approach serves as a crucial stepping stone,
empowering students to sharpen their interpersonal and discipline-specific
abilities in preparation for their thesis projects and future careers in the film
industry. Prerequisite(s): Any two out of FILM 708 or FILM 709 or FILM
722 or FILM 728 or FILM 737 or FILM 751 or FILM 757 or FILM 767 or FILM
768.
FILM 767 Digital Cinematography
Description: This course enhances the collaboration between the director and
digital cinematographer. Particular topics of emphasis are lighting and
composition of the digital moving image, visual storytelling, and unification of
the film and digital video. Prerequisite(s): None.
FILM 768 Directing Screen Performance
Description: This course emphasizes a variety of topics relating to facets of
the art and craft of directing actors. Through individual projects, academic
research and screenings of renowned screen, stage and television directors'
work, this in-depth practicum allows students to accomplish the casting,
mounting and realization of a sequence from a feature screenplay focusing on
character, sequence and their relationship to the camera composition.
Prerequisite(s): FILM 729.
FILM 775 Film and Television M.A. Final Project
Description: As a culminating experience, M.A. students in film and television
showcase their acquired knowledge and skills by contributing to a final
project as either a cinematographer or editor. This work represents the
synthesis of their creative and technical growth throughout the program,
resulting in a polished, professional-level portfolio piece that demonstrates
their readiness to excel in their chosen field. Prerequisite(s): Completion of
the review for candidacy.
FILM 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
FILM 780 Special Topics in Film and Television
Description: This elective course provides an opportunity for students to
focus on particular issues in the field of film and television or to study
advanced techniques and processes. Faculty, course content and
prerequisites vary each time the course is offered. The course may include
lectures, discussions, individual projects and critiques, depending on the
nature of the topic. Prerequisite(s): Vary according to topic.
FILM 787 Thesis Preproduction: Professional Collaboration
Description: This course focuses on the preparation phase of film and
television thesis work; it is designed to guide graduate students through the
stages of preproduction, including concept pitching, story development,
scriptwriting, budgeting, scheduling, storyboarding, photo-scripting, crewing,
casting and advanced production planning. Prerequisite(s): Review for
candidacy.
FILM 791 Thesis Production: Principal Photography
Description: Students complete the production phase of a graduate-level
thesis film that demonstrates advanced professional competence through
mastery of the technical, creative, and aesthetic elements of the discipline.
Based on original research, ideation, and concept development, students
earning an M.F.A. in film and television create an innovative thesis work that
advances the discipline of filmmaking and is suitable for professional
submission. Prerequisite(s): FILM 787 and review for candidacy.
FILM 792 Thesis Postproduction: Editing, Finishing, and Distribution
Description: This course provides the opportunity for film and television
students to complete the postproduction phase of their thesis project and
develop self-promotional and publicity materials. Students develop an
advanced understanding of distribution practices, professional and industry
networks, and publicity as well as professional advancement opportunities
Prerequisite(s): FILM 791.
FILM 759B Advanced Production Technologies: Dolly
Description: This advanced production course focuses on different areas of
production technology such as Steadicam and dolly. Prerequisite(s): SNDS
701, FILM 710, FILM 717.
French (undergraduate)
FREN 101 French I: Basic Grammar and Vocabulary
Description: This course allows students to learn and use basic vocabulary
and structures, and understand social elements of the target language.
Students in this course learn to appreciate the diversity of French culture and
its contribution to global events. Prerequisite(s): None.
FREN 202 French II: Grammar and Conversation
Description: This course allows students to learn and use additional
vocabulary and structures, and further understand social elements of the
target language. Students in this course continue to learn about French
culture and history. Prerequisite(s): FREN 101.
FREN 303 French III: Intermediate Grammar, Reading, and Writing
Description: This course builds on and further develops language skills learned
in FREN 202, specifically introducing vocabulary pertaining art and
architecture. Students taking this course acquire fundamental translation and
interpretation skills of art related topics and materials. Prerequisite(s): FREN
202.
First year experience (undergraduate)
FSYR 101 First Year Experience
Description: Welcome to an incredible community of peers, faculty, and staff,
united in mutual support through the college transition, and advancing
collectively toward ambitious creative aspirations! The purpose of this course
is to help students thrive at SCAD by introducing them to a variety of success
strategies, university resources, and college policies that will prepare them for
academic success, personal wellness, and professional careers. The First Year
Experience course is required of all first-year students during their first
quarter at SCAD. Prerequisite(s): None.
Furniture design (undergraduate)
FURN 200 Furniture Materials and Techniques I: Tools, Fabrication, and
Joinery
Description: This course focuses on the integration of design and fabrication
skills necessary to complete an original project. The course covers the
properties and working characteristics of hand tool use, joinery techniques,
and safe machine operations in the use of materials appropriate to furniture
design. Prerequisite(s): SBLD 223
FURN 201 Design Studio: Introduction to Furniture
Description: This course introduces students to the field of furniture design.
Lectures, class discussions, and exercises provide the foundation to engage
the furniture design process and the communication and presentation of ideas
through diverse projects. Prerequisite(s): FURN 200.
FURN 236 Furniture Materials and Techniques II: Integrating Design and
Fabrication
Description: In this course, students synthesize their design and fabrication
skills. The course explores the conceptual, aesthetic, and structural issues
involved with the design and construction of a project utilizing a range of
techniques and commonly used furniture materials. Prerequisite(s): FURN
200.
FURN 238 Design Studio: Furniture and Spatial Composition
Description: Understanding the composition and quality of spaces in which
humans work, interact, play, live, and utilize their furniture is the basis of this
course. Lectures, exercises, and case studies provide students an appreciation
of the complexities and nuances of the built environment towards a more
meaningful and responsible furniture design process. Prerequisite(s): FURN
201, SDES 213.
FURN 301 Furniture Practices: Metal
Description: A skilled furniture designer is familiar with the tools and
techniques appropriate to a variety of materials, including metals. Students
explore metal manipulation, machine operation and safety, proper use of hand
tools, metal identification, and cold assembly techniques in a variety of
fabrication projects. This knowledge expands design and production
possibilities, preparing students to meet the demands of the profession.
Prerequisite(s): DSGN 102, FURN 200.
FURN 302 Materials and Processes
Description: Through lectures, studio assignments, and research, students
explore traditional and contemporary materials and manufacturing methods
unique to the furnishings industry as well as those common in other fields.
Students are introduced to the technical and practical considerations that
influence the choices of material and production. Emphasis is placed on the
relationship between the designer and manufacturer. Prerequisite(s): FURN
201.
FURN 303 Design Studio: Market Context and Furniture Design
Description: Through a series of lectures and seminars, this course enables
students to identify, challenge, and explore new concepts and design
competencies within the parameters of markets and opportunities. The course
also addresses trends and forecasting, patterns of domestic competition,
practices in international import and export, and packaging and transport of
products. Students are exposed to case studies covering customer buying
systems and hierarchies of needs, behavioral tendencies, cultural diversities,
price determinants, and market cost factors. Prerequisite(s): FIBR 201 or
FURN 201 or INDS 210 or IDUS 250 or JEWL 250.
FURN 305 Design Studio: Furniture Design for the Market
Description: The complex process of furniture design for the market is
examined and explored, addressing issues of function, structure, aesthetics,
context, and culture. The use of 2D and 3D visualization tools is instrumental
as students develop and resolve their design solutions. Prerequisite(s): FURN
236 or FURN 238.
FURN 306 Furniture Practices: Methods in Plastics
Description: This course is an introduction to plastics as a material for design
and manufacture. Through lectures, demonstrations, and small-scale exercises
and projects, students become familiar with the vocabulary of plastics and
plastics design. The course covers basic design principles, issues in plastics,
design protocols, key manufacturing processes, and fabrication techniques
specific to designing for plastics. Prerequisite(s): JEWL 120 or FIBR 160 or
FIBR 170 or FIBR 190 or FURN 200 or IDUS 212 or ACCE 205.
FURN 307 History of Furniture Design
Description: This course gives the students an understanding of specific
design proponents, movements, and historical trajectories relevant to
furniture design, in a manner that informs and complements their design
process. The course draws upon historical lineage and identifies the
predominant civilizations throughout history and the contribution they have
made to furniture design. This course seeks to trace the dominant furniture
paradigms and historical shifts that have occurred from prehistory up to the
21st century. Specific emphasis is placed on theoretical and ideological
developments surrounding the age or era in which such developments
occurred, and study is focused on the effects of such historical events, shifts,
and consequences. Prerequisite(s): ENGL 123.
FURN 309 Electronic Design and Visualization
Description: Through this course, students become proficient in industry-
standard modeling software applications, and how they allow for quick,
accurate, and transformable visualization of designs to provide a tool to
facilitate communication between designer, engineer, and client.
Prerequisite(s): SBLD 115.
FURN 311 Methods of Wood Bending
Description: In this course, students synthesize their design and fabrication
skills. The course explores the conceptual, aesthetic, and structural issues
involved with the design and construction of a project utilizing various wood
bending techniques. Prerequisite(s): FURN 236.
FURN 320 Accessories for Living
Description: This course explores design, construction, and packaging issues
associated with the production of accessories for the living environment.
Students design, develop, and fabricate a product with a focus on efficient
production strategies and appropriate integration of assembly processes,
including the potential use of various rapid prototyping technologies.
Prerequisite(s): FURN 302 or permission of the department chair.
FURN 330 Exploration in Soft Furnishings
Description: Through a series of lectures, demonstrations, assignments, and
projects, students gain knowledge and experience with the materials,
equipment, and techniques involved in the production of soft furnishings for a
variety of functional and aesthetic purposes. The students are exposed to
sewing technology, patternmaking, structural design, and upholstery
techniques that provide the parameters for students to conceptualize,
explore, design, and produce a full-scale prototype. Prerequisite(s): FURN
236.
FURN 360 Professional Practice in Furniture Design
Description: This course prepares students to enter the career field of
furniture design. Topics include developing professional contacts,
interviewing skills, portfolios, and refined résumés. Prerequisite(s): FURN
309
FURN 405 Design Studio: Directed Project
Description: Research, design, and preparation for prototyping are the focus
of this course. It is intended to provide students with the opportunity to
create the necessary documents and visual communication, making prototype
execution feasible. Students generate concepts within the context of a
directed project and prepare the necessary documents for execution of a
prototype in later courses. Prerequisite(s): FURN 305.
FURN 410 Design Studio: Advanced Furniture Design
Description: While applying their accumulated experience, knowledge, and
skills in a directed design project, students demonstrate their command of the
design process, process documentation, and presentation of a design project.
Prerequisite(s): FURN 305, FURN 360.
FURN 425 Design Studio: Senior Focus
Description: This course provides the student the opportunity to propose and
manage a faculty approved self-initiated design project with appropriate
focus, inquiry, documentation, execution, and presentation. Prerequisite(s):
FURN 410.
FURN 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
FURN 495 Experiential Furniture Design
Description: This course focuses on sponsored projects with the SCAD
furniture design program and various industry partners. Students are exposed
to the challenges of working for real clients to solve current problems in the
furniture design field. Students employ both traditional and digital tools while
working within a team environment to create solutions to meet project
objectives and exceed client needs within this project-driven studio.
Prerequisite(s): Permission of the department chair.
FURN 499 Special Topics in Furniture Design
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of furniture design and allows
students to pursue individual projects related to the subject of the course.
Prerequisite(s): Vary according to topic.
Furniture design (graduate)
FURN 706 Exploration in Plastics
Description: Plastics and plastics processes are covered in the context of a
wide range of applications and within a variety of industries. Through lectures,
case studies, demonstrations, and small-scale exercises and projects, students
become familiar with the vocabulary of plastics and plastics design. Criteria
for the design of plastic components and identification of processing methods
are discussed and applied. Prerequisite(s): None.
FURN 708 3D Computer-aided Design for Furniture
Description: Through this course, students become proficient in industry-
standard modeling software applications and how they allow for quick,
accurate, and transformable visualization of designs as a tool to facilitate
communication between designer, engineer and client. Prerequisite(s): None.
FURN 710 Issues in Furniture Design
Description: Through reading, writing, and discussion, students explore the
value of design and the role of furniture in our culture. With subtopics
approaching sustainability, design methodology, and ethics, among others,
students examine contemporary discourse and establish their own design
philosophy. Prerequisite(s): None.
FURN 715 Methods in Furniture Fabrication
Description: Safe and proper use of studio fabrication equipment specific to
and essential in the construction of furniture is covered in this course. Skills
acquired in this course are instrumental to the effective production of
furniture forms whether for testing, evaluation, presentation, or exhibition.
Students become familiar with and experience key processes involved in
fabricating furniture artifacts large or small, providing the foundation for
success in subsequent studios. Prerequisite(s): None.
FURN 721 Wood Bending Methods
Description: In this course, students acquire and integrate the knowledge and
practice of bending wood as it applies to furniture and accessories.
Prerequisite(s): FURN 715.
FURN 732 Evolution of Furniture Design
Description: Presented in a manner that informs and complements their
design intentions, innovative interventions, and creative intelligence, this
course provides students an understanding of major design proponents,
movements, and historical trajectories relevant to furniture design. The course
draws upon the historical lineage of furniture design and identifies the
predominant breakthroughs, materials, and techniques throughout history,
with specific emphasis on theoretical and ideological developments and the
effects of such historical events. Prerequisite(s): None.
FURN 738 Furniture Studio: Design and Implementation
Description: Students focus on a design project that considers the human
experience with furniture in the built environment. The student applies
acquired skills and knowledge toward solving a multifaceted furniture design
problem of either a predetermined or proposed context. Students develop
comprehensive documentation of sources, analysis, and synthesis that
supports the intended design solution and demonstrates an understanding of
material, functional, and aesthetic requirements in the execution of the course
project. Prerequisite(s): FURN 715.
FURN 742 Directed Research in Furniture Design
Description: As the result of extensive research, students demonstrate the
ability to pursue an inclusive concept development process, including the
core components of research methodology, analysis, and material integration.
The process culminates in a written statement for presentation to the M.F.A.
45-hour review and a narrative draft to accompany a body of work.
Prerequisite(s): FURN 738.
FURN 748 Furniture Studio: Process and Prototype
Description: Students focus on a design project integrating research, content,
and the iterative process as applied toward the furniture form and its role in
the built environment and market. Students create thorough documentation
supporting and advancing design solutions and their feasibility relative to
established design goals. Considerations of function and the material and
technical requirements suggested by the design are addressed.
Prerequisite(s): FURN 715.
FURN 749 Furniture Design M.A. Final Project
Description: All M.A. students in furniture design are required to complete a
final portfolio project that represents the culmination of their academic
program. Prerequisite(s): FURN 738 and completion of the review for
candidacy.
FURN 754 Directed Studies I: Thesis Research, Application, and Design
Description: Application of learned research methodologies and
demonstration of in-depth knowledge on furniture design form the basis for
this course. Students plan and undertake the first phase of the intended body
of work for their graduate project, leading to fully realized forms and the
accompanying support documentation. Prerequisite(s): FURN 742 and
completion of the review for candidacy.
FURN 760 Experimental Metal Fabrication
Description: In this course, students practice core and advanced processes in
the exploration of metal as a machine and fabrication medium. Machine and
material safety are integrated with a focus on the proper use of hand tools,
metal identification, welding, and cold assembly techniques. Prerequisite(s):
None.
FURN 764 Directed Studies II: Thesis Development, Execution, and
Exhibition
Description: Evaluation, refinement, and focus of the topic investigation
provide opportunities for the student to build on the first phase of the
graduate thesis project. Deeper analysis, investigation, and understanding are
reflected in the execution, presentation, and documentation of the second
phase of the graduate project and exhibit planning. Prerequisite(s): FURN
754.
FURN 769 Soft Furnishings
Description: Students acquire knowledge of sewing technology,
patternmaking, structural design, and upholstery techniques. Students
conceptualize, develop, design, and execute a soft furnishing ensemble
constructed from available and alternative materials applicable to varied
aesthetic and functional purpose. Prerequisite(s): None.
FURN 770 Professional Portfolio: Entrepreneurial and Business Strategies
Description: In this course, students prepare to enter their career field. Topics
include developing professional contacts, interviewing skills, portfolio, and
refined résumés. Graduate students develop a comprehensive package to
prepare for employment, based on improved skill sets and capabilities. In-
class learning is augmented by visiting furniture manufacture and design
facilities in the area. Prerequisite(s): None.
FURN 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
FURN 783 Furniture Design Experiences
Description: This course focuses on sponsored projects with the SCAD
furniture design program and various industry partners. Graduate students
are exposed to the challenges of working for real clients to solve current
problems in the furniture design field. Students employ both traditional and
digital tools while working within a team environment to create solutions that
meet project objectives and exceed client needs within this project driven
studio. Prerequisite(s): Permission of the department chair.
FURN 790 Furniture Design M.F.A. Thesis
Description: As the pinnacle of the furniture design M.F.A. degree program,
students complete a graduate-level thesis that presents a mature, resolved
body of work, and demonstrates advanced professional competence through
mastery of the technical, creative and aesthetic elements of the discipline.
Students earning an M.F.A. in furniture design seek creative design solutions
by engaging in research and thorough reflection of design opportunity, intent,
and process, culminating in a thesis that expands the body of knowledge in
the field of furniture design. Prerequisite(s): Completion of the review for
candidacy.
Game development (undergraduate)
GAME 120 Introduction to Interactive Design and Game Development
Description: This course begins to investigate visual and audio communication
involving user actions, strategic design, and the illusion of motion. Through
individual approach and expression in traditional media, students are
encouraged to experiment with the juxtaposition and sequence of design
elements and imagery and to develop a sense of artist-audience construct
and consequence. Prerequisite(s): DRAW 101, DIGI 130.
GAME 121 Introduction to Game Development
Description: Through hands-on experience, students are introduced to critical
aspects of the game industry from non-digital games to indie games to the
latest video games. Roles and responsibilities within the game development
team are discussed and practiced through in-class exercises, and genres are
critically introduced, discussed, and explored. Key individuals, companies, and
associations are also explored, and controversies are examined. The course
culminates in a group project. Prerequisite(s): DRAW 101, DIGI 130.
GAME 130 Digital Design Aesthetics
Description: This course provides the foundation for visualizing and
understanding the essential vocabularies, principles, and concepts of design,
color, and visual literacy as applied to interactive digital work. Prerequisite(s):
DIGI 130.
GAME 220 Core Principles: Programming
Description: Students develop the core principles of programming
interactivity through object-oriented programming techniques using visual
scripting tools and hand-coded scripting languages. Experiential learning
enables students to develop applications and projects that include complex
interactive websites, experimental interactive work, and online games.
Prerequisite(s): None.
GAME 236 Core Principles: Game Art
Description: Students explore and develop digital content creation techniques
and aesthetic skills required to model, texture and generate accurate
materials for 3D game assets. Through the use of standard 3D software,
students learn methods and procedures to create industry-standard digital
content efficiently and accurately. Students create game-ready content in 3D,
utilizing real-world observations and the use of original and existing concept
art. Prerequisite(s): ARVR 110 or GAME 130 or VSFX 130 or ANIM 190 or BREN
200 or SEQA 224.
GAME 256 Core Principles: Game Design
Description: Students explore, apply, and discuss the core principles of game
design, including the game space, game mechanics, the game player, and the
design decisions that create the game state. Through in-class game play and
game design exercises, students examine the design process needed to build
today's games. Through the exploration of player agency, immersion,
structures of goals, challenges, pacing, encounters, quests, puzzles, conflicts,
and rewards, students learn the rules of play and apply those principles to in-
class game design projects. Prerequisite(s): GAME 120 or GAME 121, GAME
130 or BREN 200.
GAME 258 Modeling for Game Development
Description: Students develop an understanding of 3D, the principles of
modeling and video game aesthetics while exploring the creation of 3D
models specifically designed for integration into a game engine. Aesthetics,
construction, communication, sculptural skills, and quality of work are
emphasized. Prerequisite(s): GAME 236.
GAME 266 Core Principles: Game Tech
Description: Real-time rendering technology allows game artist and level
designers to create immersive game environments that respond to the
player's action within the game space. Students in this course are prepared
for high-level careers in the video game industry by creating event-driven
environments and learning to work with the multiple toolsets existing in
contemporary game engines required to produce functional game level.
Prerequisite(s): VSFX 210 or GAME 236 or ANIM 249, GAME 220.
GAME 267 Core Principles: Interactive Design
Description: This course focuses on understanding and applying the core
principles of designing and developing interactive games and applications.
Students are introduced to industry-standard authoring techniques and
technologies for delivery on the Web and as stand-alone applications.
Designing and implementing interactivity is the focus of the course.
Prerequisite(s): ADBR 150 or GRDS 205 or GAME 220.
GAME 277 Core Principles: User-centered Design
Description: Students examine the core principles and methodologies used
throughout the interactive design industry for creating screen-based dynamic
media-websites, information installations, mobile applications, etc.
Specifically, students address the interactive design process used to create
dynamic media based on how a user may want or need to use products or
systems. Prerequisite(s): GAME 120 or ITGM 122, GAME 130.
GAME 310 Animation for Games
Description: Animation provides a sense of immersion while giving players
feedback about the state of the game. Students learn to create animation
assets for both 2-D and 3-D games. Topics covered range from basic key
frame animation and creating player character cycles to importing each
student's animation into an existing game engine. Prerequisite(s): VSFX
210 or ANIM 249 or GAME 258.
GAME 326 Applied Principles: Programming
Description: In this course, students learn programming techniques and skills
utilizing programming languages in common use by game developers and
interactive designers. Students gain basic understanding of computer science
concepts, awareness of different types of computer languages, and use of a
program-development environment, as well as an understanding of control
structures, data structures, program logic, and problem-solving and object-
oriented programming methodologies. Prerequisite(s): GAME 220.
GAME 333 Digital Sculpting: Creatures and Characters
Description: 3D concept artists create complex organic models to populate
the imagined worlds of video games, 3D animations, and visual effects. In this
course, students cultivate digital sculpting skills as they produce realistic
character and creature sculpts with aesthetic appeal, mood, and texture using
2D and 3D editing, painting, and sculpting technologies. Prerequisite(s):
VSFX 210 or GAME 236 or ANIM 249.
GAME 336 Applied Principles: Game Art
Description: As the visual quality and expectations of digital games increase,
so does the need for higher quality art content as well as cohesive and
consistent art direction. By focusing on issues such as next generation digital
content creation, art direction methodologies, visual complexity, and
modularity, students design and create visually effective and highly detailed
runtime environments utilizing next generation workflows and pipelines.
Prerequisite(s): VSFX 210 or GAME 236 or ANIM 249.
GAME 337 Applied Principles: Information Architecture
Description: This course focuses on the categorization of information into a
coherent structure, the interactive design process, delivery, and designing
visual interfaces. Students are expected to develop a conceptual framework
for real-world applications that can easily be understood and quickly
accessed, exploring issues from the industry, art, and society. Prerequisite(s):
GAME 220 or ITGM 237.
GAME 342 Narrative Content Design for Games
Description: From linear narratives to massive multiplayer online games, game
designers translate story visions into fully-realized and interactive
entertainment experiences. In this course, students explore narrative
structures as well as player expectations and responses through collaborative
development of an interactive, industry-ready game design. Prerequisite(s):
GAME 120 or GAME 121.
GAME 346 Digital Sculpting: Real-time Creature Pipelines
Description: From amorphous creatures to warrior princesses, character
artists drive the visual and emotional quality of games. In this course, students
produce 3D character and creature models for integration into production
applications and complex workflows for optimization. Students learn to
incorporate 2D texturing and rendering, re-topology, UV, and high-resolution
digital sculpting applications to create organic models. Prerequisite(s): GAME
333.
GAME 347 Applied Principles: Physical Computing
Description: Students explore the ways in which nontraditional input devices
create interactive user experiences. In addition to the technical, aesthetic, and
conceptual concerns of this art form, students assess the work of a range of
artists. Students develop concepts, experiments, and prototypes for self-
contained interactive objects in immersive environments. Prerequisite(s):
GAME 220.
GAME 351 Game User Experience
Description: Students expand their knowledge of interactive design and game
development as they step into the role of game UX researcher. Exploring the
highly relevant field of game user experience, students combine research and
design principles to build and optimize playable experiences. Through the
development of functional prototypes and high-fidelity interfaces, students
showcase their interactive and visual design skills. Prerequisite(s): GAME
256 or GAME 267 or UXDG 101.
GAME 356 Applied Principles: Game Design
Description: This course builds on the core principles of game design and
delves into the many systems and mechanics that make up the practice of
applied game design. Through in-class exercises and design projects, students
develop many of the active systems and mechanics utilized in contemporary
game design and use a variety of acknowledged industry methods of
documentation to present and formalize their designs. Prerequisite(s): GAME
256.
GAME 357 Applied Principles: Interactive Web Design
Description: Key concepts of Web design are presented through a series of
technical and design workshops. Students are introduced to the latest
authoring and animation tools and learn how to apply their knowledge of the
software to create dynamic and responsive Web designs. Prerequisite(s):
ADBR 205 or GRDS 205 or GAME 220.
GAME 358 Real-time Digital Materials and Surfaces
Description: From the depths of the ocean to the surface of the moon, game
designers explore advanced concepts of material and texture to create
believable worlds with visually faithful digital surface simulations. In this
course, students learn to replicate the physical properties of surfaces and use
cinematic techniques to portray complex material interactions and
progression for inclusions in digital game environments. Prerequisite(s):
GAME 236 or ANIM 249 or VSFX 210.
GAME 360 Interactive Game Project
Description: Students design and develop games, websites, and interactive
media through a series of technical and design workshops. The course
explores intermediate and advanced technical and conceptual aspects of
design and development for group-based games and interactive projects.
Prerequisite(s): GAME 220.
GAME 364 Scripting for Games
Description: In this course, students write scripts for a current game engine in
order to alter its existing functionality as well as create new interactive
elements. Ultimately, students learn to create what the industry calls an
engine modification (MOD). Prerequisite(s): GAME 220.
GAME 366 Applied Principles: Game Tech
Description: Real-time materials and environmental effects development
constitute one of the largest growing areas in game development for artists.
As graphics hardware and game engine technology improve, the demand
rises for skilled artists who can take advantage of these tools to add cinematic
and visual interest to the digital game experience. Using industry-standard
methodologies, students employ professional techniques and practices to
create complex materials, particle and environmental effects for games using
a real-time game engine. Prerequisite(s): GAME 266.
GAME 370 Digital Media Entrepreneurship
Description: This course introduces students to entrepreneurship relating
specifically to technology and digital game industries. Students learn by
researching and conducting case studies about successful and failed start-up
companies. The final project culminates in simulating the technology start-up
process: conducting marketing and competitive research, creating financial
projections, writing an executive summary, and creating and pitching investor
and client presentations. Prerequisite(s): GAME 121 or ITGM 122 or GRDS
229 or ADBR 252.
GAME 380 Game Development Portfolio
Description: With a focus on integrating imagery, websites, video, and various
elements into an interactive portfolio, this course addresses concepts, cross-
platform developments, and issues concerning aesthetics, interface design,
and use of media. Students collect relevant material and produce a digital
portfolio, packaging for portfolio, résumé, cover letter, business card, and
flatbook portfolio. Prerequisite(s): GAME 326 or GAME 356 or GAME 336,
GAME 336.
GAME 405 Game Development Studio I
Description: Students apply their skills to creating a workable interactive
project or video game in a simulated professional environment. Topics include
content creation within a limited resource environment. The course
emphasizes production-oriented goals in order to provide students with a
professional skill set and a body of fine art. Prerequisite(s): GAME 326 or
GAME 356 or GAME 366, GAME 336.
GAME 415 Advanced Principles: Programming
Description: Students master advanced program design methodologies,
object-oriented design, and programming techniques using C++. By
developing reusable and modular code, students learn to build complex
applications. Prerequisite(s): GAME 326.
GAME 433 Advanced Digital Sculpting: Creating Environments and Props
Description: From dense woodlands and majestic cities to gnarly trees and
ornate thrones, compelling 3D game environments and props create mood
and atmosphere to shape the player experience in subtle but impactful ways.
In this course, students acquire advanced modeling, sculpting and texturing
techniques as they produce highly detailed game environments and props.
With a focus on real-time rendering, students integrate advanced techniques
and assets in the production pipeline, advancing their professional prowess as
3D environment artists. Prerequisite(s): GAME 333.
GAME 446 Advanced Digital Sculpting: Art Direction and Integration
Description: From the first pitch meeting to the execution of a playable game,
art direction for character design involves integration of strong storytelling
and advanced production planning. In this course, students learn advanced
digital sculpting techniques to create 3D sculpts consistent with the game's
creative vision and appropriately prepare sculpts for animation and rigging in
the next phase of the production pipeline. Prerequisite(s): GAME 346.
GAME 447 Advanced Applied Principles: Physical Computing
Description: Students explore advanced methods and technologies to
develop interactive designs and artwork utilizing physical input devices.
Lectures, discussions, and hands-on projects expose students to the latest
applications of interaction design, such as ubiquitous computing, augmented
reality, and tangible computing. Students learn to work with a wide range of
technologies, enabling them to create sophisticated interactive installations,
alternative games, and touch-based interfaces. Prerequisite(s): GAME 347.
GAME 465 Game Development Studio II
Description: Students work in a collaborative, simulated professional
environment to address issues including content creation in a group dynamic,
strategic planning, goal-oriented planning, and game theory and design. This
course provides students with a significant amount of professional-quality
material for portfolio inclusion. Prerequisite(s): GAME 405.
GAME 475 Game Development Postproduction
Description: This final phase of the student's senior project focuses on the
production and mastering of a senior interactive or game project, including
final design, programming or scripting, focus testing, testing, and
implementation. Students also create support materials, such as a product
website, and work to integrate these into their portfolios. Prerequisite(s):
GAME 465.
GAME 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
GAME 495 Special Topics in Game Development
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various problems in the field of game development and
allows advanced students to pursue individual or collaborative projects
related to the topic of the course. Prerequisite(s): Vary according to topic.
Interactive design and game development (graduate)
GAME 502 Game Design Perspectives
Description: Game design is the art that brings together rules, players and
game components in order to create an experience for the player. Through
study and application, students learn the foundations of game design and the
game design pipeline, sample the methods of great game designers, explore
IP usage and design in emerging media, and apply this knowledge in a series
of in-class exercises and individual designs, both proposed and executed.
Prerequisite(s): None.
GAME 505 Game Art Methods
Description: Students explore a variety of tools and methods used by artists in
the game industry, focusing on process and critique. Through an emphasis on
presentation and language, students further refine their core skills needed to
be a successful digital game artist. Prerequisite(s): None.
GAME 706 Game Design Documentation
Description: In this course, students gain a solid understanding of game
design documentation processes that are crucial for writers and designers of
interactive work. Issues involving the game design sequence, fundamental
game design techniques, taxonomy of documentation terms and
communication through documentation to other departments are
investigated, analyzed and critiqued. Students also explore a wide variety of
game industry documentation types and needs. Prerequisite(s): None.
GAME 710 Game Art: Engine Pipeline and Practices
Description: Game engines are vital to the creation of video games and
interactive experiences. Students gain experience working with a game
engine and explore various art and design pipelines used by different
disciplines within the game industry. Concentrating on the creation of virtual
environments, key frames, and cinematic camera work, students learn to
manage the step-by-step process of game engine production.
Prerequisite(s): None.
GAME 712 Game Tech: Gameplay Scripting
Description: Gameplay scripting is an essential part of development and
allows artist and designers to create interactive assets, events, and interfaces.
In this course, students build expertise with an industry standard scripting
language as they script gameplay elements and create small playable games.
Prerequisite(s): None.
GAME 714 Game Design: Ludic Methodology
Description: Students experience an in-depth, hands-on examination and
critique of the art of game design. Through a non-digital medium, students
explore a variety of topics, ranging from history to design methodologies that
strengthen their vocabulary in game analysis. Working through a range of
game mechanics and design patterns, students explore different styles of
games, culminating in a non-digital prototype. Prerequisite(s): None.
GAME 720 Game Art: Virtual World Building
Description: The visual artistry found in modern game environments has risen
to astounding heights. In this course, students employ industry workflows and
methodologies to design and build real-time game environments. From
creating block outs to developing modular asset kits, students produce
professional, and well-crafted worlds in a game engine. Prerequisite(s): GAME
710.
GAME 722 Game Tech: Real-time Materials and Shaders
Description: Students explore advanced concepts in materials and texturing
as applied to game engines and graphics processing unit (GPU) rendering.
Utilizing 3D painting methods, students develop digital surfaces with realistic
representations of physical properties and environmental influences. Students
use photography, light, and texture as reference for the creation of real-time
renderings and image manipulation. Prerequisite(s): GAME 710.
GAME 724 Game Design: Immersive Level Design
Description: Level designers create immersive, dynamic, goal-driven
gameplay experiences through the application of design techniques and
practices, including pacing, rewards, and cinematics. Students script events
and utilize existing gameplay kits and input systems to create playable levels.
Students apply a variety of techniques to design engaging encounters for
different game genres. Prerequisite(s): GAME 712.
GAME 730 Game Art: Character Creation and Digital Sculpting
Description: Dynamic and memorable characters drive engagement and
elevate gameplay experiences. In this course, students explore character
creation for real-time entertainment through research and ideation that
begins with 2D visualization and culminates in a finished 3D project. Utilizing
discussions, critiques, and design exercises, students focus on advanced
digital sculpting techniques required to become a successful character artist
in the field of game development. Prerequisite(s): GAME 710.
GAME 734 Game Design: Systems and Simulation
Description: Digital games are a collection of individual systems working in
unison to create an interactive experience. Students investigate the role of
system designers in the game industry, and acquire techniques on how to
develop, communicate, and implement these systems. Through in-class
exercises, demonstrations, and lectures, students learn to design, prototype,
and simulate systems for games. Prerequisite(s): GAME 712.
GAME 740 Game Art: Art Direction and Look Development
Description: Through careful examination and analysis of influential works,
across various forms of digital media, students learn to develop a visual
language and define a cohesive artistic vision. With a focus on establishing an
art pipeline and documentation, students define a visual style that can be
communicated to a team and applied in a game production environment.
Prerequisite(s): GAME 710.
GAME 742 Game Tech: Real-time Particles and Effects
Description: Students in this course learn to master real-time visual effects
workflows and paradigms. Enhancing scripting skills for the creation of
programmable FX for games, students explore and manipulate different types
of particle systems. Using various genres for reference, from nature to fantasy
and realistic to stylized, students design professional quality game FX.
Prerequisite(s): GAME 712.
GAME 754 Game Design: Professional Production Pipeline
Description: Immersed in a simulated game production environment, students
collaborate to design and construct an original game. Students utilize
professional production pipelines and techniques as they navigate the
complexities of time-management, project planning, and workload
distribution for effective team productions. Prerequisite(s): GAME
710 or GAME 712 or GAME 714.
Graphic design and visual experience (graduate)
GDVX 501 Typographic Communication
Description: Typographic excellence is paramount to graphic design and
visual experience. Students explore a wide range of advanced and
sophisticated typographic experiences, reviewing the rules and aesthetics of
typography as both a message and a means of visual expression in
communication. Emphasis is placed on clear and effective communication,
style, trends, current events, and historical references. Prerequisite(s): None.
GDVX 502 Integrated Design Media
Description: Adaptive thinkers translate solutions across a variety of current
and emerging media, including print, social media, and interactive
experiences. Students advance their understanding of the application of
media through creative problem-solving. Resulting visual solutions unify a
variety of compositional elements and engage users in new, innovative ways.
Prerequisite(s): None.
GDVX 503 Design History and Context of Media
Description: Design is influenced by its context, including social, cultural, and
political factors. Through an exploration of the role of the designer as a visual
communicator within historical and contemporary contexts, students situate
their own work within the framework of contemporary culture. Students apply
an understanding of semiotics to research and analyze various topics, and
develop ideational, analytical, rhetorical, and writing skills. Prerequisite(s):
None.
GDVX 701 Design Research, Analysis, and Discourse
Description: To support the creation of their own visual communication
methodologies, students research, analyze, and critique communication
models, the nature of representation, and dimensions of context. Students
examine visual communication theories and models from 1900 to the present
with a specific focus on semiotics, modernism, post-modernism, and
contemporary paradigms. Prerequisite(s): None.
GDVX 702 Ideation Models and Process
Description: Curiosity and discovery are key components to developing
unique and successful visual experiences. Students build creative resilience
and learn to manage the uncertainty of the creative process through multiple
concept iterations. A variety of ideation methodologies are introduced to
inspire curiosity and exploration resulting in innovative design solutions.
Prerequisite(s): None.
GDVX 718 Contemporary Media Production Techniques
Description: This course addresses the presentation of information to
multicultural and multi-generational audiences, and explores issues of
readability, orientation, navigation, interaction, accessibility, and user profiles
as they apply to the design of information architecture and wayfinding for
screen-based devices. Prerequisite(s): None.
GDVX 734 Typographic Voice and Visual Narrative
Description: Through a synthesis of typographic knowledge, students employ
advanced methodologies in the development of transmedia visual
experiences. Students explore alternative methods and execution strategies
to develop form and define a unique aesthetic. Letterform anatomy and
design, proportion systems, and layout are employed to deliver contextually
appropriate visual narratives. Prerequisite(s): GDVX 702 or UXDG 701.
GDVX 742 Visual Analysis of Static Content
Description: Students explore the role data serves within a specific context,
and the necessity for clarity and transparency in presentation to enable
informed decision-making for the advancement and/or evaluation of an idea.
Students analyze and present content through print, digital, and augmented
media solutions in a variety of formats such as scorecards, reports, or
alternative visualization methods. Prerequisite(s): GDVX 701 or SUST 704,
GDVX 702, SDES 711.
GDVX 749 Professional Practice for Visual Design
Description: Through self-assessment and reflection, students identify
opportunities for career development unique to their individual professional
goals. Students refine and document a career strategy as well as develop and
professionally present a body of work relevant to emerging needs of the
practice. Prerequisite(s): Completion of the review for candidacy.
GDVX 754 Curated Narrative for Dynamic Content
Description: Live data and social media have sparked the development of
today's information-driven culture. Students explore this phenomenon to
identify opportunities to use live data as a design element in visual
communication. By harnessing the power of dynamically changing content,
students craft persuasive, experiential narratives. Prerequisite(s): GDVX 742.
GDVX 757 Experience Design for Physical Spaces
Description: Students transform human engagement through an exploration
of theoretical and practical applications of experience design, addressing
form, physical space, and sensory response. Following a contextual analysis of
existing visual systems, such as those found in healthcare facilities, retail
spaces, museums, and entertainment attractions, students create immersive
visual experiences for the built environment. Projects evolve from conceptual
explorations to high-fidelity prototypes. Prerequisite(s): GDVX 734 or LXMT
740.
GDVX 758 Publication Design
Description: Within the exploration of the history and methods of publication
design, students examine the processes involved in coordinating images and
typography through both verbal and visual content across multiple and
emerging media. The role of the designer throughout the publication industry
is examined through projects, lectures, and class discussions. Prerequisite(s):
None.
GDVX 760 Poster Design
Description: Students explore the specific skills necessary to design posters as
a unique means of communication. Working with large formats, advanced
students develop skills in critical thinking, research, development of concepts
and content, analysis and editing, and technical execution. Prerequisite(s):
None.
GDVX 770 User-centered Strategy and Process
Description: Students engage in research and a range of iterative processes to
refine their understanding of users' emotional relationships to the content and
function of digital systems and services. Through an immersive exploration of
user experience, students develop written specifications for innovative,
research-driven digital systems and services. Prerequisite(s): GDVX 701,
GDVX 702, SDES 711.
GDVX 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
GDVX 780 Special Topics in Graphic Design and Visual Experience
Description: Working with a faculty adviser, students pursue a graphic design
project of particular interest and significance. Students must present a
proposal supported by research for approval. The course involves group
instruction and critiques as well as individual projects. Prerequisite(s): Vary
according to topic.
GDVX 784 Visual Design for Interactive Contexts
Description: Students create visually sophisticated user-centered design
solutions for a range of digital systems, appropriate in a global context. By
applying user-centered design processes for creating and testing interactive
scenarios and referencing written specifications, students move from
wireframe through high-fidelity prototypes and style guides. Prerequisite(s):
GDVX 770.
GDVX 789 Graphic Design and Visual Experience M.F.A. Thesis I: Research
and Discovery
Description: Students consider current trends, controversies, and discourse in
the field of graphic design and visual experience, finding topics that fuel their
curiosity and allow them to identify, develop, and justify a working direction
for their M.F.A. thesis. Students select research methodology, identify key
resources, and complete a comprehensive thesis proposal. Through peer
critique and knowledge sharing, students advance their thesis argument.
Prerequisite(s): SDES 711, GDVX 734.
GDVX 791 Graphic Design and Visual Experience M.F.A. Thesis II: Synthesis
and Insight
Description: Working within a culture of appreciative inquiry, students
develop their approved thesis proposal through multiple drafts,
demonstrating thorough research, clear organization, and effective writing
skills. Prerequisite(s): GDVX 789, completion of the review for candidacy.
GDVX 792 Graphic Design and Visual Experience M.F.A. Thesis III:
Validation and Execution
Description: Informed by their thesis research, M.F.A. candidates create a
substantial body of work that advances the practice of graphic design and
visual experience. Students unify their visual and written thesis for
presentation to their committee and peers. Prerequisite(s): GDVX 791.
Community service (graduate)
GOOD 560 Design for Good
Description: Under the supervision of SCAD faculty and alumni mentors,
students generate and apply design solutions and services that aim to
advance social, community, and environmental good. Open to all SCAD
disciplines, this studio course incorporates design, business concepts, social
entrepreneurship, and community partnerships to address essential human
needs, such as food, shelter, clothing, and environmental sustainability.
Prerequisite(s): Permission of the department chair.
Graphic design (undergraduate)
GRDS 201 Introduction to Graphic Design
Description: In this comprehensive introduction to the field of graphic design,
students explore the principles, techniques, and tools of the profession.
Students study various fundamental aspects of discipline, including
typography, composition, visual hierarchy, and design elements. Through the
combination of text, images, and messaging, in a variety of communications
modes and media, students effectively deliver messages to targeted
audiences and incite the intended reaction. Prerequisite(s): DRAW 100, DSGN
101.
GRDS 205 Typography I: Anatomy, Form, and Purpose
Description: In this foundational study of typography, students focus on the
anatomy of letterforms, their visual characteristics, and their functional
significance in various design contexts. Students explore how typographic
choices can convey myriad meanings, evoke specific moods, and strategically
enhance effective communication. Prerequisite(s): GAME 130 or MOME 130 or
ADBR 150 or GRDS 201 or MATH 204.
GRDS 229 The Evolution of Graphic Design
Description: In this course, students explore the historical developments, key
movements, and influential figures that have shaped the field of graphic
design. Students connect the historical foundations of graphic design's early
origins to the profession's evolution alongside advancements in technology,
cultural shifts, and artistic movements. Prerequisite(s): CTXT 121, CTXT 122.
GRDS 285 Production for Physical Environments
Description: In this course, students gain a comprehensive understanding of
the production processes and techniques involved in creating content for 2D
and 3D environments. Students create printed and fabricated projects as well
as high-fidelity environmental prototypes. Prerequisite(s): GRDS 205 or
ADBR 212.
GRDS 301 Audience, Behavior, and Influence
Description: This course will equip students with a deeper understanding and
methods for creating memorable and effective communications that elicit
anticipated actions. Students will explore the dynamic relationship between
graphic design, audience, and the power of influence. Students will gain
expertise creating design programs to shape opinions, attitudes, and
behaviors, and will explore the importance of ethical considerations and
responsible design practices. Prerequisite(s): GRDS 285
GRDS 320 Introduction to Typeface Design
Description: This course explores the domain of typeface design from a
calligraphic, contemporary, and deconstructive context, giving students the
opportunity to develop their own design. The typefaces created are based on
research into contemporary serial-type families and the historical influence of
calligraphy and lettering on type design. Prerequisite(s): GRDS 205, GRDS
285.
GRDS 323 Production for Digital Environments
Description: In this course, students gain a comprehensive understanding of
the production processes and techniques involved in creating content for a
wide range of digital platforms and environments. Students explore human-
centered design, lo-fi to hi-fi development and prototyping, design-intent
documentation, and file transfer. Emphasis is placed on conceptual
development and structure, interactivity, and design aesthetics.
Prerequisite(s): GRDS 285 or SDES 205
GRDS 348 Studio I: Production and Technique
Description: With a focus on Designer as Producer, students expand their
strategic thinking skills and build knowledge of professional design and
problem-solving strategies for complex projects across multiple media.
Prioritizing tight deadlines, students work between media as they visualize
optimal avenues for messaging while highlighting exceptional visual acumen.
Prerequisite(s): GRDS 323.
GRDS 353 Typography II: Language, Expression, and Media
Description: Building on the principles of Typography I, students explore the
art of visual communication and storytelling and the expressive possibilities of
typography. In this course, students experiment with a variety of productions
methods, the integration of type and image, and motion media to create
unique and complex compositions, develop meaning, and enhance the
intended message. Prerequisite(s): GRDS 301, GRDS 348.
GRDS 360 Art of Poster Design
Description: Posters are designed to be both informative and influential tools
of communication. This course introduces students to the many forms of
poster design via content research and development, the creation of the
conceptual image, hierarchy, and typographic manipulations and the
combination of these elements into a cohesive and powerful design.
Prerequisite(s): GRDS 353, GRDS 323.
GRDS 370 Data Visualization
Description: This course addresses visual problem-solving and emphasizes
methods of translating complex data into clear, visually dynamic solutions.
Topics include: corporate communication systems, publication, way-finding,
interaction design, etc. Prerequisite(s): UXDG 390 or GRDS 323.
GRDS 372 Corporate Identity
Description: Creative, ideational, image-making design, digital, and traditional
skills are necessary in this course to meet rigorous conceptual/visual
standards pertinent to creating a brand and/or a company's identity. Through
a few complex projects and numerous graphic design formats and
applications, all major aspects of visual identity are emphasized and
developed: logotypes, typographic sets, color palettes, photographic, and
illustration styles and appropriate project presentation formats.
Prerequisite(s): GRDS 323
GRDS 374 Publication Graphics
Description: This course examines the graphic designer's role in the layout
and design of publications. Lectures and studio work cover historical as well
as current practices and technologies used to produce multi-page
publications. Students produce visualizations for several publications using
the elements of layout with typography and art. Prerequisite(s): GRDS 323
GRDS 376 Business of Graphic Design
Description: Whether working for an established business or bringing a start-
up to life, learning to navigate the professional and business aspects of the
graphic design industry is critical. While learning the ethical, legal, and
financial strategies to create and run a profitable graphic design business,
students bolster their collaboration skills in order to effectively build and
maintain a client base. In this course, students develop the skills to deliver
successful design solutions that align client goals, benefit audience needs, and
unlock added business value. Prerequisite(s): GRDS 323.
GRDS 378 Trademark and Logo Design
Description: Through examination of corporate identity creation, this course
focuses on the criteria for an effective logotype and how design firms attach
meaning to a single word through typography and color. These issues are
explored through a series of assignments totally devoted to the design of
effective trademarks and logotypes. Students are also introduced to the major
identity firms through research and written analysis. Prerequisite(s): GRDS
323
GRDS 380 Alternative Design Approaches
Description: This course challenges students to address unusual design
problems through conceptual and artistic innovation. Alternative uses of new
media and traditional techniques are explored. Prerequisite(s): GRDS 323.
GRDS 384 Web Design
Description: Concentrating on the design, development, implementation,
testing, and updating of effective interfaces, this course emphasizes principles
of graphic design, interactivity, and usability. Students learn about a variety of
visual, navigational, and structural approaches to CSS, navigation systems,
visual hierarchy, basic animations, image preparation, and file transferring
protocols. Vital coursework and career preparation highlight conceptual
development and structure, interactivity, and design aesthetics.
Prerequisite(s): GRDS 285.
GRDS 386 Package Design
Description: In this course, students explore 3D form and surface graphics by
designing containers for a variety of products and constructing 3D
prototypes. Prerequisite(s): (GRDS 201, (IDUS 209 or IDUS 212), ILLU 318) or
GRDS 323.
GRDS 387 Interface Design
Description: Effective interfaces rely on principles of graphic design,
interactivity, and usability for design, development, implementation, testing,
and updating. This course introduces students to a variety of visual,
navigational, and structural approaches to these stages of the interface-
building process. Topics covered include CSS, navigation systems, visual
hierarchy, basic animations, image preparation, and file transferring protocols.
Emphasis is placed on conceptual development and structure, interactivity,
and design aesthetics. Prerequisite(s): ADBR 255 or GAME 267 or GAME
357 or GRDS 384 or UXDG 360.
GRDS 392 Exhibition and Environmental Graphics
Description: Students explore the ways in which exhibition and environmental
graphics enhance the experience of the user community through interactivity
with form and space. Working individually and in teams, students design and
build scale models of their concepts for assigned projects. Prerequisite(s):
GRDS 353, GRDS 323.
GRDS 395 Graphic Design Entrepreneurship
Description: This course presents an in-depth study of new business ideas
driven by design and brought about by changing technologies in the graphic
design industry. Students learn why collaborative thinking is the new
competitive advantage in global business. Moreover, students discover how
to make use of the latest communication tools to streamline their business
models, from financing and giving the elevator pitch to marketing and
manufacturing. Prerequisite(s): GRDS 323.
GRDS 400 Graphic Design Studio II: Brand Direction and Activation
Description: Focused on the second paradigm; 'Designer as Director', students
gain skills to concept, lead, and direct projects. Students advance their
understanding of the planning and execution of viable solutions both as an
individual contributor and as part of a team. Expanding professional practices
and collaborations, students will learn to work with clients, craft briefs, direct
multi-disciplinary teams and facilitate logistic pipelines to maximize tangible
goals of a brand, or sector. Prerequisite(s): GRDS 348 and GRDS 353.
GRDS 402 Design for Social Issues
Description: This course addresses the designer's role in shaping the public
narrative on social issues, causes, and other needs-based topics. Students
examine contemporary cultural, political, and societal issues around the world
that have an impact on our daily lives. They also learn how to design
communication strategies that increase awareness, motivate, inspire, or incite
action from specific or broad audiences. Prerequisite(s): GRDS 353, GRDS
323.
GRDS 405 Typography III: Type Design and Implementation
Description: This course explores type as innovation, with focus on
unconventional and cutting-edge approaches to typography. Based on the
development and implementation of an original typeface, students are
challenged to push the boundaries of traditional typographic layout and
explore innovative methods of expression, to create visually striking and
conceptually rich designs that leave indelible impressions. Prerequisite(s):
GRDS 400.
GRDS 408 Graphic Design Professional Portfolio
Description: In this course, students focus on the development of a visually
cohesive and engaging portfolio while bolstering their skills to build
memorable narratives that exhibits their body of work to future clients,
studios, and agencies. At the culmination of this course, students create a
professional and impactful portfolio that showcases their skills and abilities in
graphic design. Prerequisite(s): GRDS 400.
GRDS 440 Studio III: Discovery, Innovation, and The Human Experience
Description: Focused on the third paradigm 'Designer as Author', students
develop content messaging and focus on the distribution of self-authored
communication. This course focuses on the twin practices of aggregation and
curation in helping an audience navigate complex communications. Students
will consider design opportunities which that aggregate services that cross
business categories and engage users in the generation of content
coordinating a series of authored projects across new areas of human activity.
In this entrepreneur-styled model, students learn to self-distribute content
toward developing a targeted following. Prerequisite(s): GRDS 405, GRDS
408.
GRDS 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
GRDS 480 Graphic Design Career Strategies and Launch
Description: This course will cultivate a comprehensive understanding of the
graphic design industry, along with the acquisition of practical skills and
strategies to amplify students career prospects. The course places emphasis
on career trajectory, effective networking and communication, adept self-
promotion, mastering the job application process, and the art of forging a
successful graphic design career. Identification of potential career paths,
potential locations, and opportunities within firms and agencies will equip
students to establish valuable relationships that pave the way for fruitful
employment prospects. Prerequisite(s): GRDS 440.
GRDS 495 Special Topics in Graphic Design
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of graphic design and allows
students to pursue individual projects related to the subject of the course.
Prerequisite(s): Vary according to topic.
Industrial design (undergraduate)
IDUS 100 Introduction to Industrial Design
Description: This course introduces students to the industrial design
profession. Lectures, discussions and problem-solving exercises explore
industrial design as a creative process, examine its history and provide insight
into professional opportunities in the field. Prerequisite(s): DSGN 102.
IDUS 209 Rapid Prototyping: Analog to Digital Fabrication
Description: This course introduces students to the skills needed to create
models using digital and physical methods. Students learn the fundamentals
of basic workshop tools and safety while also receiving an introduction to
CAD software and digital prototyping equipment. Students develop an
understanding of the workflow between digital and physical model
development. Special emphasis is placed on proper file preparation and
assembly and manipulation of handmade and rapid-prototyped components.
Prerequisite(s): SDES 205.
IDUS 212 Model and Prototype Development
Description: This course introduces the use of hand tools and workshop
equipment to develop rapid study models and mid-fidelity prototypes related
to industrial design. Students build study models of products to professional
standards of accuracy and finish, with an emphasis on rapid development. All
aspects of workshop practice and safety are emphasized. Prerequisite(s):
None.
IDUS 221 Human Factors in Industrial Design
Description: This course explores the physical, psychological, perceptual and
behavioral characteristics of humans. Through a series of lectures and
projects, this information is applied to the field of industrial design to develop
safe and effective products. Prerequisite(s): SDES 213, SDES 215.
IDUS 250 The Development of Product Form
Description: A sequence of short projects provides students with an
opportunity to investigate the design issues associated with familiar mass-
produced products and to gain an understanding of design methodology.
Projects are developed to enhance working knowledge of the importance of
form, and the impact and relevance of visual and physical design decisions.
Prerequisite(s): SDES 213, SDES 215.
IDUS 313 Computer Modeling
Description: This course applies design-based simulation and 3D modeling to
the industrial design process. State-of-the-art software is used as a modeling
tool, and computer graphics are used as a communication tool for newly
developed products. Prerequisite(s): SDES 213, SDES 215.
IDUS 314 Manufacturing and Assembly of Innovative Materials
Description: Understanding of the practical relationships between industrial
design and the manufacturing industry is vital to an industrial designer. In this
course, students discover and analyze the materials, manufacturing and
assembly technologies of today. Additionally, students forecast innovative
trends of tomorrow for both small batch and mass production of the next
generation of products. Prerequisite(s): IDUS 250.
IDUS 316 Portfolio and su Development
Description: Students begin to structure their industrial design projects into a
cohesive and formal portfolio of work, preparing them for internship and
employment opportunities. Emphasis is placed on interviewing skills, portfolio
preparation and presentation refinement. At the end of this course, students
formally present the majority of their industrial design work in a structured
critique to multiple faculty evaluators. Prerequisite(s): SERV 216 or IDUS 250.
IDUS 321 Industrial Design in the Marketplace
Description: Through a sequence of design projects, students are required to
consider more complex design issues and their corresponding problems.
Students work through the product development cycle, and, while they are
expected to apply their project skills and technical knowledge to formulate
design solutions that are both visually appealing and functional, they also
focus on the skills necessary to communicate ideas to engineers, marketing
and other stakeholders. Prerequisite(s): IDUS 313, IDUS 314.
IDUS 331 Advanced Model Building
Description: This course offers advanced study and practice in the tools,
techniques, materials and equipment used to construct professional-quality
models and prototypes related to industrial design. Emphasis is placed on
accuracy, realism and making multiple function prototypes. Workshop
practice and safety are emphasized. Prerequisite(s): IDUS 212.
IDUS 360 Advanced Product Rendering
Description: Students develop the skills necessary to prepare high quality
design presentations in mixed media. The course builds on the knowledge and
skills developed in earlier courses. Prerequisite(s): IDUS 250.
IDUS 401 Prototype Project Conceptualization
Description: By working with industry partners, students acquire a
professional-level understanding of the challenges and opportunities that
emerge when designers collaborate to translate initial concepts into full-scale
mockups. In this course, students research human factors, aesthetic
considerations, manufacturing requirements and market demands to identify
user needs and product opportunities. Prerequisite(s): IDUS 321.
IDUS 402 Prototype Project Construction
Description: For industrial designers, the ability to resolve mass production
and assembly challenges is paramount for professional success. Through
collaboration with industry partners, students engage in an iterative design
process, employing creative problem-solving strategies to translate their
design concepts into fully-operational prototypes. Prerequisite(s): IDUS 321.
IDUS 410 Industrial Design Innovation
Description: This course explores the methods of identifying and developing
inventive solutions to a wide range of design problems. Students are
presented with design problems concerning user and function, which require
them to develop the skills to devise, test and experiment with new design
directions and solutions. The course also covers the means of protecting
design ideas. Prerequisite(s): IDUS 314.
IDUS 421 Commercial Practices for Industrial Design
Description: Students undertake projects that investigate a broad range of
design, marketing and production issues. Project time scales are extended,
the need to undertake research is emphasized, and overall project
management skills are accentuated. Students are introduced to market-
related design issues, product ranging and the key influences in a selection of
product series, as well as issues of patent law, project planning and contract
negotiation. Prerequisite(s): IDUS 321.
IDUS 471 Industrial Design Senior Studio I: Research and Ideation
Description: In this first of a sequence of two senior studios, students are
required to apply all their skills to develop a comprehensive design structure
for a product of their selection. Under supervision, students are expected to
demonstrate control of all aspects of the design project management,
research and ideation process. Prerequisite(s): IDUS 421 or PRO 580.
IDUS 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
IDUS 491 Industrial Design Senior Studio II: Development and
Communication
Description: Students create a capstone artifact for present and future
markets. They engage in the developmental and communication phases of the
design process in order to cultivate critical and creative skills. The course
culminates in a highly innovative well-designed artifact, a professional
presentation and a process book that showcases creative design process
implemented during the project. Prerequisite(s): IDUS 471.
IDUS 495 Special Topics in Industrial Design
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of industrial design and allows
students to pursue individual projects related to the subject of the course.
Prerequisite(s): Vary according to topic.
Industrial design (graduate)
IDUS 501 Design in Context
Description: The ability to apply appropriate design techniques is vital in
professional practice. This course provides the essential skills and tools to
develop and visualize concepts and ideas in both two and three dimensions.
This course provides students with a range of design challenges that enable
them to prepare and present comprehensive solutions. Prerequisite(s): None.
IDUS 509 Modeling: Physical to Rapid Prototyping
Description: This course provides an introduction to the basic and
intermediate skills tools needed to develop and visualize concepts and ideas
in both two and three dimensions. Students learn the primary methods for
digital fabrication and file preparation, including CNC rapid prototyping, laser
cutting, and 3D printing. This course provides students with a range of
physical and digital design challenges that enable them to prepare and
present comprehensive solutions. Prerequisite(s): None.
IDUS 701 Design Colloquium: Exploring Design Discourses
Description: This course offers an exhilarating exploration of the multifaceted
world of design, offering a unique opportunity to engage with renowned
faculty and professionals from various disciplines. Through thought-provoking
lectures, interactive discussions, and hands-on activities, students explore the
latest methodologies, emerging trends, and cutting-edge approaches that
shape the future of industrial design. Students expand their critical thinking,
refine communication skills, and cultivate a nuanced understanding of
complex design challenges while exploring their potential thesis topic
areas. Prerequisite(s): None. Prerequisite(s): None.
IDUS 713 Industrial Design Studio I: Discovery to Design Solutions
Description: Students research and assimilate the design needs of a client,
becoming skilled at placing their own designs within those parameters. They
formulate concept proposals that make a desirable future possible and lead to
new design directions. Design concepts are implemented through the creation
of an innovative range of products that address the client's design needs and
wants, both recognized and unrealized. Prerequisite(s): None.
IDUS 718 Industrial Design Studio II: Delivering the Design Solution
Description: Students apply advanced design methodology and management
techniques by designing two products simultaneously. Students must
consider not only the key components in the current designs, but must also
propose future improvements based on possible technological advances.
Students research technical feasibility and user requirements, as well as
constructing prototypes, models and components to test the
manufacturability or functionality of their proposals. Prerequisite(s): SBIZ
704, IDUS 713.
IDUS 723 Digital 3D Modeling and Rendering
Description: This course addresses industry interest in product simulation
using high-end, 3D computer software. The course explores product modeling
and assembling simulation and analyzes their application to the design
process. Computer graphics are used as a communication tool for newly
developed products. Prerequisite(s): None.
IDUS 733 Entrepreneurship for Designers
Description: Students learn the principles of leadership and project planning
critical to forming a profitable, successful new business based on an
innovative concept. Business plan development is discussed, as well as core
financial business strategies toward the end of achieving innovation in the
marketplace. Prerequisite(s): FURN 713 or IDUS 713 or FASH 716 or FIBR 745.
IDUS 748 Industrial Design M.A. Final Project
Description: In this final studio, M.A. students apply all their skills to develop a
product concept that addresses a unique set of needs through an
understanding of the consumer and the market. With the collaboration of the
supervising professor, students must demonstrate command of all aspects of
the design process, from the application of original research findings to the
creation of a marketing and production strategy for a product of their
choosing. Prerequisite(s): IDUS 718 and completion of the review for
candidacy.
IDUS 751 Graduate Seminar on Research and Thesis Development
Description: Students acquire the essential skills to craft distinctive
frameworks and methodologies for conducting, analyzing, and synthesizing
impactful design research. Through structured discussions, persuasive
presentations, and meticulous documentation, student fine-tune their
understanding of theories and models central to design thinking and
innovation. Students explore practical applications of these concepts across
diverse domains such as design management, critical review, education, and
public service. As a culmination of their efforts, students create a compelling
thesis prospectus and professionally present their synthesized research
findings and insights. Prerequisite(s): IDUS 718.
IDUS 755 Thesis Development I: Investigation and Argumentation
Description: Building upon preliminary research, students leverage their thesis
prospectus to delve deeper into their chosen thesis topic area. Students
augment their investigation to substantiate the significance and potential
impacts of their thesis. Ultimately, students garner a nuanced understanding
of their chosen subject matter that facilitates the conceptual development
crucial for the subsequent realization of the thesis projects. Prerequisite(s):
IDUS 751.
IDUS 763 Graduate Seminar in Methodology
Description: This course prepares students to formulate original frameworks
of thought and methodologies of the design process based on influential
writings in design, aesthetics and business theory. Through structured
discussions, presentations and documents, students develop and test theories
and models of design thinking, innovation and its value in the real world of
design management, practice, critical review, education, and public service.
Prerequisite(s): IDUS 718.
IDUS 765 Thesis Development II: Synthesis and Application
Description: Expanding on research and design concepts initiated in past
courses, students progress to the synthesis and application of their thesis
project . Students meticulously refine their work, incorporating innovative
technologies and materials. In this course, students investigate and apply
critical aspects such as concept validation, advanced design methodologies,
and effective project management, leading to visionary concepts to
execution. Before progressing to the final thesis experience, students
complete thorough documentation, utilizing design validation processes to
ensure a robust and well-supported final presentation. Prerequisite(s): IDUS
755.
IDUS 770 Professional Practices in Industrial Design
Description: This course serves as a forum to discuss and prepare for the
concerns of the professional world. Emphasis is placed on budgeting skills,
portfolio preparation, presentation refinement and professional practices,
including ethical issues related to the profession. Prerequisite(s): DMGT 706
or IDUS 713.
IDUS 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
IDUS 780 Special Topics in Industrial Design
Description: This course provides an opportunity for students to focus on
particular issues in the field or to study advanced techniques and processes.
Faculty, course content and prerequisites vary each time the course is
offered. The course may include lectures, discussions, individual projects and
critiques, depending on the nature of the topic. Prerequisite(s): Vary
according to topic.
IDUS 790 Industrial Design M.F.A. Thesis
Description: All industrial design M.F.A. students are required to prepare an
original thesis that researches an area of their particular interest. The thesis
culminates in a written submission, in conjunction with a conclusive exhibition
of research as applied to a specified product design. Prerequisite(s): IDUS
765 and completion of the review for candidacy.
Illustration (undergraduate)
ILLU 100 Introduction to Illustration Strategies
Description: Professional illustrators strategically solve visual problems to
engage clients and markets. While discovering strategies for effective visual
communication, students explore the illustration process through creative
application of distinct materials and techniques. Students conceptualize the
framework of their portfolios within the context of professional expectations.
Prerequisite(s): DRAW 101.
ILLU 150 Introduction to Scientific Illustration
Description: Scientific illustrators use observational, technical, and aesthetic
skills to portray a subject accurately. Accuracy and communication are
essential. In this course, students learn to render forms both known and
imagined, observed and unobservable, from the micro to the macro using a
range of rendering techniques and learn of the scientific illustration masters
through history to the present. Prerequisite(s): DRAW 101.
ILLU 160 Illustrative Anatomy and Perspective
Description: Students advance perspective drawing skills to create the illusion
of three-dimensional space resulting in believable representations of
characters and environments. From the skeletal system to the details of faces
and hands, students explore human anatomy and refine accurate drawing
skills. Prerequisite(s): DRAW 200.
ILLU 204 Historical and Contemporary Illustration
Description: Illustrators inform and communicate the shifting social, political,
artistic, and technological landscapes that shape history and culture. In this
course, students examine the influence of historical and contemporary
illustrators as well as the stylistic evolution of the discipline within this
enriched context. Prerequisite(s): CTXT 121 or CTXT 122.
ILLU 218 Materials and Techniques
Description: Students discover unique illustration methods through
experimentation with a variety of traditional and digital materials, tools, and
techniques. Building on these foundational elements, students explore
conceptualization, composition, and color as they create immersive visual
narratives and develop individualized approaches to visual problem-solving.
Prerequisite(s): DRAW 101.
ILLU 225 Digital Illustration
Description: Through an introduction to advanced and emerging digital tools
and techniques, students enrich the versatility of their illustration skills.
Students create compelling illustrations that integrate motion, image editing,
vector graphics, and digital painting. The fusion of traditional and digital
methods enhances work appropriate for diverse professional venues.
Prerequisite(s): DRAW 101, DIGI 130.
ILLU 309 Illustrating Beyond the Page: The Narrative Experience
Description: Through an iterative approach to visual problem-solving,
students become dynamic storytellers, adapting narratives into strong visual
representations. Students investigate the narrative experience and develop
strategies to visually interpret essential story elements. They create
illustrations that capture mood and emotion through striking symbolism and
visual metaphors. Prerequisite(s): ILLU 100, DSGN 101, ILLU 204.
ILLU 311 The Portrait in Illustration
Description: This course addresses the portrait as a means of visual problem-
solving that goes beyond creating a likeness. Students are presented a variety
of illustration assignments that incorporate the use of portraiture in
documentary, editorial, and commissioned contexts. Working with live
models, students learn the principles of creating a portrait using different
media and techniques. The course includes an overview of portraiture
throughout art history and an exploration of the portrait in today's illustration
market. Prerequisite(s): DRAW 200, ILLU 218.
ILLU 312 Color with Intent
Description: Color contrast, value keys, and quality of lighting create
compelling and powerful emotional statements in illustration. Students
explore color as a communication tool through the study of historical and
contemporary color theory systems and through the development of their
own work. Value, color schemes, and methods of mixing color are examined in
a variety of illustration projects. Prerequisite(s): DRAW 101, DSGN 101.
ILLU 313 Collage for Illustration
Description: Providing a uniquely tactile problem-solving process for the
illustrator, this course gives students exposure to a wide variety of media and
techniques. Various materials and practices are addressed including adhesive
aesthetics and image manipulation (both manual and digital). Emphasis is
placed on connecting content and concept within the collaged form to create
a successful illustration. Prerequisite(s): ILLU 100, ILLU 160.
ILLU 315 Dynamic Visualization for Scientific Illustration
Description: This course covers the specific and highly specialized
requirements of accurately depicting 3D form onto a 2D surface through
hands-on, step-by-step instruction in the process of applied perspective
theory. Prerequisite(s): ILLU 150 and ILLU 160, or SEQA 202.
ILLU 318 Type and Image for Illustrators
Description: Within the context of typographic principles, students
experiment with the dynamic visual relationship between text and image.
Students engage strategic typographic techniques and styles to heighten
their illustrative work and expand professional opportunities. Prerequisite(s):
ILLU 100, ILLU 218 or ILLU 225.
ILLU 321 Animated Illustration
Description: Illustrators implement movement to elevate visual narratives and
enrapture audiences. Through the exploration of time-based illustration
techniques, students amplify their knowledge of digital tools and refine their
technical skills. Students analyze the illustrator's role in a design-based
production environment and employ professional best practices to develop
animated illustrations for diverse venues. Prerequisite(s): ILLU 100, ILLU 225.
ILLU 325 Editorial Illustration
Description: Editorial illustrators produce expressive, humorous, or thought-
provoking imagery that enlivens publications through visual commentary and
aesthetic engagement. From caricature to realistic renderings, students
enhance their visual problem-solving skills, refine their individual style, and
develop a strong conceptual approach as they create expressive imagery
suitable for a variety of editorial illustration markets. Prerequisite(s): ILLU
100, ILLU 218 or ILLU 225.
ILLU 326 Atmospheric and Environmental Illustration
Description: Perspective and constructive drawing techniques are essential
when creating compelling narrative illustrations. Through research and
practices, students illustrate building interiors, exterior environments, vehicles,
and other objects from different perspectives and in a variety of locations.
Prerequisite(s): ILLU 100, ILLU 218 or ILLU 225.
ILLU 335 Imaginative Illustration: Character Refinement
Description: Illustrators transport viewers to other worlds through the
creation of imaginative characters surrounded by elaborate environments. In
this course, students use current entertainment examples to propel the
development of characters for diverse genres, such as adventure, historical,
horror, fantasy, and sci-fi. Students experience the independent and
collaborative practices of the entertainment industry as they create highly
polished, immersive character illustrations. Prerequisite(s): ILLU 100, ILLU
160.
ILLU 337 Watercolor for the Illustrator
Description: This course focuses on watercolor as a medium for the illustrator.
Students are challenged to develop traditional and nontraditional techniques
and to explore weights of paper, textures, and block-out materials.
Assignments are relevant for the working illustrator. Current and historical
information is presented to demonstrate the impact of watercolor on the field
of illustration. Prerequisite(s): ILLU 312.
ILLU 345 Advanced Rendering Techniques for Scientific Illustration
Description: This course emphasizes the student's need to analyze, interpret,
and distill the complexities observed in natural forms and focuses on honing
rendering abilities. Students produce illustrations of both the known and
imagined, the observed and unobservable. Prerequisite(s): SEQA 352 or
SEQA 388.
ILLU 351 Contextual Character Design
Description: From publication to entertainment, illustrators envision and
invigorate characters that inspire audiences and have a lasting impact.
Students learn to capture expression and essence of characters through
experimentation with performance, shape, motion, and gesture. These defined
characters become a unique expression of the student's personal aesthetic
that can be marketed to a range of industries. Prerequisite(s): ILLU 160.
ILLU 352 Creative Concepting for World Building
Description: Illustrators create vivid worlds through depictions of immersive
environments. Within the context of specific narratives, students deploy
illustrative tools, such as color, composition, and lighting, to develop
landscapes, architecture, and interior scenes and capture mood and tone to
support a theme. Prerequisite(s): ILLU 160.
ILLU 373 Advertising Illustration
Description: Advertisers employ illustration to spark lasting impressions of
products, events, or services across print and digital collateral. Students in
this course actualize captivating visual imagery to seize the attention of each
audience and consumer. With professional best practices and conventions as
context, students also refine their approach to visual narratives and creative
problem-solving. Prerequisite(s): ILLU 100, ILLU 218 or ILLU 225.
ILLU 381 Watercolor for Botanical Illustration
Description: Botanical art and illustration hold a significant place in both
historical and contemporary art and design. This course focuses on the
intensive study of botanical subject matter exclusively painted in watercolors.
Topics emphasized include: sketchbook process studies, paint properties and
application, field studies, best practices and elements of successful botanical
watercolor illustrations, and the history of botanical art. Prerequisite(s): ILLU
312.
ILLU 383 Book Illustration
Description: Book illustrators bring stories to life with vivid images that draw
the reader into the lives of characters and the world of the narrative. Students
in this course refine their approach to visual storytelling and consider
professional avenues for book illustrators. All aspects of book production are
explored, from conceptualization of cohesive illustrations and cover art to
binding methods and publication. Prerequisite(s): ILLU 100, ILLU 218 or ILLU
225.
ILLU 384 Anatomy and Rendering for the Real and Imagined
Description: Understanding the anatomical form elevates the illustrators'
ability to solve problems visually. Students work from skeletal to muscular
systems and progress from primitive forms to detailed ecorche drawings.
Building these aptitudes provides illustrators with the power to invent and
illustrate creatures and characters that immerse audiences in the narrative
experience. Prerequisite(s): ILLU 100, ILLU 218 or ILLU 225.
ILLU 385 Visualizing the Macabre and Divine
Description: Illustrators bring visual elegance to literary and cultural
representations of the macabre and divine through a complex symbolic
language. In this course, students read and interpret a variety of narratives
and texts in the development of fantasy characters and environments.
Students create illustrations that capture timeless themes and dualities, such
as light and dark, good and evil, creation and destruction. Prerequisite(s):
ILLU 100, ILLU 160.
ILLU 386 Repeat-pattern Illustration
Description: From the whimsical to the botanical, illustrative styles are
translated into repeat patterns and used to transform products, from
wallpaper to furniture. By analyzing color trends and conceptual themes,
students take their illustrations into the realm of consumer product markets
by learning how to create illustration designs applicable to repeat patterns
both manually and digitally. Students are introduced to the concept of art
licensing and copyright usage as it applies to entrepreneurial practices in
illustration. Prerequisite(s): ILLU 100, ILLU 218 or ILLU 225.
ILLU 410 Getting Published
Description: In this course, advanced students become actual working
illustrators. The professor arranges jobs for publication in major magazines.
Other possibilities for published work in this course include book covers and
work for advertising agencies. Prerequisite(s): Senior status.
ILLU 433 Dynamic Publication: Traditional and Animated Illustration
Description: Audiences engage with images in new and exciting ways on a
variety of screens. Illustrators embrace the opportunities that emerge from
these expanding forms of audience engagement to create captivating digital
images, especially by incorporating stylized movement into their designs.
Students explore the use of moving imagery to enhance their appeal in a
variety of illustration markets including advertising, publishing, digital media,
and editorial art. Strategies, techniques, and tools for transforming still art
imagery into dynamic, animated illustrations are explored in the context of
market applications. Prerequisite(s): ILLU 321, ILLU 373 or ILLU 383.
ILLU 434 Concept Design for Animation and Games
Description: Concept illustrators design immersive environments populated
with vivid and engaging characters. Students fuse their creative innovations
with a full range of illustration skills to develop professional concept designs
for expanding markets in animation and video games. Prerequisite(s): ILLU
326, ILLU 384.
ILLU 435 Animated Digital Asset Development for the Illustrator
Description: The world of entertainment is populated with vivid characters
and immersive environments realized through a variety of digital assets. In
this course, students imaginatively engage with a concept to finalize polished
artwork that captures the mood and tone of the creator. Using industry
standard practices, students develop digital assets from concept to finalized
illustrations and digital files for design-driven production pipelines.
Prerequisite(s): ILLU 335, ILLU 385.
ILLU 436 Developing Collections for Surface Design
Description: From home décor to mobile accessories and everything in
between, illustrators create collections unified by theme, color, pattern, and
illustrative style that can be applied to a variety of products and surfaces.
Students study color and design trends in art licensing and illustration for
consumer markets to gain an understanding of the characteristics embodied
in strong collections and the professional markets appropriate for their work.
Prerequisite(s): ILLU 318, ILLU 386.
ILLU 450 Illustration Business Strategies and Entrepreneurship
Description: Whether working for an organization or as an entrepreneur,
understanding the business of illustration is the key to professional success.
Through an introduction to best practices in professional networking,
marketing, and financial strategies, students enhance their understanding of
the business of illustration and further their preparation for this competitive
market. Students engage in research and planning to identify specific
professional trends in line with their individual career goals. Prerequisite(s):
ILLU 373 or ILLU 383 or ILLU 384 or ILLU 385 or ILLU 386.
ILLU 460 Business and Career Strategies for Illustration
Description: In this course, students immerse themselves in the business of
illustration, exploring best practices in professional networking, marketing,
and financial strategies that are crucial for success, whether working for an
organization or as an entrepreneur. Through research and planning, students
identify specific professional trends aligned with their individual career goals,
refining and advancing their body of work in response to opportunities in the
field. Engaging with illustration luminaries and colleagues, students invigorate
their professional identity, presence, and networks, enhancing their
understanding of the competitive illustration market and further preparing
them for success within the context of clearly defined career goals and
discipline standards. Prerequisite(s): ILLU 433 or ILLU 434 or ILLU
435 or ILLU 436.
ILLU 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
ILLU 480 Professional Portfolio for Illustrators
Description: An innovative and engaging portfolio is paramount to
establishing a prosperous illustration career. Students express their
individualized style and brand in a fully realized, professional portfolio, while
implementing creative marketing and networking strategies to launch their
illustration careers. Prerequisite(s): ILLU 460.
ILLU 495 Special Topics in Illustration
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of illustration and allows
students to pursue individual projects related to the topic of the course.
Prerequisite(s): Vary according to topic.
Illustration (graduate)
ILLU 503 Illustration Strategies
Description: This course is designed to reinforce the creative processes that
underpin the profession of illustration. These include idea generation, drawing,
composition, value, and color. Students apply these processes as they create
a wide range of images for illustration. A personal visual viewpoint is
encouraged, and students are also shown the range of markets in which
contemporary illustrators operate. Prerequisite(s): None.
ILLU 504 Drawing Strategies for Illustration
Description: By broadening and strengthening fundamental drawing skills
through in-class drawing sessions, outside assignments, and research,
students deepen their understanding of drawing as the basis of illustration.
The course begins with intensive exercises designed to strengthen
observational skills and to enhance competence in a wide range of materials
and techniques. It emphasizes figure drawing and also explores expressive
mark making, value, composition, proportion, and
perspective. Prerequisite(s): None.
ILLU 505 Influences in Illustration
Description: This course highlights the distinct historical trends in illustration
and also explores the sources of contemporary styles. Students work on a
series of studio assignments, making reference to past trends and to new
movements in illustration. The course includes written papers, tests, critiques,
presentations, and illustration assignments. Prerequisite(s): None.
ILLU 701 Media and Techniques
Description: This course explores and adds to students' repertoires of media
and techniques. Through class assignments, students practice and increase
their skills with media and techniques common to the field of illustration.
Students also may investigate and work with nontraditional media. The
content of the course is oriented toward the commercial field of illustration.
Prerequisite(s): None.
ILLU 706 Illustrating Books for Trending Markets
Description: This course investigates historical and contemporary book
illustration to create professional book packages for submission to targeted
publishers. Through lectures and demonstrations, students develop a solid
understanding of historical and contemporary trends in the book industry to
confidently target and market their illustrated book projects. Students
demonstrate a mastery of standard print formats and explore physical or
digital nontraditional forms. Prerequisite(s): None.
ILLU 714 Drawing for Illustrators
Description: This course explores drawing as the key mode of expression for
the illustrator. The course begins with refreshing and strengthening
observation skills, mark-making technique and interpretation abilities. Other
areas addressed include creative expression, gesture, attitude, movement
embellishment and exaggeration. Students are encouraged to develop
individual and personal approaches to drawing within the context of
illustration. The course reviews fundamental issues of value, mood,
composition, proportion and perspective. Prerequisite(s): None.
ILLU 721 Advanced Studio Techniques
Description: This course provides exploration of and practice with mixed
media on a variety of surfaces. Assignments are based on typical areas of
concentration found in the field of illustration, including conceptual,
decorative, surreal, editorial, design, narrative, portrait and realistic.
Prerequisite(s): ILLU 701.
ILLU 727 Illustration Concepts and Composition
Description: This course revisits the fundamentals of illustration and seeks to
join concept and composition as one element. Assignments are dedicated to
generating creative ideas and exploring the best possible methods for
expressing these ideas with compelling imagery. Prerequisite(s): None.
ILLU 730 Digital Solutions for Illustration
Description: This course explores the possibilities of the computer as a
medium to create images and illustration through the use of popular software.
Concepts and sketches are developed technically and the computer is applied
as a tool to produce finished pieces. Personal approach and style are
emphasized and consistency is encouraged. Prerequisite(s): None.
ILLU 731 Typography: Lettering and Illustration in Context
Description: While exploring the fundamentals of typography and hand
lettering trends, students gain a solid working knowledge of the relationship
between illustration and typographic design. They apply those design
principles to the successful integration of type and image, creating a powerful
form of communication. Prerequisite(s): ILLU 730.
ILLU 735 Illustration Markets
Description: This course incorporates the insights gained in Illustration
Concepts and Composition into topic-oriented assignments designed to
address students' portfolio needs. Students are introduced to the criteria
professionals use to evaluate portfolios, as well as general marketing tips.
Prerequisite(s): ILLU 727.
ILLU 737 Watercolor for Illustration Markets
Description: Students are challenged to develop individual approaches to
watercolor by experimenting with various materials and techniques,
traditional and nontraditional. Assignments are real-world projects that
students tailor to support their thesis projects. Students analyze the work of
cutting-edge illustrators, investigate historical watercolorists, then synthesize
their findings in a coherent body of personal work. Students also compile a list
of prospective clients for work created in this course. Prerequisite(s): ILLU
714.
ILLU 740 Contemporary Topics in Illustration
Description: This course is a creative workshop offered on a periodic basis.
Course content is based on a faculty member's or visiting illustrator's
expertise. Students are encouraged to consult their adviser for a precise
course description and prerequisites. Prerequisite(s): None.
ILLU 742 Directed Projects in Illustration
Description: Working one-on-one with the professor, students pursue an
illustration specialty of particular interest and significance. The course
involves group instruction and critiques, as well as individual projects.
Prerequisite(s): ILLU 727.
ILLU 749 Illustration M.A. Final Project
Description: This course focuses on each student's personal artistic vision as it
relates to illustration and on the many ways students can present their work,
both through a traditional portfolio and in other relevant formats. Students
are expected to learn to develop a professional portfolio that incorporates a
personal style as evidenced in a substantial body of work. Students also
develop résumés, promotional mailers and mailing lists. All M.A. students in
illustration are required to complete this final project in printed or digital form.
Prerequisite(s): ILLU 735 and completion of the review for candidacy.
ILLU 760 Poster Illustration
Description: The poster has long been an exciting medium for expressing the
creative personality of the illustrator. While this course emphasizes the visual
product, students also examine the graphic vocabulary of poster
communication for various venues like theater, movies, media and public
announcement. In this course, students conduct research on a topic and
present their findings in a visual and written format. Prerequisite(s): ILLU 701,
ILLU 730.
ILLU 764 Illustration for Publications
Description: In this course, students gain professional experience. The
professor arranges jobs for publication in major magazines and acts as a
liaison between students and art directors. Other possibilities for publication
in this course include book covers and work generated for advertising
agencies and design firms. Prerequisite(s): ILLU 727.
ILLU 774 Professional Practices in Illustration
Description: This course addresses the business side of illustration, from
purchase orders and pricing to packaging and presentation. Students are
expected to become familiar with numerous marketing strategies and
professional practices in the field. Assignments include compiling an art
director's list, assembling various portfolios and creating a self-promotional
mailer. Prerequisite(s): ILLU 727.
ILLU 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
ILLU 780 Special Topics in Illustration
Description: This course provides an opportunity for students to focus on
particular issues in the field or to study advanced techniques and processes.
Faculty, course content and prerequisites vary. The course may include
lectures, discussions, individual projects and critiques, depending on the topic.
Prerequisite(s): Vary according to topic.
ILLU 790 Illustration M.F.A. Thesis
Description: All M.F.A. students in illustration are required to develop and
prepare an original exhibition, accompanied by a written component.
Prerequisite(s): Completion of the review for candidacy.
Interior design (undergraduate)
INDS 101 Introduction to Interior Design
Description: An introduction to the profession of interior design, this course
provides students with a comprehensive understanding of the role of the
interior designer and the scope of the profession. Lectures, discussions,
problem-solving, and design application allow the student to explore interior
design as both a creative process and a profession. Prerequisite(s): DRAW
101.
INDS 102 Form, Space, Order
Description: This course cultivates the ability to develop creative abstract
design thinking and translate it into the three-dimensional composition of
space and form with a system of formal architectural ordering. The course
cultivates design process tools such as diagramming, drawing, and model
making through a series of design explorations, including abstract ideation,
physical embodiment, architectural composition, and precedent analysis
exercises. Prerequisite(s): SBLD 115; interior design major or minor; and
sophomore, junior or senior status.
INDS 110 Interior Design Studio I: Exploring People and Space
Description: This course, the first in a series of five interior design studio
experiences, introduces students to basic interior design principles, theory,
and conceptual processes. The emphasis is on creating small-scale
environments based on the interaction of the individual with the environment.
Prerequisite(s): INDS 101, INDS 204, SBLD 223.
INDS 204 Rendering for the Interior
Description: This course covers the exploration, development of technique,
and application of rendering skills for architectural interiors and exteriors,
furnishings, accessories, and details through a variety of media including pen
and ink, color pencil, and markers. Emphasis is placed on material simulation
and delineation techniques. Prerequisite(s): DRAW 101.
INDS 209 Interior Materials
Description: This course presents a broad study of interior finishes and
furnishings. The specification, composition, construction, and
application/usability of finishes and furnishings are covered. Lectures,
demonstrations, projects, and field trips promote the development of design
ideas related to materials as well as sustainable materials and finishes.
Prerequisite(s): DSGN 101.
INDS 210 Interior Design Studio II: Specialized Interior Environments
Description: This studio course continues the study of interior design through
research, analysis, programming, conceptualization, and design of the interior
environment. Projects include exercises in spatial organization,
anthropometrics, and circulation on an increasingly complex scale. Emphasis
is placed on design for populations with special needs, such as children, the
elderly, the disabled, and the economically disadvantaged. Mandatory
portfolio review and assessment occur at the conclusion of this course.
Prerequisite(s): INDS 110, ELDS 225.
INDS 211 History of Interior Design
Description: This course offers a comprehensive and concise compendium of
the history of interiors from antiquity to present with reference to interiors as
a social art, responsive to historical and cultural influences. Design theories
and philosophies are explored in reference to their influence on interiors along
with the complexity and intricacies of the sensory relationship of humans with
interior space over time. Prerequisite(s): CTXT 121, CTXT 122.
INDS 302 Lighting for the Interior
Description: This course explores the use of lighting as a design element in the
interior environment. Basics of electricity and electrical distribution systems,
function, use and control of light, lighting fixtures, and lighting installation are
topics for lecture and discussion. Through demonstrations in the lighting lab,
luminaries and lamps are compared with regard to glare, light distribution,
intensity, color, color rendition, energy effectiveness, and cost.
Prerequisite(s): INDS 110.
INDS 306 Building Construction and Systems for the Interior
Description: Through examination of interior building construction materials
and systems, this course promotes understanding of the various constructed
assemblies, both structural and nonstructural, that combined form complete
buildings. Functional and environmental considerations about building
technology systems, and the role of interior designers in improving the quality
of the built environment, are also covered. Emphasis on the necessary
partnership of building technology experts, architects, interior designers,
engineers, and clients is integral to the course. Prerequisite(s): INDS 110 and
architecture, historic preservation, or interior design major or minor.
INDS 320 Interior Design Studio III: Documentation and Communication
Description: Communication of the design intent through construction
documentation is the focus of this studio course. With an emphasis on
constructability and integration of electrical, mechanical, and code
requirements, assigned projects expand student understanding, application,
and communication of lighting, color, materials, technology, and structure
through construction documents and specifications. Prerequisite(s): INDS
210.
INDS 321 Interior and Exterior Illustration
Description: This course covers the exploration, development of technique,
and the application of sighted perspective drawings of architectural interiors
and exteriors, furnishings, accessories, and details. Employing a variety of
media, students produce work to support and enhance portfolio presentation.
Emphasis is placed on aesthetic concerns. Prerequisite(s): SBLD 115.
INDS 350 Interior Design Studio IV: Collaborative Practice in Design
Description: This studio course provides a collaborative and multidisciplinary
structure for the exploration and application of human-centric design
methodology in interior environments. Prerequisite(s): INDS 320.
INDS 405 Portfolio Preparation
Description: This course provides the opportunity for interior design students
to develop a professional working portfolio. Emphasis is placed on organizing
a strong body of work, focused on a specific area of expertise dictated by the
students' individual career goals. Presentation options are explored,
examined, and executed. Prerequisite(s): INDS 320.
INDS 413 Professional Practice in Interior Design
Description: This course presents the professionalism and ethics of interior
design. Design practice, public and client relations, administration and
procedures, and social responsibilities are discussed. Professional
qualifications and organizations are covered, and students set personal goals
for achievement in the profession. Prerequisite(s): INDS 320.
INDS 470 Interior Design Studio V: Capstone I - Design Thinking for
Innovation
Description: As the first part of a capstone project, students in this course
advance their design skills to meet the challenge of a complex project.
Selecting both client and project, students complete an in-depth precedent
study, code and building analysis, user assessment, programming,
conceptualization, and presentation. Design research methods, innovation,
code compliance, sustainability, and acoustical comfort are key issues that are
addressed. Prerequisite(s): INDS 350.
INDS 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
INDS 480 Interior Design Studio VI: Capstone II - Design Development and
Communication
Description: This course is the second part of a capstone project. Emphasis is
on individual competence in interior design development and specification.
Students develop the project selected in Studio V, with a focus on choosing,
refining, and effectively communicating design intent. Prerequisite(s): INDS
470.
INDS 496 Special Topics in Interior Design
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of interior design and allows
students to pursue individual projects related to the subject of the course.
Prerequisite(s): Vary according to topic.
Interior design (graduate)
INDS 501 Materials for Interior Environments
Description: The built interior environment comprises multiple interacting
elements, including construction, finishes, and furnishings. Selecting and
specifying the best materials plays an essential role in the successful
communication of design concepts. Through lectures, demonstrations, and
projects, students discover why materials matter in support of design intent
and how emerging new materials impact the design of contemporary interior
environments. Prerequisite(s): None.
INDS 502 Technical Foundation for Interior Design
Description: This course serves as a comprehensive overview of the technical
requirements of interior design projects. It emphasizes the critical nature of
codes, interior building systems and construction, lighting, interior materials,
and sustainability as fundamental components of the interior built
environment. Course content includes the introduction and application of
LEED requirements, custom interior detailing, and CSI specifications.
Prerequisite(s): None.
INDS 503 Design Visualization, Communication, and Documentation
Description: This course reinforces the graphic, technical, and digital
representation skills and techniques utilized within graduate-level study of
interior design. Projects and assignments inform students of the importance
of managing and communicating design data, construction documentation,
and interior detailing. Students explore alternative digital presentation
methodologies through various software interfaces. Prerequisite(s): None.
INDS 504 Interior Design Studio Applications
Description: This course is a precursor to the advanced study of interior
design in a studio setting, emphasizing individual competence in the total
design process. Projects are structured to emphasize the individual phases of
design and culminate in a multi-faceted design solution to serve as an
assessment tool for gauging success in the graduate program.
Prerequisite(s): None.
INDS 505 Rendering Interior Environments
Description: Rendering skills for interior designers are critical in
communicating design intent. In this course, students master freehand
rendering through analog and digital methods to clearly and expertly
communicate innovative solutions, developing the skills necessary for a
lifetime of success as design leaders. Prerequisite(s): None.
INDS 506 Interior Design Context and Evolution
Description: From the post-Renaissance to the present, interior design has
influenced the world aesthetically, culturally and technologically. This course
traces the progression of the philosophies of influential interior design leaders
and the evolution of modern design theory. Through advanced research and
writing, students connect the history of interior design to contemporary
issues and discover how to use contextual knowledge of the industry's past to
inform present-day practice. Prerequisite(s): None.
INDS 702 Interior Design Seminar
Description: This seminar course introduces students of diverse backgrounds
to interior design as an academic discipline and as a profession. Students
explore issues that affect interior design, establish personal goals of
achievement and begin to develop a personal philosophy of design.
Prerequisite(s): None.
INDS 706 Interior Design Theory and Criticism
Description: This course examines the ways in which architects, interior
designers, and theorists express and conceptualize the spirit of interior
design. Readings are drawn from significant work detailing the history of
interior design and the role of interior design in the future. Through active
participation in discussions, research papers, and independent analyses,
students are expected to develop skills in analyzing and conceptualizing
interior design principles. Prerequisite(s): None.
INDS 709 Research Methods for Interior Design
Description: This course is an introduction to research methods in design,
exploration of history of research methods, and contemporary applications.
Prerequisite(s): None.
INDS 712 Graduate Interior Design Studio I: Analysis and Design of Live-
work Settings
Description: This course begins the advanced study of interior design in a
studio setting through the development and execution of strong design ideas.
Projects are structured to emphasize the design process: analyzing,
programming, conceptualizing, developing, and presenting ideas of a medium
level of complexity. Prerequisite(s): None.
INDS 714 Graduate Interior Design Studio II: Environments for Special
Populations
Description: This course continues the advanced study of the interior design
process through the development and execution of designs for special
populations. Projects are structured to emphasize human factors and the
design process. Prerequisite(s): INDS 712 or permission of the department
chair.
INDS 718 Graduate Interior and Exterior Illustration
Description: Understanding and applying the underlying principles of graphic
presentation and rendering techniques are the focus of this course. Students
explore communication and promote design ideas through the application of
perspective drawings of architectural interiors and exteriors. Emphasis is
placed on aesthetic concerns and professional presentation techniques.
Prerequisite(s): None.
INDS 721 Emerging Interior Materials
Description: The focus of this course is on emerging materials that have the
potential to be applied in interior design. This course presents an exploratory
study of technological advances that have generated new interior materials
recently introduced in the market and their impact on global sustainability.
Sustainable and intelligent structural materials and finishes are covered. The
specification, composition, construction, and application/usability of these
new interior materials are also covered. Group discussions, presentations,
projects, and field trips promote the development of design ideas related to
new materials. Prerequisite(s): None.
INDS 722 Applied Interior Lighting
Description: This course explores the advanced study of lighting as a design
element in the interior environment. Electricity, electrical distribution systems,
function, use and control of light, lighting fixtures, and lighting installation are
covered in lectures, discussion, and application. Through demonstrations in
the lighting lab, luminaries and lamps are compared with regard to glare, light
distribution, intensity, color, color rendition, energy effectiveness, and cost.
Students utilize manufacturer catalogs, computer programs, and lighting
equipment to design and construct a lighting fixture. Prerequisite(s): None.
INDS 726 Environmental Psychology for Interior Design
Description: In this course, the complex interaction and impact of the built
environment on human behavior is examined through the context of social,
behavioral, cultural, and environmental variables. Issues of social and cultural
context, gender, health, and well-being are examined through environmental
factors and characteristics of the built environment such as structure type and
use, density, zoning, planning, development and transition, and transportation.
Prerequisite(s): None.
INDS 740 Contemporary Issues in Interior Design
Description: In this course, students explore a variety of critical, aesthetic, and
practical issues relevant to the current practice of interior design. This course
employs readings, lectures, and discussions to stimulate and refine critical
thinking and practical design problem-solving abilities. Collaborative student
groups conduct research about a current topic of interest and are responsible
for preparing a project and presentation as a focal point for critiques and
discussion. Prerequisite(s): None.
INDS 749 Interior Design M.A. Final Project
Description: Dedicated to the research of an interior design topic related to
one's personal area of interest, this course is the culmination of the M.A. in
interior design degree. Emphasis is placed on multiple communication
methods to clearly justify and explain research process and outcomes.
Prerequisite(s): INDS 706, INDS 709 and completion of the review for
candidacy.
INDS 751 Graduate Interior Design Studio III: Inclusive Design for Special
Populations
Description: This studio course continues the advanced study of the interior
design process through the development and execution of a comprehensive
graduate-level design problem. Emphasis is placed on specialized interior
environments based on students' direction and areas of expertise.
Prerequisite(s): INDS 714.
INDS 752 Graduate Interior Design Studio IV: Environments for Public
Interaction
Description: This studio course continues the advanced study of the interior
design process through the design of multifunction interior environments.
Emphasis is placed on the human relationship to the interior environment.
Projects are structured to require a high degree of complexity.
Prerequisite(s): INDS 751 or permission of the department chair.
INDS 755 Global Professional Practices in Interior Design
Description: This course examines the professional aspects of the practice of
interior design including office procedures, business law, contracts, letters of
agreement, insurance, and liability, as well as interaction with employers,
clients, and consultants. Emphasis is placed on the principles and ethics of
design practice. Prerequisite(s): INDS 714.
INDS 760 Graduate Interior Design Portfolio
Description: This course provides the opportunity for interior design students
to develop a professional working portfolio. Emphasis is placed upon
organizing a strong body of work focused on a specific area of expertise
dictated by the student's individual career goals. Presentation options are
explored, examined, and executed. Prerequisite(s): None.
INDS 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
INDS 780 Special Topics in Interior Design
Description: This elective course provides an opportunity for students to
focus on particular issues in the field of interior design. Faculty, course
content, and prerequisites vary each time the course is offered. The course
may include lectures, discussions, individual projects, and critiques, depending
on the nature of the topic. Prerequisite(s): Vary according to topic.
INDS 791 Graduate Interior Design Studio V: Thesis I - Developing Research
to Inform Design
Description: This studio serves as the first part of a two-studio sequence
dedicated to the development and production of an interior design project as
the culmination of the M.F.A. course of study. Students are required to
develop and submit a programmatic thesis proposal to the thesis committee
during the third week of the quarter. Following committee approval, analysis,
programming, and conceptual design, work begins on the project, with the
advice and guidance of faculty. Emphasis is placed on a high degree of
complexity and challenge within the design project. Prerequisite(s): INDS
752 and completion of the review for candidacy or permission of the
department chair.
INDS 792 Graduate Interior Design Studio VI: Thesis II - Informed Design
Application
Description: This studio serves as the second part of a two-studio sequence
dedicated to the development and production of a major interior design
project as the culmination of the M.F.A. course of study. Students continue
the design project through the conventional phases of design development,
documentation, and presentation. A written research component must
accompany the drawings, models and other materials submitted for
consideration. Prerequisite(s): INDS 791 and completion of the review for
candidacy.
Interactive design and game development (undergraduate)
ITGM 122 Introduction to Interactive Design
Description: Through individual and group exercises, students are introduced
to critical aspects of interactive art and design from physical computing to
installation art to traditional and nontraditional websites. A history of the
interactive medium is presented, and the breadth of the medium is critically
introduced, discussed and explored. Through in-class exercises, students
practice composition, aesthetics and various types of interactive art. Key
individuals, media, software tools and associations also are explored.
Prerequisite(s): DIGI 130.
ITGM 237 Core Principles: Visual Design for Interactive Media
Description: Students delve into the intersection of information visualization
and user interface design. Through the exploration of key principles and
methodologies of these fields, students develop a working knowledge of the
means by which dynamic media systems-websites, games, information
aggregators, mobile device applications, etc.-organize, visualize and present
information to the end users of screen-based media. Students learn and use
industry methodologies to develop information-intensive interactive projects
through a series of progressive assignments. Prerequisite(s): GAME 120 or
ITGM 122, GAME 130.
ITGM 377 Applied Principles: Social Media Applications
Description: This course introduces students to the field of social media game
and application design. Through lectures, critiques and rigorous design
exercises, students are able to understand and develop strategies and designs
for games and applications that leverage social networking platforms.
Prerequisite(s): BREN 200 or GAME 277, GAME 220.
Interactive design and game development (graduate)
ITGM 502 Game Design Perspectives
Description: Game design is the art that brings together rules, players and
game components in order to create an experience for the player. Through
study and application, students learn the foundations of game design and the
game design pipeline, sample the methods of great game designers, explore
IP usage and design in emerging media, and apply this knowledge in a series
of in-class exercises and individual designs, both proposed and executed.
Prerequisite(s): None.
ITGM 503 Design Methods for Interactivity
Description: This course addresses the principal fields of information design,
user interface design and human-centered design as they relate to interactive
design. Through the exploration of key principles and methodologies of these
fields, students develop a working knowledge for evaluating data sets, finding
the appropriate information perspectives, creating dynamic interfaces and
conducting user testing in order to produce a functional, polished interactive
project. Prerequisite(s): None.
ITGM 505 Game Art Methods
Description: Students explore a variety of tools and methods used by artists in
the game industry, focusing on process and critique. Through an emphasis on
presentation and language, students further refine their core skills needed to
be a successful digital game artist. Prerequisite(s): None.
ITGM 522 Programming for Designers
Description: Students learn basic programming concepts that can be applied
to the development of interactive applications. The course begins with a
procedural approach, which leads to object-oriented programming
techniques. Students apply computation-thinking and problem-solving
techniques to design well-structured and commented code. Students also
explore open-source programming resources and communities.
Prerequisite(s): None.
ITGM 705 Interactive and Game Design: Research and Practice
Description: The investigation and application of appropriate research
methodologies and theoretical frameworks is central to art and design. With a
focus on the scientific method, students formulate research questions,
deconstruct applied concepts, and validate hypothetical solutions to establish
the foundation of a professional interactive and game design practice.
Prerequisite(s): None.
ITGM 706 Game Design Documentation
Description: In this course, students gain a solid understanding of game
design documentation processes that are crucial for writers and designers of
interactive work. Issues involving the game design sequence, fundamental
game design techniques, taxonomy of documentation terms and
communication through documentation to other departments are
investigated, analyzed and critiqued. Students also explore a wide variety of
game industry documentation types and needs. Prerequisite(s): None.
School of Creative Technology (graduate)
ITGM 708 Effective Design Communication
Description: Every professional design and game studio expects exceptional
communication skills from its talented designers. In this course, students learn
how to effectively present their ideas and generate supportive content for
pitch delivery. As part of future executive and leadership training, student
designers learn to craft their delivery of formal presentations to achieve
desired results. From gathering informational data to organizing visuals and
infographics, students perfect the art and design of pitch delivery for a variety
of formal and informal contexts, from client pitches to thesis presentations to
professional conferences. Prerequisite(s): None.
Interactive design and game development (graduate)
ITGM 719 Scripting for Interactivity
Description: With an emphasis on scripting interactivity, students develop
applications and projects that include games and interactive
applications. This course explores implementation skills for digital
applications centered on object-oriented programming techniques. Students
use logic and problem solving to design sound coding structures that enhance
interactive digital interfaces. Prerequisite(s): None.
ITGM 733 Digital Sculpting for Video Games
Description: This course explores the creation of complex models and
textures for use in video game development. Students are introduced to
current theory, functional aesthetics and advanced techniques relevant to
digital sculpture. Prerequisite(s): ANIM 709 or GAME 730.
ITGM 746 Digital Sculpting Pipelines and Practices
Description: Digital sculpting has brought new depths to the world of game
development, animation, visual effects, and action figure modelling. Utilizing
the professional production pipeline for game creation, students focus on the
step-by-step process of translating 2D concepts into 3D sculpts for the
creation of realistic characters. Students enhance their technical and digital
sculpting skills for the optimization of real-time animated productions.
Prerequisite(s): ITGM 733.
ITGM 748 Interactive Design and Game Development M.A. Final Project
Description: As the culminating experience for interactive design and game
development graduate students, the M.A. final project embodies the synthesis
and skillful application of discipline knowledge and techniques covered
throughout the program. Addressing individual professional goals, and
reflecting technical mastery of chosen specialties, each student in this course
completes an industry-level project from research to conceptualization to
implementation. Prerequisite(s): IXDS 720 or GAME 722 and review for
candidacy.
ITGM 749 Interactive Design and Game Development Portfolio and
Business Practices
Description: Students focus on the integration of imagery, websites, video and
various other elements into an interactive portfolio. Concepts, cross-platform
developments and issues concerning aesthetics, interface design and use of
media are addressed. Students collect relevant material and produce a
CD/DVD/Web-based portfolio, packaging for portfolio, résumé, cover letter,
business cards and flat book portfolio. Prerequisite(s): IXDS 720.
ITGM 755 Thesis Studio I: Research and Ideation
Description: Every thesis starts with a well-constructed problem statement. In
this course, students translate a well-defined personal vision and area of
interest into a cohesive and focused thesis topic. Students investigate
multiple approaches and methodologies for constructing their problem
statement, and engage in critical review of relevant academic and
professional perspectives to inform the direction of their thesis.
Prerequisite(s): ITGM 705.
ITGM 765 Thesis Studio II: Production and Prototyping
Description: With a strong emphasis on critique and process, students begin
to develop and prototype the visual component of their graduate thesis.
Grounded in a strong thesis direction and supported by a solid theoretical
framework, students initiate and document their production process.
Prerequisite(s): ITGM 755.
ITGM 775 Evidence-based Design Interactivity and Gaming
Description: Evidence-based design uses objective assessments to provide
empirical justification that validates design questions and claims. Through
iterative user testing and various validation methodologies, students provide
supportive data for their thesis and other previously prototyped design
projects. Conclusive visualized data are amalgamated to enhance
understanding and strengthen professional documentation and presentations.
Prerequisite(s): ITGM 765 and completion of the review for candidacy.
ITGM 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
ITGM 780 Special Topics in Interactive Design and Game Development
Description: This graduate elective course provides an opportunity for
students to focus on particular issues in the field or to study advanced
techniques and processes. Faculty, course content and prerequisites vary
each time the course is offered. The course may include lectures, discussions,
individual projects and critiques, depending on the nature of the topic.
Prerequisite(s): Vary according to topic.
ITGM 790 Thesis Studio III: Validation and Documentation
Description: As culmination of their graduate experience, students execute a
thesis that demonstrates a mature, resolved body of work and advanced
professional competence through mastery of the technical, creative, and
aesthetic elements of the discipline. Students synthesize research from
various sources with their own creative ideas, technical skills, aesthetic
sensibility, and mastery of design principles to make an original contribution
to the field of game art or interactive design. Prerequisite(s): ITGM 755 and
ITGM 765 and review for candidacy.
IXDS 503 Design Methods for Interactivity
Description: This course addresses the principal fields of information design,
user interface design and human-centered design as they relate to interactive
design. Through the exploration of key principles and methodologies of these
fields, students develop a working knowledge for evaluating data sets, finding
the appropriate information perspectives, creating dynamic interfaces and
conducting user testing in order to produce a functional, polished interactive
project. Prerequisite(s): None.
IXDS 512 Web Development Methods
Description: Through a series of technical and design challenges, this course
focuses on the design and development of websites and web applications
Students explore technical and conceptual aspects of web design, as they are
introduced to key elements of industry-standard web design tools and learn
to apply their knowledge to create dynamic and interactive designs.
Prerequisite(s): None.
IXDS 710 Human Experience Prototyping
Description: Through research and prototyping, students investigate and
connect the complexities of the human experience to narrative structures that
elevate interactive design problems. Emphasizing phenomenological theory
and the power of creative problem solving, students document their
discoveries through storyboards, vision videos, and
prototypes. Prerequisite(s): ITGM major restriction.
IXDS 712 Dynamic Web Development
Description: In this course, students focus on the development of dynamic
websites and fundamental server management systems. Students explore
conceptual aspects of web design and learn key programming languages
used to construct user-friendly, aesthetically-pleasing websites. Students
utilize their knowledge of industry-standard software and content
management best practices to create practical and engaging design solutions.
Prerequisite(s): Advertising or interactive design and game development
major.
IXDS 720 Human-centered Interactive Design
Description: Human-centered interactive design seeks to bridge user needs
with technology by designing systems, services, and products that prioritize
human perspectives throughout the design process. In this course, students
apply historical and actionable practices of human-centered design methods
to test and validate interactive systems that go beyond aesthetics, solving for
real-world conditions. Prerequisite(s): Interactive design and game
development major.
IXDS 722 Connective Systems for the Web
Description: Databases form an integral component of content management
and social networking sites. Students explore the complex database systems
that allow users to create, manage, and update website content. Utilizing
server-side programming languages and Structured Query Language (SQL),
students acquire expertise in writing code and manipulating databases for
website applications. Prerequisite(s): IXDS 710.
IXDS 724 Visual Hierarchies and Digital Affordances
Description: To create effective and successful digital designs and experience,
designers must successfully integrate a thorough understanding of visual
design principles and digital media theories in the technical execution of
digital experiences. In this course, students explore methods for synthesizing
visual hierarchy, layout, and typography with contemporary digital practices
of information organization. Utilizing user-testing methods and strategies for
content presentation, students investigate ways to maximize the functionality
and usability of the digital experience. Prerequisite(s): IXDS 710.
IXDS 732 Physical Computing for Tangible Interfaces
Description: Utilizing microprocessor boards, touch and motion sensors, and
prototyping techniques students research, design, and build interactive
systems that use tangible interfaces to sense the physical world. Alongside
the practical coursework, students explore the origins and evolution of
automata and kinetic art and analyze their influence on contemporary
interactive art and design. Prerequisite(s): IXDS 710.
IXDS 734 Innovative Systems for Digital Convergence
Description: In this course, students navigate the challenges and opportunities
that arise when creating ground-breaking, integrated technology systems for
the Internet of Things. Through research, conceptualization, and visualization,
students design systems that merge multiple data sources and platforms into
cohesive, user-friendly solutions. Supported by practical coursework and case
study analysis, students investigate complex design frameworks to architect
products and service implementations for commercial and non-commercial
use. Prerequisite(s): IXDS 720.
IXDS 742 Physical Computing for Immersive Environments
Description: Innovations in physical computing allow contemporary artists
and digital design agencies to employ mixed reality experiences for
marketing, education, entertainment, and more. Utilizing tangible interfaces
capable of sensing the physical world, students design interactive installations
and create immersive environments for a range of applications and audiences.
Prerequisite(s): IXDS 732.
IXDS 744 Pervasive Information Architecture
Description: From large enterprise websites to mobile applications, search
engines have turned information access on its head, creating cross-channel
experiences that subvert top-down navigation and provide direct access to
content. In this course, students apply systems thinking to design the
organization and navigation of dynamic information structures and schemas
that supply useful content in an appropriate context. Prerequisite(s): IXDS
732 or IXDS 734.
IXDS 754 User Interface Design for Virtual Communities
Description: Incorporating research on various communication platforms,
students explore human language concepts of face-to-face communication
and virtual language discourse. Through an extensive series of wireframe-level
designs, students create user interfaces for specific virtual contexts and
communities. Prerequisite(s): IXDS 720.
Jewelry (undergraduate)
JEWL 110 Jewelry Design and Studio Visualization
Description: Jewelry is evidence of civilization's earliest forms of symbolic
thinking, status, and personal expression. With a focus on exploring the
essentials of jewelry design processes, students investigate traditions, current
trends, and contemporary practices of body ornament. Students apply hands-
on historical metal techniques with diverse materials and technical
manipulation to express personal voice through studio practices.
Prerequisite(s): None.
JEWL 120 Introduction to Jewelry: Materials and Processes
Description: Students are introduced to the techniques, materials, and
processes that comprise the broad historical and social contexts of jewelry
and metalworking. Students explore the proper use of specialized equipment
and casting processes through the creation of jewelry and other small-scale
objects of adornment. Prerequisite(s): DSGN 102.
JEWL 140 Technical Drawing for Jewelry Design
Description: In this course, students explore the technical drawing and
rendering techniques utilized by jewelry design professionals. With a focus on
professional-quality visualizations, students translate their concept into
industry standard forms and specifications. Students emphasize perspective
view and quick sketching, in both traditional and digital format, as they
communicate their designs with accuracy and detail. Prerequisite(s): DRAW
101.
JEWL 220 Jewelry Studio I: Technical Exploration
Description: In this course, students explore the various techniques of
historical and contemporary jewelry fabrication. Students develop confidence
in handling materials and equipment, enabling them to create pieces that
reflect their personal vision. Prerequisite(s): JEWL 120.
JEWL 250 Jewelry Studio II: Production Processes
Description: With a focus on refined craftsmanship and professional finishing,
students explore a variety of jewelry production processes for innovative
design and creative expression. Students gain experience with wax carving,
light metal casting, stone setting, and mass production methods to design
and execute a unique line of jewelry that incorporates alternative materials.
Prerequisite(s): JEWL 220.
JEWL 280 Adornment, Identity, and Power of Jewelry
Description: Jewelry possesses powerful communicative aspects integral to
cultural and personal expression. In this course, students explore the evolution
of adornment and the symbolic and social significance of jewelry. Students
also examine the ways in which materials and techniques influence meaning.
Prerequisite(s): JEWL 120.
JEWL 301 Enameling
Description: This course introduces the process of enameling on metal. This
medium is viewed in its historic context and applied to the individual student's
personal focus in jewelry and related metal objects. Students have the
opportunity to gain proficiency through studio experience with emphasis
placed on contemporary use and interpretation. Topics addressed may
include cloisonné, champlevé, plique-à-jour, Limoges, graffito, use of foils and
metal techniques for fabrication as they apply to enamels and enameling.
Prerequisite(s): JEWL 220.
JEWL 309 Bead Technique for Jewelry
Description: Historic techniques of bead work and their application in
contemporary jewelry is emphasized in this course. While exploring a variety
of scales and applications based on the conceptual properties of beads,
students develop skills in the construction of three-dimensional beaded forms
on hard and soft surfaces, and in utilizing wire and fabrication techniques with
metal. Prerequisite(s): DSGN 101, JEWL 120.
JEWL 310 Light Metal Casting
Description: This course introduces lost wax casting and its application to the
design and production of jewelry and small art metal forms. Students use a
variety of waxes as well as the tools and techniques necessary to develop and
execute models for successful casting. Topics include model moldmaking,
wax injection and related applications of production processes. Casting,
fabrication and design techniques are employed together to achieve unified
work. Prerequisite(s): SFAS 160, JEWL 250.
JEWL 311 Stone Setting
Description: This course provides a thorough understanding of the technical
principles of stone setting as applicable to jewelry. Students produce
examples of commercial variations applied in the contemporary jewelry
market. After completing intensive exercises, students execute a completed
piece with a stone-set detail. Prerequisite(s): JEWL 250.
JEWL 312 Jewelry and Fashion
Description: This studio course explores jewelry and its role in fashion.
Emphasis is placed on jewelry innovation and the exploration of concept
design in the fashion jewelry industry. These explorations lead to the
development of designs and prototypes for a new collection. Prerequisite(s):
JEWL 120, and DIGI 130 or SDES 205 or ELDS 225.
JEWL 314 Historic Processes for Functional Objects
Description: Historically relevant processes are investigated and practiced
within a studio context. Students learn to respond individually to process
outcomes and build an aesthetic vocabulary commensurate with traditions in
the jewelry and metalsmithing discipline. Processes may include
chasing/repoussé and tool making, keum-boo, granulation, mokume-gane,
reticulation, filigree and fusing, or engraving and inlay. The course stresses
contemporary design, individual expression and development of personal
methodology. Prerequisite(s): JEWL 280.
JEWL 315 Digital Visualization for Industry
Description: With a focus on professional renderings and schematics, students
advance their fundamental technical drawing skills for the creation of jewelry
and accessories. Students work towards obtaining certification in digital
drawing programs and rendering software through the creation and
presentation of industry-standard design proposals. Prerequisite(s): JEWL
140, JEWL 250.
JEWL 327 Advanced Fabrication
Description: In this course, students examine traditional and contemporary
materials to determine the most effective fabrication processes. Students
investigate a variety of advanced fabrication techniques and processes,
including anticlastic raising, stone settings, laser welding, and 3D printed
mechanisms, culminating in a finished piece for their portfolio.
Prerequisite(s): JEWL 250.
JEWL 335 Chains, Linking Systems, and Mechanisms
Description: Chains and repeating linking systems are one of the most
fundamental aspects of jewelry, maintaining a constant popularity throughout
cultures and time periods. In this course, students apply simple linking
systems to complex and innovative designs through sample making, ideation
and studio practice. Prerequisite(s): JEWL 250.
JEWL 340 Rendering for Jewelry Design
Description: In this course, students enhance their hand-rendering skills to
propose design solutions and original jewelry concepts. Through the
processes of classical hand rendering, students communicate professional,
high-quality jewelry designs that accurately represent a variety of mediums,
materials, and surface finishes. Prerequisite(s): JEWL 140, SFAS 160.
JEWL 345 Advanced 3D Modeling and Rapid Prototyping
Description: In this course, students amplify digital design knowledge and
skills by working with specialized modeling and rapid prototyping software
and processes to build industry-standard models. Students accurately
transform their concepts into 3D visualizations to facilitate communication
between designer, product manufacturer, and client. Prerequisite(s): SFAS
160 and JEWL 250.
JEWL 355 Portfolio Development
Description: Refined portfolio and presentation strategies are crucial for
securing internship and employment opportunities. This course serves as a
forum to discuss and prepare for the concerns of the professional world.
Topics include résumés, cover letters, portfolio preparation and
interview/presentation skills. Prerequisite(s): JEWL 250, JEWL 340.
JEWL 357 Surface Embellishment for Jewelry
Description: Jewelry designers harness surface embellishment processes to
create designs with infinite diversity and visual delight. To elevate and expand
their portfolio, students explore historical and contemporary methods for
manipulating metal surfaces, integrating alternative materials, and applying
electrochemical processes. Students document their work to demonstrate a
focused, conscious, and consistent approach to design and reveal the
production processes supporting each piece. Prerequisite(s): JEWL 250.
JEWL 365 Digital Organic Modeling for Jewelry Design
Description: Sophisticated digital sculpting tools now allow designers to
create highly intricate organic designs without any limitations on their
imagination. This course focuses on the advanced application of digital
sculpting and surface painting techniques, with an emphasis on the creation
of complex organic models. Students are introduced to the integration of
polygon and non-uniform rational basis spline (NURBS) modeling.
Prerequisite(s): SFAS 160.
JEWL 370 The Business of Jewelry
Description: Professional business opportunities in jewelry range from fine,
costume, and bridge jewelry to entrepreneurial enterprises that span all
sectors of the jewelry market. Students prepare to launch their professional
careers through contextual research and analysis of industry opportunities,
business and financial models, and established best practices that align with
their career aspirations. Prerequisite(s): JEWL 280.
JEWL 375 Collaborative Design Practice
Description: Design and creativity within the field of jewelry is both an
individual and collaborative process. In this course, students integrate
individual, creative expression into a variety of collaborative projects.
Students focus on creating jewelry designs that respond to industry-standard
briefs with emphasis on documenting the creative process professional
documentation and presentations. Prerequisite(s): JEWL 250.
JEWL 387 Jewelry Innovation Lab
Description: With an emphasis on pushing conceptual and technical
boundaries, students focus on the creation of one-of-a-kind, innovative
jewelry designs. Students explore the relationship between body and object
as experiment with advanced techniques to merge their structural and
aesthetic visions. Prerequisite(s): JEWL 250.
JEWL 400 Collection I: Research and Development
Description: In this course, students engage in a rigorous research and
concept development process to identify the focus for their senior collection.
Students analyze market and social trends, study historical and contemporary
forms, and explore advanced design methodologies to create a proposal that
illustrates and articulates their personal vision. Prerequisite(s): Any three out
of JEWL 315 or JEWL 327 or JEWL 345 or JEWL 357 or JEWL 375 or JEWL
387, and JEWL 370.
JEWL 411 Haute Couture Jewelry: One of a Kind
Description: Students explore their personal ideology in regard to beauty,
emotion, quality, symbolism, and value as expressed in their one-of-a-kind
jewelry designs. High-quality, ethically sourced couture jewelry is in high
demand. Through studio practice, students transform practical craftsmanship
into a work of art utilizing precious metals and gemstones, while
incorporating ethical and environmental considerations. Students focus on the
visual, tactile, and decorative characteristics of high-end, haute couture
jewelry. Prerequisite(s): SFAS 160, JEWL 250.
JEWL 460 Collection II: Design and Production
Description: In this course, students are guided through the process of
designing and producing a professional body of work that culminates in an
exhibition. Students incorporate critique and feedback to revise and
strengthen the realization of their concepts. While creating this body of work,
students develop a written statement that supports and validates their
objects. Prerequisite(s): JEWL 400.
JEWL 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
JEWL 490 Collection III: Branding and Promotion
Description: Students prepare to address the concerns arising in professional
venues through a series of discussions, presentations and studio activities.
Emphasis is placed on developing strategies for effectively presenting ideas
and designs, producing promotional packages and communicating with
industry and business partners. Business practices and appropriate
promotional strategies appropriate to individual career interests are covered.
Prerequisite(s): JEWL 460.
JEWL 495 Special Topics in Jewelry
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of jewelry and allows students to
pursue individual projects related to the topic of the course. Prerequisite(s):
Vary according to topic.
Jewelry (graduate)
JEWL 502 Contemporary Processes in Studio Practice
Description: Proficiency in the application of studio process to solve problems
and communicate ideas is critical to success in the discipline. Various tools,
materials and methods of production and design are covered and applied
through projects and assignments to develop effective results. Students
investigate, learn and apply fabrication and design strategies with both
traditional and alternative materials and processes. Prerequisite(s): None.
JEWL 504 Materials Study in Jewelry Practice
Description: Through research and application of advanced materials and
processes, students propose and create original solutions for innovative
jewelry design projects. Experimentation with various technologies and
materials yields mastery of handcraft techniques and machine-based
processes for the production of finished jewelry pieces suitable for
commercial or fine art practice. Prerequisite(s): None.
JEWL 505 Form and Function of Contemporary Jewelry
Description: Jewelry, with its inherent relationship to the human body, acts as
a symbol of individuality and a signifier of social and cultural identities. In this
course, students examine the form and function of jewelry, from historical and
contemporary times. Through the application of hands-on metal techniques
with diverse materials, students investigate various methods of studio
practice, discovering meaningful and authentic ways to meet new demands
for 21st century jewelry design. Prerequisite(s): None.
JEWL 702 Historical and Critical Perspectives for Jewelry
Description: In this course, students examine the communicative properties of
jewelry as identity across history and culture. As they research and analyze
cross-cultural jewelry designs, students explore the connection between
historical research and contemporary practice. Prerequisite(s): None.
JEWL 707 Organic Metal Fabrication
Description: Advanced metal fabrication and stone setting skills empower
jewelry designers to produce intricate pieces that are expressive and
functional. Students research contemporary jewelry artists and designers and
conduct their own exploration of a range of advanced techniques, such as
organic manipulation of forms and surface embellishments. Technical
documentation accompanies studio work to record experimentation with
materials and the range of processes applied. Prerequisite(s): None.
JEWL 708 Contextual Study II: Concept Development
Description: Students are introduced to methodologies for developing
conceptual bodies of work. By further developing strategies learned in
previous courses, students begin to integrate content into their developing
body of work. Prerequisite(s): JEWL 702, JEWL 710.
JEWL 710 Graduate Studio I: Mastery in Techniques
Description: In this course, students investigate a breadth of creative and
specialized jewelry-making techniques. Through mastery of traditional
methods, students develop innovative techniques that inform the design and
execution of their creative projects. Students engage in a disciplined research
process and employ creative problem-solving skills to drive experimentation
with materials and techniques, leading to diverse solutions for personal
expression. Prerequisite(s): None.
JEWL 715 Graduate Studio II: Mastery in Materials
Description: Through synthesis of research and experimentation with material,
technique, and process, students further define their professional identity and
design a significant body of thematic work. Students elevate their work by
combining emerging technologies and materials to expand various production
opportunities. Prerequisite(s): JEWL 710.
JEWL 719 Gemstone Setting
Description: Achieving a secure and visually appealing stone setting is a
crucial aspect of jewelry making, allowing designers to produce high-quality
creations with a personalized touch. To elevate the beauty and intricacy of
their designs, students apply various techniques to securely set gemstones
and meet a desired aesthetic. Students analyze market trends and enhance
their professional portfolios for career advancement and potential future
business growth. Prerequisite(s): None.
JEWL 724 Contemporary Issues in Jewelry
Description: This graduate seminar course addresses current issues in the field
of jewelry. Students discuss readings, investigate a contemporary issue and
prepare a paper and presentation based on that research. Prerequisite(s):
ARTH 701, JEWL 702.
JEWL 725 Graduate Studio III: Concept and Color
Description: Jewelry designers use color to add dimension and drama to their
work. In this course, students analyze color trends and apply a variety of
coloration methods to create dynamic color palettes and innovative concepts.
Through a systematic design process, students conduct research, produce
samples, and document their conceptual approach to build a professional
portfolio. Prerequisite(s): JEWL 715.
JEWL 727 Digital Sculpting for Jewelry Design
Description: 3D modeling and sculpting applications translate ideas from the
imagination into fully realized concepts and prototypes. With an emphasis on
the creation of complex organic models, students develop projects that focus
on the advanced application of digital sculpting techniques and texture
painting. Students also explore the implementation of advanced polygon and
non-uniform rational basis spline (NURBS) modeling. Prerequisite(s): None.
JEWL 730 Objects and Desire
Description: The world of couture jewelry allows designers the opportunity to
create one-of-a-kind pieces to match any desire. In this course, students
explore desire as the bridge between objects and meaning. While working
with a variety of materials and techniques used in the design of couture
jewelry, students will also learn its history, significance, and place in
contemporary fashion and art. Prerequisite(s): JEWL 715, permission of the
department chair.
JEWL 731 Multiples: Objects for Adornment
Description: The multiple in art ranges from a limited-edition sculptural object
to mechanically mass-produced objects of sometimes-infinite number,
intended for popular consumption. Multiples allow artists to experiment with
issues and ideas that may be distributed more directly and more economically
than traditional, unique artwork. Students build on skills and knowledge from
previous coursework by interpreting the concept of multiples with their studio
work. Prerequisite(s): JEWL 708.
JEWL 735 Business and Entrepreneurship for Jewelry
Description: In this course, students learn to navigate business, financial, and
regulatory complexities within the professional jewelry industry. Students
conduct industry research and analysis to define appropriate strategies for
self-promotion that complement their professional vision. This course
culminates in the effective presentation of student work. Prerequisite(s):
SFAS 720.
JEWL 740 Jewelry M.F.A. Thesis I: Research and Context
Description: By questioning perception and expanding theoretical research,
students utilize critical dialogue to contextualize their personal vision.
Through readings and analyses of contemporary and historical philosophies,
students address current topics in jewelry and metalwork. Students
demonstrate understanding of jewelry design through a series of critical
responses, a professional paper, and an in-depth presentation.
Prerequisite(s): JEWL 735.
JEWL 747 Graduate Studio IV: Exploration
Description: In this course, students apply design research methodologies to
initiate the planning phase of their thesis body of work. Through
experimentation with myriad techniques and materials, students identify their
personal strengths, hone their creative vision, and develop a focus for their
thesis. Group critiques, analysis, and self-reflection lead students to a series of
integrated expressions and the proposal of their thesis topic. Prerequisite(s):
JEWL 735.
JEWL 749 Jewelry M.A. Final Project
Description: Through successful completion of the M.A. final project, students
demonstrate a refined understanding of creative solutions within the field of
jewelry design. With an emphasis on the integration of technical expertise and
concept development, students produce and present a cohesive body of work
that evidences mastery of the discipline and aligns with their chosen career
path. Prerequisite(s): JEWL 715 and completion of the review for candidacy.
JEWL 750 Jewelry M.F.A. Thesis II: Synthesis and Documentation
Description: Students conduct in-depth research to contextualize their chosen
subject through documentation, professional writing, and interviews.
Culminating in a final thesis paper and oral defense, students demonstrate
knowledge and proficiency in the world of jewelry practices. Prerequisite(s):
JEWL 740.
JEWL 755 Integrated Solutions for Jewelry and Objects
Description: This course provides transition into the graduate thesis proposal.
Students complete studio work that demonstrates technical proficiency
integrated into and compatible with the concept pursued. Presentation,
discussion, and critique support the development of individual interests.
Prerequisite(s): JEWL 731.
JEWL 757 Graduate Studio V: Innovation
Description: Research and innovation are key to any design practice. By
engaging in contextual review of research, students in this course shape their
thesis topic and initiate their thesis body of work. Students identify elements
of innovation and map the intersection of research with creative process to
define relevant areas of expertise and contribution to the discipline.
Prerequisite(s): JEWL 747.
JEWL 777 Graduate Studio VI: Resolution
Description: Continuous analysis leads to refined outcomes and fuels creative
research and growth. In this course, students engage in intense analytical
discourse of their studio work to refine their investigation and reflect upon
new avenues of inquiry. In addition to recording their progress and resolving
their thesis goals, students successfully finalize and present the visual
component of their thesis. Prerequisite(s): JEWL 757.
JEWL 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
JEWL 780 Special Topics in Jewelry
Description: This course provides an opportunity for students to focus on
particular issues in the field or to study advanced techniques and processes.
Faculty, course content and prerequisites vary each time the course is
offered. The course may include lectures, discussions, individual projects and
critiques, depending on the nature of the topic. Prerequisite(s): Vary
according to topic.
JEWL 790 Jewelry M.F.A. Thesis III: Realization and Presentation
Description: As the culmination of the M.F.A. program, students create a final
thesis collection that is contextualized by research and makes a unique
contribution to the discipline. Students showcase their mastery of the
discipline through a professional exhibition of original, contemporary work.
Prerequisite(s): JEWL 757 and completion of the review for candidacy.
Kinetic design (undergraduate)
KDES 310 Kinetic Design Fundamentals: The Design of Movement
Description: Kinetic designers create objects that physically transform and
fundamentally alter user interactions. In this course, students explore analyze
how products open, close, and change shape in novel and interesting ways.
Students apply design and prototyping techniques to conceptualize and
create models of kinetic products. Prerequisite(s): DIGI 130.
KDES 340 Kinetic Design Studio: Choreographing 3D Forms
Description: In this course, students use kinetic design principles to enhance
aesthetics, interactivity, and functionality of existing products. With an
emphasis on research and analysis, students broaden their knowledge and
skill as they explore new ways to animate product forms develop
opportunities for enhancement. Prerequisite(s): KDES 310.
KDES 410 Kinetic Design Studio: New Dimensions in Design
Description: Kinetic design is a powerful tool for inventing new dimensions in
design. In this course, students apply kinetic design techniques students to
develop new products and experiences. At the culmination of this course,
students utilize digital and physical prototyping to create portfolio-quality
projects that showcase their expertise and application of kinetic design.
Prerequisite(s): KDES 340.
Creative business leadership (undergraduate)
LEAD 495 Special Topics in Creative Business Leadership
Description: This course examines topical issues in business design and arts
leadership. Issues vary from term to term. Prerequisite(s): Vary according to
topic.
Creative business leadership (graduate)
LEAD 701 From Agoras to Digital Markets: Fundamentals of Business
Design
Description: Leading the design and management of dynamic creative and
cultural enterprises takes a thorough understanding of organizational
processes and management techniques. Through a survey of historic
organizational strategies, students are introduced to the innovative tools,
necessary to develop their own enterprise or lead within an existing
organization. Students focus on enterprise analysis, organizational structures,
strategic planning, management techniques and incorporation.
Prerequisite(s): None.
LEAD 705 Game Changers: 10,000 Years of Leadership
Description: Great minds have shaped the world we live in today. While
exploring innovative methods of leadership throughout history, students learn
the legacies created by the most prominent leaders of government, military,
religion, art, business, design, science, philosophy and technology. Guided by
knowledge gained in this course, students adapt and develop their own
strategies of decision-making and direction as leaders. Prerequisite(s): None.
LEAD 709 Business Complexities in Creative Industries
Description: Artists and arts organizations serve as agents of innovation and
positive social change, and the growth of this sector requires arts
professionals to have a working knowledge of intellectual property, First
Amendment, and employment rights and responsibilities. Students examine
how governance, control, form and legal status affect various types of
business entities as well as the associated social, ethical and fiduciary duties
related to succeeding in the arts. Prerequisite(s): None.
LEAD 720 Calculated Risk: Quantitative Insights for Business Innovation
Description: Sustaining a competitive advantage and providing a superior
financial return requires leaders to analyze business strategies using historical
constructs, quantitative reasoning and risk mitigation. Students develop
scenario-based financial projections through divergent and convergent design
thinking principles while applying both analytics and intuition to design
opportunities. Prerequisite(s): LEAD 701 or SERV 710.
LEAD 725 Influencers and Innovators: Characteristics of Transformative
Leadership
Description: Transformative leaders have two common characteristics:
resourcefulness and grit. In this course, students learn analytical thinking
techniques and methods of managing complex, human-related problems
through systems analysis tools to become positive leaders of business.
Students also establish a deep understanding of emotional intelligence to
develop their capabilities to manage and work in complex organizational
structures. Informed by research, inquiry and discussion, students develop
and execute strategies, and design high-performing organizations that deliver
results. Prerequisite(s): LEAD 701.
LEAD 741 Funding Creative Businesses: Financial Strategies for Sustained
Success
Description: Entrepreneurs in creative industries face unique economic
opportunities and challenges. Through evaluation of business opportunities,
understanding funding alternatives, navigating risk, effective negotiation and
financial analyses, students explore key tenets of entrepreneurial finance.
Students learn applied skills, enabling them to successfully conduct
valuations, strategically select funding alternatives and generate financial
information and returns required by investors or lenders. Prerequisite(s):
DMGT 720 or SBIZ 717 or JEWL 724 or IDUS 733 or LXMT 747 or FIBR 748 or
SERV 745.
LEAD 745 Marketing Creative Business Ventures
Description: In the highly competitive arena of new art and design ventures,
effective application of marketing strategy is critical to generating and
sustaining customer value and enterprise success. Students investigate the
functions and foundations of marketing, learning to use market research, and
consumer behavior analysis to guide development and implementation of
marketing strategies. Students learn to develop marketing tactics and
strategy as a key component of business decision making. Prerequisite(s):
SBIZ 717.
LEAD 746 Design the Future: Entrepreneurship Principles and Practice
Description: The unprecedented pace of innovation and entrepreneurial
activity offers exceptional opportunities for students to design their own
enterprises. Students develop a new venture idea, assess their concept's
viability, manage its evolution and strategically plan for its execution.
Emphasis is placed on students' application of emerging entrepreneurial
thought and state-of-the-art strategy tools. Prerequisite(s): LEAD 701.
LEAD 747 Marketing Arts and Cultural Initiatives
Description: Successful promotion of arts and cultural enterprises requires
strategic application of both traditional and emerging marketing
approaches. Students develop a comprehensive understanding of how to
promote cultural or creative enterprises, effectively applying strategies that
include market and new venture research, target marketing, direct mail
campaigns, media coverage and advertising. Prerequisite(s): LEAD 701, WRIT
743.
LEAD 749 Leading Creative Businesses: M.A. Final Project
Description: From idea generation to low-fidelity prototypes, students
generate innovative business models based on analysis of market
opportunities in their chosen sector. Through the development of a clear
hypothesis and strategic plan, students develop their business ideas while
learning how to test products in the market place embracing the
characteristics of superior leaders: agility, resilience and vision.
Prerequisite(s): LEAD 746 and completion of the review for candidacy.
LEAD 750 Creative Business Internship
Description: Students gain applied professional experience with leading
enterprises, organizations and businesses in the cultural and creative
sectors. Internship opportunities may include, but are not limited to, SCAD
signature events, communications enterprises, dance companies, event
management enterprises, galleries, municipal cultural affairs agencies,
museums, opera companies, orchestras, private or corporate foundations,
producing organizations, theater companies, trade associations and visual arts
studios. Prerequisite(s): An approved graduate field internship application.
LEAD 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate
credit hours, good academic standing.
LEAD 780 Special Topics in Creative Business Leadership
Description: This course examines topical issues in arts administration. Issues
vary from term to term. Prerequisite(s): Vary according to topic.
Liberal arts (undergraduate)
LIBA 150 Data Storytelling: History, Theory, and Practice
Description: With numbers only telling half of the story, the art of data
storytelling reveals opportunities hidden within the data. Beginning with the
earliest data stories and moving forward to the present, students explore data
storytelling from theoretical, cultural, and ethical perspectives. Through
careful analysis and evaluation of real world examples, students learn the
fundamentals of data storytelling and construct a data story of their own.
Prerequisite(s): ENGL 123, DIGI 130.
LIBA 280 Gender in the 21st Century
Description: Conceptions of gender identity are complex and culturally based.
Through an inclusive approach, students explore gender expression across
cultures to achieve a comprehensive, intersectional understanding of gender.
Investigating concepts of gendered privilege and oppression from a range of
diverse perspectives, students analyze and examine the influence of
essentialist and social constructionist models on the understanding and
performance of gender. Prerequisite(s): COMM 105, ENGL 123.
LIBA 288 Media Literacy Theory
Description: The discipline of media studies seeks to understand the historical,
sociological and ideological development of media and its effects on human
identity and relationships. Students analyze the development and theoretical
responses to print, broadcast and digital media and read a broad range of
works by media scholars. Prerequisite(s): ENGL 123.
Luxury and brand management (graduate)
LXMT 501 Business Concepts in Luxury and Fashion
Description: A fundamental understanding of business management practices
is essential to success in the luxury marketplace. In addition to an examination
of modern business trends, students in this course explore the development
of organizational structures, effective leadership techniques and strategic
decision-making methods for achieving financial objectives. Students conduct
brand analyses and create business solutions as they hone skills necessary for
success in current markets. Prerequisite(s): None.
LXMT 503 Trend Forecasting and Analysis for the Luxury Marketplace
Description: In the ever-evolving global luxury marketplace, staying ahead of
trends is crucial for success. This course offers an exciting exploration of
trend forecasting techniques and analysis within the context of luxury and
creative industries. Students gain insights into consumer behavior and the
adoption of trends while learning to predict future trends by establishing the
intersection of aesthetics, culture, economy, lifestyles, art, music, film, and
technology. Prerequisite(s): None.
LXMT 504 Visual Communication for Luxury Marketing
Description: Visual communication is the art of delivering a message through
design. In this course, students investigate the fundamental components of
visual communication technology and design in the context of presenting
ideas, delivery concepts and building a personal brand. They employ industry-
standard presentation techniques to create compelling visual narratives and
professionally pitch their luxury marketplace concepts. Prerequisite(s): None.
LXMT 730 The Art of Luxury: Trends, Strategies, and Insights
Description: From exotic travel to luxury automobiles to high-end fashion,
marketing luxury brands and experiences requires a unique strategy and
perspective. This course explores the evolution of luxury consumption and the
marketing practices of successful luxury brands. Students apply their research
to the development of unique, innovative strategies and compelling brand
messages, targeting luxury consumers in a global marketplace.
Prerequisite(s): None.
LXMT 740 Visual Narrative for Consumer Engagement
Description: From fashion films and video lookbooks to designing the visual
elements of retail space, strategic brand building engages consumers with
compelling visual narratives and cutting-edge experiences woven across
multiple platforms and media. By experiencing all phases of the production
process, students meld visual narratives and storytelling principles with
technology solutions to reach luxury consumers in an evolving digital
landscape. Prerequisite(s): None.
LXMT 742 Advertising Luxury
Description: Students explore this expanding area of the fashion industry
through a series of modular workshops. These include, but are not limited to,
visual merchandising, fashion advertising and professional practices in
marketing. Prerequisite(s): None.
LXMT 745 Global Distribution for Luxury Brands
Description: Today's fashion and luxury companies rely on a complex
integration of wholesale, brick-and-mortar and digital channels for distribution
of luxury goods and services. From retails stores to ecommerce channels,
students learn the specific tools, models and best practices to effectively
build and manage a global retail network. Prerequisite(s): LXMT 730.
LXMT 747 Supply Chain Management in the Global Marketplace
Description: From sourced materials to personal shopping experiences,
managing the supply chain is paramount to a successful business strategy.
Key areas investigated include the evaluation of suppliers and supply chain
providers, cost analysis, quality assurance, sustainability, inventory
management, warehousing and logistics. Students research and create a
global supply chain strategy for introducing a new product to the
marketplace. Prerequisite(s): LXMT 730.
LXMT 749 Luxury and Brand Management M.A. Final Project
Description: Applying appropriate methodologies, students synthesize the
knowledge and expertise acquired throughout their luxury and brand
management studies to produce an innovative solution for a luxury brand. The
final project of the program results in a deliverable that responds to current
trends in the luxury marketplace, culminating in a research document and
professional presentation. Prerequisite(s): Completion of the review for
candidacy.
LXMT 760 Leadership, Ethics, and Sustainability in the Luxury Marketplace
Description: Global brand leaders in the luxury marketplace must make
informed, ethical decisions that consider the impact on and contribution to
the environment, people and cultures that make up the supply chain. Students
in this course learn to maximize the value of brand equity by establishing and
adopting ethical and sustainable practices. Prerequisite(s): LXMT 730 or
permission of the department chair.
LXMT 772 Beauty: Global Management and Brand Building
Description: Beauty is a multibillion-dollar industry and today's fashion and
luxury brands are vying for their share of the global market. Through
exploration of product development, packaging and merchandising, students
gain insight into luxury brand strategies specific to marketing beauty in a
global marketplace. With an understanding of the core concepts and business
models that define the beauty industry, students create, develop and market
an original product for a luxury brand. Prerequisite(s): LXMT 730 or
permission of the department chair.
LXMT 774 Fragrance: Global Management and Brand Building
Description: The business of fragrance is a key player to the global reach and
financial performance of luxury brands. In this course, students experiment
with core ingredients, develop product packaging and research business
models and marketing strategies in support of a new fragrance launch. These
fundamentals prepare students to create, develop and market a prototype
fragrance for a luxury brand, retailer, personality or designer. Prerequisite(s):
LXMT 730 or permission of the department chair.
LXMT 776 Travel and Hospitality: Global Management and Brand Building
Description: From private flights to bespoke spa experiences, students gain
insight into upscale industry-leading brands, business models and marketing
strategies that are shaping luxury travel and hospitality. This course prepares
future marketing leaders by providing a broad understanding of the related
business segments of the luxury travel and hospitality industry, such as fine
dining, wineries and vineyards, exclusive travel and cruises. Through multi-
disciplinary collaboration, students develop a portfolio project focused on
luxury leisure and business travelers. Prerequisite(s): LXMT 730 or permission
of the department chair.
LXMT 778 Luxury Tech: Global Management and Brand Building
Description: From field research to product launch, students delve into the
expanding marketplace of luxury tech. Through exploration of how luxury
tech impacts market segments, such as aviation, boating, automotive,
consumer electronics and artificial intelligence, students study the
convergence of technology and luxury. Prerequisite(s): LXMT 730 or
permission of the department chair.
LXMT 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
LXMT 790 Luxury and Brand Management M.F.A. Thesis
Description: Demonstrating the professional acumen acquired throughout
their graduate studies, students identify an innovation business opportunity
and propose a research-based solution. From research to final presentation,
the resulting thesis will extend the body of knowledge in the field of luxury
and brand management. Prerequisite(s): Completion of the review for
candidacy.
Marine design (undergraduate)
MARI 335 Marine Design: Intro to Hull Development
Description: This course focuses on introducing the students to the complete
design process of multiple watercraft categories. Covering essential marine
design development skills and fundamentals of naval architecture,
hydrodynamics, hydrostatics, and structural integrity. Throughout an
engaging hands-on learning experience developing a watercraft prototype,
navigating through all the stages of the watercraft development process.
Prerequisite(s): SDES 205 or ELDS 225.
MARI 340 Developing the Next Watercraft Experience
Description: In this course, students consider complex issues and conflicting
criteria when solving marine design problems. Students are expected to apply
their project skills and technical knowledge to formulate design solutions that
are visually appealing and functional. Prerequisite(s): MARI 335.
MARI 480 Marine Design Final Project
Description: This course is the culmination of the marine design minor.
Students working on advanced designs for the marine industry demonstrate
an understanding of naval architecture and engineering, an understanding of
designing and building with composites, and a keen sense of aesthetics for a
particular segment of the marine market. Projects vary by students but must
meet the approval of the professor. Students may also undertake team
projects or sponsored projects that meet the objectives of the course.
Prerequisite(s): MARI 340.
Mathematics (undergraduate)
MATH 100 College Mathematics
Description: Mathematics gives order and structure to our everyday lives,
guiding everything from personal finance and global supply chain
management to building design, fitness tracking and more. In this course,
students develop problem-solving and critical thinking skills as they explore
the foundations of mathematical knowledge through topics such as number
theory, algebra, geometry, consumer mathematics, probability and statistics.
Students may not earn credit for both MATH 100 and MATH 101.
Prerequisite(s): None.
MATH 101 Intermediate Mathematics
Description: Students study functions, graphs and modeling to prepare for
advanced study in applied mathematics, including the application of
equations to modeling physical phenomena and the advanced study of
algebraic and trigonometric functions. Prerequisite(s): None.
MATH 104 Mathematics of Computer Science
Description: Primary underlying components to mathematics for computer
science are logical formulas and theorems; the latter reveal unexpected
outcomes of numbers, patterns and structures that can translate into
advanced computer programs and are used at the cutting edge of art and
design. This course is the mathematical foundation for computer design
initiatives including virtual reality and interactive design. Prerequisite(s):
None.
MATH 110 Introduction to Statistics and Probability
Description: In this course, students explore the fundamentals of statistics and
probability to support quantitative understanding of a broad range of
phenomena. Students learn to analyze numerical data and apply their findings
in a variety of professional and personal settings. Prerequisite(s): None.
MATH 140 The Geometry of Physical Space
Description: Students explore, analyze and quantify the structure of 2D and
3D space and spatial relationships, including the geometry of everyday
physical objects. In so doing, students learn how to solve geometry problems
that emphasize proofs, Euclidean constructions, right-triangle theorems,
properties of geometric figures, tessellations in the plane, theorems of circles
and the Golden Ratio. Prerequisite(s): None.
MATH 180 Applied Statistics and Probability
Description: Working knowledge of statistics and probability is critical for
success in any creative career in which decisions must be made based upon
real-world data. In this course, students explore methods from these fields,
including linear and nonlinear regression models, analysis of variance, and
analytic methods from Bayesian and nonparametric statistics. Students apply
these methods to understand data drawn from a variety of sources.
Prerequisite(s): MATH 110.
MATH 201 Applied Mathematics
Description: Students study, analyze and solve technical problems in
structural design, using trigonometry, differential and integral calculus and the
application of vectors. Prerequisite(s): MATH 101 or SAT math score of at
least 580 or ACT math score of at least 24.
MATH 204 Algorithm Design and Analysis
Description: This course introduces fundamental techniques for designing and
analyzing algorithms while providing ample examples and opportunities to
practice mastery of these skills. Students engage in computer projects that
are fundamental to developing and testing the design of algorithms.
Prerequisite(s): Any MATH course.
MATH 240 Logic
Description: This course introduces formal logic and its application to
everyday arguments. Using examples from computer algorithms and
paradoxes, students learn to identify, classify and write complex logical
sentences accurately and efficiently. A foundation in logic aids in critical
thinking and builds skills useful not only in computer science, but in fields
such as game design, writing, sequential art and business. Prerequisite(s):
Any MATH course.
MATH 280 Predictive Modeling and Analytics
Description: This course challenging students to apply probability and
statistics to real-world settings. Investigating actual case studies from user
experience design, students apply techniques from probability and both
parametric and nonparametric statistics and produce eye-catching and
informative data visualizations as they become expert in communicating their
discoveries to a variety of audiences. Prerequisite(s): MATH 180.
Motion media design (undergraduate)
MOME 105 Principles of Motion Media Design
Description: From advertisements to film, motion media plays a vital role in
the appearance of branding and imagery in media. In this course, students
explore the key aspects of motion media, including the historical application
of typography and design principles, basic compositing, animation principles,
keyframing, and vector and raster asset integration. Prerequisite(s): DIGI 130.
MOME 115 Survey of Motion Media Design
Description: Motion media design evolution began with non-narrative
experimental films of the 1930s and continued through to the innovative
movie titles of Saul Bass in the 1950s, MTV's birth in the 1980s, and the
influence of new technologies and media artists in the 1990s and 2000s. This
course surveys the history of motion media design and the individuals,
companies and current trends that define the field today. Prerequisite(s):
None.
MOME 120 Concepts and Storyboards
Description: Creating concepts and explaining ideas, style and technique
though storyboards are essential skills for the motion media designer. In this
course students learn how to conceptualize and visualize motion graphic
storyboards with digital techniques as required in the professional world.
Prerequisite(s): DRAW 100, DIGI 130.
MOME 130 Motion Media Design Techniques I
Description: This interdisciplinary course trains students in the essential
vocabularies and concepts of motion media design, examining a range of
diverse issues of central importance to the motion media designer such as
previsualization, cinematography, media theories, digital culture, new media
and critical studies. Prerequisite(s): MOME 105.
MOME 206 Motion Media Design Techniques II
Description: This course continues to build upon the knowledge of motion
techniques and software. It teaches advanced motion techniques in industry-
standard motion graphic software to give students the ability to realize their
concepts and ideas in upper-level courses. Prerequisite(s): MOME 130 or
GRDS 348.
MOME 221 Virtual Reality for Motion Media
Description: From commercials to immersive feature film trailers to branded
entertainment experiences, virtual reality is transforming digital media and
providing new opportunities for motion media designers. Students in this
course examine the trends, aesthetics, theory and expanding impact of
interactive and immersive technologies. Employing motion media techniques,
students apply this knowledge to the design and execution of virtual reality
content and 360-degree production. Prerequisite(s): MOME 105.
MOME 246 Title Design
Description: This course addresses basic historical and contemporary
typographic design concepts utilized in creating simple film titles with graphic
shapes, photographs and sound. Students construct graphic elements and
typography for use in projects while addressing issues of motion and dynamic
relationships. Prerequisite(s): MOME 105, MOME 115.
MOME 305 Motion Media Projection
Description: This course examines the use of projection systems to display
motion media works at scales larger than the human body. Students are
introduced to a range of practices in projection, from projection mapping on
buildings to architectural and museum installations and projections in gallery
contexts. Students are introduced to technical systems for developing and
delivering large-scale projected media and apply these techniques in their
own studio practice. Prerequisite(s): MOME 206.
MOME 309 Concepts in Motion Media Design
Description: This course introduces fundamental concepts for motion
graphics, including graphics and promos for television networks and film titles
and logos for advertising. The focus is on design presentation and
development, screen composition, graphic transitions and content.
Prerequisite(s): MOME 206.
MOME 310 Alternative Production Techniques
Description: This course explores a variety of historical techniques employed
by avant-garde/experimental media artists in the creation of their time-based
work. Students explore ideas of narrative form, image genres and visual
language issues related to context and audience. Students create their own
experimental work and improve their critical and conceptual facilities.
Prerequisite(s): MOME 115.
MOME 315 Visualizing Music
Description: The fusion of motion graphics with sound design heightens visual
perception and elevates emotional impact. In this course, students explore the
dynamic and complex relationship between the visual and auditory senses,
elevating their compositions' visual through strategic integration of sound and
design. Students create a collection of synchronized works using both
instrumental and vocal music. Prerequisite(s): MOME 115.
MOME 333 Design for Motion
Description: In this elective course, students gain an advanced understanding
of the design process in motion media production, through a concentrated
study of the preparation of production boards across a range of styles.
Students broaden their creative and technical experience though detailed
exercises, studio sessions and critiques of their design work, with the aim of
producing portfolio quality production boards. Prerequisite(s): MOME 120.
MOME 360 Motion Media Cinematography
Description: This course addresses camera operation, lenses, film stocks,
filters, lighting and light measuring, as well as the art and aesthetics of
cinematography. Through hands-on practice and exercises, students are
introduced to the science behind lighting ratios and exposures, film stocks
and emulsion tests and telecine transfers. Prerequisite(s): MOME 120.
MOME 369 Time-based Typography
Description: This course addresses historical and contemporary typographic
design concepts using film and television. Students construct graphic
elements and typography for use in projects while addressing issues of
motion and dynamic relationships. Prerequisite(s): MOME 206.
MOME 390 Motion Media Design Professional Development
Description: Students are introduced to the multifaceted business of motion
graphics in which they will be working. While developing a strategic
framework for a portfolio, students also examine the industry structures and
requirements. Issues of intellectual property, employment markets, contracts,
marketing and overlap with other areas of study are considered.
Prerequisite(s): MOME 115, MOME 206.
MOME 400 Senior Motion Media Design Project I
Description: Students develop ideas and storyboards for their senior project.
They execute the preproduction phase of the project and start production
that is finished in a second course. Prerequisite(s): MOME 309.
MOME 401 3D Motion Media Design
Description: This course explores the foundations of 3D environments.
Modeling, textures, lighting and animating are covered with simple
animations, logo and shape motion and environmental visual effects.
Prerequisite(s): BREN 200 or MOME 206.
MOME 408 Multiplatform Media Brand Packaging
Description: This course discusses historical and contemporary broadcast
packages as they relate to design, marketing strategies and branding. These
concepts are useful in the creation of show openings, tags, bumpers and other
elements that develop network identities and broadcast entities.
Prerequisite(s): MOME 309.
MOME 440 Advanced 3D Motion Media Design
Description: From films and music videos to games and apps, 3D motion
media is everywhere. In this course, students acquire the advanced motion
design skills necessary to generate high-quality, 3D content. Using industry-
standard technology solutions, students model, texture, light, animate and
track 3D motion media content for a range of entertainment applications.
Prerequisite(s): MOME 401.
MOME 448 Senior Motion Media Design Project II
Description: Students execute the postproduction phase of a project,
including analysis and critique, organization and scheduling. The goal is to
create a final project that showcases the student's artistic vision through his
or her acquired skills. Prerequisite(s): MOME 369, MOME 400.
MOME 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
MOME 495 Special Topics in Motion Media Design
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various problems in the motion media design field and
allows the advanced student an opportunity to pursue individual or
collaborative projects related to the subject of the course. Prerequisite(s):
Vary according to topic.
Motion media design (graduate)
MOME 501 Screen Design and Typography
Description: This course addresses the role of typography and design
concepts applied in the field of motion media. Through a series of class
projects, students develop the ability to effectively utilize the use of design
principles and typographic values to address issues of motion and dynamic
relationships. Prerequisite(s): None.
MOME 502 Motion Analysis and Application
Description: This course directs students towards the successful analysis and
application of advanced animation techniques and methodologies. Students
gain a thorough and deep understanding of motion media techniques, as
evidenced in contemporary motion design work. Students explore the impact
of these techniques on their personal aesthetic through individual practice,
lectures, assigned readings, class discussions and critiques. Prerequisite(s):
None.
MOME 503 Motion Media Context and Application
Description: This course explores how motion graphics developed from
innovations in a variety of fields including animation, graphic design,
advertising and interactive media. The aesthetics that inform contemporary
motion graphics began in non-narrative experimental films, continued in the
innovative movie titles of the 1950s, video art and MTV, and in new
technologies of the 1990s and contemporary media art. This course surveys
the history of motion graphics, the individuals, companies and current trends
that define the field today. Prerequisite(s): None.
MOME 705 Visualization and Concept Storyboarding
Description: In this course, students are expected to develop the ability to
visualize various creative solutions to problems in motion media design.
Students learn concept development, engage in the application of
appropriate narrative and visual storytelling to those concepts, and produce
storyboards that portray concepts accurately and vividly. In the creative
phase of production, students are subject to traditional industry constraints,
including typical production guides and guidelines. Prerequisite(s): None.
MOME 709 Motion Media Cinematography and Editing
Description: This course introduces the foundations of filmmaking through the
critical examination of historical materials. The theoretical and practical
applications of the course culminate in the compilation of imagery that
encompasses a variety of ideas and concepts and utilizes film and video
cameras and editing techniques. Prerequisite(s): None.
MOME 711 Advanced Motion Media Design Techniques
Description: This course gives students the skills and techniques necessary to
execute their concepts into motion. Students learn how to interpret and read
a storyboard for production and apply industry-standard software in their
future motion graphic projects. Students receive training in all phases of
motion graphic techniques and production. Prerequisite(s): None.
MOME 712 Motion Media Projection for Public Environments
Description: Innovative projection techniques, when integrated with motion
media prowess, artfully manipulate perceptions of space in physical
environments. Using interactive controls, students create complex and
responsive physical installations for objects, screens and architectural spaces.
Prerequisite(s): MOME 705.
MOME 715 Visual Design for Music Composition
Description: From animated sequences to visual effects, a synchronous
relationship between kinetic and auditory design is paramount to the creation
of compelling content. Through research and analysis of influential designers
and compositions, students elevate their practice by applying advanced
synchronization strategies that fuse sound with motion graphics and create
innovative motion design productions. Prerequisite(s): MOME 705.
MOME 719 Media Theory and Application
Description: This course integrates historical studies, contemporary art and
visual theory and practice in the study of early and current thought in media
theory. Students are expected to analyze and conceptualize the mass media
through active discussion in the classroom, research projects and
independent analyses in order to stimulate critical thinking that can be
applied to film and digital media. Theoretical methods and models are utilized
to inform and develop student practice. Prerequisite(s): None.
MOME 720 Concept and Design Development for Motion Media
Description: Successful motion media designers create production boards in a
range of styles to meet the parameters of creative briefs. In this course,
students sharpen their creative and technical expertise through a focused
study of industry practices and advanced design strategies to produce
compelling storyboards and visual concepts. Prerequisite(s): MOME 705.
MOME 721 Studio Business Practice
Description: Through articles, case studies, practical assignments and
projects, students learn the business side of the media industry including the
essentials for running a business or project. Students learn about accounting,
budgets, insurance, copyright and intellectual property law, management, and
human resources. The course culminates with a project in which students
explain how they would run an assigned media job that requires use of all the
areas of business covered during the course. Prerequisite(s): None.
MOME 729 Dynamic Typography
Description: This course reviews the theories and principles of typography
and composition with a focus on understanding the dynamics of motion,
legibility, content and message. Prerequisite(s): None.
MOME 735 Motion Media Design Studio I: Thesis Preproduction
Description: In this seminar studio course, students begin the research and
exploration necessary to ensure successful completion of a thesis. Students
define a personal direction, engage in theoretical exploration and begin to
formulate plans for their thesis project in a self-directed and flexible format.
Prerequisite(s): MOME 719.
MOME 746 Main Title Design
Description: This course is one of the most important and prestigious aspects
of motion graphics. In the tradition of the masters of title design, students
learn to conceptualize and express the content they are titling though
innovative titling. Students create a body of work of feature film and
television main titles. Prerequisite(s): MOME 705.
MOME 747 Multiplatform Network Branding and Design
Description: This course is a comprehensive approach to design and branding
for broadcast networks. Students create and pitch concepts, make storyboard
presentations and as the final project, totally re-brand and re-design a
network, including creation of a presentation book of their storyboard
concepts and an animated montage of their redesign for the network.
Prerequisite(s): MOME 719.
MOME 748 Motion Media Design M.A. Final Project
Description: This course allows each student to develop a professional-level
project that demonstrates his or her personal artistic vision. Students define a
personal direction, engage in theoretical exploration and formulate plans that
culminate in a final project. Each student also develops an artist's statement
and explores avenues for self-promotion. Prerequisite(s): Completion of the
review for candidacy.
MOME 749 Motion Media Design Portfolio
Description: Students focus on the integration of imagery, websites, video and
various other elements into a broadcast design portfolio. Students create
effective tools for self-promotion, including a reel, CD compilation, website,
cover letter and résumé. Proper and effective marketing techniques,
interviewing skills, job search strategies and business practices are covered to
provide an understanding of operations in the broadcast industry. M.A.
students enroll in this course during their final quarter of the motion media
program. Prerequisite(s): MOME 709.
MOME 758 3D Design and Methodologies in Motion Media
Description: This course focuses on the creation of 3D elements for
compositing with live action and 2D art. Students are responsible for the
modeling and animation of 3D elements, with an emphasis on lighting and
camera placement as they apply to motion graphics environments.
Prerequisite(s): None.
MOME 760 Alternative Methods in Motion Media Design
Description: This course explores a variety of nontraditional practices for
time-based work. Students explore ideas of narrative form, image genres and
visual language issues related to context and audience. Prerequisite(s):
MOME 719.
MOME 775 Motion Media Design Studio II: Thesis Development
Description: This seminar studio continues the research and exploration of
thesis ideas developed in Motion Media Design Studio I. In addition to
continuing theoretical exploration, students engage in project organization
and preproduction to prepare for the final thesis course. Prerequisite(s):
MOME 735 and completion of the review for candidacy.
MOME 777 Advanced 3D Design and Methodologies
Description: The integration of 3D models and environments adds dynamism
and realism to motion media content. Through in-depth research of advanced
3D motion design techniques, students effectively implement and build high
production value, 3D motion media content within simulated professional
pipelines using industry-standard technology solutions. Prerequisite(s):
MOME 758.
MOME 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
MOME 780 Special Topics in Motion Media Design
Description: This course provides students with an opportunity to focus on
particular issues in the field of motion media design or to study advanced
techniques and processes. Faculty, course content and prerequisites vary
each time the course is offered. The course may include lectures, discussions,
individual projects and critiques, depending on the nature of the topic.
Prerequisite(s): Vary according to topic.
MOME 790 Motion Media Design M.F.A. Thesis
Description: The motion media design M.F.A. degree program culminates with
completion of a graduate-level thesis that presents a mature, resolved body
of work, and demonstrates advanced professional competence through
mastery of the technical, creative and aesthetic elements of the discipline.
Upon successful completion of the M.F.A. in motion media design, students
master the motion media tool set; create and document innovative, original
motion media projects; and employ historical research and distinctive
aesthetics to make a unique contribution to the discipline. Prerequisite(s):
MOME 735 and completion of the review for candidacy.
Music (undergraduate)
MUSC 101 Music Appreciation
Description: This course provides an introduction to the art of music listening
and musical principles. A wide variety of musical literature is introduced,
ranging from classical music, theater and film, to jazz and popular music. The
main focus of this course is to provide students with broad-based musical
knowledge to form the foundation for musical listening skills and music
theory. This course functions as the introductory course for the music
performance minor as well as a general education elective for all students.
Prerequisite(s): None.
MUSC 140 Music Theory
Description: This course is designed for all students pursuing careers in which
music plays a vital role. The course focuses on the fundamentals of music:
notation, rhythm, scales, tonality, keys and modes, intervals, transposition, and
chords. Rhythmic, harmonic and melodic principles are investigated through a
variety of individual and group activities including written and aural exercises.
Prerequisite(s): None.
MUSC 240 Music Composition
Description: This course directly applies fundamental music theory skills
towards musical composition. The course includes a variety of assignments
and exercises to further develop written and aural musical skills, including
aural ear training exercises, analysis of previously composed work and
completion of short written composition exercises. Singing and/or
instrumental experience is assumed as well as a strong interest in
composition. Prerequisite(s): MUSC 140.
MUSC 340 Arranging and Transcriptions
Description: Arranging and Transcriptions is a course that directly applies
music theory and general composition skills towards arranging music for a
variety of aesthetics and mediums including scoring for film. The course of
study further develops ear training skills through music software exercises
that give the student the ability to transcribe recorded music into music
notation and into live performance. Prerequisite(s): MUSC 240.
MUSC 390 Fundamentals of Songwriting
Description: This course focuses on the technical requirements of creating
songs in a variety of forms. Students encounter and analyze established songs
by composers from different genres and styles. They apply that knowledge to
the creation and discovery of their own voice through song. Prerequisite(s):
MUSC 240.
Museum studies (undergraduate)
MUSM 301 Museum Leadership
Description: Museum leadership is an art as well as a science. Successful
museum leaders must be creative problem-solvers, passionate advocates,
technological innovators and effective communicators. SCAD museums and
galleries create exceptional environments for students to engage in
collaborative experiences and management scenarios. Students develop
distinctive opportunities for the future of museums grounded in the history of
best practices. Prerequisite(s): CTXT 121, CTXT 122, ENGL 123.
MUSM 302 Curatorial Practices
Description: This study of the principles and methods of acquisition examines
documentation, maintenance and utilization of collections, and aspects of
special exhibitions including registration, cataloging, collection policies,
conservation and scholarship. Prerequisite(s): CTXT 121, CTXT 122, ENGL 123.
MUSM 303 Museum Education and Engagement
Description: Educators play a key role in the success of museums by creating
memorable encounters for the public. Students research audiences and key
components of SCAD teaching museums to develop effective methods for
interpreting the history, theory and criticism of art and design. Students
generate programming case studies to develop best practices and create
innovative initiatives to reimagine connections between institutions and
communities. Prerequisite(s): CTXT 121, CTXT 122, ENGL 123.
MUSM 479 Museum Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 60 credit hours, 2.5 overall GPA.
Musical studio (undergraduate)
MUST 101 Foundations of Broadway and the Movie Musical
Description: This course presents the history of music theater on stage and
how that influenced the development of film musicals in the United States.
Through the study of iconic pieces and composers, students develop the
ability identify, analyze, and critique music theater trends and genres from the
early 18th century to the contemporary era. Prerequisite(s): None.
MUST 220 Sight Singing
Description: The art of singing at sight is essential for all students pursuing
careers in which music plays a vital role and is an important skill in the pursuit
of a professional level of musicianship. This course applies the fundamentals
of music theory to developing a "hearing eye", the ability to look at music and
determine from sight alone how it sounds. Rhythmic and pitch exercises are
investigated systematically starting with simple to compound meters and
major to minor keys and modes. Both Solfège and Scale Degree systems are
employed, and class activities include a variety of aural and written exercises.
No vocal training is required and exercises are limited to a one-octave range.
Prerequisite(s): None.
MUST 260 Musical Theater Repertoire
Description: This course introduces students to the skills necessary to craft an
interpretation of the songs that fall within the repertoire of American musical
theater. The course is highly experiential, and students are expected to
integrate the material through a series of in-class performances. Students are
exposed to an extensive repertoire of musical theater and begin to build a
portfolio of songs that has range, is personal and is thus suitable for auditions.
Through examples and analysis, students learn to experience singing in a
discerning manner and with a critical ear. Prerequisite(s): MUST 220.
MUST 411 Acting for Musical Theater: Stage to Screen
Description: In this course, students learn and perform material from selected
shows. Scenes are examined with respect to the music's dramatic function
and full context. The course emphasizes character work and the art of crafting
the performance of a song within a scene. Students work in ensembles, and
the scenes cover a broad cross section of repertoire. Prerequisite(s): ACT
330 or MUST 260.
MUST 440 Auditioning for Music Theater
Description: This course concentrates on developing self-marketing skills,
finding auditions and agents, and then preparing and executing skills specific
to the audition process: finding material appropriate for the performer and
the situation; covering different styles, periods and genres of musical material;
and learning audition etiquette and good performance practices. Students
practice acquired skills in a series of simulated auditions throughout the
quarter. Prerequisite(s): MUST 260.
Philosophy (undergraduate)
PHIL 101 Introduction to Philosophy
Description: This course provides a general introduction to the study of
philosophy, including analysis of the soundness of arguments. Terms are
precisely defined, and topics of contemporary relevance are explored.
Prerequisite(s): None.
PHIL 142 Perception, Persona or Reality: Existential Philosophy
Description: Questions about the nature of reality, consciousness and
authenticity underscore the universal drive to find significance and meaning in
human existence. Existential philosophers address these questions, and more,
with revolutionary and often disparate theories that challenge the status quo.
From Kierkegaard and Nietzsche to Sartre and Kafka, students explore
existentialist writings to discover the influence in surrounding social and
cultural constructs. Prerequisite(s): ENGL 123.
PHIL 202 World Religions
Description: Throughout history and across civilizations, religion has been a
defining force in culture, art and politics. In this course, students examine the
fundamental concepts and beliefs of the world's major religions, including
Buddhism, Christianity, Confucianism, Hinduism, Islam, Judaism and Taoism.
Students also discover the influence of religion on contemporary social,
cultural and political dynamics. Prerequisite(s): None.
PHIL 301 Aesthetics
Description: This course introduces students to aesthetics as a branch of
modern philosophy. Aesthetic investigation applies the basic analytical tools
of philosophy to traditional concepts, arguments, and theories of beauty and
art. The course addresses the issues of the difference between art and non-
art, distinctions between good and bad art, the definition of beauty, the
function of art and the main classical and contemporary theories of art.
Prerequisite(s): CTXT 121 or CTXT 122.
Photography (undergraduate)
PHOT 106 Personal Imaging: Cellphones and Mobile Devices
Description: Photographs from phones and tablets now play a major role in
social media and everyday communication. While everyone knows how to use
these cameras, relatively few of those doing so make images of clarity and
sophistication. This course focuses on making incisive, intelligent and well-
composed photographs with mobile devices. It also covers all aspects of the
technology, including apps, in-camera processing, computer postproduction,
video technology, printing and social media usage. Prerequisite(s): None.
PHOT 113 Camera Exploration and Technique
Description: Digital photography is a powerful communication tool central to
a variety of creative careers. While experimenting with manual camera
controls and digital workflow in the context of professional conventions,
students explore imaginative visual communication applications and dynamic
career trajectories within fine art, advertising and editorial photography.
Prerequisite(s): None.
PHOT 114 Digital Imaging and Compositing
Description: Empowered to discover their unique photographic voice and
explore the potential of the medium, students delve into advanced exposure
strategies and innovative digital postproduction techniques. As an
introduction to professional communication and presentation, students
articulate their conceptual and aesthetic choices in a thoughtful and
comprehensive manner. Prerequisite(s): PHOT 113.
PHOT 150 Scanning and Printing the Color Image
Description: Color is essential to visual communication and storytelling. It
evokes emotion, captures the attention of the viewer and triggers a chain of
imaginative and intellectual reactions. Within the context of color theory,
perception and aesthetics, students create compelling color images through
experimentation with traditional and digital capture, scanning and printing
techniques. Prerequisite(s): PHOT 114.
PHOT 214 Lighting Applications: From Products to Portraits
Description: Whether lighting a product, portrait, or anything in between,
photographers must harness light to reveal the object's essence and render as
desired. By examining the physics of light, students learn to effectively
balance artificial and natural light and pursue innovative strategies for light
placement, modification, and lighting ratios. Prerequisite(s): PHOT 113.
PHOT 215 Survey of Photography
Description: Spanning two centuries, this course explores the evolution of
photography from its inception as a revolutionary invention to its
contemporary role as a ubiquitous art form, communication tool, and cultural
record. Exploring seminal works, pioneering techniques, and influential
movements that have shaped the medium, students focus on the impact of
photography on our visual culture. From the earliest experiments to the
digital age, this course examines photography's transformative power.
Prerequisite(s): CTXT 121, CTXT 122.
PHOT 218 Black-and-white Technique
Description: Some of the most important moments in history are captured
through iconic black-and-white images. In this course, students discover the
timeless and expressive qualities of black-and-white prints, while exploring
inventive darkroom techniques, chemical after-treatments and digital
scanning. Prerequisite(s): PHOT 113.
PHOT 219 Photography Project Seminar
Description: A sophisticated blend of composition, style and message is key
to creating powerful images that leave lasting impressions. In this course,
students are challenged to achieve this balance in the development of a
unified collection of photographs that highlights their unique personal style
and skillset. Prerequisite(s): PHOT 214.
PHOT 220 From Large-format to the Digital Sensor
Description: With its captivating clarity and diverse applications, large-format
photography has the potential to capture minute details with superb
resolution, from historic landscapes to art reproductions to the latest
commercial products. Students cultivate fluency with view camera controls as
they create vivid, revelatory images and explore an enhanced photographic
vision. Prerequisite(s): PHOT 214 or PHOT 218.
PHOT 238 Survey of Photography I: Invention and Expansion
Description: Photography as an art form, a communication tool and a
record of history has made an undeniable impression on our culture. By
investigating the emergence of the medium in the 19th century and its
evolution into the early 20th century, students learn how expressive and
commercial photography has transformed and expanded over time.
Prerequisite(s): CTXT 121, CTXT 122.
PHOT 301 Video Techniques for Photographers
Description: As photography evolves and intersects with other disciplines,
versatility becomes an essential quality for the contemporary photographer.
To amplify their skillsets and augment professional opportunities, students
explore techniques for effective digital capture for time-based media. While
exploring traditional narrative and nonlinear approaches, students storyboard
and produce creative videos for diverse professional applications.
Prerequisite(s): PHOT 114.
PHOT 314 Commercial Lighting Applications: Studio and Location
Description: From enigmatic shadow to brilliant illumination, photographers
learn to harness light in the studio and on location. Students use industry-
standard camera systems, capture software and advanced digital retouching
to fully control light and communicate an intended mood and message.
Propping, styling and light modification skills used in a variety of commercial
applications are also introduced. Prerequisite(s): PHOT 214.
PHOT 317 Photographic Travel: The Foreign and the Familiar
Description: This course offers the unique photographic opportunity and
challenge of finding intimacy and familiarity in the foreign portrait and the
foreign landscape. Slide lectures explore important aspects of traveling with a
camera in a foreign country and investigate how other photographers have
faced this challenge. Assignments focus on urban and rural landscapes and
populations. Students may work in black and white and/or color and may use
large- or small- format cameras. Prerequisite(s): PHOT 113.
PHOT 319 Developing a Photographic Aesthetic
Description: In contemporary markets, photographers distinguish themselves
through the development of a unique visual voice. To be successful in the
industry, photographers must find a balance between artistic intent and
professional goals. Through research, critical analysis and refinement,
students develop a professionally focused and dynamic body of work infused
with their personal aesthetic. Prerequisite(s): PHOT 215.
PHOT 320 Alternative Photographic Processes
Description: This course explores a variety of nonsilver photographic
printmaking and print-manipulation processes that depart from the more
prevalent black-and-white, color and digital approaches. Processes covered
may include hand-applied color, iron salt printing, gum printing, albumen
printing, platinum and palladium printing and others. Prerequisite(s): PHOT
114, PHOT 220.
PHOT 323 The Contemporary Landscape
Description: This course focuses on various philosophical, aesthetic and
technical approaches to photographing the contemporary, human-altered
landscape. Through slide lectures, field trips, supervised lab work and in-
depth critiques, students are expected to increase their awareness of how
their own personal responses to the landscape relate to those of other
photographers dealing with the same contemporary issues. Materials and
format are open, but students taking this course should have a working
knowledge of black-and-white, color and large-format photography.
Prerequisite(s): PHOT 150, PHOT 220.
PHOT 324 Documentary Photography: Truth in Image
Description: Documentary photographers use the power of images to
chronicle history or elevate social and cultural awareness. In this course,
students explore the technical, historical and ethical considerations of the
medium and integrate these into an in-depth, visual study of their chosen
subject. Prerequisite(s): PHOT 218 or PHOT 219.
PHOT 325 The Photographic Narrative: Visualizing Stories
Description: Narrative photography visualizes the stories that surround us,
inspiring contemplation and genuine connection. Through focused
investigation, students will explore the inherent, narrative power of the
medium as they develop an in-depth photo essay and gain exposure to
business practices and markets for photojournalism and editorial
photography. Prerequisite(s): PHOT 215, PHOT 301.
PHOT 326 Advanced Black-and-white Printmaking
Description: This course examines the issues and materials involved in the
evolution of a personal style of expressive black-and-white printmaking. Areas
of investigation include paper characteristics, developer choice and
fabrication, print size, multifilter printing and chemical after-treatment.
Prerequisite(s): PHOT 218.
PHOT 330 The Fabricated Image
Description: This course explores the issues involved in making photographs
that are conceived as surrogates for reality. Areas of investigation include
historical precedents, major movements and practitioners of style that lie
outside the bounds of documentary photography or the aesthetics of straight
art photography. Prerequisite(s): PHOT 219 or PHOT 220, PHOT 238 or PHOT
215.
PHOT 332 Fashion Photography
Description: World-class designers rely on the trained eye and vivid
imagination of fashion photographers to captivate audiences with the drama
and details of their couture. Students investigate the history of fashion
photography while learning the tools of the trade, from casting and directing
talent to scouting locations and coordinating stylists. Students showcase
these skills, along with innovative techniques for lighting and digital
retouching, in the creation of a professional portfolio. Prerequisite(s): PHOT
214.
PHOT 334 Platinum and Palladium Printing
Description: This advanced course explores the technical and aesthetic
implications of the platinum/palladium process, one of the most beautiful and
subtle of all photographic printing processes. Topics include compounding
emulsions, hand coating, paper selection, development variables and
techniques for making enlarged negatives. Prerequisite(s): PHOT 220.
PHOT 336 The Photographic Portrait: Capturing Identity and Essence
Description: This upper-level elective provides students with a working
knowledge of all major aspects of portraiture, including studio/commercial
portraiture, photojournalistic/editorial portraiture and the portrait as fine art,
all within a context of historical and contemporary examples. A variety of
lighting and camera techniques, basic business practices and career
possibilities are covered. Prerequisite(s): PHOT 319.
PHOT 337 Photojournalism, Media, and Culture
Description: Photographs provide a record of our culture, from significant
socio-political events to astounding human experiences. In this course,
students experiment with visual communication strategies to develop
photojournalistic narratives that persuasively tell the stories of our time while
balancing ethics, accuracy and aesthetics. Prerequisite(s): PHOT 324.
PHOT 340 Inkjet Printing for Photography
Description: From digital image capture to final inkjet output, this course is
designed to give students a thorough understanding of all aspects of image
management and printing. Through lectures, demonstrations and supervised
usage, students gain practical, hands-on experience with digital imaging and
the production of inkjet technology, printers and paper. Prerequisite(s):
PHOT 219.
PHOT 341 Experimental Digital Printmaking
Description: Custom substrates allow for the expansion of the idea of what is
possible in a digital printmaking aesthetic. Areas of investigation include
direct printing on unconventional materials such as metal, acrylic, cloth and
polymer skins as well as transfer processes to wood, paper, metal and plastic.
Prerequisite(s): PHOT 340.
PHOT 345 Advanced Digital Imaging
Description: This course, targeted to advanced photography students,
emphasizes the philosophical and technical relationship between the camera
and the computer. Students are expected to mesh their personal aesthetic
with the multitude of possibilities available in electronic media. Appropriate
presentation, software options and sequencing of imagery are stressed, along
with historical examples that provide background for understanding this new
medium. Prerequisite(s): PHOT 214 or PHOT 218 or PHOT 219.
PHOT 350 Large-format: Expanded Film Seize and Drum Scanning
Description: The large-format film camera offers the ultimate control that the
medium provides. From image making to drum scanning to final print
production, students investigate pictorial resolution, sharpness and lens
characteristics. Their discoveries provide guidance for the creation of a
cohesive, technically sound and aesthetically innovative portfolio.
Prerequisite(s): PHOT 220.
PHOT 402 Developing a Personal Vision
Description: This advanced course extends students' exploration of the use of
the photographic medium for personal expression. Students devise and
produce a photographic project that expands on the techniques and
processes mastered in previous courses. Prerequisite(s): PHOT 319.
PHOT 403 Professional Practices in Fine Art Photography
Description: Successful fine art photographers pair creative vision and
singular artistic style with business acumen and self-promotional prowess.
Students learn strategies for fostering industry relationships, and professional
standards for publishing and exhibition practices. To launch their careers,
students design a marketing plan and explore a variety of opportunities for
recognition and networking, including residencies, competition submissions
and portfolio review events. Prerequisite(s): PHOT 319.
PHOT 405 The Photographic Book
Description: In this course, each student photographs a specific subject. The
resulting images are edited and sequenced to create a hand-constructed
book. Prerequisite(s): PHOT 220, PHOT 238 or PHOT 215.
PHOT 409 Advertising Photography: Art Direction
Description: Commercial photographers collaborate with other creative
professionals in the execution of dynamic and memorable advertising
campaigns. To simulate a real-world collaboration, photography and
advertising students coalesce on projects from ideation to launch, including
preproduction, lighting design and digital retouching. Prerequisite(s): PHOT
214.
PHOT 410 Advertising Photography: Creating Demand with Image
Description: Advertising photographers create innovative, engaging images
that spark product demand. Students learn advanced lighting, preproduction
and postproduction techniques, and explore markets for advertising
photography as they produce images that exemplify advanced conceptual,
technical and design skills. Prerequisite(s): PHOT 214.
PHOT 412 Social Content Creation: Elevating Smartphone Aesthetics
Description: Students will learn to elevate social media content by leveraging
professional photography and videography skills. Building on foundational
skills in video production and digital imaging, students explore advanced
techniques for capturing, editing, and optimizing high-quality images and
videos specifically for social media platforms. Through hands-on projects and
critical analysis of current trends, students develop a unique aesthetic
approach to professional-grade photography and videography for social
media, learning to craft engaging narratives that resonate with audiences
across various platforms. Prerequisite(s): PHOT 301.
PHOT 413 Commercial Lighting Applications: Lighting for Professional
Markets
Description: Commercial photographers expertly adapt light and
environments to craft vivid, compelling images that foster interest and
demand. In this course, students advance their knowledge of commercial
lighting applications while developing novel approaches to set design, styling,
and postproduction to create a distinctive, standout portfolio. Prerequisite(s):
PHOT 314.
PHOT 435 Contemporary Issues in Photography
Description: Exciting content coming soon! Prerequisite(s): PHOT 325 or
PHOT 336.
PHOT 455 Business Acumen for Commercial Photographers
Description: Accomplished photographers present their work, build their
brand and expand their client network through professional business
strategies and practices. In preparation for successful careers, students hone
business and studio management skills, including portfolio development,
marketing strategies, accounting fundamentals and negotiation tactics.
Prerequisite(s): BUSI 110, PHOT 319.
PHOT 475 Professional Photography Portfolio
Description: A photographer's portfolio must be comprised of a compelling
and refined body of work that aligns with their career goals and that
evidences both technical skill and visual innovation. In this course, students
elevate their technical and creative abilities as they strategically curate a
compelling collection of work that highlights their aesthetic range and
capacity to captivate audiences. Prerequisite(s): SFIN 413 or PHOT 455 .
PHOT 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
PHOT 495 Special Topics in Photography
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of photography and allows
students to pursue individual projects related to the topic of the course.
Prerequisite(s): Vary according to topic.
Photography (graduate)
PHOT 501 Survey: Photography
Description: Examining the photographic medium from invention through
contemporary uses and practices, this comprehensive survey course
discusses the most important and influential movements of photography as it
is used as a cultural force, a means of personal expression and an aesthetically
based medium. Prerequisite(s): None.
PHOT 502 Photographic Technique and Signification
Description: Examining a range of techniques applicable to the medium of
photography, this course is a combination of demonstrations, lectures,
assignments and critiques with an emphasis on the unification of technical
choices and individual conceptual interests. Prerequisite(s): None.
PHOT 503 Photography Portfolio Process
Description: Developing a portfolio that demonstrates a coherent vision,
personal aesthetic and excellence in craft is the emphasis of this course.
Students receive and participate in intensive critique of individual, self-
directed, artistic projects in preparation for later graduate reviews. The course
is designed to help students to successfully define, develop and edit a visually
cohesive and formally sound body of work that makes evident the student's
personal aesthetic. Prerequisite(s): None.
PHOT 704 Black-and-white Craft
Description: This course explores advanced technical controls of black-and-
white photographic materials and processes. Topics include exposure and
development control of negative materials through the application of the
zone system, parametric testing of film/developer combinations, and
exercises and demonstrations designed to strengthen the expressive quality
of students' printmaking aesthetics. Prerequisite(s): None.
PHOT 706 Documentary Photography I
Description: This graduate course is designed to familiarize students with the
practical and historical fundamentals of the documentary photograph.
Students learn, through examples and assignments, how to photograph in a
documentary manner, and how to develop an authentic style within this
genre. Prerequisite(s): None.
PHOT 707 Color Craft
Description: This course is a technical and aesthetic exploration of the major
color photographic materials, processes and techniques currently available.
The course is designed to promote enhanced awareness and application of
color as an aesthetic tool, with emphasis on the development of color
printmaking skills. Prerequisite(s): None.
PHOT 709 Graduate Critique Seminar
Description: This course is designed to refine a graduate student's personal
artistic direction and critical vocabulary. Historical context and critical theory
in the medium are introduced and investigated as a reference point to the
student's individual work. Students receive and participate in intensive
critique of individual projects. Prerequisite(s): None.
PHOT 714 Digital Craft I: Technique and Concept
Description: This course explores the techniques, aesthetics and ethics of
photographic image modification through the use of computer technology.
Topics may include the use of scanners and other input devices, image editing
software, various output options, projects in photomontage, layout and image
sequencing, development of skills in color calibration, duo-tones, color
separations, and compositing. Prerequisite(s): None.
PHOT 715 Studio Craft
Description: Students engage in a technical study of photographic illustration
in a studio setting. Photo illustration is based on a language whose vocabulary
consists of sets, still life arrangements and models; a grammar of cameras,
films and lighting systems; and a photographer who creates totally controlled
images directed toward fine art, editorial and commercial application.
Prerequisite(s): None.
PHOT 716 Commercial I: Standards and Innovations in Lighting Design
Description: In this graduate-level studio course, students are directed toward
creating a body of work representational of the commercial marketplace.
Students are exposed to diverse, image-driven assignments, working with
interior studio spaces and exterior set-ups. Prerequisite(s): PHOT 715.
PHOT 719 Photographic Arts I: Ideation and Experimentation
Description: This is the first in a series of a flexible, self-directed
seminar/critique courses that allow students maximum freedom to define and
develop directions in personal artistic growth and evolution while receiving
guidance and criticism in different contexts and from multiple viewpoints.
Prerequisite(s): PHOT 709.
PHOT 722 Photographic Arts II: Project Definition and Development
Description: This self-directed seminar/critique course continues the
photographic arts series. Prerequisite(s): PHOT 719.
PHOT 723 Commercial II: From Concept to Client
Description: This course is a continuation of Commercial Photography I, with
more rigorous critiquing of images and a greater sense of commercial
photographic issues. The course is conducted in a seminar style that affords
timely discussions of current business practices within the field.
Prerequisite(s): PHOT 716.
PHOT 726 Documentary Photography II
Description: In this course, students develop a clear photographic narrative
using images in a sequential manner. Through thorough investigation and
planning, students learn to express an idea or story in visual terms.
Prerequisite(s): PHOT 706.
PHOT 727 Fashion Photography: Signature Style
Description: Dedicated to the awareness of industry trends and the
development of a commercial portfolio in the area of fashion photography,
this course helps students refine skills in lighting, directing the model, styling
and creative technique both in the studio and on location. Prerequisite(s):
PHOT 715.
PHOT 730 Digital Printing Methodology
Description: Graduate students explore advanced technical controls of the
printmaking workflows of digital imaging. Students experience input and
output variances that affect the final print. Analysis and adjustment are
expected in every stage of image production from black-and-white to color
printing. Prerequisite(s): PHOT 714.
PHOT 731 Portraiture Photography
Description: This course provides students with a hands-on knowledge of all
aspects of photographic portraiture including historical references and new
media exploration. Various technical aspects, such as multiple formats and
various means of lighting, are presented in a series of demonstrations and
assignments. Prerequisite(s): None.
PHOT 734 Digital Craft II: Beyond Visual Limits
Description: In this course, the creation of advanced composite images takes
place in the context of exploration of the philosophical and technical
relationship between the camera and the computer. The course also presents
the history, purposes and means of the electronic medium. Prerequisite(s):
PHOT 714.
PHOT 736 The Photographic Travelogue
Description: Offering unique opportunities to photograph and learn in a
foreign environment, this course gives students in-depth insights on another
culture's façade, reality, traditions and values. In an intensive program that
deals with both creating photographs and investigating photographic history,
there is a focus on comparing students' work to the existing canon as created
by previous native (and foreign) photographers. Prerequisite(s): None.
PHOT 739 Experimental Inkjet Printmaking
Description: Graduate students study the utilization and application of custom
substrates that allow for the expansion of the idea of what is possible in a
digital printmaking aesthetic. This course investigates direct printing on
unconventional materials such as metal, acrylic, cloth and polymer skins as
well as transfer processes to wood, paper, metal and plastic. Comparative
research is required in both written and visual forms. Prerequisite(s): PHOT
730.
PHOT 740 Special Topics in Photography
Description: This course provides an opportunity for students and faculty to
focus on particular issues in the field of photography or to study advanced
techniques and processes. Faculty, content and prerequisites vary each time
the course is offered. The course includes lectures, discussions, individual
projects and critiques, depending on the nature of the topic. Prerequisite(s):
Vary according to topic.
PHOT 743 Constructed Photography
Description: Constructed image strategies are explored through both research
and practice. Students investigate methods of creating and photographing
both tableaux and tableaux vivant that are constructed only to exist as a
record, as a photograph. Historical and contemporary ideas and methods of
fabricating scenes-to-be-photographed are examined alongside the
production of student work. Prerequisite(s): None.
PHOT 745 Photographic Art Marketing Practices
Description: This seminar provides self-motivated graduate students with
insights into today's multifaceted markets for photography. The course
focuses on understanding and navigating the business of being an artist.
Classroom lectures foster a broader awareness of career options and
professional prospects for photographers seeking to approach successfully
the world of art. Individual research required allows students to explore an
area in depth. Students share their research methodology and results with
their fellow students, fostering growth of peer relationships. Prerequisite(s):
PHOT 719.
PHOT 749 Photography M.A. Final Portfolio
Description: This course focuses on each M.A. student's personal vision and
the many ways to present that vision through a final portfolio in printed
and/or digital format. Students utilize compositional elements with
appropriate descriptive methodologies in order to clearly communicate
particular ideas or concepts. Students also are expected to develop
appropriate business practices for their chosen field. Prerequisite(s): PHOT
719 and completion of the review for candidacy.
PHOT 751 Historic Photographic Processes
Description: Exploring a variety of historic photographic printmaking and
print-manipulation processes, this course teaches 19th-century and early
20th-century photographic printmaking processes with an incorporation of
digital methods for better output control. Techniques covered include
cyanotype, hand-applied color, iron salt printing, gum printing, albumen
printing, platinum and palladium printing. Prerequisite(s): PHOT 714.
PHOT 752 Printing with Platinum/Palladium
Description: Students explore the technical and aesthetic implications of the
platinum/palladium process, one of the most beautiful and subtle of all
photographic printing processes. Topics include compounding coatings,
various methods of hand coating, paper selection, development variables and
techniques for making enlarged negatives. Students also research
contemporary artists choosing to work with the platinum/palladium process
as part of their photographic aesthetic. Prerequisite(s): PHOT 714.
PHOT 753 Photographic Arts III: Aesthetics and Direction
Description: This self-directed seminar/critique course continues the
photographic arts series. Prerequisite(s): PHOT 722.
PHOT 754 Business of Marketing Photography
Description: Designed to provide students with a practical understanding of
the business of freelancing, this course provides a comprehensive survey of a
range of photographic career choices, including editorial photography,
commercial studio photography, art photography and stock photography.
The course guides students to identify the appropriate market for their
style/aesthetic and directs them toward creating effective strategies of
legitimate self-promotion aimed at that specific target. Prerequisite(s): PHOT
714.
PHOT 755 Photography and the Handmade Book
Description: This course leads students toward the development of a self-
directed, in-depth photographic project to be presented in book form.
Students construct both a handmade physical book and an online book. The
course covers the importance and significance of editing and sequencing to
direct the audience through an intimate viewing experience of the self-
produced book. Historical and contemporary bookmaking are researched and
discussed throughout. Prerequisite(s): PHOT 719.
PHOT 756 The Conceptual Landscape
Description: Focusing on the various historical, philosophical, aesthetic and
technical approaches to contemporary, expressive landscape photography,
this course increases student awareness of how their own personal responses
to the landscape relate to those of other artists. Materials and format are
open, but students taking this course should already have a strong working
knowledge of the processes and techniques they intend to employ. The
emphasis of the course is more on the development of a body of work that
expresses ideas about the landscape than about learning specific
photographic techniques. Prerequisite(s): None.
PHOT 760 View Camera I: Tilt, Shift, and Swing
Description: This course explores the unique problems and opportunities of
photographing with large-format cameras and materials. Students have the
opportunity to discover and refine their personal vision by making images in a
variety of genres, including landscape, architecture, portrait and still life.
While initial emphasis is placed on the use of traditional black-and-white
materials and natural light, students may make use of color materials, digital
technology and/or artificial light, depending on prior experience and personal
preferences. Prerequisite(s): None.
PHOT 762 Issues in Contemporary Photography
Description: This course explores a variety of critical aesthetic and practical
issues relevant to today's expressive photographer. Readings, lectures,
discussions, research and writing are employed to stimulate and polish critical
thinking and expression. Prerequisite(s): ARTH 701.
PHOT 764 Photographic Arts IV: Sequence and Nuance
Description: This self-directed seminar/critique course continues the
photographic arts series. Prerequisite(s): PHOT 753.
PHOT 770 View Camera II: High Resolution
Description: This course explores the creative use of view cameras larger than
4"x5". Students become familiar with large format negatives, the
development thereof, drum scanning, large-scale printing and professional
exhibition practices for "oversized" prints. Students produce a thematically
based final portfolio and participate in a group exhibition. Prerequisite(s):
PHOT 760.
PHOT 775 Photographic Arts V: Portfolio Refinement
Description: This self-directed seminar/critique course continues the
photographic arts series. Prerequisite(s): PHOT 764.
PHOT 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
PHOT 790 Photography M.F.A. Thesis
Description: All photography M.F.A. students must develop and prepare an
original exhibition accompanied by a written component. Prerequisite(s):
PHOT 764, completion of the review for candidacy.
Physics (undergraduate)
PHYS 101 Introduction to Physical Science
Description: Integral to many art and design fields is a solid knowledge of the
physical world. Surveying the physical science disciplines of astronomy,
chemistry, geology, meteorology and physics, students review fundamental
theories and concepts and make direct applications to art and design
disciplines. Through readings, observations and class activities, students may
explore chemistry by developing film or geology and physics by manipulating
materials. Prerequisite(s): None.
PHYS 201 Applied Physics
Description: This introductory level college physics course is geared toward a
student studying a general education curriculum. It prepares students for
future technology courses and covers select topics in the areas of mechanics,
light, sound, thermodynamics and electricity. Prerequisite(s): MATH 201.
Painting (undergraduate)
PNTG 101 Painting Basics for the Non-major
Description: This course provides a foundation in the practices and materials
associated with painting and prepares students to work in oil- and water-
based media. Working from direct observation, students develop an
understanding of formal concerns as well as paint manipulation to produce
strong representational paintings. Prerequisite(s): DRAW 100, DSGN 101.
PNTG 203 Oil-based Techniques and Exploration
Description: Students explore versatile processes for planning and developing
a visual idea using oil-based media. They examine both traditional and
contemporary applications while developing their ability to articulate artistic
intent. Adhering to professional standards, students also construct painting
supports, create grounds for oil-based media, and complete photo
documentation of their work. Prerequisite(s): DRAW 101, DSGN 101.
PNTG 206 Water-based Techniques and Exploration
Description: Students examine the connection between material application
and meaning through the use of both traditional and contemporary
applications of water-based media. Employing versatile processes for
planning and developing a visual idea, students explore techniques such as
wet-into-wet, dry-brush paint application, and masking. Students also select
and prepare professional-quality painting supports for water-based media
and complete photo documentation of their work. Prerequisite(s): DRAW 101,
DSGN 101.
PNTG 302 Concept and Strategies: Developing Ideas
Description: Emphasis is placed on the development of creative,
individualized approaches to materials and content, including the
incorporation of complex and varied subject matter, media, and concepts.
Using a structure that alternates studio sessions with lectures and discussions
of visual documentation, presentation, and other professional components,
students create work in a thematic series that develops their painting
methods and personal concepts. Prerequisite(s): PNTG 203, PNTG 206, SFIN
220.
PNTG 309 Abstraction: The Language of Paint
Description: From Kandinsky to Twombly, artists use abstraction to reveal
their unique and innovative interpretations of the tangible world and to
expand the viewers' perception of art and reality. In this course, students
analyze and create works that transcend a purely representational depiction
of the world around them to continue the evolution and expansion of their
visual language. Students explore various approaches to abstract painting and
apply this knowledge to the analysis and creation of their work.
Prerequisite(s): PNTG 302.
PNTG 319 Oil Technique Reimagined: Traditional Applications for the
Contemporary Subject
Description: Using a particular era or artist as the focal point, this course
provides an extended exploration of a traditional oil painting medium or
method. Replication projects provide direct experience with the medium or
method under investigation. In a final independent project, students adapt the
traditional applications they learned in the creation of their own
contemporary work. Prerequisite(s): PNTG 203, PNTG 206.
PNTG 321 Portrait Painting
Description: With an examination of the conceptual, perceptual, and technical
evolution of portraiture in the history of painting, this course provides an
excellent overview of portrait painting. While the course concentrates on
issues specific to this genre, attention is also given to the role of technique
and theory in the expression of the masters and contemporary practitioners.
Models are available for the entire quarter. Prerequisite(s): PNTG 203 or
PNTG 206.
PNTG 331 Landscape Painting
Description: This course provides an overview of landscape in painting, with a
focus on the conceptual, perceptual, and technical evolution of the landscape
image in the history of painting. While the course concentrates on issues
specific to this genre, attention is also given to the role of technique and
theory in the expression of the masters and contemporary practitioners.
Prerequisite(s): PNTG 203 or PNTG 206.
PNTG 334 Chinese Painting
Description: This course introduces Chinese subjects and traditional painting
techniques, where variation in ink, color, line, and texture are all achieved by
Chinese brushstroke. The philosophy and history of Chinese painting are
addressed, helping students understand and develop the technique and
concept of Chinese painting. Students are encouraged to combine Western
and Eastern art to create their own personal work. Prerequisite(s): PNTG
203 or PNTG 206.
PNTG 345 From Wall to Space: Extended Media
Description: Moving beyond the pictorial tradition of painting, students
explore the use of nontraditional materials to engage in spatial and temporal
strategies, such as installation, performance, light, sound, and other media.
Emphasis is placed on the cross-media use of technology, presentation, and
documentation. Prerequisite(s): PNTG 302, SFIN 330.
PNTG 361 Painting: Developing a Personal Vision
Description: Students create a cohesive body of work based on a studio
proposal. Students develop appropriate goals in coordination with the
professor to explore the language of color, shape, and texture in relationship
to expanded concepts. Prerequisite(s): DSGN 100, DRAW 101, DSGN 101.
PNTG 366 Conceptual Art Practice
Description: This course introduces students to various aspects of conceptual
art and explores practical issues relevant to painting within current
contemporary art. Technical expansiveness, theoretical development, and the
role of visuality are explored through projects and class discussion.
Prerequisite(s): ARTH 207, PNTG 302, junior or senior status.
PNTG 382 Painting the Scene: Visual Narrative and Mythmaking
Description: The pictorial language of painting applies to a range of narrative-
based disciplines, including illustration, film, theater, and animation. Through
an investigation of the painter as storyteller, students explore a variety of
narrative structures and expressive strategies. Students learn about the
interdisciplinary relationship between painting and art production studios
through individual and collaborative opportunities. Prerequisite(s): DRAW
101, DSGN 101.
PNTG 386 Human Image: Capturing Identity and Essence
Description: The human image particularly the conceptual, perceptual, and
technical issues surrounding figurative representation is investigated in this
course. Topics may include the psychological, political, and abstracted bodies,
and the figure in contemporary art. Image presentations, critiques, live model
sessions, and gallery/museum visits supplement studio work. Prerequisite(s):
DRAW 200.
PNTG 410 Advanced Life Painting
Description: Extending the skill base acquired in Life Painting, this course
focuses on the conceptual, perceptual, and technical evolution of the human
figure in the history of painting. While the course concentrates on advanced
issues specific to this genre, attention is also given to the role of technique
and theory in the expression of the masters and contemporary practitioners.
Students gain experience with multiple figure compositions and complex
environments. Models are available for the entire quarter. Prerequisite(s):
PNTG 203 or PNTG 206.
PNTG 431 Advanced Landscape Painting
Description: With a focus on the conceptual, perceptual, and technical
evolution of the landscape image in the history of painting, this course
continues to develop the skill base begun in landscape painting. While the
course concentrates on advanced issues specific to this genre, attention is
also given to the role of technique and theory in the expression of the masters
and contemporary practitioners. Prerequisite(s): PNTG 331.
PNTG 470 Painting Senior Studio I: Concept to Audience
Description: In this course, students evaluate their existing portfolio and
conduct research to formalize the concept for a professionally refined,
cohesive body of work that reflects their personal vision. Students create and
revise individual work, appropriately integrating constructive feedback.
Professional presentation standards and installation methods appropriate for
their chosen audience are employed. Prerequisite(s): PNTG 309.
PNTG 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
PNTG 490 Painting Senior Studio II: Refining a Cohesive Body of Work
Description: To succeed in the competitive fine art market of the 21st century,
artists must present a professional and cohesive body of work that reflects
their unique aesthetic, and incorporates advanced techniques and fabrication
methods. Critical thinking, decision-making, and contemporary art discourse
are emphasized as students prepare for their professional careers and engage
with the art world through participation in exhibitions, open studios, and sales
opportunities. Prerequisite(s): PNTG 470.
PNTG 495 Special Topics in Painting
Description: The topic of this course varies from quarter to quarter. Each new
version focuses on specific issues in the field of painting and allows students
to pursue individual projects related to the topic of the course.
Prerequisite(s): Vary according to topic.
Painting (graduate)
PNTG 501 Drawing Methods Studio
Description: This accelerated drawing course covers fundamental
considerations of drawing as a form of expression. The objective is to enhance
students' awareness of and skill with technique, materials, composition, and
aesthetics. Prerequisite(s): None.
PNTG 502 Painting Methods and Form
Description: This accelerated painting course covers fundamental
considerations of painting as a form of expression. The course emphasizes
both traditional and contemporary applications of paint primarily through a
direct visual process to develop paintings based upon the optical effects of
light upon form. Students gain a strong foundation in the practices and
materials associated with oil- and water-based media. The development of a
conceptual framework is also addressed. Prerequisite(s): None.
PNTG 503 Painting Aesthetics and Concept
Description: Allowing graduate students to develop their strengths pertaining
to their own aesthetic and choices of materials, this open-studio course also
enables them to work toward an advanced cohesive body of work. Students
have relevant reading and writing assignments and are required to complete a
finished artist's statement. Prerequisite(s): None.
PNTG 704 Formal Aspects of Painting
Description: This first-year graduate studio course explores painting as a
formal visual language. Students create directed new work that examines
their own formal choices: color, value, line, shape, surface quality,
composition, and scale. The course is driven by group critiques, individual
critiques, and reading and writing assignments. Prerequisite(s): None.
PNTG 709 Drawing for Painters
Description: This independent studio course approaches drawing as a unique
fine art medium, as well as a means for building momentum for work in other
media. Students explore drawing both as a process through which ideas may
be presented and as a finished product with renewed relevance in
contemporary art. The course encourages students to establish a working
method in drawing unique to their respective studio practice. Prerequisite(s):
None.
PNTG 728 Studio I: Ideation
Description: With coursework structured according to the goals and needs of
each student, this studio course is designed to refine students' personal
direction and critical vocabulary. Both individual and group critiques support
the projects. Prerequisite(s): PNTG 704.
PNTG 734 Chinese Painting Technique
Description: Utilizing Chinese brushwork, students learn traditional and
advanced techniques of Chinese painting, and gain an understanding of
Chinese concepts and ideas, history, and philosophy. The course does not
limit its focus to traditional Chinese painting, but emphasizes the discovery of
an individual's personal language of art making that incorporates that
tradition with more modern concepts. Prerequisite(s): None.
PNTG 738 Studio II: Theory in Practice
Description: Using an individual program designed for each student based on
previous coursework, this studio course is designed to further refine students'
personal focus and critical vocabulary. Both individual and group critiques
support the projects. Prerequisite(s): PNTG 728.
PNTG 741 Painting: Directed Project
Description: This course provides graduate painting students the opportunity
to establish an individual work plan and criteria under the guidance of a
faculty member within a standard course format. Students create a feasibility
plan that outlines the resources needed to meet objectives of their work plan.
A student must have passed the faculty preliminary review in order to be
eligible to take this course. The course is recommended for sequencing as an
elective in the fourth quarter of the M.F.A. in preparation for the review for
candidacy. Prerequisite(s): PNTG 738.
PNTG 749 Painting M.A. Final Project
Description: All M.A. painting students are required to create a personal,
cohesive body of work and an extended artist statement. Students have the
opportunity to combine historic and contemporary references with focused,
self-directed expression, articulating ideas and contextual theories through
refined critical self-analysis. Prerequisite(s): Completion of the review for
candidacy.
PNTG 758 Studio III: Vision and Aesthetics
Description: This studio course is designed to further refine students' personal
focus and critical vocabulary. An individual program is designed for each
student based on previous coursework. Both individual and group critiques
support the development of thesis exhibition and the quality of the work.
Prerequisite(s): PNTG 738.
PNTG 762 Figuration and Movement
Description: This course focuses on the conceptual, perceptual and technical
evolution of the human figure in the history of painting. While the course
concentrates on advanced issues specific to this genre, attention is also given
to the role of technique and theory in the expression of the masters and
contemporary practitioners. Students explore complex figure groups,
complex environments, and sophisticated use of scale. Models are available
for the entire quarter. Prerequisite(s): None.
PNTG 764 Painting the Narrative
Description: This course introduces the historically complex role of the painter
as narrator, concentrating on the balance of subject matter with aesthetic
form. Students explore the unique pictorial requirements of narrative painting,
such as depictions of the passage of time. Students also investigate
categories of contemporary narrative painting, while simultaneously
evaluating painting's relationship to other current narrative forms.
Prerequisite(s): None.
PNTG 766 Experiential and Conceptual Art
Description: This course introduces students to various aspects of conceptual
art, and explores practical issues relevant to painting within current
contemporary art. Technical expansiveness, theoretical development, and the
role of visualization are explored through projects and class discussion.
Prerequisite(s): SFIN 716.
PNTG 768 Studio IV: Individual Exploration
Description: This studio course is designed to further refine students' personal
focus and critical vocabulary. An individual program is designed for each
student based on previous coursework. Both individual and group critiques
support the projects. Prerequisite(s): PNTG 758.
PNTG 775 Advanced Painting Studio Analysis
Description: This independent studio course for advanced students involves
studio visits, critiques, and seminar discussions about each student's
respective work, in preparation for the thesis. Each student finishes the course
with a cohesive, exhibition-ready body of work, thesis statement, thesis
outline, and thesis document rough draft. Prerequisite(s): PNTG 738 and
completion of the review for candidacy.
PNTG 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
PNTG 780 Special Topics in Painting
Description: This course provides an opportunity for students to focus on
particular issues in the field or to study advanced techniques and processes.
Faculty, course content, and prerequisites vary each time the course is
offered. The course may include lectures, discussions, individual projects, and
critiques, depending on the nature of the topic. Prerequisite(s): Vary
according to topic.
PNTG 790 Painting M.F.A. Thesis
Description: This course constitutes the culmination of the student's research
process. Painting M.F.A. candidates develop and prepare an original
exhibition, accompanied by a written component, and complete research for
post-graduate success. Prerequisite(s): Completion of the review for
candidacy.
Political science (undergraduate)
POLS 100 Politics in America: Freedom, Equality, and Power
Description: This course introduces students to the diverse set of ideas, myths
and competing ideals that have defined American culture and life. Through
classic and contemporary readings, students explore the most pressing
challenges to democracy today - from where we have been to where we are
going as participants in this "grand experiment" of the United States.
Prerequisite(s): None.
POLS 110 Ideology and Controversy in American Life: Left, Right, and
Wrong
Description: Through class discussions and thoughtful readings, students learn
to consider the ideas and viewpoints of others about relevant issues in
American life, from crime and poverty to race and reproductive choice.
Prerequisite(s): None.
POLS 120 Global Political Issues: From Genocide to Globalization
Description: Through a series of readings and debates, the class considers the
many sides of pressing global issues such as climate change, poverty and war.
Emphasis is on the challenges of globalization, human rights, terrorism,
hunger, and environmental issues - and how nations, communities, and
individuals can shape the future with compassionate, thoughtful and realistic
solutions. Prerequisite(s): None.
Preservation design (undergraduate)
PRES 110 Studio I: Introduction to Preservation Design Global Theory
and Practice
Description: Working collaboratively, preservation designers examine the
interrelationship between heritage and contemporary life to create innovative
strategies that balance societal demands of the present and future with the
need to preserve what we value from the past. Students are introduced to this
rapidly evolving discipline through a comprehensive review of its foundational
principles and practices, and an examination of global perspectives for
managing and adapting heritage resources. Prerequisite(s): SBLD 115, CTXT
122, ENGL 123.
PRES 210 Studio II: Investigating and Evaluating Heritage Research and
Survey
Description: The preservation of heritage resources plays a pivotal role in the
culture and economy of contemporary society. Through extensive research
within physical and digital archival repositories, students unearth and
elucidate the social, cultural, and architectural significance of historic
properties, documenting their findings through National Register nominations
and other historic property surveys. Prerequisite(s): PRES 110, SBLD 115.
PRES 220 Studio III: Conservation Science Traditional to Modern
Materials
Description: A thorough understanding of traditional to modern materials
including their properties, deterioration mechanisms, and conservation
methods is paramount to the practice of conservation science. In this
course, students simulate scenarios within laboratory exercises, field work,
and independent research to inform and recommend treatment strategies for
deteriorated or damaged architectural features. Prerequisite(s): PRES 110.
PRES 305 Digital Practices in Preservation Design
Description: Emerging preservation practice incorporates innovative digital
technologies to investigate, document, and record heritage resources.
Through rigorous and engaging projects, students learn the leading-edge
applications that have advanced research and communication within the
discipline and transformed the practice of preservation. Prerequisite(s): PRES
210, ELDS 225.
PRES 310 Studio IV: Policy and Planning Preservation Design and
Advocacy
Description: Creating design solutions that meet the needs of communities
while protecting significant heritage resources requires a comprehensive
understanding of preservation policy. Through a combination of field research
and studio work, students design innovative, place-based solutions that
balance planning practices and preservation principles. To enhance
collaboration skills essential to working within communities, students earn NCI
PRES 320 Studio V: Measuring Heritage Construction Technology and
Condition Assessment
Description: Construction materials and assemblies define the form and
function of a structure. Through hands-on examination of diverse construction
methods, students identify, analyze, and interpret the role of these materials
within historic and contemporary building systems. Students hone their
examination skills through the creation of condition assessments and present
their findings in compelling written, photographic, and illustrative formats.
Prerequisite(s): PRES 310.
PRES 330 Studio VI: Elements of Style and Elegance in the Classical
Tradition
Description: Designers leverage their understanding of the classical elements
of the built environment to enhance the historical character and aesthetic
experience of spaces. Students explore the elements and principles of the
classical tradition that have shaped the built environment for millennia,
exemplified in the elegant buildings of Savannah's historic district. Students
visualize and describe classical features in a series of sketching, drawing, and
design exercises. Prerequisite(s): PRES 320.
PRES 401 The Business of Community Revitalization
Description: Preservation-based development strategies empower local
economies to attract new investment, address constituent needs, enhance
quality of life, manage aging infrastructure, and adaptively reuse heritage
resources. In this course, students explore the dynamic relationship between
real estate development and public and private investment. With this
interconnectivity as context, students ideate solutions to preserve a
community's sense of place and invigorate economic growth. Prerequisite(s):
BUSI 110, PRES 310.
PRES 410 Studio VII: Luxury Design in the Built Environment
Description: Enduring expressions of luxury are founded upon principles of
authenticity, quality, and beauty, as well as an underlying appreciation for
heritage. Through an exploration of historical and contemporary luxury
settings, students examine how to incorporate these principles into astute
designs for adaptive use and new construction projects. Interactions with
leading professionals provide inspiration during the design process as
students develop unique luxury design proposals. Prerequisite(s): PRES 330.
PRES 479 Undergraduate Internship
Description: Students in this course undertake a field assignment under the
supervision of a faculty member. Prerequisite(s): 60 credit hours, 2.5 overall
GPA.
PRES 480 Studio VIII: Innovative Adaptation Collaborative Practicum
Description: Collaborating across building arts disciplines, students design an
innovative use for the successful adaptation of a heritage resource. From
research and market analysis to financial considerations and long-term
feasibility projections, students engage in all aspects of adaptive use project
planning and management. Prerequisite(s): PRES 401, PRES 410.
PRES 490 Studio IX: Innovative Adaptation Capstone Project
Description: Galvanized by thorough research and analysis, students cultivate
and present innovative, self-directed projects. To commence their post-
graduation careers, students create and curate portfolios that communicate a
well-developed personal preservation philosophy informed by an
understanding of the discipline's ethics and professional practices.
Prerequisite(s): PRES 480.
PRES 499 Special Topics in Preservation Design
Description: The topic of this course varies from quarter to quarter. Each
course focuses on various issues in the field of preservation design and allows
students to pursue individual research projects related to the topic of the
course. Prerequisite(s): Vary according to topic.
Preservation design (graduate)
PRES 501 Digital Foundations for Preservation Design
Description: Contemporary preservation designers use digital technologies to
craft rich visual representations of historic structures. In this course, students
learn to fuse traditional hand drawing with digital technologies to record,
document, and communicate the characteristics and cultural significance of
heritage resources in the built environment. Prerequisite(s): None.
PRES 502 Preservation Design Studio Applications
Description: Students explore the essential principles of building design and
additions to historic buildings in the context of restoration and adaptive use.
Complying with federal standards for building rehabilitation and applying
design theory and hierarchy, students solve design challenges and present
programmatically effective and contextually appropriate solutions. Students
examine design parameters, such as accessibility, codes, sustainability,
structural systems, and mechanical systems. Prerequisite(s): None.
PRES 701 Practicing Preservation in a Global Context
Description: Within a global context, students explore historic preservation's
collaborative and entrepreneurial foundations while immersing in the
dynamic, interdisciplinary, and emerging field of preservation design.
Students honor and advance established practices as they critically assess
strategies for examining global preservation as well as managing and
elevating the legacy of our collective past. Prerequisite(s): None.
PRES 702 Style and Elegance in the Classical Tradition
Description: Even in a rapidly changing world, much of the architectural fabric
of our cities and towns remains the product of a classical tradition of building
that has endured for millennia. Students examine this tradition to enhance
their aesthetic discernment. The historic buildings of Savannah provide a
living laboratory as students analyze and apply principles of classical
architecture through sketching, drawing, discussion, and design.
Prerequisite(s): None.
PRES 706 Defining Place: Research and Survey
Description: Students employ diverse research tools and methods to explore
and unearth the significance of historic structures. Within this process, they
meticulously assess archives and collections according to accepted research
conventions. To protect significant heritage resources, students synthesize
and strategically position their research within broader contexts through
participation in historic resource surveys and National Register nominations.
Prerequisite(s): None.
PRES 710 Studio I: Preservation Through Public Policy
Description: By engaging stakeholders and leveraging conservation practices,
students in this course formulate planning and design solutions to preserve
and adapt heritage resources in urban, suburban, and rural communities.
Students synthesize field and studio research, as well as knowledge of
preservation policies, to inform advocacy strategies that harmonize
responsible growth, preservation, and economic development. To enhance
collaboration skills essential to working within communities, students in this
PRES 720 Studio II: Construction Technology and Assessment
Description: By examining construction technologies in the built environment,
students engage with diverse materials and assemblies, ranging from historic
to contemporary. Through onsite investigations, students apply this
knowledge to effectively document, analyze, and interpret the form, material,
and condition of features within buildings and structures. Students follow
National Park Service guidelines as they professionally present their findings
in written, photographic, and illustrative formats. Prerequisite(s): PRES 710.
PRES 730 Studio III: Conserving the Built Environment
Description: Through a scientific approach to investigation and analysis,
students examine the composition, function, and application of architectural
materials to learn their properties, deterioration mechanisms, and
conservation methods. Students conduct research and laboratory testing on a
diverse range of traditional and modern materials to cultivate interventions
and corrective measures that align with philosophical, ethical, and
professional considerations. Prerequisite(s): PRES 720.
PRES 740 Studio IV: Place and Luxury in the Built Environment
Description: Based on a conceptual exploration of luxury design and
precedents in historical and contemporary settings, students develop projects
that enhance aesthetic appeal and an underlying appreciation for heritage in
the built environment. Students examine high-quality materials, custom
features, and finishes in a variety of preservation projects. Incorporating skills
and knowledge from other building arts fields, students infuse an appreciation
of art and beauty into designs for adaptive use and new construction.
Prerequisite(s): PRES 730 or permission of the department chair.
PRES 741 Entrepreneurship for Community Revitalization
Description: Preservation designers offer communities proactive strategies to
enhance historic and cultural resources in response to economic and social
change. In this course, students examine place-based development to
encourage sustainable, responsible growth while effectively preserving
heritage. Through the exploration of entrepreneurial strategies for real estate
investment, financing, and development, students explore creative
revitalization tools that build social and economic value for communities.
Prerequisite(s): PRES 710.
PRES 745 Digital Innovations in Preservation Design
Description: Using advanced digital technologies to investigate and record
heritage resources, students pioneer the field of preservation design beyond
traditional research methodologies and documentation practices. Project-
based assignments provide students with real-world experiences that
champion innovative applications at multiple scales to effectively interpret
resources and engage with diverse stakeholders. Prerequisite(s): PRES 701,
ELDS 704 or ELDS 720, PRES 706.
PRES 749 Preservation Practicum Adapting Existing Buildings
Description: Creative adaptation of buildings and structures leverages
heritage resources as economic drivers and vehicles for community strength
and sustainability. In this course, students fuse knowledge of conservation,
construction technology, and real estate development to design innovative
adaptive-reuse solutions that incorporate contemporary construction
standards and codes. By analyzing market factors and project feasibility,
students validate the long-term viability of their designs. Prerequisite(s):
PRES 730, PRES 741, completion of the review for candidacy.
PRES 750 Collaborative Studio I: Managing Value in Adaptive Use Projects
Description: Working in an interdisciplinary studio environment, students
design innovative solutions for the adaptation of buildings and structures to
satisfy stewardship goals and enhance economic performance. Students
streamline design and construction management while navigating design
parameters, such as managing value in adaptive use projects, minimizing
adverse impact to a structure's integrity, identifying the most appropriate
new uses, and encouraging sustainable practices. Prerequisite(s): PRES 740.
PRES 760 Collaborative Studio II: Marketing Identities for Adaptive Use
Projects
Description: Working in an interdisciplinary studio environment, students
develop marketing and implementation strategies for new uses in
rehabilitated buildings and structures by applying skills in real estate and
entrepreneurship. Best practices in commercial and residential real estate
development, branding, and advertising inform the development of innovative
strategies for long-term feasibility. Interaction with marketing and
development professionals provides students with additional opportunities to
refine skills and strategies. Prerequisite(s): PRES 750.
PRES 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
PRES 780 Special Topics in Preservation Design
Description: This course examines topical issues in preservation. Issues vary
from term to term. Prerequisite(s): Vary according to topic.
PRES 791 Preservation Design M.F.A. Thesis I: Vision and Innovation
Description: Preservation design challenges convention by redefining the
symbiotic connection between the historic and contemporary. Illuminating
this objective, students propose innovative strategies for managing or
adapting heritage resources within the context of preservation theory and
criticism. Within a culture of constructive inquiry, faculty, peers, and
practicing professionals critique and guide students engaged in thesis
research and development. Prerequisite(s): PRES 740, completion of the
review for candidacy.
PRES 792 Preservation Design M.F.A. Thesis II: Application and
Engagement
Description: Preservation designers revolutionize and advance preservation
discourse through scholarly research and by challenging conventional
strategies for managing or adapting heritage resources. Focused interactions
with faculty, peers, and practicing professionals elevate students' thesis
defense and cultivate a compelling professional portfolio. Through this
process, students synthesize and apply preservation philosophy and theory
and thoughtfully define their path toward professional practice.
Prerequisite(s): PRES 791, completion of the review for candidacy.
Printmaking (undergraduate)
PRMK 200 Introduction to Printmaking
Description: Printmaking is everywhere, from the shirts we wear to the books
we read to the containers we package food in. In this course, students learn
the historical evolution of printmaking and apply it to a variety of media.
Prerequisite(s): None.
PRMK 202 Etching: Image Making in Metal
Description: Etching, a form of intaglio, is a core practice in printmaking that
allows artists to create visually engaging images on diverse materials. In this
course, students creatively experiment with both contemporary and historical
approaches to etching on a variety of plate materials, including zinc, copper,
and acrylic sheeting. Media selection, etching techniques, and digital
processes are introduced as a gateway to developing creative graphic
images. Prerequisite(s): DRAW 100, DSGN 101.
PRMK 203 Innovative Applications in Lithography
Description: Contemporary artists and designers use lithography as a key
instrument for translating their creative visions to print media. Students draw
on stone and plate to establish an understanding of the media, and then
integrate digital processes with hand techniques to innovatively apply
lithography in a wide range of practices. Prerequisite(s): DSGN 100, DRAW
101.
PRMK 204 Relief Printmaking
Description: This course introduces students to several approaches to relief
printmaking and to techniques such as woodcut, linocut, relief etching, and
wood engraving. Using additive and reductive processes, students work in
black-and-white and in color, learning the registration and printing of multiple
blocks. Both traditional and experimental approaches are encouraged.
Prerequisite(s): DRAW 100, DSGN 100.
PRMK 260 Screen Printing for Fashion, Luxury, and Interior Spaces
Description: Screenprinting is a versatile printmaking practice with unlimited
potential. Initially produced on paper, students learn to apply these images to
a variety of surfaces such as wood, fabric, glass, and metal. Fused with
fashion, luxury, and interior spaces, printmaking becomes a catalyst for fine
art and commercial design, expanding professional opportunities for the
printmaker. Prerequisite(s): DRAW 100, DSGN 101.
PRMK 301 Etching: Color and Digital Techniques
Description: With an emphasis on balance between refined technique and
inspired conceptual development, students learn to elevate intaglio prints
through the use of color. Using experimentation with digital and multiple plate
processes, students unify complex artistic vision with appropriate techniques
for production and integration of color. Prerequisite(s): PRMK 202.
PRMK 306 Lithography: Digital Pre-press
Description: A further investigation of lithographic printmaking, this course
emphasizes color work and strengthening of printing skills. Students learn
methods for producing color prints on stone and metal litho plate.
Demonstrated techniques include transfer, monotype combinations, and the
registration and printing of multiple plates. Critiques stress the relationship
between conceptual concerns and technical processes. Prerequisite(s): PRMK
203.
PRMK 320 Monotype Printmaking: Capturing the Provençal Palette
Description: From Degas to Chagall, monotype has been used to create
unique and captivating works of art. In this course, students explore the
creative possibilities of combining various printing tools and techniques with
monotype to develop sophisticated prints. Incorporating sketches and
photographs, students also create prints inspired by local settings, including
landscape and architectural forms, market items, furnishings, and garden
settings. Prerequisite(s): Permission of the department chair.
PRMK 325 Digital, Laser, and Photographic Processes
Description: Students fully explore the symbiotic relationship between
printmaking and digital technology to produce innovative artwork that
diversifies their creative skillset. Applying digital, laser, and photographic
processes to heighten their printmaking capability, students expand print
diversity in output, surface, and application. Prerequisite(s): DIGI 130, and
PRMK 202 or PRMK 203 or PRMK 260, and SFIN 220.
PRMK 357 Off the Wall: From Image to Object
Description: Pushing the boundaries of traditional printmaking, students use
time and space to create dynamic 3D objects and immersive experiences.
Students innovatively merge a variety of mediums and techniques to optimize
delivery of concept in a considered space. Prerequisite(s): DSGN 102, PRMK
202 or PRMK 203 or PRMK 260.
PRMK 411 Serigraphy II: Multiple-matrices and Digital Processes
Description: A further investigation of fine art serigraphy, this course
emphasizes color work and strengthening printing skills. Students learn and
elaborate on color prints, multiple screen registration, monoprinting, blends,
and multiple matrix prints. A balanced outcome between technical and
conceptual development is stressed through discussions and critiques while
commercial tools related to planning and equipping a water-based screen-
printing studio are addressed. Prerequisite(s): PRMK 260.
PRMK 470 Printmaking Senior Studio I: Concept to Audience
Description: Through an extensive critique process, students discuss and
resolve conceptual and aesthetic challenges to initiate production of
professional-level printmaking work. Students thoughtfully consider the
impact their work will have on the intended audience and how it uniquely
contributes to and advances the printmaking discourse. Prerequisite(s):
PRMK 325, PRMK 357.
PRMK 490 Printmaking Senior Studio II: Refining a Cohesive Body of Work
Description: Printmaking portfolios capture the essence of the artist's
personal aesthetic and attract potential employers through creative,
captivating displays of artwork. Through independent research and active
engagement with peers and professors, students develop a refined and
focused portfolio. Students identify and prepare for professional opportunities
that complement their interests and skillsets. Prerequisite(s): PRMK 470.
PRMK 495 Special Topics in Printmaking
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of printmaking and allows
students to pursue individual projects related to the topic of the course.
Prerequisite(s): Vary according to topic.
Printmaking (graduate)
PRMK 602 Graduate Printmaking Processes
Description: Students enhance conceptual and technical skills for printmaking
mediums. This accelerated course investigates contemporary trends in
printmaking, including the use of digital and photomechanical processes, but
is designed for graduate students with limited experience in printmaking.
Prerequisite(s): None.
PRMK 704 Technical Approaches in Printmaking
Description: In this course, the full range of processes offered in the program
is introduced and explored as the art of the graduate-level critique. Through
individual evaluation, areas of inexperience are explored and strengthened.
Students emerge from this course more well-rounded and confident in
technical processes. Prerequisite(s): None.
PRMK 740 Single Edition Portfolio
Description: One edition project is created over the course of the quarter,
with an emphasis on proper edition handling and methods. Students are
encouraged to collaborate with a local artist or professor to create an
ambitious edition of prints that give detailed hands-on experience with shop
management and project development. Students complete the course with
museum-quality editioning skills and a trade portfolio. Prerequisite(s):
PRMK 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
PRMK 780 Special Topics in Printmaking
Description: The topic of this course varies from term to term. Each course
focuses on various issues in printmaking and allows students to pursue
individual projects related to the subject of the course. Prerequisite(s): Vary
according to topic.
PRMK 790 Printmaking M.F.A. Thesis
Description: This course is designed to guide the student through the process
of creating an exhibition of original work and the development of a
sophisticated and coherent body of work. Students work closely with their
thesis committee to design, promote, and install their thesis show as well as
develop a thesis paper. Prerequisite(s): Completion of the review for
candidacy.
SCADpro (graduate)
PRO 540 High Performance Collaboration
Description: This course utilizes SCADpro case studies to prepare students for
real-world design assignments and high-performance collaborations. PRO
540 offers lectures and presentations by faculty, professional guests, and
expert staff; diverse case studies; professional presentation tips; and
collaboration exercises all supplemented by robust virtual exchange where
students expand their dialogue, discoveries, and collaboration skills and
techniques. Prerequisite(s): None.
PRO 560 User-centered Research for Business
Description: Better design research creates a better world. Under the
guidance of expert SCADpro faculty, students learn principles and techniques
to conduct future-focused research that is actionable across all functions of
an organization. They use generative design research to connect data to
events, design future scenarios, and illustrate valuable business opportunities.
Prerequisite(s): Permission of the department chair.
PRO 579 Rapid Implementation Studio Internship
Description: Expanding on work produced in SCADpro studios, this internship
offers students valuable opportunities to work on multidisciplinary teams and
immerse themselves in real-world business challenges to develop
groundbreaking, actionable solutions rooted in human-centered design for
rapid implementation. Prerequisite(s): Permission of the department chair.
PRO 580 SCADpro Collaboration
Description: This course prepares students for professional careers by
enhancing their collaboration expertise through projects with external
partners. Under the expert guidance of SCAD faculty, students refine their
effective communication, efficient management, adaptive thinking and
creative problem- solving skills by working collaboratively with peers from
multiple disciplines to research, develop and conceptualize creative solutions
for design challenges. Specific projects and partnerships will vary from
quarter to quarter. Prerequisite(s): Permission of the department chair.
Production design (undergraduate)
PROD 103 Introduction to Entertainment Design
Description: Students examine the fundamentals of production design,
including costume, set and lighting design. Emphasis is placed on the
importance of these elements to the communication of story in film,
television, theater and themed entertainment productions. Prerequisite(s):
None.
PROD 150 Introduction to Makeup Design
Description: Makeup design is a subtle, yet essential, part of many artistic
undertakings, including fashion, photography, filmmaking and theater. After
gaining an understanding of the anatomical structures of the head, face and
neck, and the effects of lighting on those structures, students explore makeup
products and their applications to create a "natural" face, do corrective
makeup and create a character. Professional standards are emphasized in the
application of skills to real situations. Prerequisite(s): None.
PROD 220 Illuminating the Narrative
Description: Through examination of lighting design principles, students
concentrate on the aesthetics of lighting for a variety of live entertainment
markets. Students engage in observation and critique to discover how lighting
can alter a viewer's physiological and psychological responses.
Prerequisite(s): PROD 103.
PROD 221 Designing the Environment
Description: Scenic environment communicates ideas and contributes to the
story. In this course, students employ scenic design principles to transform
stories into environments for a variety of entertainment productions.
Prerequisite(s): DSGN 102, PROD 103.
PROD 222 Dressing the Persona
Description: Students explore the dynamic role of the professional costume
designer in the collaborative process of developing a story from a script.
Students organize and categorize materials, learn basic construction skills and
present their concepts visually based on industry expectations. Informed by
detailed script analysis, students design costumes that communicate a
character's persona to an audience. Prerequisite(s): PROD 103.
PROD 235 Styling on Set: The Art of Hair and Wig Design
Description: From Marie Antoinette to the Mother of Dragons, hair has defined
some of the world's most memorable characters. In this course, students learn
to artfully shape and manipulate hair and wigs to create avant-garde, fantasy
or period-inspired looks for entertainment. Prerequisite(s): DSGN 102, PROD
150.
PROD 280 Scenic Painting
Description: Through hands-on projects, students learn a variety of methods
to represent an array of surfaces and images by using scenic painting
techniques and tools. They experience different media and equipment
necessary to accomplish these goals. Students develop an appreciation of the
process and the role of the scenic artist in production. Prerequisite(s): PROD
221, PROD 304.
PROD 302 Costume Design Techniques
Description: With an emphasis on character interpretation, students utilize
contemporary and historic techniques to construct elements for costumes
that enhance narratives for stage and screen. Students practice hand and
machine sewing as well as industry-specific construction and embellishment
techniques. Prerequisite(s): PROD 222.
PROD 303 Interpreting the Script
Description: Entertainment designers conceptualize stories through script and
text analysis combined with research and historical context. In this course,
students develop skills in identifying, analyzing and interpreting narrative
elements, including structure, plot, character and theme to visualize stories for
screen or stage. Prerequisite(s): ENGL 142.
PROD 304 Technical Drawing for Entertainment
Description: This course focuses on hand drafting through the lens of
entertainment design. With the intent of developing an understandable and
artful hand drafting style, students utilize a variety of technical drawing
principles, conventions and techniques to visually communicate their design
concepts. Prerequisite(s): PROD 221.
PROD 313 Digital Rendering for Entertainment
Description: Through the exploration and use of 2D digital technology,
students conceptualize, communicate and render design ideas. Industry-
standard software is introduced to prepare students to digitally generate
visual design information, suitable for presentation to an art department and
appropriate for their individual specialization. Prerequisite(s): PROD 220 or
PROD 221 or PROD 222 or THED 225.
PROD 314 Computer-aided Entertainment Design
Description: Computer-aided design technology allows scenic and lighting
designers to translate design execution requirements with greater precision
and finer detail. In this course, students digitally draft execution-ready
presentation packages, including 3D virtual models and orthographic and
isometric projections. Prerequisite(s): PROD 313.
PROD 320 Illuminating the Full Story: Process and Techniques
Description: From concept to completion, students engage in the process of
lighting for films, television or live events. Students use industry-specific
lighting equipment to communicate their ideas and create a lighting
experience appropriate to the story or venue. Prerequisite(s): PROD
220, PROD 303, PROD 350.
PROD 321 Advanced Concepts in Art Direction for Film and Television
Description: Through examination of advanced scenic design principles,
students communicate scenery concepts for film and television studio
environments. Practical knowledge of the implementation process is
developed through the design and creation of studio sets, in accordance with
industry expectations. Prerequisite(s): FILM 100, DSGN 208, PROD
303, PROD 314.
PROD 322 Character Interpretation for Costume in Film and Television
Description: Costume designers fashion vivid, iconic images of characters that
create lasting impressions and emotional connections. Through research and
script analysis, students explore the nuances of costume design for film and
television. Students represent historical, social and cultural considerations in
the details of their costume designs. Prerequisite(s): FILM 100, DSGN
208, PROD 222, PROD 303, PROD 313.
PROD 330 History of Costume in Film
Description: In this course, students focus on the history and development of
costume design and its application in theater, film and television. They also
develop design concepts and articulate, defend and demonstrate successful
costume and wardrobe projects for theater, film and television.
Prerequisite(s): PROD 222.
PROD 331 Scenographic Model-making
Description: Communicating physical scale, spatial logistics and artistic
details, comprehensive scenic models serve as tactile examples of the
designer's concept. Students explore construction techniques as well as
methods of painting and surface mimicry used to build accurate presentation
models. Prerequisite(s): PROD 313.
PROD 333 Professional Practice for Entertainment
Description: While developing a portfolio and online presence that highlight
their body of work, students examine the entertainment industry to advance
their career preparation. Students explore topics such as intellectual property,
business practices, employment structures, contracts, self-promotion and
branding as it relates to entertainment design. Prerequisite(s): THED 305 or
PROD 320 or PROD 321 or PROD 322.
PROD 350 Standards and Specifications for Lighting
Description: Students synthesize documentation and communication skills
with the complexity of industry standards and specifications to achieve a
finalized lighting design. Light plots, spreadsheets, databases and portfolio-
quality presentations are produced in order to bring students closer to
professional design positions. Prerequisite(s): PROD 314.
PROD 402 Applications of Costuming
Description: Focusing on advanced technical skills, students learn draping
techniques, men's and women's tailoring and flat patterning specific to
costume construction. Students explore the world of alternative textiles
through experimentation with a variety of materials and media.
Prerequisite(s): PROD 302.
PROD 410 Set Decoration and Properties
Description: A production designer's visual vocabulary includes the design of
the properties and set decorations related to the overall design. This course
exposes students to the artistic and organizational skills necessary to execute
these visual elements. Students experience the processes of design and
fabrication for properties and set dressings as they relate to both film and
stage. They learn the characteristics of historical periods and techniques for
interpreting character through physical elements. Prerequisite(s): PROD 321.
PROD 419 Lighting Design Studio: Digital Visualization and Programming
Description: Students move beyond the traditional theatrical experience to
explore the vast world of lighting design for live entertainment. Advanced
visualization techniques and evolving programming methodologies are
introduced to ensure students communicate design ideas effectively, utilizing
the latest technology solutions. Prerequisite(s): PROD 220.
PROD 421 Scenic Design Studio: Digital Visualization and Documentation
Description: From ancient Greek plays to music concerts that incorporate
state-of-the-art imaging technology, live entertainment experiences are
impacted by the visual interpretation of setting. In this course, students
explore advanced scenic design methodologies and communicate concepts
for live event applications. Scenic designs are developed through
manipulation of advanced digital software to create professional
documentation in accordance with industry expectations and standards.
Prerequisite(s): PROD 321.
PROD 422 Costume Design Studio: Research and Exploration
Description: Based on thorough contextual investigation, students enhance
entertainment experiences through the visual expression of compelling
costumes. By navigating unique design considerations, students experiment
with costume design for abstract environments and storylines. Costume
designers bring stories and characters to life through the visual expression of
compelling costumes. By navigating contextual investigation, script analysis,
unique design considerations and collaboration with other creatives, students
transform stories into entertainment experiences for stage and screen
through masterful costume design. Prerequisite(s): PROD 322, PROD 402.
PROD 470 Lighting Design Senior Project
Description: Lighting designers can control the weather, time of day and even
the changing of seasons through the skillful manipulation of light. To
showcase their specialized skillsets and convey their personal lighting design
style and professional aspirations, students effectively conceptualize, pitch,
research and visualize engaging experiences rooted in the fundamentals of
storytelling. Prerequisite(s): PROD 333, PROD 419.
PROD 471 Set Design and Art Direction Senior Project
Description: From the walls and paintings that adorn them to the smallest
prop resting on a mantle, scenic designers craft immersive physical
environments and set details that bring stories to life. To showcase their
specialized skillsets and convey their personal scenic design style and
professional aspirations, students effectively conceptualize, pitch, research
and visualize engaging experiences rooted in the fundamentals of storytelling.
Prerequisite(s): PROD 321, PROD 333.
PROD 472 Costume Design Senior Project
Description: Costume designers construct garments that not only reflect the
context of a story, but add complexity, style and personality to characters. To
showcase their specialized skillsets and convey their personal costume design
style and professional aspirations, students effectively conceptualize, pitch,
research and visualize engaging experiences rooted in the fundamentals of
storytelling. Prerequisite(s): PROD 333, PROD 422.
PROD 473 Production Design Senior Project
Description: Through interdisciplinary collaboration, students in this course
bring stories to life and engage imaginations through lighting, costume
design, set design, and themed experiences. Students effectively research,
conceptualize, visualize, and pitch immersive experiences that showcase their
specialized skillsets and professional aspirations. Prerequisite(s): PROD
333 and PROD 421 or PROD 419 or PROD 422 or THED 425.
PROD 475 Themed Entertainment Senior Project
Description: From theme parks to resorts, themed entertainment designers
create compelling and interactive experiences and attractions that engage
audiences' imaginations and immerse them in a story. To showcase their
specialized skillsets and convey their personal themed entertainment design
style and professional aspirations, students effectively conceptualize, pitch,
research and visualize engaging experiences rooted in the fundamentals of
storytelling. Prerequisite(s): PROD 333, THED 425.
PROD 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
PROD 495 Special Topics in Production Design
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of production design and allows
students to pursue individual projects related to the subject of the course.
Prerequisite(s): Vary according to topic.
Production design (graduate)
PROD 702 Costume Manipulation Techniques
Description: From high fantasy to post-apocalyptic worlds, costume designers
bring characters to life through color, texture, embellishment and more. With
an emphasis on character interpretation, students utilize contemporary and
historic manipulation techniques to construct elaborate costume elements
that enhance narrative storytelling. Prerequisite(s): None.
PROD 720 Production Design Theory and Practice
Description: This is a project-driven course that examines design solutions
through the specific utilization of the elements and principles of design. These
solutions are made manifest through the use of graphite as the main medium
and culminate in a short film. Prerequisite(s): None.
PROD 722 Costume Design Across the Ages
Description: From the stages of ancient Greece to the screens of today,
costume design and creation demands study of history, culture and context.
Through analysis of costuming for a variety of entertainment mediums,
students deconstruct and evaluate iconic costume designs to hone their
design prowess and establish personal standards of excellence.
Prerequisite(s): None.
PROD 726 Production Design Studio I: Conceptualization
Description: Using a broad range of drawing, conceptualization and
presentation skills, students master the theoretical understanding and studio
skills used in the professional arena to develop the narrative. Design projects
may include stage productions, performance art pieces, installation projects
and industrial-, film- and television-specific applications. Students focus on
discipline-specific skills in scenery, lighting or costumes and actualize design
projects and build portfolio-level work. Through class discussion, design
collaboration and critiques, design concepts are developed and challenged.
Prerequisite(s): PROD 720.
PROD 730 Script Analysis and Conceptualization
Description: This course requires that students apply established principles of
script interpretation by producing design projects based on scripts,
screenplays or other narrative source material. Using research, critical thinking
and analytical skills, students develop the analysis process to identify and
evaluate successful production designs and their relationship and origin in
script- and text-based material. Prerequisite(s): ARTH 701.
PROD 741 Digital Design for Entertainment
Description: This course focuses on computer-aided drafting for the
entertainment designer, using industry-standard software. Students learn and
polish their skills in preparing digital production documents to the standards
expected in the professional arena of performance events. Prerequisite(s):
PROD 720.
PROD 743 Scenic Painting: Vision to Reality
Description: From film and television sound stages to the halls of great opera
houses, scenic artists skillfully translate the vision of production designers into
reality. In this course, students explore a variety of methods for using scenic
painting techniques and tools to represent an array of surfaces and images.
Through the creation of scenic designs, students learn to balance the ever-
changing demands and exacting standards of the production design industry.
Prerequisite(s): None.
PROD 744 Modelmaking for Production and Themed Entertainment
Description: Comprehensive, scenic models serve as tactile examples of the
designer's concept. Utilizing a variety of materials and construction methods,
students advance their skills for physical modelmaking. Communicating
physical scale, spatial logistics, and artistic details, students employ methods
of painting and surface mimicry to build accurate presentation concepts for
production and themed entertainment designs. Prerequisite(s): THED 720 or
PROD 720.
PROD 745 Decorative Arts: Context in Storytelling
Description: This course expands students' knowledge in the decorative arts,
costuming and movements in the visual arts. Students study and manipulate
styles of detail in the building arts, interior design, the visual arts and
costumes and apparel to create a context of visual communication supportive
of the story narrative. Prerequisite(s): PROD 726.
PROD 746 Draping as Design for Costume
Description: This course emphasizes the development of skills needed to
create advanced shapes and designs directly on the dress stand rather than
by using basic blocks or slopers. Students work with different fabric types to
learn the use and manipulation of fabric and to learn the variations in fitting
procedures. Projects involve developing the conceptual process from the idea
to the finished garment, including detailed renderings for construction.
Demonstrations and discussions lead to methods suitable for contemporary
production methods. Prerequisite(s): PROD 726.
PROD 749 Production Design M.A. Final Project
Description: The final M.A. project is the culmination of the sum total of all
work, learning and growth by the student over the course of study. The
project demonstrates ability and mastery of the design concepts, theory and
artistic development by the M.A. student. Prerequisite(s): PROD 720 and
completion of the review for candidacy.
PROD 750 Digital Visualization for Production Design
Description: Techniques for developing designs through the use of digital
media are taught integrating different software. Computer-aided drafting uses
industry-standard software. Digital rendering instruction uses a variety of
graphic software. Previsualization integrates lighting as well as the
dimensional form into the conceptualization, articulation and communication
process with the production team. Prerequisite(s): THED 720 or PROD 726.
PROD 756 Evolution of Production Design
Description: This course is an examination of the development of modern
theories of production design. It investigates different responses to the
problems of creating a vital performance event in the context of an ongoing
evolution of performance by looking at the contributions of significant
theorists, designers and movements. This course develops the student's
aesthetic choices through the analysis and criticism of well-known and
exemplary production designers and theories. Prerequisite(s): None.
PROD 757 Lighting Design Documentation and Communication
Description: This course combines the skills of documentation and
communication with the complexity of advanced design in order to achieve a
final lighting design product. Light plots, spreadsheets, databases and
portfolio-quality presentations are produced by students in order to prepare
them for assistant, associate and design positions. Prerequisite(s): PROD 726.
PROD 761 Set Decoration and Props for Entertainment
Description: A production designer's visual vocabulary encompasses the
design of props and set decorations in service of the overall design. Through
period research and script analysis, students design and fabricate set
dressings and props for characters and the spaces they inhabit.
Prerequisite(s): PROD 750.
PROD 762 Production Design Studio II: Design Development
Description: In this course, students produce design materials in their area of
specialization and participate in the execution of these designs for practical
projects. Emphasis is placed on developing an in-depth process of analysis
and translation of information in a storyline to descriptive performance
pictures. The importance of developing the student's ability to collaborate
with fellow designers and directors is stressed. Students explore the
actualization of these ideas in a variety of performance media.
Prerequisite(s): PROD 726.
PROD 770 Professional Practices in Production Design
Description: Students experience the development of complex production
strategies, the process of communication with production shops and the
professional standards necessary to work in the entertainment industry.
Emphasis is placed on refining and clarifying the communication process.
Projects are tailored to the discipline of the student. Prerequisite(s): THED
720 or PROD 762.
PROD 772 Production Design Studio III: Implementation
Description: A design for a single complex narrative production involving
advanced scenic, lighting and/or costume visual solutions for a live
performance or film culminates in the completion of a complete, fully
articulated package of presentation materials. It explores the use of various
presentation techniques including both two- and three-dimensional options
and materials utilized in several performance media to create a visual
narrative. A discipline-specific, portfolio-quality presentation materials
package is developed during this course. Prerequisite(s): PROD 745, PROD
762.
PROD 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
PROD 780 Special Topics in Production Design
Description: The topic of this course varies from quarter to quarter and
focuses on diverse issues in the field of production design. The course gives
graduate students the opportunity to pursue projects of interest related to
these particular issues. Faculty, course content and prerequisites vary each
time the course is offered. The course may include lectures, discussions,
individual projects and critiques, depending on the nature of the topic.
Prerequisite(s): Vary according to topic.
PROD 790 Production Design M.F.A. Thesis
Description: The production design M.F.A. degree program culminates with
completion of a graduate-level thesis that presents a mature, resolved body
of work, and demonstrates advanced professional competence through
mastery of the technical, creative and aesthetic elements of the discipline.
Based on original research, ideation and concept development, students
earning an M.F.A. in production design create an original body of work that
presents a personal aesthetic sensibility and makes an original, creative
contribution to the professional disciplines of film, television and live
entertainment. Prerequisite(s): Completion of the review for candidacy.
Psychology (undergraduate)
PSYC 101 Introduction to Psychology
Description: From individual behavior to organizational performance,
psychologists use scientific principles and methods to understand why
humans think, feel and act the way they do. In this course, students examine
fundamental psychological processes from perception and cognition to
intelligence and motivation to better understand themselves and others.
Prerequisite(s): None.
PSYC 126 A Psychology of Self
Description: The human capacity for introspection and its influence on self-
awareness, motivation and identity has intrigued psychologists and
philosophers for centuries. Students in this course analyze mental processes
influencing cognition, emotions and behavior that shape understanding of self
and others. Prerequisite(s): None.
PSYC 260 Creative Thinking Theories and Processes
Description: Designed for students across all majors, this course provides
students with an understanding of creative thinking as a psychological
process and with skills for enhancing individual creative thinking and for
promoting creative collaboration. Special attention is given to situational
factors that either support or diminish creative thinking. Students examine
their own creative thinking processes and that of other artists in their field.
Prerequisite(s): None.
Equestrian studies (undergraduate)
RIDE 100 Foundations of Riding
Description: Students gain a solid foundation of riding fundamentals both on
and off of the horse. Students learn and solidify the basics of safe horse
handling techniques, as well as proper position and control on the horse.
Prerequisite(s): Permissions of the department.
Riding (undergraduate)
RIDE 101 Riding Fundamentals: Position and Control
Description: Students who have limited riding experience or limited hunter-
jumper seat experience develop a solid foundation in this course. Students
learn the basics of position and mechanics on the flat and over small fences,
as well as how to correctly care for the horse before and after exercise. [This
1-credit-hour course may be taken up to three times for credit.]
Prerequisite(s): Permission of the department.
RIDE 102 Riding Fundamentals: Stabilization
Description: This course is designed for students who have some forward seat
riding experience. Students build upon the basics of the proper position
through an exploration of hunter and jumper seat equitation principles in
preparation for work over fences. Students provide correct horse care before
and after each lesson. [This 1-credit-hour course may be taken up to three
times for credit.] Prerequisite(s): Permission of the department.
RIDE 201 Forward Seat Riding Methods
Description: Students who have competition experience in the hunter-jumper
disciplines refine the skills necessary for advanced flatwork and jumping
principles in this course. Instruction emphasizes the concepts of contact,
bending, transitions, and improving the horse's balance on the flat and over
fences. [This 1-credit-hour course may be taken up to three times for credit.]
Prerequisite(s): Permission of the department.
RIDE 202 Systematic Training of the Horse and Rider
Description: This course concentrates on the refinement of position to
increase rider skill. Students work on riding confidently with stirrups or
without stirrups, and negotiate equitation and hunter courses. A variety of
horses are used to allow students to develop the ability to finesse different
temperaments and behaviors. [This 1-credit-hour course may be taken up to
three times for credit.] Prerequisite(s): Permission of the department.
RIDE 230 Dressage: Rhythm and Acceptance
Description: Students investigate the classical dressage concepts of rhythm,
relaxation, and connection. Course content emphasizes correct use of natural
and artificial aids while maintaining a classical position on the horse. Students
learn exercises to increase the horse's lateral and longitudinal flexibility and
mastery of the movements for training and first-level dressage. [This 1 credit
hour course may be taken up to three times for credit.] Prerequisite(s):
Permission of the department.
RIDE 300 Dressage: Self-carriage
Description: Exploration of the training pyramid as it applies to self-carriage
of the horse is the focus of this course. Content focuses on creating
connection from the leg to the hand and impulsion. Students perform
shoulder in, travers, 10-meter circles, rein back, counter-canter, and medium
paces. Emphasis is placed on the rider's body alignment and balance in order
to apply aids correctly. [This 1 credit hour course may be taken up to three
times for credit.] Prerequisite(s): RIDE 230, permission of the department.
RIDE 301 Riding the Show Hunter
Description: The ability to ride, train, and prepare horses for the show hunter
ring is emphasized. Students apply an understanding of the history and
tradition of riding show and field hunters. Emphasis is placed on correct
hunter carriage in the under-saddle classes and correct hunter form over
fences. Students learn to analyze courses' content and degree of difficulty to
maximize the horse's performance. [This 1 credit hour course may be taken up
to three times for credit.] Prerequisite(s): RIDE 202, permission of the
department.
RIDE 302 Concepts in Equitation
Description: Riders develop skills to help them understand and execute the
United States Equestrian Federation Equitation tests by practicing the
necessary requirements for riding in the equitation divisions. Students
concentrate on how to analyze and ride particular equitation courses and
various horses. [This 1 credit hour course may be taken up to three times for
credit.] Prerequisite(s): RIDE 202, permission of the department.
RIDE 303 Show Jumpers: Foundations
Description: Students develop riding and training strategies for the types of
courses found in the USEF jumper divisions at recognized competitions.
Courses are walked, analyzed, and executed. The course employs the
American Forward Riding System with emphasis on how various types of
jumps and combinations of jumps influence the horse and rider on course.
[This 1 credit hour course may be taken up to three times for credit.]
Prerequisite(s): RIDE 202, permission of the department.
RIDE 304 Riding the Eventer
Description: This mounted course challenges riders to experience the sport of
eventing, while learning the standards of safety, policies, rules, and
regulations set by the United States Eventing Association. Topics covered
include the safety and welfare of horses and riders, dressage, cross-country
riding, conditioning, and riding show jumping courses. [This 1-credit-hour
course may be taken up to three times for credit.] Prerequisite(s): RIDE 202,
permission of the department.
RIDE 410 Schooling for Competition
Description: Students evaluate a horse's physical and mental development,
and create and implement an individualized training regimen suitable for the
horse's specific needs. Groundwork and mounted work consistent with sound
training philosophies are utilized. Students also gain the vital skills of
understanding when a horse is ready to progress and how to recognize signs
that the training needs to go in a different direction. [This 1-credit-hour course
may be taken up to three times for credit.] Prerequisite(s): RIDE 202,
permission of the department.
School of Animation and Motion (graduate)
SANM 560 Collaborative Experiences in the School of Animation and
Motion
Description: Students from a variety of disciplines within the School
of Animation and Motion work as a team to research,
conceptualize, and develop creative solutions for current design challenges.
Specific projects vary from quarter to quarter. Prerequisite(s): Permission of
the department chair.
SANM 748 School of Animation and Motion M.A. Final Project
Description: At the conclusion of the M.A. program, the final project provides
students the opportunity to synthesize their learning into a cohesive project
piece. Students propose, develop and execute a project that is then cut into
their reel. Prerequisite(s): Completion of the review for candidacy.
School of Business Innovation (graduate)
SBIZ 507 Finance and Accounting for Creative Industries
Description: This course introduces students to basic accounting systems,
concepts and principles. It provides the foundational framework for financial
and managerial accounting through an introduction to terms, concepts and
the language of accounting. Students gain experience with basic accounting
demonstrating the ability to record, summarize, report and interpret
financial information as well as with construction and interpretation of
financial statements. Prerequisite(s): None.
SBIZ 560 Collaborative Experiences in the School of Business Innovation
Description: Students from a variety of disciplines within the School of
Business Innovation work as a team to research, conceptualize, and develop
creative solutions for current design challenges. Specific projects vary from
quarter to quarter. [This course may be taken up to three times for
credit.] Prerequisite(s): Permission of the department chair.
SBIZ 704 The Innovator's Mindset
Description: The mindset of an innovator is one of constant exploration,
learning, and a willingness to challenge the status quo in pursuit of meaningful
change and improvement. In this course, students design comprehensive
conditioning programs employing diverse creative thinking techniques to
foster innovation in themselves, teams, and organizations. Students apply
these techniques to address business challenges and seize market
opportunities through creative methodologies. They master persuasive
storytelling to articulate the pivotal role of creative thinking in driving
innovation and gaining competitive advantage. Embracing calculated risk and
learning from obstacles, students foster growth at all levels. Effective
communication and collaboration across diverse domains prepare them to
engage stakeholders effectively. Prerequisite(s): SDES 711.
SBIZ 710 Financial Reporting and Analysis
Description: Financial management is a core function critical to the success of
an art and design business. It is the foundation upon which the resources
(human, physical and financial) of any company or organization are
maintained and monitored. This course guides students through the
conceptual areas critical to building and sustaining financially successful
creative ventures. Prerequisite(s): None.
SBIZ 717 Strategic Financial Management
Description: In this course, students study the role of financial analysis in
enterprise budgeting and revenue generation, gaining insights into
developing effective financial monitoring and control systems to proficiently
navigate financial activities. Through real-world case studies and risk analyses,
students apply their knowledge to solve accounting and financial
management challenges. They master the art of conducting comprehensive
cost-benefit analyses, considering direct and indirect financial elements,
including staff time and resource utilization. Furthermore, students identify
industry best practices for astute asset management, employing appropriate
budgeting models. Lastly, they craft comprehensive financial statements and
forecasts, including balance sheets, activity/operating statements, and cash
flow statements, tailored to creative or cultural enterprises. Prerequisite(s):
None.
SBIZ 738 Persuasion, Influence, and Negotiation
Description: This course explores argumentation as critical thinking and the
related psychology of debating, persuading, and influencing others. Students
will develop the skills and knowledge of effective dialog necessary to
persuade, influence, and negotiate effectively to achieve intended goals.
Prerequisite(s): SERV 700 or LEAD 701 or DMGT 702.
SBIZ 739 Business Innovation in a Global Context
Description: This course equips students to formulate strategies for global
organizations, driving sustainable growth and competitiveness. Mastery of
analytical decision-making and development processes empowers students to
identify distinctive advantages in the dynamic business landscape. Through
solving authentic case studies across diverse markets, students refine global
problem-solving skills. Proficient use of communication skills enables effective
navigation of diverse groups in international contexts, fostering
understanding and collaboration. Prerequisite(s): SBIZ 717 , SBIZ 738.
SBIZ 742 Futurecasting: Trends and Foresight
Description: Successfully analyzing driving forces and variable scenarios
across time horizons to identify future implications provides an organization
with strategic foresight. Students investigate the nature of driving forces as
well as their verifiable causes and consequences to postulate strategic
responses to multiple future scenarios. Through applying scenario creation
and planning methods, students develop skills to identify and frame potential
future directions for enabling organizations to anticipate and take an active
role toward those futures. Prerequisite(s): SBIZ 704 or DMGT 706 or UXDG
701 or SUST 704 or LXMT 730.
SBIZ 750 From Complex Challenges to Sustained Success
Description: This course addresses developing an innovative strategy
grounded in contextual research, future casting, and systems thinking to
transform a complex challenge into a valuable opportunity. Students learn to
define winning goals that result in a holistic strategy embodying design-
thinking tools and capital resources necessary for sustained business growth
and innovation success. Students acquire a sense of confidence and authority
as a result of successfully developing a holistic strategy to execute an
opportunity. Prerequisite(s): SBIZ 739, SBIZ 742.
SBIZ 755 M.A. High-impact Project
Description: This course empowers students to articulate design needs
through comprehensive project proposals, including design briefs, marketing
plans, and forecasting models. They skillfully gather and organize data crucial
for planning, tracking, and executing design projects. Students master design
planning methods, phased deliverables, and audience implications,
showcasing advanced skills. Through proposing innovative ideas, they
demonstrate master's-level leadership and entrepreneurial qualities. The
course hones persuasive presentation skills, ensuring clear, concise, and
engaging communication of groundbreaking concepts. Additionally, students
seamlessly integrate conceptualization, implementation, and management of
rapid-paced projects, meticulously documenting and interpreting each phase.
Prerequisite(s): DMGT 720 or LEAD 746 and completion of the review for
candidacy.
SBIZ 757 Business Innovation Lab: Research and Insights
Description: This advanced course provides students with practical
knowledge and skills in conducting research and gaining valuable insights to
foster innovation in a business environment. This course combines theoretical
frameworks with hands-on experiential learning to develop a comprehensive
understanding of the research process and its application to driving
innovation. Students explore various research methodologies, techniques, and
tools used to gather, analyze, and interpret data. They identify key research
questions, develop research designs, and implement data collection methods
and analyses to generate actionable insights for business innovation. The
Business Innovation Lab component of the course provides students with a
collaborative and interdisciplinary environment to work on real-world
business challenges. Through the development of feasible, high-value
projects, students applying research skills and insights to propose innovative
solutions and develop viable business strategies. Students emerge as
proficient researchers and innovative thinkers and problem solvers, shaping
sustainable business practices that are not only innovative but also ethically
sound in any business environment. Prerequisite(s): SBIZ 750 and completion
of review for candidacy.
SBIZ 797 Business Innovation Lab: Strategy and Implementation
Description: The masters in business innovation program focuses on strategy
formulation and its profound impact on organizations. Students apply cutting-
edge approaches to identify, develop, and implement innovative business
models, disruptive technologies, and market-driven strategies in delivering a
high-value final project. Using a combination of frameworks, case studies, and
hands-on projects, participants enhance critical thinking and problem-solving
skills. They evaluate the strategic and ethical implications of innovation on
organizational growth, sustainability, revenue streams, and societal impact. By
the culmination of the program, students possess the mindset, knowledge,
skills, and expertise necessary to drive innovation, enhance competitiveness,
and effectively manage change within diverse business environments.
Prerequisite(s): SBIZ 757.
School of Building Arts (undergraduate)
SBLD 115 Graphics for the Building Arts
Description: This studio course introduces students to the technical graphic
representation techniques of design utilized within the building arts
professions, as well as teaches drawing as a tool for thinking. Lectures and
studio projects examine the language of three-dimensional form and deal with
a wide range of analysis and representation of form, including mechanical
drawing, freehand sketching, and various means of rendering. Prerequisite(s):
DRAW 100.
SBLD 223 Form, Space, Order
Description: Students develop model-building and diagramming skills and
produce a portfolio in this studio. The course introduces the formal and
typological orders of architecture with emphasis on the comprehension of
delineators of space as abstract entities and on the theoretical development
of design concepts. A sequence of exercises guides the transformation of
basic design into elementary architectural design and progresses from a
single space and its adjacencies to sequences of spaces with specific
functions. Exercises also involve the typological analysis of notable works of
architecture. Prerequisite(s): DSGN 100, SBLD 115.
SBLD 224 Site as Design Generator
Description: This studio introduces the Dynamic Orders of climate, time,
activity, light, and space in relationship to building and landscape that
influence the building form, envelope, and orientation. Reciprocities between
landscape and building include approach to and entry into a building, as well
as qualities of light and prospect from within the building. Students are
introduced to vertical circulation systems and the tectonic nature of floor,
wall, and roof enclosures. Students continue to develop design through
handcrafted drawings and models and produce a portfolio of the process and
design. Prerequisite(s): SBLD 223.
SBLD 225 Spatial Relationships and Human Response
Description: This studio investigates the Perceptual and Experiential Orders
and dynamics of choreographed movement through sequences of
architectural space, which impact the visual, haptic and auditory senses. In
addition, the perceptual dynamics of configuration, light, view, frame, image,
motility, posture, surface and transparency within architectural space at
various scales of investigation are explored. Conceptual Orders also address
the significance of meaning, symbol and content in architecture.
Prerequisite(s): SBLD 224 and architecture, preservation design or interior
design major or minor.
SBLD 495 Special Topics in Building Arts
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various problems in the field of building arts and allows
the advanced student an opportunity to pursue individual or collaborative
projects related to the subject of the course. Prerequisite(s): Permission of
the department chair.
School of Building Arts (graduate)
SBLD 515 Advanced Graphics for the Building Arts
Description: Building arts professionals must be competent at utilizing
complex graphic representation techniques. This course addresses a wide
variety of design representation, as well as teaches drawing as a tool for
critical thinking. The nuanced language of three-dimensional design is
examined through lectures and studio projects, surveying form and space,
including plan/section/elevation, paraline drawing, perspective, and
rendering. Prerequisite(s): None.
SBLD 560 Collaborative Experiences in the School of Building Arts
Description: Students from a variety of disciplines within the School of
Building Arts work as a team to research, conceptualize and develop creative
solutions for current design challenges. Specific projects vary from quarter to
quarter. [This course may be taken up to three times for credit.]
Prerequisite(s): Permission of the department chair.
SBLD 780 Special Topics in Building Arts
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various problems in the field of building arts and allows
the advanced student an opportunity to pursue individual or collaborative
projects related to the subject of the course. Prerequisite(s): Permission of
the department chair.
School of Visual Communication (undergraduate)
SCOM 495 Special Topics in Communication Arts
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of communication arts and
offers the student an opportunity to pursue individual research projects
related to the subject of the course. Prerequisite(s): Vary according to topic.
School of Visual Communication (graduate)
SCOM 780 Special Topics in Communication Arts
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of communication arts and
offers the student an opportunity to pursue individual research projects
related to the subject of the course. Prerequisite(s): Vary according to topic.
Sculpture (undergraduate)
SCPT 214 Fabrication, Construction, and Materials
Description: A thorough understanding of basic fabrication techniques is
essential to the creation of well-crafted and engaging sculptures. Through
hands-on experience, students learn appropriate uses of tools and techniques
to realize the expressive qualities of sculptural forms in wood and metal.
Prerequisite(s): DSGN 102.
SCPT 216 Ideas Taking Shape: Malleable Media and Multiples
Description: From clay to faux fur, students explore the unique properties of
various malleable materials. By exploring the potential of these materials,
students enhance their ability to creatively express ideas through sculptural
form. Students also learn professional processes for creating uniform
multiples. Prerequisite(s): DSGN 102.
SCPT 250 Computer Modeling for Laser and 3D Printing
Description: Technology elevates the practice of sculpture beyond the
traditional, allowing for more complex forms to be created and a broader
range of materials to be used. Students learn to create compelling models
that meet technical standards for 3D printing and laser cutting.
Prerequisite(s): DIGI 130.
SCPT 301 Moldmaking Technologies: Design and Production for Industry
and Special Effects
Description: Moldmaking techniques are essential to successfully replicate
sophisticated 3D forms. In this course, students progress to complex methods
of moldmaking that support the development of castings and special effects
used in industry applications, such as themed attractions, entertainment props
and toy designs. Prerequisite(s): SCPT 216.
SCPT 307 Foundry: Expression in Cast Metals
Description: Metal casting has been a cornerstone of sculptural practice for
thousands of years. In a 21st century facility, students learn standard practices
of a full foundry in order to express creative ideas in one of the most enduring
materials. Prerequisite(s): SCPT 216.
SCPT 320 Mind to Matter: Realizing Concepts Through Material Exploration
Description: Within the realm of sculpture there are endless combinations of
materials and approaches to investigate. In this course, students combine
various techniques and materials with original concepts to develop a personal
direction. The development of an individual style, along with the opportunity
for students to hone their technical proficiency, results in well-crafted and
unique objects. Prerequisite(s): SCPT 214, SCPT 216.
SCPT 445 Integrating Place and Audience: The Art of Spectacle
Description: Sculptors transform public spaces with engaging spectacles that
appeal to far-reaching audiences. In this course, students learn to design
works with sensitivity to specific sites and the unique considerations of the
public realm. This creative process involves assessing, designing, proposing
and implementing public art works while the students develop their own
approach to integrating place, audience and art. Prerequisite(s): SFIN 360.
SCPT 450 Digital Fabrication: From Idea to Object
Description: In this advanced digital fabrication course, students infuse their
work with current technological approaches that expand their career
opportunities as sculptors. Students work with 3D scanning and printing to
transition objects between digital and physical realms and guide their creative
direction. Prerequisite(s): SCPT 250.
SCPT 470 Sculpture Senior Studio I: Concept to Audience
Description: In preparation for their professional careers, students examine
their sculptural practice to refine their individual vision. With consideration for
audience and setting, students embark on the development and production of
a cohesive series of work that embodies a resolved creative direction.
Prerequisite(s): SCPT 320.
SCPT 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
SCPT 490 Sculpture Senior Studio II: Refining a Cohesive Body of Work
Description: Through independent research and active engagement with
professors, students address conceptual and formal challenges in their work
to refine their artistic brand. Students identify and prepare for professional
exhibitions or creative productions specific to their individual career goals and
skillsets. Prerequisite(s): SCPT 470.
SCPT 499 Special Topics in Sculpture
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of sculpture and allows students
to pursue individual projects related to the subject of the course.
Prerequisite(s): Vary according to topic.
Sculpture (graduate)
SCPT 704 Sculptural Studio Processes
Description: Sculptural expression in the 21st century is no longer limited to an
object and can embrace limitless 3D expressions. The primary goal of this
course is to create an awareness of the breadth of expression and the
possible forms sculpture can take. Through readings, lectures, discussions and
studio projects, this course explores the integration of materials, processes,
content and form. Prerequisite(s): None.
SCPT 713 Sculpture Studio I: Influences and Sources
Description: Discovering one's visual, historical and philosophical interests is
the first step toward developing a personal creative direction. In this course
students explore their interests through self-directed research and
experimental studio production. Individual meetings with faculty and group
critiques with peers stimulate ideas, analysis and growth. Prerequisite(s):
None.
SCPT 717 Sculpture Studio II: Concept and Content
Description: Content and context have an interdependent relationship to the
production of contemporary sculpture. This course examines how the
construction of content has been fused and imprinted in contemporary art. It
also addresses how contextual issues such as site, spatial relationships and
social settings inform the creative process. Prerequisite(s): None.
SCPT 723 Sculpture Studio III: Research and Discourse
Description: Students realize their personal direction through continued self-
directed research and studio production. Individual interests are specifically
identified and studio explorations narrow in scope. Weekly meetings with
faculty and group critiques with peers stimulate analytical discourse and
growth. Prerequisite(s): SCPT 713.
SCPT 743 Sculpture Studio IV: Production and Critique
Description: Synthesizing one's cultural and personal interests into cohesive
creative expressions is the hallmark of maturing sculptors. Students develop a
unified body of work that embodies this goal. In depth, self-directed research
guides creative production while weekly meetings with faculty and group
critiques stimulate intense analytical discourse. Production is reviewed by
faculty panels at mid-quarter and at the end of the quarter. Prerequisite(s):
SCPT 723.
SCPT 771 Graduate Foundry
Description: Cast metal art remains an important and vital sculptural tradition.
Given that reality, this course focuses on the proficient use of foundry
mediums and techniques. Students consider how best to integrate foundry
materials and processes with their existing and developing artistic visions. By
actively promoting a deeper understanding of cast metal, students are able to
match their aesthetic goals with technical prowess. Prerequisite(s): None.
SCPT 773 Sculpture Studio V: Defining a Personal Style
Description: Students produce a cohesive body of creative work by
synthesizing their interests into a series of integrated expressions. In depth,
self-directed research guides creative thought and production while weekly
meetings with faculty and group critiques stimulate intense analytical
discourse. Faculty review panels monitor and facilitate professional growth.
Prerequisite(s): SCPT 743.
SCPT 775 Sculpture Studio VI: Thesis and Exhibition
Description: Students prepare work for their thesis exhibition. They engage in
a process of continual refinement to result in a cohesive body of work that
summarizes their conceptual direction and technical mastery. Studio practice
together with intense analytical discourse of current studio work and thesis
draft prepare students for the visual and written components of their thesis.
Prerequisite(s): SCPT 743.
SCPT 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
SCPT 780 Special Topics in Sculpture
Description: The topic of this course varies from term to term. Each course
focuses on various issues in sculpture and allows students to pursue individual
projects related to the subject of the course. Prerequisite(s): Vary according
to topic.
SCPT 790 Sculpture M.F.A. Thesis
Description: The sculpture M.F.A. degree program culminates with completion
of a graduate-level thesis that presents a mature, resolved body of work, and
demonstrates advanced professional competence through mastery of the
technical, creative and aesthetic elements of the discipline. Based on original
research, ideation and concept development, students earning a M.F.A. in
sculpture produce a conceptually and technically innovative body of work
that generates a meaningful contribution to the contemporary fine arts.
Prerequisite(s): Completion of the review for candidacy.
School of Design (undergraduate)
SDES 100 Realizing Ideas Through 3D Printing
Description: From designing and modeling 3D objects to printing and refining
prototypes, students learn the process of 3D printing to bring their concepts
to life. In this course, students explore the possibilities of 3D printing and
develop a foundation of knowledge and experience in computer-aided design
(CAD) software to create objects and prototypes that can be printed.
Prerequisite(s): None.
SDES 205 Computer-aided Product Design
Description: Designers employ a range of technology solutions to convey the
aesthetics, use, and performance of product design solutions. In this course,
students analyze project parameters to create 2D and 3D digital renderings
and models that enhance design communication, efficiency, and quality.
Students generate computer models of products for rapid prototyping, using
3D printers and CNC technologies. Prerequisite(s): None.
SDES 213 Idea Visualization and Communication
Description: Students develop the drawing skills and 2D presentation
techniques used to convey design ideas in design professions while using a
variety of tools. From pencil and paper to 3D software on multiple digital
devices, this course emphasizes the rapid construction of perspective
systems, visual-storming, the ability to sketch quickly and accurately, the use
of basic line and weight methods to convey ideation rationale, and the visual
representation of product assembly. Prerequisite(s): IDUS 100 or FURN 201 or
SERV 216.
SDES 215 Contextual Research Methods
Description: This course presents the techniques necessary to conduct
relevant and useful research of a novel domain in context. Students are
expected to gain knowledge and expertise to contribute to the design
process in user-centered products and systems in which user goals and task
needs are given primary importance. Prerequisite(s): IDUS 100 or ARCH
101 or INDS 102 or GAME 130 or FIBR 160 or FURN 200 or GRDS 201 or GRDS
205 or ADBR 212 or SERV 216.
SDES 300 Psycho-Aesthetics: Advanced Design Thinking Methodology
Description: Good design resonates with users on an emotional level. In this
course, students explore the advanced design thinking methodology of
Psycho-Aesthetics, learning a scalable strategy to envision futures and
empower users. By understanding how consumers see the world and
empathizing with their perceptions, students create rich, memorable
connections between people, products and experiences. Prerequisite(s):
SDES 215 and IDUS 250.
Industrial design (undergraduate)
SDES 332 Advanced 3D Modeling: Computational Design Techniques
Description: In this course, students explore the world of visual programming,
unlocking the potential to create parametric and generative designs that
transcend the limitations of traditional 3D-modeling tools. Students are
equipped with the skills needed to thrive in the future, where efficiency and
adaptability are paramount. Mastering computational design thinking and
harnessing the power of industry standard technology, students position
themselves as forward-thinking creatives ready to make a significant impact
in their future careers. Prerequisite(s): SFAS 160 or SDES 205 or ELDS 225.
School of Design (undergraduate)
SDES 490 Collaborative Experiences
Description: This collaborative course focuses on responding to project
objectives and exceeding client expectations in a professional project
environment. By working in multidisciplinary teams, students solve current
challenges and problems in the design field and are exposed to the challenges
and benefits of working with people from a variety of fields. Prerequisite(s):
Permission of the department chair.
SDES 495 Special Topics in the School of Design
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of design and offers the student
an opportunity to pursue individual research projects related to the subject of
the course. Prerequisite(s): Vary according to topic.
School of Design (graduate)
SDES 501 Visual Communication and Presentation
Description: Proficiency with 2D and 3D digital tools to document and
convincingly communicate ideas is essential for the artist and designer in a
wide range of creative careers. Students learn and explore the various
advantages of the digital tools and their appropriate application toward the
effectual presentation of ideas. Prerequisite(s): None.
SDES 502 The Human Factor, Design Thinking
Description: Students explore physical, behavioral and emotional human
characteristics as components of the design thinking process. Through a
series of projects, students apply human factors and user-centered design
methodologies to the diverse fields of design pertaining to products, services
and systems. Prerequisite(s): None.
SDES 503 Fundamentals of Graduate Research
Description: Through structured discussions, presentations and readings,
students build the knowledge base and critical skills required to formulate
methodological research. Prerequisite(s): None.
SDES 560 Collaborative Experiences in the School of Design
Description: Students from a variety of disciplines within the School
of Design work as a team to research, conceptualize and develop creative
solutions for current design challenges. Specific projects vary from quarter to
quarter. [This course may be taken up to three times for credit.]
Prerequisite(s): Permission of the department chair.
SDES 711 Methods of Contextual Research
Description: This course presents the techniques such as interviews, focus
groups, contextual inquiry, surveys and questionnaires and the creation of
novel research methods necessary to conduct relevant and useful research.
Students gain knowledge and expertise to contribute to the design process of
products, services and systems in which goals, users and task needs are given
equal importance. Prerequisite(s): None.
SDES 780 Special Topics in the School of Design
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of design and offers the student
an opportunity to pursue individual research projects related to the subject of
the course. Prerequisite(s): Vary according to topic.
SDES 791 Collaborative Experience for Graduate Students
Description: Students from various disciplines collaborate in a client-centered,
project-driven studio environment to develop design concepts and prototype
solutions that meet project objectives and exceed external industry partner
expectations. Students learn specialized design skills and techniques, and
effectively manage issues involved in developing design solutions for an
industry partner. Prerequisite(s): Permission of the department chair.
Sequential art (undergraduate)
SEQA 100 Introduction to Sequential Art
Description: Introducing the components of sequential art, this course
explores visual narrative theories and techniques. Students become familiar
with the discipline of sequential art and the various standard tools and
techniques involved. Prerequisite(s): DRAW 101, DSGN 101.
SEQA 202 Drawing for Sequential Art
Description: Focusing on observational and interpretive drawing skills as they
apply to visual storytelling for sequential art, students in this course develop
their drafting facility and learn how characters are constructed and integrated
into graphic environments. Prerequisite(s): DRAW 101 or DRAW 200.
SEQA 205 Survey of Sequential Art
Description: Highlighting significant works of sequential art including their
historical roots and major influences, students in this survey analyze trends,
styles, techniques, subject matter and works of important artists across the
sequential art spectrum. Prerequisite(s): ENGL 123.
SEQA 215 Materials and Techniques for Sequential Art
Description: Examining the technical craft of sequential art production,
students in this course focus on a variety of traditional skills, techniques and
tools associated with illustrating a comic narrative. Prerequisite(s): SEQA
202.
SEQA 220 Cartooning
Description: This course examines and explores the art of cartooning.
Students create and develop their own single- and multi-panel comic strips, as
well as editorial and political cartoons. Prerequisite(s): DRAW 101.
SEQA 224 Character Design and Storyboarding for Animation
Description: Emphasizing the observational skills and attention to detail that
help a creator define and individualize cartoon characters and backgrounds,
students in this course create appropriate model sheets for character
animation and generate storyboards. Prerequisite(s): SEQA 215 or ANIM 249.
SEQA 244 Comic Book Scripting
Description: Covering dialogue, captions, sound effects, panel and page
layouts, and the relationship of image to text in dramatic situations, students
in this course develop narrative ideas and express them in written form, from
the basic plot to the finished script. Prerequisite(s): SEQA 100, ENGL 123.
SEQA 277 Digital Coloring and Lettering Applications for Comics
Description: Focusing on digital problems and concerns relevant to creating a
sequential narrative, students in this course develop their understanding of
color theory, digital coloring techniques, digital lettering and sound effects,
and the use of appropriate applications as they relate to visual storytelling.
Prerequisite(s): SEQA 215.
SEQA 310 Painting for Comic Covers
Description: The dynamic elements for successful design and execution of
graphic novel covers are explored through a series of demonstrations and
projects focusing on general color theory, the treatment of light and shade,
representation of depth, surface textures, environment and the human form.
Prerequisite(s): SEQA 202, SEQA 215.
SEQA 311 Conceptual Illustration
Description: This course enables students to explore comprehensively the
characters, themes and environments of their own creation. Prerequisite(s):
SEQA 224.
SEQA 312 Advanced Storyboarding
Description: This course helps students increase their knowledge of
storyboarding and how it applies to the advertising, animation and motion
picture fields. Students break down ideas and scenes sequentially to promote
visual storytelling. Prerequisite(s): SEQA 224.
SEQA 317 Getting Published and Self-publishing
Description: Students are introduced to the business of researching,
marketing, packaging and distributing comics. Approaches to selling work to
mainstream comics companies are emphasized, along with the business of
independent publishing. Students may have the opportunity to participate in
a comics publication. Prerequisite(s): SEQA 277.
SEQA 325 Environments, Props, and Structures
Description: Underscoring the vital visual elements that are often overlooked
when illustrating a believable visual story, students in this course study and
illustrate building interiors, exterior environments, vehicles and other objects
from different perspectives and in a variety of locations. Prerequisite(s): ILLU
160 or SEQA 202.
SEQA 326 Conceptual Maquette Design
Description: Through the manipulation of various sculptural materials, this
course introduces students to the process of designing maquette characters
for 3D rendering. The students learn to work with diverse types of character
designs, styles, proportions and genres. They study classical and
contemporary sculptural techniques and subsequently learn to utilize the
various working methods described. Prerequisite(s): SEQA 224.
SEQA 337 Fantasy Illustrations
Description: In this course, students produce a variety of projects beyond
panel-to-panel comics formats, incorporating fantasy or science fiction
themes and comics-related subjects. Prerequisite(s): SEQA 277.
SEQA 340 Superhero Comics
Description: This course showcases the art of drawing superheroes. Students
are introduced to techniques for making characters dynamic and pages
exciting through the use of camera angles, page layout and perspective.
These techniques help students pace stories and choose views that best
accentuate the characters' heroic abilities. Prerequisite(s): SEQA 277, SEQA
325.
SEQA 344 Advanced Writing for Comics
Description: This non-studio course builds upon content from Comic Book
Scripting. Particular emphasis is placed on problems posed in scripting for
longer work, such as graphic novels. Prerequisite(s): SEQA 244.
SEQA 352 Constructive Human Anatomy for Sequential Art
Description: In this course, students gain a thorough working knowledge of
the form and dynamics of the human body through applied sculptural,
observational and rendering techniques. Specific attention is paid to how
these techniques can be applied to visual storytelling. Prerequisite(s): ILLU
150 and ILLU 160, or SEQA 202.
SEQA 354 Speed Sketching for Sequential Art
Description: This course focuses on improving students' ability to execute a
drawing of a reasonable likeness of an original or imagined subject in a limited
amount of time. Sketches continue to be used to build complex drawings and
are applied to storytelling for sequential art. Prerequisite(s): SEQA 202.
SEQA 355 Franco-Belgian Comics
Description: Traditionally, Franco-Belgian comics differ from American comics
in their artistic approaches; attention to detail; and focus on longer, self-
contained stories printed in a larger format. Students study styles, trends and
production methods associated with Bande Dessinée and apply these skills to
their own sequential work. Prerequisite(s): SEQA 224, SEQA 325.
SEQA 360 Mini-comics
Description: Concentrating on skills associated with printing, bookbinding and
packaging, students develop a variety of mini-comics that showcase their
sequential art in the form of handmade publications. Prerequisite(s): SEQA
215.
SEQA 380 Online Comics
Description: Digital delivery and the empowerment of the independent
creator are achieved by creating marketable, well-branded web-comic sites
that demonstrate intelligent formal use of the medium. Students gain skills
necessary for site construction and promotion while learning the artistic
history of the genre. Prerequisite(s): DIGI 130, SEQA 224, SEQA 277.
SEQA 381 Scrolling Format Storytelling
Description: With the everyday use of mobile devices, storytelling through
scrolling format has created an accessible and incredible medium that is
becoming swift competition for traditional print publishing. Students gain
skills necessary for expressing a variety of story genres within the scrolling
format while learning how to understand, research, compile, and apply
applicable data to help increase awareness of their work online.
Prerequisite(s): SEQA 100, SEQA 224, SEQA 277.
SEQA 382 Visual Storytelling I
Description: Developing graphic storytelling skills and the craft of penciling
comic book pages, students in this course learn page layout, panel design and
work with scripts while penciling traditional panel-to-panel sequential art.
Prerequisite(s): SEQA 325.
SEQA 383 The Pitch
Description: Students learn how to create and present a proposal or "pitch"
for development as a graphic novel, comic book series, film or television
project. Emphasis is placed on creating stories, characters and settings that
are used in an extended narrative and culminate in a presentation bible.
Prerequisite(s): SEQA 224.
SEQA 386 Hand Lettering and Typography for Comics
Description: Through lectures, demonstrations and studio work, students are
introduced to the tradition of hand lettering and typography in sequential art.
The use of word and image in service to a narrative is explored as the
students practice conventional and contemporary techniques. Emphasis is
placed on skill-building and practical application. Prerequisite(s): SEQA 215.
SEQA 388 Constructive Animal Anatomy for Creature Design
Description: Real and imagined creatures of mammals, reptiles and birds are
conceived for fantasy illustration, scientific illustration, game design,
animation, movies and themed entertainment. Through direct observation,
analytical drawing and action analysis, students develop a thorough working
knowledge of the form and dynamics of animals and create real or imagined
creatures relevant to their career goals. Prerequisite(s): ILLU 150 and ILLU
160, or SEQA 202.
SEQA 394 Advanced Inking Techniques
Description: This course engages students in the professional practices of
comic arts inking. Proficiency of method and application of media are
stressed through a wide variety of inking techniques. Students integrate
various forms of inking applications into the graphic narrative in support of
developing a personal direction and style. Prerequisite(s): SEQA 325.
SEQA 405 Visual Storytelling II
Description: Continuing to develop the skills introduced in Visual Storytelling I,
students herein explore the integral relationship between pencils and inks
while honing their visual storytelling skills. Prerequisite(s): SEQA 382.
SEQA 410 Sequential Art Senior Project
Description: Incorporating various skills, including storytelling, scripting,
drawing techniques and working with various materials and media, students
produce sequential art suitable for publication or for incorporation into a
portfolio of professional quality work. This course is a culmination of the
undergraduate sequential art curriculum. Prerequisite(s): SEQA 277, SEQA
405.
SEQA 411 Advanced Conceptual Illustration
Description: Using characters, environment and technology established in
previous coursework, students continue to develop their individual creations
as well as work on collaborative projects. An increased focus is placed on
developing a professional, cohesive portfolio. Prerequisite(s): SEQA 311.
SEQA 419 Sequential Picture Books for Children
Description: In this course, students create artwork for children's books in
which the picture primarily tells the story. Students have the option of
generating original story ideas or adapting existing works of children's
literature. Prerequisite(s): SEQA 382.
SEQA 424 Manga Comics
Description: Japanese Manga is an immensely popular genre of comics. In this
course, students explore the two definitive elements of manga: visual style
and unique storytelling. Students learn to recognize and adapt Japanese
influences into their own sequential artwork. Prerequisite(s): SEQA 382.
SEQA 436 3D Action Figures Design
Description: Action figures have long been associated with comics, fantasy,
science fiction and other branded characters in the entertainment industry.
Students learn about the action figure market and create their own
conceptual character designs. Action figure designs are sculpted in both
traditional and digital methods for the purpose of producing 3D action
figures. Prerequisite(s): SEQA 326.
SEQA 451 Sequential Arts Seminar
Description: This course investigates the art and business of sequential art
with visits to studios, galleries and publishing companies. Students travel off-
campus to meet professional cartoonists, editors and gallery owners, giving
them insight into the working world of sequential art. Prerequisite(s): SEQA
100.
SEQA 472 Directed Projects in Sequential Art
Description: This course provides structured production opportunities for
students engaging in individual sequential art projects. Emphasis is on
realizing personal vision through exploration of sequential art methodologies
and productivity. Students select a faculty adviser to provide supplemental
feedback and direction on projects. Group instruction, critiques and project
adviser feedback provide students with a unique opportunity to evaluate their
work in a broader context. Prerequisite(s): Permission of the department
chair.
SEQA 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
SEQA 495 Special Topics in Sequential Art
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of sequential art and allows
students to pursue individual projects related to the topic of the course.
Prerequisite(s): Vary according to topic.
Sequential art (graduate)
SEQA 501 Drawing Strategies for Sequential Art
Description: Imaginative visual interpretations of observed characters, places
and events are key elements in visual storytelling. The power to manipulate
images between the observed world and the realm of imagination is vital to
the success of any sequential artist. The sequential artist should be able to
employ fresh approaches to imagery and also understand the critical
importance of style to narrative skills. This course fosters these essential skills
while helping students discover a personal approach to sequential art.
Prerequisite(s): None.
SEQA 502 Visual Story Development
Description: This course reinforces skills in creating visual narrative for
students entering the sequential art program at the graduate level. All
sequential art begins with the relationship of the visual image to the narrative.
It is essential that students understand and analyze the fundamental
relationship between graphics and text as they relate to the visual narrative.
This relationship, as well as page layout and panel design, is among the topics
covered in the course. Prerequisite(s): None.
SEQA 503 Sequential Art Production Methods
Description: Any story, no matter how carefully conceived, requires an
understanding of production processes. Creating static narrative art not only
requires a fine imagination and an understanding of basic storytelling, but a
mastery of the technical aspects of presenting the story. This course explores
a variety of processes and techniques used to produce visual narrative from
thumbnails to pre-press. Students in this course are taught traditional and
digital approaches to penciling, inking, lettering and coloring to increase
productivity and efficiency. Prerequisite(s): None.
SEQA 701 Theories and Practices for Sequential Art
Description: In this course, students study sequential art theory, history and
industry. Using studio projects aligned with specific theories and concepts,
students view their own work within the context of contemporary sequential
art. This course includes directed and independent projects, research
presentations, critical writing, and the discussion and analysis of industry
trends. Prerequisite(s): None.
SEQA 707 Anatomy and Perspective for Sequential Art
Description: For the sequential artist, observational analysis is key to creating
innovative approaches to visually communicative narratives. The sequential
artist should also understand how personal style is informed by imaginative
visual interpretations of observed characters, as well as places and events as
key elements in visual storytelling. This course fosters these essential skills
while helping students discover a personal approach to sequential art.
Prerequisite(s): None.
SEQA 712 Concept Design in Sequential Art
Description: In this course, students learn strategic approaches for the
creation of visual solutions to concept design. They also develop the tools,
skills and organizational capacity to respond to conceptual changes. Through
the process of previsualization, students create a comprehensive volume of
concept visuals in diverse media in support of the narrative, with a focus on
process and time-management. Prerequisite(s): None.
SEQA 715 Environment as Character
Description: Students study a variety of methodologies in perspective
drawing to create illustrations of structures, environments, vehicles and other
objects, using both traditional and digital techniques. Prerequisite(s): None.
SEQA 716 Studio I: Sequential Art Methods
Description: Exploring and experimenting with different techniques and
subject matter is critical to remaining competitive in the sequential art
profession. This starts with the research of marketable techniques and the
development of style and production solutions that promote good time-
management practices. Students in this course learn how to research,
cultivate a process for creating personal style and develop personal solutions
in visual storytelling through marketable techniques, with a focus on process
and time-management. Prerequisite(s): SEQA 701.
SEQA 717 Exploring the Narrative
Description: The composition for comic script writing is evident in other forms
of visual narrative such as animations, films and plays. In sequential art, writers
break down the story in sequence, constructing layouts page-by-page and
panel-by-panel, covering dialogue, captions, sound effects and more.
Students in this course use narrative strategies to build the relationship
between image and text in dramatic situations, from the basic plot to the
finished script. Prerequisite(s): None.
SEQA 718 Constructive Anatomy and Figure Drawing for the Narrative
Description: By examining the complex interaction of human bones and
muscle groups, students gain an understanding of the anatomical and
mechanical underpinnings of the human characters that will occupy their
fictional worlds. In this course, students progress from skeletal to muscular
forms and from primitive forms to detailed ecorche artwork. Prerequisite(s):
SEQA 707 or ILLU 714 or ANIM 713.
SEQA 726 Studio II: Sequential Art Applications
Description: Building upon technical foundations in sequential art, practice
using tools and rendering techniques enables the sequential artist to develop
consistency in the discipline. In this course, students develop toward
professional practice by refining these skills and engaging professional
methods in production efficiency. Students learn applied techniques in
consistency of visual narrative and utilize time-management practices that
allow for adaptability. Prerequisite(s): SEQA 716.
SEQA 731 Digital Design Issues in Sequential Art
Description: Technological advances have transformed the process of
creating sequential art. Exploring digital techniques affords the sequential
artist with alternatives to traditional methods of creating artwork and
enhances skills that open new avenues for career opportunities. Students in
this course will explore and practice digital methods and design media for
integration into contemporary forms of sequential art. Prerequisite(s): SEQA
716.
SEQA 741 Inking Techniques
Description: A professional inker can enhance the mood, pace, and readability
of visual narrative. Inking often requires the artist to interpret images and
employ creative mark-making choices using a variety of techniques. In this
course, students will explore a variety of inking tools and methods to gain the
ability to work in a wide range of styles and develop a personal approach to
inking. Prerequisite(s): None.
SEQA 745 Writing for Sequential Art
Description: This course focuses on the necessity for sequential artists to be
competent writers as well as artists. Writing for sequential art covers all
phases of narrative, including generating story ideas in various genres,
constructing plot synopses, scripting in various styles and developing
proposals for publishers. The course is designed to give students the writing
skills and strategies necessary to work professionally in sequential art.
Prerequisite(s): None.
SEQA 749 Sequential Art M.A. Final Project
Description: A substantial professional-level portfolio that integrates student
skills and knowledge is important in providing career opportunities in
sequential art. Students in this course will learn to enhance personal aesthetic,
develop technical expertise, construct a portfolio and effectively promote
themselves for career opportunities. Prerequisite(s): SEQA 716 and
completion of the review for candidacy.
SEQA 756 Studio III: Sequential Art Professional Practices
Description: Students in this course learn to enhance personal aesthetic and
technical expertise that reflect professional practice. Contextual work and
scholarly research enhance understanding and appreciation of an intended
audience, and provide a sequential artist with marketable skills.
Prerequisite(s): Completion of the review for candidacy.
SEQA 766 Studio IV: Professional Application in Sequential Art
Description: In this course, students refine problem-solving skills through
learned strategies while developing a professional portfolio and implementing
activities that promote professional relationships. Projects of individualized
interest and focus produce a range of work that leads to an aesthetically
engaging and conceptually innovative body of work. Prerequisite(s): SEQA
756.
SEQA 770 Sequential Art Self-promotion
Description: Self-promotion is about strategically creating an individual brand
that supports personal value. It is about communicating experiences and
accomplishments to an audience of professionals to facilitate career
opportunities. In this course, students learn how to design marketing and
business strategies that cultivate promotional methods toward the fulfillment
of career goals. Prerequisite(s): SEQA 726.
SEQA 772 Directed Studies in Sequential Art
Description: This course provides structured production opportunities for
students engaging in individualized sequential art projects and professional
development. Emphasis is on realizing personal vision through exploration of
innovative methodologies in sequential art and further refinement of
production management skills. Students select a faculty adviser and
professional mentor to provide supplemental feedback and direction on
projects. Individualized instruction and professional mentoring provide
students with a unique opportunity to prepare for professional practice
through critical analysis of the formal aspects of their work. Prerequisite(s):
Permission of the department chair.
SEQA 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
SEQA 780 Special Topics in Sequential Art
Description: This course examines topical issues in sequential art. Issues vary
from term to term. Prerequisite(s): Vary according to topic.
SEQA 790 Sequential Art M.F.A. Thesis
Description: The thesis is composed of both written and visual pieces that
focus on the formulation of theoretical research and rhetoric regarding
sequential art interests and themes. Emphasis is on a written treatise
accentuated by the creation of visuals that support the supposition. In this
course, M.F.A. candidates learn to research, document and develop the
written component of their pre-approved proposal, and create an
accompanying visual component. Prerequisite(s): Completion of the review
for candidacy.
Service design (undergraduate)
SERV 216 Blueprinting Services
Description: The service experience is made up of multiple interactions that
take place over time between the customer and the service provider. By
taking a human-centered or "people first" approach, service designers can
detect unmet needs, design better interactions, and stage meaningful and
memorable experiences. In this course, students apply social research and
creative problem-solving methods to analyze experiences, uncover insights,
frame problems, generate ideas and validate solutions. Prerequisite(s): COMM
105, ENGL 123.
SERV 310 Idea Visualization for Service Designers
Description: The ability to effectively visualize and communicate systems,
insights, ideas and concepts is a critical skill for service designers. Students
explore and effectively apply the principles of graphic and information design
in order to create compelling narratives, information graphics and layouts that
best communicate a service design project process and deliverables.
Prerequisite(s): SDES 215, SERV 216 or GRDS 348.
SERV 311 Service Architectures, Ecologies, and Touch Points
Description: Service design can be used as a powerful tool to understand and
tackle many of the complex social and environmental problems facing
organizations, communities and societies today. Working closely with client
organizations, students apply a wide range of collaborative design and
creative problem-solving methods to investigate societal challenges, analyze
existing solutions, develop solutions that improve quality of life, and create
implementation roadmaps. Prerequisite(s): SDES 215, SERV 216.
SERV 312 Prototyping Experiences
Description: An essential part of defining and designing services is the
conceptualization, development and simulation of a service concept and its
ecology, including all touch points engaged with when using the service.
Experience prototypes are used for rapid ideation of services by simulating
the experience the customer has. Students learn to develop low, medium and
high-fidelity experience prototypes. Scenarios are explored where new
service concepts are ideated and simulated, describing and configuring the
experiences of the user, onstage and offstage. Prerequisite(s): COMM
105, ENGL 123.
SERV 325 Technology and Services
Description: Service organizations utilize information technology and
information systems to support business processes, increase service
productivity, improve service quality, forge stronger relationships and create
differentiation. In this course, students explore core concepts in services
marketing and business-driven information systems. Furthermore, students
help service organizations measure, monitor and improve performance by
identifying critical success factors, determining key performance indicators
and designing three types of management dashboards. Prerequisite(s): BUSI
265, SERV 312, UXDG 101.
SERV 421 Services and Enterprise
Description: Service designers have the potential to be excellent
entrepreneurs; social research, creative problem-solving and collaborative
design skills are invaluable in any startup. Students create innovative service
concepts and business plans that exploit white spaces in service sectors of
their choice during this course. Students also verify the viability, desirability
and feasibility of proposed concepts with the help of service blueprints,
business models, financial forecasts, prototypes and implementation
roadmaps. Prerequisite(s): BUSI 110, SERV 311, UXDG 101.
SERV 431 Service Design Senior Studio
Description: Students work on solving service design problems developing
innovative services, products and experiences within physical and virtual
environments. The concept of service design is developed and explored using
comprehensive design processes. Specific techniques, guidelines and
examples are used to emphasize the practical aspects of service design where
students are required to design in a way that is both user centric and market
oriented. Students must consider the social, technological and economic
considerations when designing services where they research lifestyle and the
context of use of the service. Prerequisite(s): SERV 421.
SERV 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
SERV 495 Special Topics in Service Design
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of service design and offers the
student an opportunity to pursue individual research projects related to the
subject of the course. Prerequisite(s): Vary according to topic.
Service design (graduate)
SERV 501 Principles of Service Design
Description: Services are essential to everyday life and comprise an
overwhelming component of the world's economies. In this course, students
study the principles and complexities of service design and how they are
applied to create a better quality of life for users and enhanced profitability
for providers. Prerequisite(s): None.
SERV 700 Service Design: A Systemic Perspective
Description: Exploring systemic approaches to service design, students dive
into the origins and history of economic environments. Through examining
innovative practices, students hone their visualization skills, learn to adapt to
an ever-changing market and discover their roles within the service industry.
Prerequisite(s): None.
SERV 710 Mixed Methods Research: Analysis to Synthesis
Description: From the perspective of research-for-design, students explore
theories and methods of data creation, collection, analysis and synthesis.
Students utilize a combination of approaches and tools to conduct relevant
and useful research. Students also contribute to the design process of goods
and/or service systems in which value, stakeholders and processes are given
appropriate levels of importance. Prerequisite(s): None.
SERV 724 User-centered Design for Services
Description: This course examines user-centric design strategies to create
interactions with systems that lead to positive and pleasurable experiences
when engaged in accessing services. Students are taught about usability
impact factors, heuristics and metrics used in assessing interfaces with a
service paradigm. Students learn how to design interfaces that are intuitive,
using activity-based and task-based approaches. This course provides
students with knowledge of the physical, psychological and behavioral
characteristics of humans and this information is applied to interaction design
to develop usable, desirable and effective interactions leading to satisfying
experiences. Prerequisite(s): SERV 732.
SERV 727 Visualizing Services: Storyboards, Maps, and Models
Description: Storyboards, maps and models distill the complexity of service
systems, allowing audiences to understand and make data-focused decisions
regarding service solutions. Students research their intended audience and
employ visualization techniques to illustrate and simplify complex service
systems. Prerequisite(s): None.
SERV 732 Service Design Prototyping: Testing Service Solutions
Description: When it comes to business, leaders must explore new
opportunities and weigh the risks and benefits of a service. Through
prototyping, students explore new ideas, assess their risks and develop
methods to reduce uncertainty for stakeholders. Students identify
opportunities and solutions through experimentation and immersive pilots of
service designs. Prerequisite(s): SERV 727.
SERV 735 Service Design Metrics: Evaluating Results
Description: Displaying evidence of a cohesive and intentional design is key to
earning stakeholders' trust. Students assess the value of their projects and
learn the tools to demonstrate the necessity of their ideas. By measuring and
evaluating the performance of their designs, students provide evidence of an
organized, efficient program using visual data as well as hard and soft metrics.
Prerequisite(s): SERV 710 or DMGT 720.
SERV 745 Service Design M.F.A. Thesis I: Research and Design
Description: Through substantial research and systemic literature review,
students identify and effectively communicate the viability of a meaningful
and ethical research topic. Students refine their methodology and synthesize
results into a robust service design document. Prerequisite(s): SERV 710.
SERV 747 Systemic Innovation for Service Evolution
Description: Organizations become change makers through innovative
practices and adaptive management ingenuity. Students examine the
systemic movements of economics, while also researching progressive
methods of marketing to promote their designs to a wider audience. Learning
the fundamentals of innovation, students focus on social climate, consumer
interaction patterns and profitable opportunities to expand business models.
Prerequisite(s): SERV 732 or SERV 745.
SERV 748 Service Design M.A. Final Project
Description: Through analysis and exploration of an existing service, students
demonstrate their knowledge in the field of service design. By documenting
their process and presenting a formal presentation, students display evidence
of effective communication within complex markets, and develop innovative
ideas to further enhance their services for economic and social application.
Prerequisite(s): SERV 735 and completion of the review for candidacy.
SERV 751 Communicating Value: Marketing Service Experiences
Description: An organization is only as strong as the design of its services.
Students analyze the roles that branding and marketing play in creating value
for their service designs. Stressing the importance of self-promotion, students
learn how to configure the monetary values of their designs and communicate
their projects to a marketable audience. Prerequisite(s): SBIZ 710, SERV 745.
SERV 762 Service Design Implementation: Insight to Action
Description: Project planning, assessment and accountability are all key
aspects in implementing a successful and dynamic service design. Students
take action and oversee their design plans from start to finish, ensuring that
challenges are identified and resolved throughout the process. By
acknowledging systemic changes and adapting resources to facilitate
implementation, students manage their designs with stakeholders' objectives
in mind. Prerequisite(s): None.
SERV 769 Service Design Studio II: Pleasure-based Approaches to Service
Design
Description: Students apply a broad range of skills to explore and experiment
with new and innovative ways of delivering and experiencing services.
Students must consider specific sectors and commercial considerations in
developing services mindful of the wider social, technological and economic
considerations. Students must engage in sustained and in-depth research of
user behavior and context of use, applying contextual research techniques in
identifying opportunity for change. Students are encouraged to apply
pleasure-based approaches in the design of services, exploring interface
design issues and the importance of usability assessment methods in defining
product platforms, touch-points and service architectures. Students
demonstrate the formulation of personal design philosophy through their
project work. Prerequisite(s): SERV 747.
SERV 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
SERV 790 Service Design M.F.A. Thesis II: Validation and Communication
Description: Building on primary and secondary research, students prepare a
consistent documentation structure for the creation of an original thesis.
Students document their validation structure and process results through the
presentation of a completed artifact. This culminating thesis demonstrates
advanced professional competence and provides a meaningful academic
contribution to the service design community. Prerequisite(s): SERV 745 and
completion of the review for candidacy.
Jewelry (undergraduate)
SFAS 160 Introduction to 3D Modeling and Rapid Prototyping
Description: In this course, students explore the professional applications of
3D modeling and rapid prototyping software. Students learn to realistically
communicate the intricacies of jewelry and other objects of adornment as
they accurately translate their digital designs into tangible objects. Students
successfully completing this course have the opportunity to earn the
Rhinoceros 3D Modeling/Level 1 Certification. Prerequisite(s): DIGI 130.
School of Fashion (undergraduate)
SFAS 495 Special Topics in the School of Fashion
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of fashion and offers the student
an opportunity to pursue individual research projects related to the subject of
the course. Prerequisite(s): Vary according to topic.
School of Fashion (graduate)
SFAS 560 Collaborative Experiences in the School of Fashion
Description: Students from a variety of disciplines within the School
of Fashion work as a team to research, conceptualize and develop creative
solutions for current design challenges. Specific projects vary from quarter to
quarter. Prerequisite(s): Permission of the department chair.
SFAS 706 Digital Drawing and Visualization
Description: Focusing on professional-standard renderings and schematics,
students enhance their fundamental and technical drawing skills for use in the
visualization and creation of jewelry and accessories. Students advance their
proficiency in industry-standard digital drawing software, as they learn to
skillfully communicate their designs for manufacture and professional
presentations. Prerequisite(s): None.
SFAS 720 3D Visualization and Digital Fabrication
Description: Digital rendering software allows designers to craft realistic
models and prototypes, as well as refine final designs for manufacturing and
consumer presentation. Using 3D computer-aided design and digital
rendering software, students simulate and accurately communicate their
jewelry design concepts through 3D solid models and digital rapid
prototyping equipment. Prerequisite(s): None.
SFAS 780 Special Topics in the School of Fashion
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of fashion and offers the student
an opportunity to pursue individual research projects related to the subject of
the course. Prerequisite(s): Vary according to topic.
School of Fine Arts (undergraduate)
SFIN 220 Art of Tomorrow
Description: Students research and explore a vast array of contemporary
creative directions and career opportunities that transcend traditional fine art
constructs. Building upon their visual language, students discover the
possibilities of creating art and design in anticipation of scientific and
technological advances, viewer experiences, and emerging materials of the
21st century. Prerequisite(s): DSGN 101 or DIGI 130.
SFIN 305 Body as Concept: Prosthetics to Cosplay
Description: Transformation of body and identity through elaborate
costuming has occurred throughout various cultures for thousands of years. In
this course, students research current trends of this phenomenon to create
costuming pieces, such as props, garments, headdresses, prosthetics and
facial elements. Competitive aspects of the cosplay convention circuit are
examined as well as new career opportunities within and outside of this genre.
Prerequisite(s): SCPT 216.
SFIN 330 Digital Tools for Fine Arts
Description: Fine artists use digital technologies to realize greater breadth
and depth of creative expression. Through an exploration of advanced 2D and
3D digital applications, students enhance the complexity of their personal
studio practice, and advance and expand the possibilities of their fine art.
Prerequisite(s): DIGI 130, PNTG 302.
SFIN 360 Light, Sound, and the Projected Image
Description: By transforming space, installation artists create immersive,
interactive experiences that alter the role of audience, from viewer to
participant. Students engage in creative problem-solving to manipulate a
space with physical and technological enhancements. Prerequisite(s): DSGN
102, SFIN 220.
SFIN 413 Business and Professional Practices for Fine Arts
Description: Fine art students gain an understanding of entrepreneurial
strategies that are essential for a sustainable career as a visual artist. A digital
art portfolio, website, and marketing materials promoting a personal brand
are produced to prepare students for career, exhibition, and business
opportunities. Additional business practices such as sales, expenses, record
keeping, taxes, and copyrights are examined. Prerequisite(s): BUSI 110, and
PHOT 319 or PNTG 470 or SCPT 470.
SFIN 415 Branding and Entrepreneurship for Fine Arts
Description: To build a successful personal brand, artists must combine
creative vision with business acumen and an entrepreneurial spirit. Through
extensive exploration of current market opportunities, students define an
intended brand position and establish a brand personality for a product,
service, or individual. Students engage in entrepreneurial strategies aligned
with career aspirations to develop confidence and gain a competitive edge in
creative industries. Prerequisite(s): SFIN 413.
SFIN 492 Exhibition Design as Practice
Description: The role art exhibitions in museums, galleries, art fairs, digital
platforms, and alternative venues play in the current art market are examined
in this course. Students collaborate in the mounting of an exhibition,
participating in every stage from budgeting and venue selection to
exhibition design, marketing, and sales. Prerequisite(s): SFIN 413.
SFIN 494 Collaboration and Production in Creative Industries
Description: Students enhance their professional expertise by working in
multidisciplinary teams on collaborative projects that extend their personal
studio practice. Through efficient project management, effective
communication, and creative problem solving, students develop a final project
from concept to completed product. Students connect directly with an
industry organization or enterprise, generating experience and contacts that
serve as a potential bridge from coursework to the profession.
Prerequisite(s): SFIN 415.
SFIN 495 Special Topics in Fine Arts
Description: This elective course provides an opportunity for students to
focus on particular issues in the field of fine arts. Faculty, course content, and
prerequisites vary each time the course is offered. The course may include
lectures, discussions, individual projects, and critiques, depending on the
nature of the topic. Prerequisite(s): Vary according to topic.
School of Fine Arts (graduate)
SFIN 560 Collaborative Experiences in the School of Fine Arts
Description: Students from a variety of disciplines within the School
of Fine Arts work as a team to research, conceptualize and develop creative
solutions for current design challenges. Specific projects vary from quarter to
quarter. [This course may be taken up to three times for
credit.] Prerequisite(s): Permission of the department chair.
SFIN 716 Theory and Processes I: Critical Analysis
Description: This course enlarges students' critical vocabulary as well as their
familiarity with current critical theory. Students increase their understanding
of the reciprocal relationship between the theoretical structure of an artwork
and the processes that constitute its form. Students begin to closely examine
the theories and processes operating in their own work. All projects, critiques,
writing assignments, and discussions are designed to strengthen students'
respective work. Prerequisite(s): None.
SFIN 745 Fine Art M.A. Self-promotion
Description: This course is designed to prepare M.A. students for fine art
business practices. Class topics include building an exhibition record, dealing
with the legal issues of art, preparing a professional portfolio, and managing
an online presence. Prerequisite(s): PNTG 728.
SFIN 755 Extended Media Exploration
Description: Expanding beyond the pictorial traditions within fine arts,
students engage nontraditional media to inform their conceptual
development. Emphasis is placed on extending beyond conventional and self-
established forms of artmaking to consider space, sound, light and other
media. Spatial and temporal strategies such as installation, performance and
video are examined. Prerequisite(s): None.
SFIN 770 Fine Art M.F.A. Self-promotion
Description: Utilizing new technology, this course takes advantage of the
synthesis of media as a current and prevalent trend in the promotion and
marketing of contemporary fine arts work. The course prepares students for
the business aspects of a fine art career, including portfolio preparation,
exhibition opportunities, Web-based and social media marketing, and relevant
business practices. Prerequisite(s): SCPT 723 or PNTG 738.
SFIN 780 Special Topics in Fine Arts
Description: This course provides an opportunity for students to focus on
issues that cross disciplines. Faculty, course content, and prerequisites vary
each time the course is offered. Depending on the topic, the course can
include lectures, discussions, individual or collaborative projects, and
critiques. Prerequisite(s): Vary according to topic.
School of Film and Acting (graduate)
SFLM 560 Collaborative Experiences in the School of Film and Acting
Description: Students from a variety of disciplines within the School of Film
and Acting work as a team to research, conceptualize and develop creative
solutions for current design challenges. Specific projects vary from quarter to
quarter. Prerequisite(s): Permission of the department chair.
School of Liberal Arts (graduate)
SLIB 560 Collaborative Experiences in the School of Liberal Arts
Description: Students from a variety of disciplines within the School
of Liberal Arts work as a team to research, conceptualize and develop
creative solutions for current design challenges. Specific projects vary from
quarter to quarter. [This course may be taken up to three times for credit.]
Prerequisite(s): Permission of the department chair.
SLS 112 Language Experience and Academic Preparation
Description: International students learn linguistic and cultural norms of an art
and design university in a collaborative classroom setting. They explore
written and spoken conventions, with detail given to vocabulary and
structures in preparation for beginning their studies in a creative university
environment. Prerequisite(s): None.
SLS 160 Foundational Reading, Writing, and Grammar
Description: Students have a wide range of language proficiencies and
linguistic needs. This foundational course introduces students to reading a
variety of short texts, learning and practicing explicit reading skills. Students
explore a variety of simple writing tasks such as guided writing, retells and
dictation. Students are introduced to simple verb forms, basic parts of speech
and simple sentence structure. Prerequisite(s): Placement exam.
SLS 170 Foundational Listening, Speaking, and Pronunciation
Description: Interactive, task-based, situational language functions are
explored in this course. Students work on developing their oral and aural
communication skills through dialogues, discussions, videos, and short
lectures. Students build production of segmental sounds and basic stress and
intonation patterns in isolation. Prerequisite(s): Placement exam.
SLS 260 Intensive Reading, Writing, and Grammar
Description: Students further develop and acquire reading and writing skills in
this course. Students read level-appropriate authentic texts, and are
introduced to text analysis as well as basic sentence and paragraph structure.
Students work on grammar and vocabulary development with special
attention to verb forms and parts of speech. Prerequisite(s): SLS 160 or
placement exam.
SLS 270 Intensive Listening, Speaking, and Pronunciation
Description: This course further develops students' oral and aural situational
fluency. Students build communication skills in spoken English to maintain a
conversation with interlocution and to satisfy uncomplicated social demands
and basic living needs. Students build upon phonetic awareness through
sound/spelling correspondences and vowel and consonant recognition.
Prerequisite(s): SLS 170 or placement exam.
SLS 360 Academic Reading, Writing, and Grammar
Description: Students are prepared to move towards the development of
academic reading and writing skills. Students begin reading intensively and
are introduced to expository writing with attention to language use. Students
read level-appropriate, authentic academic texts and begin planning and
developing paragraphs and short compositions. Their sentences become
more sophisticated, with greater grammatical accuracy. Prerequisite(s): SLS
260 or placement exam.
SLS 370 Academic Listening, Speaking, and Pronunciation
Description: Students receive development in oral and aural conventions
necessary for success in an academic setting. Strategies to improve fluency
are reinforced through lecture note taking, dictations, discussions, dialogues,
and presentations. Students build production of stress, intonation, and rhythm
patterns in both isolation and combined speech. Prerequisite(s): SLS 270 or
placement exam.
SLS 460 Reading, Writing, and Grammar in Art and Design
Description: Students further their development in academic reading and
writing through thematic units in the art and design fields. Students work on
more advanced academic writing through summaries, responses, and analyses
with attention to sophisticated grammatical structures. Reading skills such as
comprehension, speed, and critical thinking are reinforced. Prerequisite(s):
SLS 360 or placement exam.
SLS 470 Listening, Speaking, and Pronunciation in Art and Design
Description: Students build upon their listening and speaking skills for active
participation in academic art and design courses. Students develop strategies
to appropriately participate in and control academic discourse. Pronunciation
is reinforced through extended speaking opportunities. Students expand their
practical vocabulary of common English figures of speech and colloquial
expressions and incorporate them into their own discourse. Prerequisite(s):
SLS 370 or placement exam.
SLS 501 Fluency and Clarity in Spoken English
Description: In order to prepare students to participate more effectively and
confidently in a variety of speaking contexts, this course focuses on improving
fluency, accuracy, and clarity in spoken communication. Students use
recordings and software to develop phonetic awareness and practice
reproducing sounds, incorporating a thorough study of the elements of
American English speech patterns and the International Phonetic Alphabet.
Prerequisite(s): SLS 460, SLS 470 or placement exam.
SLS 502 Academic Vocabulary Development
Description: Dynamic, effective communicators utilize a rich and varied
vocabulary. In this course, students explore, develop, and implement
strategies to acquire and enhance vocabulary when reading, writing, and
speaking in a wide variety of creative academic disciplines. Prerequisite(s):
SLS 460 or SLS 470 or placement exam.
SLS 560 Integrated Reading, Writing, and Grammar in Art and Design
Description: Students expand their communication and critical thinking
repertoire by engaging in a range of academic reading and writing exercises.
Through communication and collaboration with peers, students become
active and engaged participants in a North American classroom setting.
Prerequisite(s): SLS 460 or placement exam.
SLS 570 Integrated Listening, Speaking, and Pronunciation in Art and
Design
Description: Students further develop speech conventions commonly used in
art and design fields through listening to lectures, note taking, discussions,
analyses, and presentations. Vocabulary, including figures of speech and
colloquial expressions, are reinforced. Students extensively develop sound
and rhythm production of speech patterns. Prerequisite(s): SLS 470 or
placement exam.
SLS 580 Graduate Reading, Writing, and Grammar in Art and Design
Description: Research lies at the core of art and design, guiding pivotal
creative decisions. Students gain a solid foundation in academic research
through the analysis of sources, inference of meaning, and synthesis of works
used to support their ideas and concepts. Prerequisite(s): SLS 460 or
placement exam.
SLS 590 Integrated Language Skills in Creative Persuasion
Description: This course exposes non-native English speakers to authentic
language, following an integrated, task-based approach. Students collaborate
to accomplish a wide variety of linguistic tasks, utilizing the necessary
functional language to describe, negotiate, and persuade. Students work on
achieving fluency, clarity, and correctness in spoken and written forms.
Prerequisite(s): SLS 460, SLS 470 or placement exam.
SLS 601 English for Academic Success
Description: Academic success in a creative university environment requires
students express themselves in a multitude of ways. This course prepares
international students for success within an active learning environment
focused on dynamic engagement with faculty, peers, and university resources.
Within the context of language proficiency and communication, this course
supports students as the transition into their academic programs of study.
Prerequisite(s): ESL 560, ESL 570.
SLS 670 Presentation and Pronunciation in Art and Design
Description: Students further develop those aspects of pronunciation that
impede overall oral and aural comprehensibility by identifying, analyzing and
monitoring both speech in academic and professional contexts and their own
production. Students develop skills and strategies for oral presentations and
critical responses. Emphasis is placed on using university-level vocabulary in
oral communication. Prerequisite(s): SLS 570 or placement exam.
SLS 680 Research, Reading, and Writing in Art and Design
Description: In this course, students explore and distinguish organizational
patterns of various rhetorical modes to heighten critical thinking, interpretive,
and evaluative skills. They engage in extensive reading and research writing,
focusing on the seamless integration of sources and structures and
understanding lexico-grammatical choices. Prerequisite(s): SLS 580 or
placement exam.
Sound design (undergraduate)
SNDS 101 Sound for Film and Television
Description: This course introduces sound designers and filmmakers to the
unique contributions that dialogue, sound effects and music bring to film and
television. Students develop an applied understanding of the workflow and
practices associated with soundtrack development. This course promotes
effective collaboration between audio and video professionals. Students apply
their knowledge and skills in the development of a basic soundtrack for live
action film or television. Prerequisite(s): None.
SNDS 102 Sound for Animation and Games
Description: This course introduces sound designers, animators and game
developers to the unique contributions that dialogue, sound effects and music
make to animation and interactive games. Students develop an applied
understanding of the aesthetics, workflow and practices associated with
animation and interactive games. This course promotes effective
collaboration between audio and video professionals. Students apply their
knowledge and skills in the development of a complete soundtrack for
animation or in the development of assets for an interactive game.
Prerequisite(s): None.
SNDS 110 Fundamentals of Audio
Description: This course provides the building blocks for the study and
practice of sound design. A wide range of topics are introduced including the
physics of audio, synthesis, digital audio, basic engineering, ear training and
desktop applications. Students develop an extensive lexicon associated with
sound for media. Prerequisite(s): None.
SNDS 125 Sound in Media
Description: The cultural impact of sound in media is explored from the
creation of Edison's wax cylinder to the emerging technologies found in
cutting-edge workflows. The development of sound technology and its
influence on various media is examined from both a technical and aesthetic
perspective. Prerequisite(s): None.
SNDS 203 Field Sound Effects Recording
Description: This course focuses on techniques used to record and manage
original sound effects (SFX) libraries. Students are introduced to specialized
field recording equipment and gain staging and microphone theory.
Prerequisite(s): SNDS 101 or SNDS 102, and SNDS 110 and SNDS 125.
SNDS 206 Production Audio
Description: This course provides a thorough foundation for recording
dialogue on film and television productions, both on set and in the field. The
course progresses through single- and double-system audio acquisition,
utilizing industry-standard microphones, recorders and mixers.
Prerequisite(s): FILM 100 or SNDS 101 or SNDS 102.
SNDS 208 Immersive Sound Design
Description: Sensory environments engage and elevate how audiences
experience immersive content. In this course, students investigate how multi-
dimensional sound realities including auditory perception, active listening
and audio spatialization enhance and manipulate immersive reality
experiences. Prerequisite(s): DIGI 130.
SNDS 212 Music for Media
Description: Students examine the relationship between music and visual
media by exploring the roles of music supervisor, music editor and composer.
Students learn how to spot and edit music to moving images, while
developing the vocabulary needed to collaborate with directors, producers
and composers. Prerequisite(s): SNDS 101 or SNDS 102.
SNDS 223 Sound Editing
Description: Sound editing explores a comprehensive set of skills used by
sound editors and sound designers in the development of the sound effects
stem. These include specialized editing skills, signal flow and signal
processing. These skills are complemented by the exploration of advanced
principles of sound design and basic ear training. Prerequisite(s): SNDS 212.
SNDS 308 Sound Art
Description: Students explore sound as a distinct fine art through the design,
implementation and presentation of unique projects and installations.
Experimental signal processing and progressive approaches to audio
presentation are also fostered. Prerequisite(s): DSGN 204, SNDS 223.
SNDS 309 Modular Synthesis
Description: Students explore sound synthesis modularity in both the analog
and digital domain, as well as learn basic programming skills in order to build
their own sound synthesis environments. Concepts developed in this course
inform the process of creating sound art and sound for game audio.
Prerequisite(s): DSGN 204, SNDS 223.
SNDS 312 ADR and Voice-over
Description: This course develops the foundation for all forms of studio
recording. Students explore specific techniques associated with automated
dialogue replacement (ADR) and voice-over. Students work with directors
and producers to develop a variety of film, television, radio, online and
interactive game content. Prerequisite(s): SNDS 101 or SNDS 102.
SNDS 313 Dialogue Editing
Description: This course focuses on editing and pre-dub techniques specific to
production dialogue, ADR and voice-over. Students develop an ear for sonic
issues and an eye for synchronization. File management skills are also
emphasized along with the delivery requirements for the mix stage.
Prerequisite(s): SNDS 223.
SNDS 314 Music Sequencing
Description: This course provides students with comprehensive skill sets used
in contemporary digital music production and the integration of digital music
sequencing into traditional music production workflow. Topics covered
include sound synthesis, electronic instrument development, advanced
sequencing and MIDI mockup techniques. Prerequisite(s): SNDS 101 or SNDS
102.
SNDS 322 Foley Production Techniques
Description: This course develops the skills and aesthetic associated with
Foley production for all types of media production. Students learn and
practice the roles of supervising Foley editor, Foley mixer and Foley artist.
This course also has a strong practicum component, addressing the needs of
the current film, animation and interactive game industries. Prerequisite(s):
SNDS 312.
SNDS 343 Make Yourself Audible: Professional Practices for Sound
Designers
Description: Students receive a comprehensive overview of the professions
and career-paths available within the field of sound design. Students learn
how to devise professional and engaging cover letters, resumes, demo reels,
and websites tailored to their areas of interest. Strengthening their
communication and interview skills, students connect with a variety of
professionals to launch their careers in sound design. Prerequisite(s): SNDS
223 and SNDS 313.
SNDS 402 Music Production
Description: This course develops skill sets associated with the roles of
assistant engineer, recording engineer and music mixer. Students develop a
variety of approaches for recording a rhythm section and vocals. Students
gain experience mixing on a large format console utilizing a variety of
supporting technologies. Each student is responsible for securing talent and
developing or acquiring their own music projects. The use of cloud
collaboration as a source of projects and talent is explored and encouraged.
Prerequisite(s): SNDS 314.
SNDS 403 Sound Design Collaboration
Description: This course builds on the foundations of design theory and
practice established in previous dialogue, sound effects and music courses.
Students advance their skills while practicing various roles through
collaborative projects. Advanced editing and signal processing are presented
through hands-on activities. Class projects address film, television, animation
and interactive game media. Prerequisite(s): SNDS 313.
SNDS 409 Game Audio Design
Description: The development of game audio in this course contextualizes
sound design theory and practice for game development. Special attention is
given to non-linear audio, audio compression and unique delivery
requirements. Prerequisite(s): SNDS 403.
SNDS 419 Stereo Mixing
Description: The art of mixing music in stereo is explored and practiced.
Advanced ear training skills are developed to facilitate the use of advanced
signal processing. Students also develop skills utilizing a large mixing console.
Prerequisite(s): SNDS 403.
SNDS 429 Multi-channel Mixing
Description: This course exposes students to the technical and aesthetic
considerations involved in mixing music, film and television in multi-channel
formats. Students learn advanced session optimization and signal flow to
develop a mix from predubs to printmaster. Students mix in 5.1 and 7.1
developing final assets for digital cinema package authoring. Prerequisite(s):
SNDS 403.
SNDS 440 Sound Supervision
Description: Sound supervision focuses on the development and management
of a sound design team for audio postproduction for live action narrative,
documentary and animation projects. In addition to dialogue and sound
effects, the development of score and mix are also addressed.
Prerequisite(s): SNDS 403.
SNDS 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
SNDS 495 Special Topics in Sound Design
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various problems in the field of sound design and allows
advanced students to pursue individual or collaborative projects related to
the subject of the course. Prerequisite(s): Vary according to topic.
Sound design (graduate)
SNDS 501 Sound Mixing Aesthetics and Practice
Description: From iconic film scores to explosive space battles to the
impassioned cry of a lost soul, sound mixers envelop audiences in the action,
emotion and drama of cinematic storytelling. Students investigate and apply
the cutting-edge recording, mixing and re-recording techniques used by
industry professionals to complete the final mix. Students experience
workflows and take on multiple roles in the creation of production audio,
studio dialogue and sound effects for film, television and gaming.
Prerequisite(s): None.
SNDS 502 Sound Editing Artistry and Practice
Description: From a busy city street to the hushed wind of desert plains,
sound editors layer, sculpt and create the sonic tapestries that transport
audiences to imaginary yet believable worlds. Students in this course learn the
artistry and practice of sound editing as it applies to film, game development,
animation and other professions. Through exploring the unique roles of
dialogue, music and sound effects, students learn to orchestrate levels of
human perception, using sharp trained ears to create seamless soundscapes.
Prerequisite(s): None.
SNDS 503 History and Modern Trends in Sound Design
Description: Sound is an integral part of how audiences experience content
from video games to film and television to theme parks and attractions.
Through the study of historical and contemporary sound design practices,
students in this course learn to navigate the changing technological landscape
of sound in entertainment. Students enhance their aesthetic sensibility and
follow industry-standard workflows in audio postproduction. Prerequisite(s):
None.
SNDS 701 Sound Design for Film and Video
Description: This course examines audio production techniques, technologies
and aesthetics related to the development of a compelling soundtrack.
Students receive training in all phases of digital sound recording, editing and
mixing. Students work with industry-standard location and field recording
equipment. In addition, they learn advanced editing and mixing techniques
associated with digital audio workstations. Prerequisite(s): None.
SNDS 705 Production Mixing
Description: Mixing audio on set requires advanced skills and experience with
film and television productions. This course places an emphasis on multi-
channel mixing, as well as playback issues with music video production and
large event coverage. Through in-depth and hands-on work, students gain
essential insights and skill. Prerequisite(s): None.
SNDS 729 Theory and Practice in Sound Design
Description: This course emphasizes the use and developments of sound in
historic and contemporary media. Through analysis of the interrelationship
between sound, culture and media theory, students develop a vocabulary for
describing, and thereby begin to understand, the complexities of sound in
media. Small research projects throughout the quarter give students an
opportunity to develop the skills necessary for successful completion of the
written component of sound design thesis project. The research projects are
complimented by short studio projects that interpret topics discussed in class.
Prerequisite(s): None.
SNDS 730 Scoring to Picture
Description: The development of music cues for media requires specialized
scoring skills. Students learn to edit and license pre-existing music. Through
analysis of existing soundtracks, students develop an understanding of the
function of music in narrative forms. Prerequisite(s): None.
SNDS 734 ADR and Foley Mixing
Description: Through in-depth study and hands-on learning, students gain
exposure to the techniques and workflow associated with ADR and Foley
production. Students manage and record ADR and Foley sessions for a
variety of exciting media productions. Prerequisite(s): None.
SNDS 737 Game Audio Design
Description: Essential to any successful game, effective audio design relies on
advanced production and editorial skills unique to game audio. In this course,
students cut, design and prepare dialogue, SFX and music for use in
cinematics and game play. Emphasis is placed on collaboration and creating a
design approach that supports the vision of the game developer.
Prerequisite(s): None.
SNDS 741 Sound Effects and Dialogue Editing
Description: This course actively confronts the unique challenges and
opportunities of editing dialogue and SFX for narrative media. Students delve
into rigorous study of the selection, design and editing techniques associated
with the development of design elements. Students develop exceedingly
strong dialogue editing skills by manipulating production audio and ADR,
while gaining essential, advanced, professional experience. Prerequisite(s):
None.
SNDS 743 Postproduction Methodologies
Description: Students gain specialized experience in postproduction
methodologies. The needs of a large media project are evaluated by students,
and a workflow, budget and schedule are designed to facilitate the project.
Acting as supervising sound editors for original films, students assemble and
lead teams of sound editors culminating in a complete soundtrack.
Prerequisite(s): None.
SNDS 749 Sound Design M.A. Final Project
Description: Essential to career preparation, this course focuses on the
development of final project and supporting paper. The project represents the
culmination of the student's progress throughout the program and
demonstrates specialization and mastery fostered during participation in the
program and includes both written and studio components. Prerequisite(s):
Completion of the review for candidacy.
SNDS 752 Advanced Studio Recording
Description: Through advanced study, this course facilitates the development
of music projects that are not tied to narrative media. Students work in a
professional studio developing advanced recording techniques and workflow
for a variety of styles of music and instrumentation, fostering skills integral to
outstanding studio recording. Prerequisite(s): None.
SNDS 755 Sound Design M.F.A. Studio
Description: This course provides students a forum for developing a topic for
their M.F.A thesis. Students propose projects that facilitate further exploration
in their chosen area of specialization. Topics and related resources are
critiqued on a regular basis to provide feedback necessary for shaping a
working thesis. Prerequisite(s): None.
SNDS 756 Sound Art and Installation
Description: This course allows students to explore experimental and non-
commercial approaches to sound. Innovative practices are fostered through
advanced signal processing techniques, alternative exhibition formats and
critical review of previous work in sound art. Prerequisite(s): None.
SNDS 761 Audio Signal Processing
Description: Through advanced study and hands-on application, students
develop skills in design, installation and the operation of advanced audio
systems in this course. Students study audio systems found in live venues as
well as in controlled studio environments. Students also learn how to evaluate
recording and performance spaces and diagnose common problems
associated with these environments. Prerequisite(s): None.
SNDS 762 Advanced Modular Synthesis
Description: The art of sound synthesis is explored as applicable to sound
design and music production in both the analog and digital domains. Students
develop a thorough understanding of signal flow in an audio network.
Modularity is discussed as a conceptual framework for creative problem-
solving throughout the course. Prerequisite(s): None.
SNDS 764 Electronic Music Production
Description: Students learn how to develop electronic music through the use
of MIDI, synthesis and sampling technologies. Students explore the historic
impact of electronics in sound arts. Students apply this knowledge in the
creation of soundscapes for narrative and experimental work. Prerequisite(s):
None.
SNDS 776 Surround Sound for Media
Description: Multi-channel mixing takes a vital approach to the emerging
trends in media exhibition. Students develop different workflows and
aesthetics for music, film, television and game projects through rigorous,
graduate-level study. An emphasis on the development of advanced control
surface techniques and systems calibration is integral to the highly
sophisticated career preparation students receive. Prerequisite(s): None.
SNDS 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
SNDS 780 Special Topics in Sound Design
Description: This course provides an opportunity for students to focus on
particular issues in the field of sound design or to study advanced techniques
and processes. Faculty, course content and prerequisites vary. The course
may include lectures, discussions, individual projects and critiques, depending
on the topic. Prerequisite(s): Vary according to topic.
SNDS 790 Sound Design M.F.A. Thesis
Description: This is the culmination of the expertise and mastery developed
during the course of the sound design graduate experience. The thesis
consists of a single work representative of the specialization fostered during
participation in the program. A written component demonstrates the research
informing the development and philosophy of the work itself. Prerequisite(s):
SNDS 755 and completion of the review for candidacy.
Sneaker design (undergraduate)
SNKR 375 Making Sneakers: Design for Performance
Description: Sneaker design is rapidly expanding, highly specialized sector of
the footwear market that requires knowledge of complex processes,
innovative materials, and advanced design principles. Focusing on these
requirements, students learn vocabulary, design techniques, and
manufacturing processes relevant to current and future needs of the sneaker
industry. Through a combination of 2D design projects and 3D physical
products, students build a body of work that showcases a wide range of skills
specifically targeted to this specialized sector of the market. Prerequisite(s):
IDUS 209 or ACCE 300 or FASH 324
SNKR 475 Digital Sneaker Design: VR to 3D Prototype
Description: Virtual reality enables designers to amplify possibilities for
innovative sneaker designs while creating more efficient design and
manufacture processes. In this course, students approach 3D sneaker design
within a virtual environment to elevate their design skills and express ideas in
real-time. Students propose creative solutions to generate innovative and
adaptive 3D models and improve the overall workflow. At the culmination of
the course, students produce portfolios including digital and physical sneaker
designs. Prerequisite(s): SNKR 375.
Sneaker design (graduate)
SNKR 701 Old School/New School: The Rise of Sneaker Culture
Description: Students are immersed into the electrifying history of sneakers,
as they emerge as more than just footwear, but as veritable urban icons and
status symbols. In this course, students actively analyze and engage in lively
discussions, as they dissect the evolutionary journey of sneakers and their
seismic influence on cutting-edge fashion. By contextualizing the interplay
between sneakers, subcultures, pop culture, and music, they'll unravel the
intricate connections with society and culture. Through this comprehensive
exploration, students unveil how sneakers have emerged as commanding
symbols, catalyzing cultural shifts. Prerequisite(s): None.
SNKR 709 Sneaker Lab: Material, Construction, and Prototyping
Description: Dive hands-first into the sneaker lab where students begin their
journey into the artistry and construction of sneakers. Through hands-on
experimentation, students master a diverse range of materials, from
traditional to cutting-edge, honing their skills in designing and crafting
innovative sneakers. Proficiency in pattern making, model construction, and
technical flats empowers students to create intricate sneaker prototypes.
Experimentation with materials, hardware, and construction techniques fuels
creativity, yielding one-of-a-kind designs. This course places a strong
emphasis on responsible design practices, culminating in a thoughtfully
curated lineup of sample prototypes. Prerequisite(s): None.
SNKR 723 Sneaker Tech: VR to 3D Prototype
Description: Step into the future of sneaker design where students harness
cutting-edge virtual-reality tools to elevate both the form and function of
their sneaker creations. With a keen focus on innovation and sustainability,
students fine-tune digital prototypes using advanced 2D and 3D design
software. The course culminates in the creation of a professional portfolio that
meticulously showcases their mastery of sneaker technology and design.
Students are primed to excel in the ever-evolving realm of sneaker innovation
and creativity. Prerequisite(s): SNKR 709.
SNKR 730 Limited Editions I: Design, Science, and Performance
Description: To create a must-have limited edition sneaker, students must
fuse art and science to generate sneaker designs that raise the bar on style,
performance, and functionality. Using market analysis to inform their
creations, students ensure alignment with target consumer expectations.
Through rigorous research and hands-on experimentation, they conceptualize
innovative and responsible sneaker collections that customers perceive as
priceless. Students hone their technical proficiency for product development
as they bring their LES to life through prototype refinement for small-scale
production. Prerequisite(s): SNKR 701.
SNKR 735 Factory Fresh: Mass Production Decoded
Description: Through a reversed design approach, students explore the
creation and manufacturing of factory-fresh sneakers on a grand scale, from a
production perspective. Students decode the intricacies of production tools
and processes with meticulous attention, covering classifications, properties,
finishes, and market-specific sneaker applications. Applying a diverse array of
techniques, finishes, tools, and machinery, they bring sneaker designs to life
for the masses. Problem-solving skills are honed as they progress from
prototype to final production, guided by industry-standard communication
practices. By course end, students create professional-quality work samples,
including patterns, prototypes, and technical packages vital for the mass
production of sneakers. Prerequisite(s): SNKR 723.
SNKR 740 Limited Editions II: Production, Planning, and Execution
Description: To create the grail of limited editions, students take their sneaker
design skills to the next level. They refine their design proposals, envisioning
groundbreaking and responsible sneaker collections, dripping with style, and
specially tailored to their precise target markets. Through hands-on
experience, they meticulously plan, develop, and bring to life intricate sneaker
prototypes, mastering a diverse array of production techniques. Effective
communication is key, as students employ industry-standard communication
methods like presentation boards, technical drawings, and technical packs to
vividly convey their design journey. They gain the ability to articulate their
design process contextually, ultimately constructing cohesive and one-of-a-
kind portfolios. Prerequisite(s): SNKR 730.
SNKR 749 Sneaker Design M.A. Final Project
Description: In this high-impact final project course, students become true
"sneaker maestros". They articulate every facet of their journey, from initial
planning to final presentation, revealing the intricate design choices that
shaped their professional sneaker collection. Students integrate diverse media
and technical tools to document and showcase their body of work. Their
mastery shines as they resolve creative challenges, unveiling their distinct
designer identities. The culmination? A comprehensive sneaker line, brimming
with market-ready designs for a specific target audience. And they don't stop
there; students craft industry-standard portfolios, a testament to their
prowess in both traditional and digital design realms. Prerequisite(s): SNKR
740.
SNKR 750 The Blueprint: Next Gen Sneaker Design
Description: In this first drop of the studio series, students unbox the
complete design process for large-scale sneaker production. Students are
challenged to [Re]Imagine 'Next Generation Sneaker Design,' as they throw
out the beaters and develop innovative and responsible design concepts, with
a focus on potential commercial success. Through experimentation with
technology, material development, sneaker manufacturing techniques,
customer analysis, and extensive market research, students create the
blueprint for the next sneaker revolution. Prerequisite(s): SNKR 735, SNKR
740.
SNKR 765 The Kicks: Prototype and Production
Description: Students level-up in this second drop of the studio series, where
they aim to [Re]Invent sneaker prototyping and production. Students unveil
their design concepts, transitioning seamlessly into industrial production.
Methodical detailing of their planning, development, and execution of on-feet
sneaker prototypes showcases their mastery of diverse production
techniques. Comprehensive professional design documentation, including
presentation boards and technical drawings, becomes their voice in
conveying the intricacies of their kicks for large-scale manufacturing.
Prerequisite(s): SNKR 750.
SNKR 770 Pops, Shocks, and Product Drops: Sneaker Marketing and
Merchandising
Description: To create a shock drop sensation, students unleash their creative
genius to craft marketing strategies that fuel the sneaker frenzy. Their
mission: amplify the unique qualities of design proposals, igniting
unprecedented customer excitement. Armed with innovation, students merge
market research, customer segmentation, product positioning, and cutting-
edge technologies to create irresistibly compelling marketing hype. This
course empowers students to generate visually explosive sneaker marketing
and merchandising campaigns showcased in their professional portfolios and
presentation boards. It's all about elevating the sneaker game to legendary
heights. Prerequisite(s): SNKR 750.
SNKR 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member to apply their learned skills and
deepen their understanding of the sneaker design industry. Prerequisite(s): 15
graduate credit hours, good academic standing.
SNKR 790 The Hype: Brand Launch
Description: In the final, ultimate shock drop of the studio experience,
students design marketing strategies that catapult their OG sneaker brands
into legendary status. The goal is to [Re]Define Sneaker Hype, channeling and
amplifying the essence of their design proposals to create irresistible
customer experiences for the launch of their brand. Students meticulously
prepare and professionally present comprehensive business plans,
showcasing sneaker designs and prototypes infused with groundbreaking
design concepts and savvy business strategies. As the course concludes,
students release the hype on their innovative and inspiring body of work,
ready to become successful entrepreneurs and/or leaders in the sneaker
industry. Prerequisite(s): SNKR 765, SNKR 770.
Social strategy and management (undergraduate)
SOCL 110 History and Evolution of Social Media
Description: From the inception of communication technologies to the mobile
devices of today, the need to connect socially drives continual innovation.
Through this evolution, society has adapted to new platforms and navigated
complex ethical issues. Students examine the influence of social media on
cultural discourse through topics such as monetization, privacy and fair use,
platform variation, media consolidation and future possibilities.
Prerequisite(s): CTXT 121 or CTXT 122, ENGL 123.
SOCL 220 Social Strategy: Messaging and Management
Description: Consumers wade through thousands of messages each day. How
do brands cut through the clutter? In this course, students build unique,
scalable, strategy-adherent messages that marry content with purpose. By
focusing on messaging over promotion, students discover how brands
communicate and capture attention while maintaining distinct style,
personality and values. Prerequisite(s): None.
SOCL 230 Social Analytics: Content Velocity
Description: Brand marketers harness social data to develop strategies and
curate content that resonates. In this course, students analyze content
performance against key performance indicators to gain insights and
accelerate data-driven storytelling. To thrive within the fast-paced social
landscape, students develop the skills to shape brand marketing and respond
in real-time. Prerequisite(s): None.
SOCL 320 Social Strategy: Lifecycle Marketing
Description: Impactful social campaigns engender brand loyalty. With today's
increasing content demand, social media professionals must reach audiences
across multiple platforms, at every point in their journey. By mapping lifecycle
milestones to engagement funnels, students prioritize strategic content to
deliver on value propositions and achieve brand goals. Prerequisite(s): DSGN
208 or BEAU 320.
SOCL 330 Social Analytics: Optimization
Description: Social media-savvy consumers demand more than advertising
and sales copy, requiring businesses to take a more strategic, relationship-
building approach. Understanding the impact of marketing initiatives allows
brands to adapt to audience behaviors and ever-evolving platforms. In this
course, students learn to use channel-specific best practices to optimize
content and amplify reach. Prerequisite(s): SOCL 230.
SOCL 430 Social Media Management: Playbook
Description: Social media creates opportunities and connections with
consumers that brands never thought possible. Synthesizing consumer and
brand research, students investigate this competitive landscape to develop
fully integrated marketing strategies that optimize consumer experience, and
translate art and commerce in an ever-evolving space. By learning how to use
social media effectively, students create forward-thinking best practices that
intersect design and marketing to captivate audiences and increase revenue.
Prerequisite(s): SOCL 330.
SOCL 440 Social Media Management: Brand Acceleration
Description: In preparation for competitive professional opportunities,
students combine design expertise, business acumen and consumer-
engagement strategies to propel brand awareness and profitability. Building
on audience and brand research, students select appropriate platforms and
budgets to create compelling content and maintain strategic intent. Students
present a comprehensive and viable brand strategy through a fully developed
social campaign in the context of a specific market. Prerequisite(s): SOCL
430.
SOCL 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
School of Film and Acting (undergraduate)
SOEA 399 Themed Entertainment Field Experience
Description: Students travel to a themed entertainment epicenter, conducting
in-depth research on the theme parks, resorts and attractions that draw in
millions of visitors from around the globe. Key artists and designers share with
students inside stories, technical expertise and advice for professional
development. Students also meet with prominent entertainment design firms
and present their portfolios for review. Prerequisite(s): Permission of the
department chair.
Spanish (undergraduate)
SPAN 101 Spanish I: Basic Grammar and Vocabulary
Description: This introductory course is designed for students who have not
previously studied Spanish. The curriculum includes main patterns of
grammar, conversation practice and written exercises. Prerequisite(s): None.
SPAN 202 Spanish II: Grammar and Conversation
Description: This course allows students to learn and use additional
vocabulary and structures and further understand social elements of the
target language. Students in this course continue to learn about Latin
American and Spanish culture and history. Prerequisite(s): SPAN 101.
SPAN 303 Spanish III: Intermediate Grammar, Reading, and Writing
Description: This course builds on and further develops language skills learned
in SPAN 202, specifically introducing vocabulary pertaining to art and
architecture. Students acquire fundamental translation and interpretation
skills of art related topics and materials. Prerequisite(s): SPAN 202.
School of Creative Technology (graduate)
STEC 560 Collaborative Experiences in the School of Creative Technology
Description: Students from a variety of disciplines within the School of
Creative Technology work as a team to research, conceptualize, and develop
creative solutions for current design challenges. Specific projects vary from
quarter to quarter. [This course may be taken up to three times for credit.]
Prerequisite(s): Permission of the department chair.
Design for sustainability (undergraduate)
SUST 304 Theories and Methods in Sustainability
Description: Current methods and theories of sustainability are explored
through a series of presentations, discussions and short projects. This course
capitalizes on holistic design processes and project planning with the goal of
closed system developments, while concentrating on the four pillars of
sustainability (Ecology, Economy, Equality, Education). Prerequisite(s): Junior
or senior status.
SUST 308 Foundation of Sustainable Materials
Description: Students work in a highly interdisciplinary environment,
researching and analyzing sustainable materials as they pertain to the
different disciplines. Through a series of lectures and exemplary projects,
students gain an understanding of the implications of the use of materials and
the effects of their supply chains on the environment. Transportation and local
production are key components in solving current issues in manufacturing
standards. Prerequisite(s): DRAW 100.
SUST 384 Design for Sustainability
Description: The concept of "green design" is introduced and integrated into
design projects. Specific techniques, guidelines and examples are used to
emphasize the practical aspects of green design. Valuable case studies are
included. While considering the profitability of the product, students are
required to design in a way that benefits the global environment.
Prerequisite(s): SUST 304.
School of Design (undergraduate)
SUST 439 Biomimicry: Collaborative, Nature-inspired Innovation
Description: Borrowing from nature's genius is essential for creative
professionals in all design fields, as the possibilities for applying natural
strategies to innovative design solutions are endless. Given the importance of
creating sustainable living in the 21st century, designers practicing biomimicry
thinking enhance their career opportunities by mastering the biomimicry
framework. Students may obtain the Biology to Design Certificate from
Biomimicry 3.8 as part of this course. Prerequisite(s): INDS 210 or FASH
216 or FIBR 276 or ARCH 301 or FURN 302 or JEWL 340 or SERV 311 or SCPT
320 or IDUS 321 or GRDS 348.
Design for sustainability (graduate)
SUST 704 Applied Theories in Sustainability
Description: Using critical inquiry to define an epistemological framework,
students combine traditional systems and social theories with sustainable
practices such as biomimicry, life cycle assessment and economic
responsibility to create ethical solutions. Prerequisite(s): None.
SUST 708 Principles of Sustainable Materials
Description: Students evaluate the appropriate use of re-usable and
biodegradable materials when designing for a closed loop system. Working in
an interdisciplinary environment, students analyze the effect sustainable
materials, stewardship and logistics have on the environment, economy and
current standards of living. Prerequisite(s): None.
SUST 713 Strategic Sustainability: Design for Business and Consumer Value
Description: In an interdisciplinary environment, students collaborate to
create and apply sustainable methodologies to innovative products,
environments or services that transform current user needs and behaviors
into meaningful sustainable solutions. The concept of sustainability is
integrated into the students' design and development processes with the
specific intent to drive consumer behavior change through strategic business
practices. Innovative sustainability strategies are leveraged to enhance brand
equity and business performance. Prerequisite(s): None.
SUST 718 Visualizing Sustainable Stories
Description: Exciting content coming soon! Prerequisite(s): SUST 704.
SUST 720 Designing in Deep Time
Description: Students are exposed to super forecasting, anti-fragility, world
making, and transformative scenario planning, exploring methodologies that
reshape traditional approaches to complex social challenges to address
extended time frames. Engaging with speculative design, design fiction, and
indigenous ways of being and knowing, students navigate creative landscapes
where paradigm-shifting ideation stimulates innovation. In co-creation
workshops and rapid prototyping sessions, students participate in shaping
worldviews and design narratives to address sustainability challenges.
Exploring the similarities and differences in various cultural and scientific
perspectives on the nature of time, students gain a nuanced understanding of
temporal experiences. Prerequisite(s): SUST 704, SUST 713.
School of Design (graduate)
SUST 739 Biomimicry Methodology
Description: Borrowing from natures genius is becoming an essential tool for
creative professionals in all design fields. Keeping in mind the importance of
creating sustainable living in the 21st century, students investigate biomimicry
thinking, frameworks and existing case studies. Students may obtain the
Biology to Design Certificate as part of this course. Prerequisite(s): None.
Design for sustainability (graduate)
SUST 743 Sustainable Living Laboratory
Description: This course focuses on design's influence on people's daily life,
and identifies precise interventions that direct human habits toward more
sustainable behavior. Students apply research in behavioral economics and
cognitive psychology to help individuals alter long-term habits to enhance
their positive impacts on the environment and society. Students develop
design solutions that create viable sustainable behaviors and life practices.
Prerequisite(s): SUST 713.
SUST 748 Design for Sustainability M.A. Final Project
Description: In this final studio, M.A. students apply all previously acquired
skills to develop a truly sustainable product, building, environment or service
concept that addresses all aspects of the development process. Students
integrate a closed loop system and demonstrate the understanding of the
interdependence of the four E's (Ecology, Economy, Equality and Education).
With the collaboration of the supervising professor, students must
demonstrate command of project planning, development and realization for
the topic of their choice. Prerequisite(s): SUST 713 and completion of the
review for candidacy.
SUST 754 Beyond Sustainability: Ethical Interventions for Social Innovation
Description: Students learn to uncover and address root causes of complex
challenges to create design interventions that dramatically enhance short-
term and long-term conditions in society. With a focus on aligning various
perspectives, needs and aspirations of different stakeholder groups, this class
helps students create solutions that are mutually beneficial to all stakeholders
and to society as a whole. Prerequisite(s): DMGT 732.
SUST 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
SUST 791 Design for Sustainability M.F.A. Thesis I: Planning and Research
Description: Students conduct comprehensive research to define a ground-
breaking sustainable solution to a real problem as outlined in their personal
proposal. They create a solid theoretical foundation for a unique contribution
to the field that improves quality of life, maximizes economic returns and
minimizes consumption of resources. This becomes the framework for the
generation of their final design solutions. Prerequisite(s): SUST 713 and
completion of review for candidacy.
SUST 792 Design for Sustainability M.F.A. Thesis II: Design Execution
Description: Based on the opportunities identified in the comprehensive
research conducted in the previous thesis course, students continue the
process by developing concepts that expands the profession's body of
knowledge. Students demonstrate leadership skills for the creation and
management of effective sustainable design strategies. Students produce a
comprehensive written thesis document in conjunction with a conclusive
presentation that demonstrates mastery in integrating cross-disciplinary,
collaborative, multi-stakeholder and multi-cultural strategies and methods to
generate innovative approaches to solving complex sustainability problems.
Prerequisite(s): SUST 791.
School of Visual Communication (undergraduate)
SVIS 490 Collaborative Projects in Visual Communication
Description: Under the supervision of a faculty member, students from a
variety of disciplines are presented with unique projects. Using traditional and
digital tools for practical problem solving, students create work that responds
to project objectives and exceeds client expectations. Cooperative learning,
client relationships and teamwork are some of many components within this
project-driven studio environment. Prerequisite(s): Permission of the
department chair.
School of Visual Communication (graduate)
SVIS 560 Collaborative Experiences in the School of Visual Communication
Description: Students from a variety of disciplines within the School of Visual
Communication work as a team to research, conceptualize and develop
creative solutions for current design challenges. Specific projects vary from
quarter to quarter. [This course may be taken up to three times for
credit.] Prerequisite(s): Permission of the department chair.
SVIS 760 Collaborative Studio
Description: Students from a variety of disciplines, working under the
supervision of a faculty member, are assembled to work on unique projects.
Using traditional and digital tools for practical problem solving, students
respond to project objectives and exceed client expectations. Prerequisite(s):
Permission of the department chair.
Television producing (undergraduate)
TELE 202 Survey of Television
Description: This course introduces students to the development of television
and its influence as a powerful, one-on-one medium. Students learn how
television has combined the elements of film, radio and live performance into
a dynamic and evolving form of global communication. The course prepares
students for entry into the nonlinear world of television production by
examining the transitional stages of television and through the production of
relevant media exercises. Prerequisite(s): None.
TELE 205 Television Field Production
Description: This course explores the many challenges in the process of
preparation for the field production shoot. Students learn preproduction and
production skills that help them identify and problem-solve common
production obstacles. Students working on projects in the field obtain the
knowledge and the experience necessary to deliver programming to clients.
Prerequisite(s): FILM 100.
TELE 210 Television Studio Production
Description: This course simulates an actual multi-camera studio production
environment with students rotating crew positions in order to experience the
requirements of each job, such as director, technical director, camera
operator, etc. under actual working conditions. Students produce live and pre-
taped programs in the studio utilizing a studio audience when appropriate.
Prerequisite(s): FILM 100.
TELE 250 Live Event Production
Description: Students examine the challenges inherent to live event
production. These venues include news, sports events, debates, awards
ceremonies, concerts and town-hall meetings. As part of the course
curriculum, students prepare and produce actual and staged events that help
develop viable production skills. Prerequisite(s): TELE 205, TELE 210.
TELE 300 Line Producing
Description: The line producer is involved in both the creative and technical
decisions of television programming, in both studio and field programs.
Students in this course gain knowledge in all areas that are encountered in
real world situations, including scheduling, budgeting, logistical and
managerial skills, as well as determining content as it is applied to television
production. Prerequisite(s): TELE 202, TELE 205.
TELE 303 Segment Producing
Description: This course exposes students to a multimedia environment
requiring complex decision making under tight deadlines. Students explore
the process of producing short segments for tabloid-style programming
through a series of simulated exercises and studio assignments involving
producing content for overnight deadlines, on-location work and live event
coverage. Prerequisite(s): TELE 205 or TELE 210.
TELE 350 Television Postproduction
Description: This course emphasizes both the technical and theoretical
aspects of editing various television formats, such as sporting events, news
features, promos and entertainment programming. The needs and audience
expectations for each are analyzed and demonstrated along with delivery
requirements of the client. Students produce various editing projects in both
field and studio contexts. Prerequisite(s): SNDS 101, TELE 210.
TELE 450 Field Internship I: Exploring Careers in Television Production
Description: Students step into the professional world of television producing,
taking an internship position at a television station or production company.
The internship may include the production of daily news programs, public
affairs programs, promotional interstitials, commercials and other locally-
produced programs both live and pre-recorded. Experiences are shared in
weekly class sessions. Prerequisite(s): TELE 205, 60 credit hours, 2.5 overall
GPA.
TELE 451 Field Internship II: Creating a Reputation
Description: The intermediate field internship provides students with a
continued and elevated path for professional, hands-on experiences in a
working, active television production environment. Focus is placed on career
path development and finding new skills, as well as honing and perfecting
existing skills. Weekly lectures address personality types in the workplace, the
importance of maintaining a reputation and other coping mechanisms to help
students succeed as an intern. Prerequisite(s): TELE 205, 60 credit hours, 2.5
overall GPA.
TELE 452 Field Internship III: Establishing a Strategic Network
Description: Students utilize previous internship experiences to gain an
advanced position within an organization. Emphasis is placed on building a
relationship with either a company or an area of interest within the field of
television producing. Class topics include professional practices, acquiring
mentors and growing a network. Prerequisite(s): TELE 205, 60 credit hours,
2.5 overall GPA.
TELE 453 Field Internship IV: Professional Practices
Description: The networking and experience afforded in this final internship
can facilitate future career relationships and possibly result in the student's
first full-time job offering. Students utilize production experience gained in
previous internships to focus this final internship towards beginning their
career in the industry. Class topics include taking the next step, networking
for upward movement and maintaining a strong reputation in the industry.
Prerequisite(s): TELE 205, 60 credit hours, 2.5 overall GPA.
TELE 495 Special Topics in Television Producing
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of television producing and
offers the student an opportunity to pursue individual research projects
related to the subject of the course. Prerequisite(s): Vary according to topic.
Themed entertainment design (undergraduate)
THED 203 Concept Sketching for Themed Experiences
Description: Concept design sketches create a platform for abstract ideas to
be realized, bringing themed experiences to life. In this course, students
explore various techniques for creative ideation, visualization, and
communication of concepts for immersive environments within theme parks,
entertainment venues, and virtual experiences. By translating ideas into
compelling visual narratives, students develop presentation skills to
effectively communicate design concepts in a professional setting.
Prerequisite(s): DRAW 101 and DSGN 101.
THED 215 Themed Digital Experience Design
Description: Interactive encounters that incorporate digital and physical
elements can significantly elevate guest experiences at theme parks, concerts,
museums, and other venues. In this course, students design an interactive
application connected to a physical, location-based experience to enhance
guest interaction with the space and experience. Students explore various
techniques for visualizing concepts to design guest journey maps and high-
fidelity color renderings of their digital application, tied to a physical space.
Prerequisite(s): DIGI 130.
THED 225 Survey of Themed Entertainment Industry
Description: Students in this course are introduced to the themed
entertainment industry. They explore the process involved in the delivery a
new project, observe working operational venues and study the design and
operational criteria utilized during each phase of a project life cycle.
Prerequisite(s): None.
THED 305 Designing for Interactive Entertainment
Description: From theme parks in Orlando and China to five-star hotels in
Vegas and Singapore to the most innovative museums and exhibitions around
the globe, designers offer thrilling journeys and interactive experiences to
audiences. In this course, students collaborate with peers to apply their
technical skills to the development of original, interactive experiences and
enhancement of existing attractions. Prerequisite(s): PROD 303, PROD 313.
THED 315 Themed Entertainment Environmental Graphics
Description: Dimensional, environmental graphic design in theme parks plays
a crucial role in shaping guest experiences, reinforcing the backstory of a
theme park ride or attraction, and contributing to its success as a destination.
Students in this course develop a full environmental graphics package to
create an immersive environment for theme park guests. With an emphasis on
a backstory, creative and visual communication, material selection, and color
coordination, students design comprehensive graphics tailored to various
elements within theme parks, including entrances, marquees, show graphics,
wayfinding systems, and retail. Prerequisite(s): THED 225.
THED 425 Theme Park Master Plan: Storytelling on a Grand Scale
Description: Themed entertainment designers bring interactive worlds and
captivating stories to life through the creation of theme parks and large-scale
attractions. From generating the necessary working drawings and artwork to
rendering master plans, students work as part of a cohesive design team to
replicate key phases of the design process for grand scale, multimillion-dollar
attractions and experiences. Prerequisite(s): PROD 304, THED 305.
Themed entertainment design (graduate)
THED 705 Sketching and Ideation for Themed Experiences
Description: Sketching and ideation are vital skills for bringing themed
experiences to life. In this course, students explore various techniques for
visualizing concepts of immersive environments within theme parks,
entertainment venues, and virtual experiences. While translating ideas into
compelling and full-color narratives, students create portfolio-quality concept
designs and full-color renderings. Prerequisite(s): None.
THED 710 Themed Digital Experience Design and Spaces
Description: Interactive encounters that incorporate digital and physical
elements can significantly elevate guest experiences at theme parks, concerts,
museums, and other venues. In this course, students design an interactive
application connected to a physical, location-based experience to enhance
guest interaction with the space and experience. Students explore various
techniques for visualizing concepts to design guest journey maps and high-
fidelity color renderings of their digital application tied to a physical space,
along with visualizing the physical space and walkthrough. Prerequisite: INDS
503 or ELDS 708. Prerequisite(s): INDS 503 or ELDS 708.
THED 720 Themed Entertainment Industry
Description: Students explore design projects that replicate key phases
conceptualization, design, building, management and delivery of themed
entertainment enterprises and organizations. They research industry history,
visit a working operational venue and study the design and operational
criteria used at every phase of the project's life cycle. Prerequisite(s): None.
THED 725 Themed Entertainment Environmental Graphics & Specifications
Description: Dimensional, environmental graphic design is pivotal within
theme parks, profoundly impacting guest experiences, driving the narrative of
park attractions, and optimizing its success as a destination. In this course,
students generate an advanced environmental graphics package to create an
immersive environment for theme park guests. With emphasis on a narrative,
materials and color selection, elevation considerations, fabrication, and
installation techniques, students design comprehensive graphics tailored to
various elements within theme parks, including entrances, marquees, show
graphics, wayfinding systems, and retail. Prerequisite(s): THED 720.
THED 730 Concept Design Studio
Description: The conceptual design phase of any project is the most critical
phase for establishing goals, design criteria, content and scope. In this course,
students focus on conceptual design projects typical in the industry and
develop multiple designs exploring the established goals, design criteria,
content and scope. This process develops the student's ability to design
multiple concept solutions. Prerequisite(s): THED 720.
THED 735 Component Design Studio
Description: Through both individual and team projects, students participate
in all phases of design for "components" in a complex design scheme. These
may include merchandise carts, restaurants, merchandise displays, attractions,
hotels and any types of projects that require this level of design process.
Prerequisite(s): THED 730.
THED 765 Design for Themed Entertainment
Description: Students focus on design projects typical of common projects in
the industry. Students and professor choose assignments such as the
repurposing or expanding of an existing attraction or facility, adding a new
major sponsor or new merchandise expansion shop at the exit of an existing
attraction, creating a new outdoor stage for live performance in an unused
land area based on the needs, interests and composition of the class.
Prerequisite(s): THED 735, PROD 750.
THED 769 Field Immersion for Themed Entertainment
Description: In this off-campus course, students experience the breadth of the
entertainment design field, conducting site visits to theme parks, resorts and
attractions, meeting the creatives responsible for their design and
implementation. They research theme park history, the key companies that
dominate the field and explore the future of the industry. Valuable contacts
are made at prominent entertainment design firms, where students present
their portfolios. Prerequisite(s): Permission of the department chair.
THED 775 Themed Environments and Attractions: Design Development
Description: Students focus on large design projects typical of the industry.
Projects may include such large-scale ventures as a new theme park
attraction; a new hotel inside a theme park; a new water park attraction; a
new transportation complex; a major resort expansion project with a show,
interior design and exterior building façades; exhibit designs for a museum,
aquarium or city tourism district; or similar projects. Students analyze the
guest experience for both proposed and operating attractions, parks and
resorts. Prerequisite(s): THED 765.
THED 777 Collaborative Design Studio
Description: Students focus on multidisciplinary projects, working in teams on
complex design projects such as an expansion to an existing theme park, a
new hotel added to an existing resort complex, a new event for a "Las Vegas
style" water feature sound and light spectacle or a large scale "EPCOT style"
parade event. Student proposals for specific projects are intended to best
utilize the skills of the teams and are adjusted to meet the needs of the class
design experience and expertise. Prerequisite(s): THED 775.
THED 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
THED 790 Themed Entertainment Design M.F.A. Thesis
Description: The themed entertainment design thesis for M.F.A. students is the
culmination of the learning and growth by the student over the course of
study. It concludes with a comprehensive design presentation, in conjunction
with supporting written documentation and the demonstration of an
understanding of the importance of the narrative in creating a successful
guest experience. Prerequisite(s): THED 775 and completion of the review for
candidacy.
Thesis (graduate)
THES 799 Thesis Completion
Description: Graduate students who attempt but do not complete all
requirements of their final thesis course receive an incomplete and are
automatically enrolled in THES 799 Thesis Completion. Thesis completion
provides SCAD graduate students one additional quarter of support and
resources to complete their thesis at no additional charge. As part of the
THES 799 Thesis Completion registration process, students work with their
graduate success adviser to complete a Thesis Completion Plan, and specify
how all remaining components will be successfully completed by the end of
the quarter. THES 799 is a zero-credit course. Students registered in thesis
completion maintain their valid SCAD ID. Prerequisite(s): Thesis.
Urban design (graduate)
URBA 709 Graduate Urban Design Studio I: Placemaking at the
Neighborhood Scale
Description: This course studies micro and neighborhood scale within
Savannah. Students assess the concerned property and investigate mixed-use
prototypes and the importance of place making in an urban setting.
Prerequisite(s): None.
URBA 725 Urban Ecology
Description: This course studies the city from the perspective of ecology.
Water, soils, vegetation, and urban infrastructure are understood as
ecosystem networks and potential determinants of energy flows. Best
practices in landscape urbanism are studied. Zoning, density, land-use
patterning and infrastructure design, adaptation, and renewal are evaluated
for sustainability and livability. New Urbanism, landscape urbanism, and other
contemporary practices in urban design are studied and evaluated.
Prerequisite(s): None.
URBA 729 Graduate Urban Design Studio II: The Scale of Town and City
Description: This course investigates an existing city/town. This may include
the inner city, the central business district, and fringe or transitional districts.
Students analyze residential and mixed-use prototypes, the role of the
community and public policy, and the process of developing a program and
financial model. Prerequisite(s): URBA 709.
URBA 759 Graduate Urban Design Studio III: The Region and Metropolis
Description: This course investigates the regional scale of new towns, suburbs,
and mega-cities. This studio emphasizes land use, environmental policies, and
infrastructure needs attendant to urban population growth, sprawl, and
transportation networks. Prerequisite(s): ELDS 720, URBA 729.
URBA 769 Urban Design Research Seminar
Description: This course serves as a workshop for hypothesis formulating
research, analysis, and topic proposal for the urban design and development
thesis. Prerequisite(s): URBA 759.
URBA 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
URBA 780 Special Topics in Urban Design and Development
Description: This course provides an opportunity for students to focus on
particular issues in the study of urban design. Faculty, course content, and
prerequisites vary each time the course is offered. The course may include
lectures, discussions, or individual projects depending on the nature of the
topic. Prerequisite(s): Vary according to topic.
URBA 791 Graduate Urban Design Studio IV: Thesis I - Research and
Conceptual Design
Description: This thesis studio is the first of the two-term sequence for the
conceptual and preliminary team effort of an urban design and development
(URBA) investigation. The thesis is informed by research and topic
development in a thesis preparation seminar. Permission may be granted by
the faculty, in unusual circumstances, for a specialized research thesis in urban
design and development, such as history, law, and implementation of urban
development. Prerequisite(s): URBA 759, URBA 769, and completion of the
review for candidacy.
URBA 792 Graduate Urban Design Studio V: Thesis II - Design
Development and Final Exposition
Description: This thesis studio is the second of the two-term sequence for the
development and presentation of an interdisciplinary team design thesis.
Upon satisfactory completion of the thesis, the work is documented, formally
presented, and archived. Prerequisite(s): URBA 791 and completion of the
review for candidacy.
User experience (UX) design (undergraduate)
UXDG 101 User Experience Design Methods
Description: This course presents the principles of user experience (UX)
design. Students are expected to gain knowledge and expertise to contribute
to the design process in computer-based, user-centered systems in which
user and task needs are given primary importance. Students also evaluate the
usability of interactive systems in fulfilling the requirements of their users.
Prerequisite(s): None.
UXDG 315 Front-End Visual Interface Design
Description: This course presents the principles of visual human-machine
interfaces. Students are expected to gain knowledge and expertise to develop
visual human-machine interfaces that consistently promote high usability and
perceived quality. Students also evaluate the aesthetics and visual identity,
learning to approach such intangible concepts in an objective and consistent
fashion. Prerequisite(s): UXDG 101
UXDG 320 Coding for UX Designers
Description: In this course, students propose solutions to real-world problems
with novel, interactive technology solutions. Students explore variety of
coding languages and their intended user experience design applications.
Students effectively collaborate to design solutions, evaluate design
feasibility, and test user experiences. Prerequisite(s): MATH 240.
UXDG 325 Prototyping Electronics for Designers
Description: This course introduces practical techniques for sketching with
sensors, electro-mechanical components and code while exposing students to
the theoretical underpinnings of electronic prototyping. Through a series of
hands-on workshops and projects, students learn how to rapidly and
efficiently translate a design concept into a working prototype.
Prerequisite(s): SDES 205, UXDG 320.
UXDG 340 Interactive Product Design
Description: This course focuses on the issues related to the aesthetics of
digital media within a nonlinear environment. Students are introduced to
design problems in various disciplines through the use of current authoring
techniques and technologies. Prerequisite(s): UXDG 101 and UXDG 325.
UXDG 350 Professional Practices for UX Designers
Description: Students focus on in-depth preparation for professional practices
of user experience design careers. Students learn to develop career building
promotional materials such as digital portfolios, resumes and other materials
necessary to professionally present their creative talents. This course
examines the different forms of intellectual property protection, their value
and how they operate. Students engage in skills for networking, professional
self-representation and career development strategies. Prerequisite(s): UXDG
390, user experience (UX) design major.
UXDG 360 Information Architecture
Description: This course provides an overview of an important graphic and
interaction design specialty and includes selected studio projects that
emphasize visual problem solving. Students are expected to learn to translate
complex data into clear, visually dynamic solutions. Types of data can include
statistical content, representing sequences that occur in space and time. This
course complements study in topics of corporate communications systems, as
well as publication, wayfinding and webpage design. Prerequisite(s): UXDG
101.
UXDG 370 Perceptual and Cognitive Human Factors
Description: This course explores the physical, psychological and behavioral
characteristics of humans. Through a series of lectures and projects, this
information is applied to interaction design to develop usable, desirable and
effective products. The course builds on and applies theories and methods
studied in User Experience (UX) Design methods and Information
Architecture. Prerequisite(s): UXDG 315.
UXDG 380 Usability Testing: People vs. the World
Description: Usability testing is a vital component of the UX design process.
Students learn methods for capturing and measuring user interaction and
satisfaction as well as strategies for incorporating those results into an
iterative UX design process. Through case study analysis, students practice
techniques for planning, researching, analyzing, designing, testing, and
reporting usability for various UX designs formats. Prerequisite(s): UXDG 370.
UXDG 390 UX Design Studio I: Innovation
Description: Students deliver innovative designs for digital products and
interfaces that utilize best practices for user engagement and creating
memorable experiences. This studio focuses on applying user experience
design skills gained throughout the program as a holistic practice with
professional developmental methodologies such as agile development.
Prerequisite(s): UXDG 370.
UXDG 415 UX Design Studio II: The Complexity of Simplicity
Description: In this advanced studio, students produce working prototypes of
their designs and generate digital products that deliver emotional
connections to the user. By translating complex tasks and sets of information
into user-friendly, understandable, and intuitive digital interfaces and
products, students create meaningful and engaging user experiences.
Prerequisite(s): UXDG 390.
UXDG 435 Interaction Design Studio
Description: Students undertake work that presents complex interaction
design problems and propose their own design briefs for a major piece of
work. Design work is developed and prototypes are created within the time
frame of the course. The project offers students an opportunity to synthesize
understanding and method in interaction design. Prerequisite(s): UXDG 370.
UXDG 450 UX Design Senior Studio I: Researching and Ideation
Description: In the first of two senior design studios, students produce
innovative user experience solutions to real design problems and generate
working prototypes. Following state-of-the-art processes and design
methodologies, students identify valuable opportunities and conduct
thorough research that informs the ideation stage. Students envision and
document a range of potential solutions for refinement in the successive
studio. Prerequisite(s): UXDG 380 and UXDG 390.
UXDG 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
UXDG 490 UX Design Senior Studio II: Prototyping and Communication
Description: Students continue their design process through the evaluation,
testing and refinement of the concepts they generated in the first senior
design studio. Informed by the results of the user testing evaluation, they
initiate a new ideation stage and produce professional presentation packages
including working prototypes of their interfaces and digital products.
Prerequisite(s): UXDG 450.
User experience (UX) design (graduate)
UXDG 580 Sponsored Collaboration for UX
Description: Students work collaboratively with peers to research,
conceptualize and develop creative solutions for design challenges presented
by industry partners. This course prepares students to address current issues
in user experience design. By refining their effective communication, efficient
management, adaptive thinking and creative problem-solving methods
students gain state-of-the-art skills and knowledge in partnership with
industry. Specific projects and industries will vary from quarter to quarter.
Prerequisite(s): Permission of the department chair.
UXDG 701 Theory of UX Design
Description: UX design theory provides a framework for creating products
and services that are not only functional but also delightful and meaningful for
users. In this course, students learn how elements such as psychology, design,
technology, and business strategy combine to achieve this goal. Through
comprehensive research and evaluation, students gain proficiency in
articulating the significance and alignment of user experience design within
the broader landscape of commercial design. Furthermore, students learn to
connect their design solutions to advanced conceptual theories and
underlying rationales, fostering a holistic approach to user experience design
that transcends the practical. Prerequisite(s): None.
UXDG 705 Front-End Design for User Experience
Description: Immerse yourself in the dynamic realm of visual interfaces as you
learn the foundational principles that underpin the design of digital based,
user-centered systems. Students acquire the knowledge and expertise
necessary to ensure optimal controllability and the utmost quality of output,
all while maintaining efficiency. Through a systematic and scientific approach,
students adeptly evaluate the usability of interactive systems and skillfully
define custom requirements. Additionally, students explore the aesthetic and
visual identity aspects of design, gaining the tools to objectively and
consistently approach these often-intangible concepts. Prerequisite(s): None.
UXDG 720 Prototyping Coding: Proof of Concept
Description: Prototypes serve as tangible evidence that a concept or idea can
be transformed into a functional and valuable product or solution and play a
crucial role in the validation and refinement of ideas before significant
resources are invested in full-scale development. Through diligent research,
students learn how to pinpoint the optimal development environments for
crafting novel digital solutions. Students foster effective collaboration and
communication with engineers and developers in diverse contexts, actively
contributing to the translation of their design visions into reality. They master
an iterative approach, testing design feasibility and using data-driven insights
to refine their decisions. Finally, students conceptualize and design interactive
products and high-fidelity prototypes, harnessing a range of coding
languages and environments to turn their ideas into tangible, fully-realized
creations. Prerequisite(s): None.
UXDG 730 Modeling Electronics for Designers
Description: In this course, students cultivate advanced skills for user
experience design projects as they master the art of programming,
debugging, and seamlessly combining code to create functional prototypes.
With a focus on implementing complex technologies, students employ
advanced analytical skills to bring their designs to life. Through hands-on
experience, students create comprehensive documentation for both tangible
circuits and digital code. They develop the expertise to evaluate and select
electronic components, ensuring their prototypes' success. Ultimately, they
translate design concepts into electronic, operational prototypes with finesse
and precision. Prerequisite(s): UXDG 720.
UXDG 731 Information Architecture for Designers
Description: This dynamic course equips students with the expertise to tackle
complex information design challenges. Students delve into research and
solution development, developing the skills to simplify and visualize vast,
complex datasets. Through procedural techniques, students navigate intricate
systems with confidence. They learn to craft clear and actionable graphic
structures for organizing information, images, and concepts. Utilizing graphic
and digital prototypes, students simulate real-world scenarios to understand
the profound impact of information design on human actions and decision-
making processes. Prerequisite(s): UXDG 701.
UXDG 740 Cognitive Human Factors for Designers
Description: User Experience Designers must consider the psychological and
cognitive aspects of human behavior and perception to shape how users
interact with and respond to products, interfaces, and experiences. Through
the art of visualization, students adeptly translate intricate theoretical
concepts into informative infographics for their future reference. Armed with
analytical prowess, students dissect existing solutions and craft experimental
models to tackle specific human factor challenges through strategic design
modifications. They embrace the scientific method to build, test, and evolve
their designs based on empirical evidence. Additionally, students cultivate
human factor checklists to meticulously guide design evaluations, ensuring
the delivery of high-quality, user-centric outputs. Prerequisite(s): UXDG 731.
UXDG 750 Usability Testing and Evaluation
Description: Usability testing places the user at the center of the design
process, ensuring that products are user-friendly, effective, and aligned with
user needs and business objectives. In this course, students are immersed in
academic and professional principles, methodologies, and tools for generative
and evaluative usability testing, as well as both quantitative and qualitative
usability research. With a focus on long-range usability testing, students
progress from initial human-centered design evaluation to the critical analysis,
implementation of enhancements, and comprehensive effectiveness
evaluation. They master the art of strategic measurement to ensure ongoing
solution performance and usability. The course culminates in students
creating compelling usability reports, strategically defending their UX
research and design process, findings, and solutions, tailored for executive
stakeholders. Prerequisite(s): UXDG 731.
UXDG 770 Leading UX Design
Description: Leading UX design teams requires a unique blend of skills,
including a deep understanding of user needs, interdisciplinary collaboration,
ethical considerations, and a commitment to continuous improvement. To
maintain the balance of user-centric design with business goals, students
must gain proficiency in communication, team dynamics, project
management, agile, and waterfall methodologies. Students explore the ethical
and social responsibilities inherent to UX design, formulating strategies for
making informed ethical decisions. They conduct in-depth research to align
UX design with business strategy, measure its impact, and inform strategic
decisions. Through critical thinking and problem-solving, students tackle real-
world challenges in UX design management, fostering effective team
leadership, strategic planning, and ethical decision-making. They analyze,
evaluate, and continually enhance UX design decisions for optimal user
experience and satisfaction, ensuring a holistic approach to UX design
management. Prerequisite(s): UXDG 740 or UXDG 750.
UXDG 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate
credit hours, good academic standing.
UXDG 780 UX Design M.F.A. Thesis I: Research, Synthesis, and Insight
Description: The insights synthesized from UX design research offer a
comprehensive, user-centered view of the design process, empowering
designers and organizations to create products and experience that not only
meet user needs, but resonate emotionally, resulting in enhanced user
satisfaction and market success. In this course, students identify valuable
opportunities and conduct thorough user research that informs the ideation
stage along with state-of-the-art processes and design methodologies.
Through substantial user research and systemic literature review, students
identify and effectively communicate the viability of a meaningful and ethical
user research topic. Students refine their methodologies and synthesize
results into a robust UX design document. Students envision and document a
range of potential solutions for refinement in the successive thesis course.
Prerequisite(s): UXDG 730 and UXDG 750.
UXDG 790 UX Design M.F.A. Thesis II: Design, Validation, and Execution
Description: In this course, students rigorously test, refine, and execute their
final design solutions to ensure they meet user needs, perform effectively, and
align with intended goals. Through concise visualizations, oral presentations,
working prototypes, and written works, students adeptly refine and convey
intricate UX concepts. Students integrate novel research methodologies and
desirable design practices, fostering innovation in UX. They engage in
collaborative, rapid prototyping, while analyzing and testing design solutions
infused with user desires. As the culmination of this program, students
present and defend their comprehensive documentation, encompassing user
research, UI/UX design, user testing results, and prototypes, all skillfully
interwoven into their compelling theses. Prerequisite(s): UXDG 770 and
UXDG 780 with completion of the review for candidacy.
User experience research (UXR) (undergraduate)
UXR 210 Data Mining Technology
Description: User experience researchers unearth insights from data like
miners search for gold. In this course, students utilize data mining technology
to extract actionable that enable organizations to anticipate and lead change.
Students explore the volume, velocity, and variety of large data sets used to
propel design teams to make impactful decisions and ultimately affect the
experience of stakeholders. Prerequisite(s): MATH 180.
UXR 250 User Behavior Research Methods
Description: In this course, students apply generative and evaluative research
methods to study how users incorporate products, services, and systems to
enhance their everyday lives. Through qualitative and quantitative research
methods, students analyze their findings to derive meaningful user behavior
insights. Students collect, analyze, prioritize, and effectively communicate
their findings that can be used to advance their user experience design
solutions. Prerequisite(s): SDES 215.
UXR 350 Research Ethics and Professional Practices
Description: Successful and meaningful user centered design for diverse
populations requires rigorous, ethical, and inclusive user research. Drawing
from the fundamental ethical approaches of virtue ethics, consequentialism,
rights, and justice, students learn how to apply ethical theories to a variety of
issues that arise in professional UX research including the importance of
inclusion in research subjects and research teams. Prerequisite(s): UXR 250.
UXR 390 Research Design and Data Collection
Description: In this course, students synthesize research, design, and
visualization skills into a holistic process that informs user-centric design and
leads to strategic business opportunities. Through compelling visualizations
and storytelling, students deliver an actionable business brief that illustrates
research findings and helps guide the ideation of engaging and memorable
UX design solutions. Prerequisite(s): MATH 280, UXDG 370.
UXR 415 Insight Generation and Business Strategies
Description: Students utilize user and industry research methodologies to
uncover insights leading to new and innovative product and service designs.
This studio focuses on applying research methods learned throughout the
user experience research program that mirrors professional research
practices. Prerequisite(s): UXDG 380, UXR 390.
UXR 450 Senior Studio I: Research, Discovery, and Synthesis
Description: To conduct primary research, students work with public
audiences to collect user data for real-world design problems. Following
innovative processes and research methodologies, students conduct
thorough user assessments that inform the ideation stage of design, and
analyze the collected data to identify valuable opportunities. Students
envision and document a range of potential user insights and opportunities
for refinement in the successive studio. Prerequisite(s): GRDS 370, UXR 415.
UXR 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
Prerequisite(s): Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
UXR 490 Senior Studio II: Actionable Insights to Innovative Solutions
Description: In this course, students progress their user research through the
analysis, synthesis, and refinement of insights generated in Senior Studio I.
Students produce professional presentation packages and compelling user
research reports that illustrate collected, analyzed, and synthesized user data
as well as derived insights and recommendations for UX design.
Prerequisite(s): UXR 450.
Visual effects (undergraduate)
VPRD 170 Survey of Virtual Production
Description: Virtual production is revolutionizing the art of filmmaking, by
offering filmmakers unprecedented creative control. In this introduction to
virtual production, students explore the evolution of contemporary, immersive
filmmaking practices while navigaing the intricacies of virtual production
pipelines. Applying in-camera visual effects tools and techniques, students
seamlessly blend the real with the virtual. This course propels students to
proficiently manage digial assets, skillfully employ virtual production
tools, and utilize real-time engines to successfully produce cinematic work.
Prerequisite(s): None.
VSFX 101 Survey of Visual Effects
Description: This course introduces students to the history and development
of visual effects through lectures, readings and screenings of important work.
Students examine the various ways in which artistic and technological tools
have been used to create convincing visual effects for film, television and
games. Studies focus on the variety of ways in which visual effects techniques
have evolved to keep up with increasingly discerning audiences.
Prerequisite(s): DIGI 130.
VSFX 130 Visual Effects-based Cinematography
Description: This course explores the foundations of cinematography relating
to the visual effects industry. Introductory concepts are explored, including
shot definition, framing, technique and technology. Students shoot short
subjects with an emphasis on the technical aspects of the art. Prerequisite(s):
DIGI 130.
VSFX 160 Introduction to Visual Effects Programming
Description: In this programming course, students are introduced to
workstation text editing, LINUX/UNIX file management, the LINUX/UNIX
environment, LINUX/UNIX shell scripting and basic object-oriented
programming. Prerequisite(s): DIGI 130.
VSFX 210 Digital Visual Effects
Description: This course explores space environments, including the
foundations of modeling techniques for the creation of digital sets and
effects. Shading techniques and natural and studio digital lighting are
introduced. Motion studies specific to camera animation, special effects
motion, complex parenting techniques, keyframe interpolation techniques and
basic expression animation techniques are covered. Prerequisite(s): DIGI 130.
VSFX 270 Compositing
Description: This course covers methods of composing computer-generated
imagery and live images, along with layering, keying and matting, effects
creation, motion control and tracking, film and lighting effects, image
manipulation, retouching, color correction, painting, stabilization, and
rotoscoping. Feature film-level composing tools are used to develop skills and
presentations with meaningful effects. Prerequisite(s): VSFX 130, VSFX 160.
VSFX 310 Matte Painting
Description: Digital matte painting explores the techniques of 2D image
creation for use as backgrounds and set extensions. Students are introduced
to the digital tool set and techniques for matte painting, as well as the history
of the art. Projects and skills may complement courses dealing with related
fields such as live action, 3D and compositing. Prerequisite(s): VSFX 130.
VSFX 311 Digital Materials and Textures
Description: This course explores advanced concepts in materials and
texturing as applied to the 3D character model. The course explores material
and texture application based on age, size, mobility and species, as
determined by character environment, health and social characteristics. The
course integrates information gleaned from reference materials into the 3D
world. Prerequisite(s): VSFX 210 or GAME 236 or ANIM 249.
VSFX 313 Advanced Application Scripting
Description: This course explores the use of MEL, Autodesk Maya's embedded
scripting language, Python and other modes of shell scripting as tools for
automating repetitive tasks, customizing the user experience, utilizing
external data sources and extending the basic toolset with custom features.
Prerequisite(s): VSFX 210 or GAME 236 or ANIM 249.
VSFX 316 Digital Lighting and Rendering
Description: Topics covered throughout this course include the practices of
3D lighting design and rendering methodology. Students develop lighting
models and rendering solutions for 3D scenes. Students study
cinematography and practice the application of lighting theory in a 3D
environment. Students become familiar with lighting tools and basic shading
technique, and seek to emulate believable lighting situations by using these
tools. Prerequisite(s): VSFX 210 or GAME 236 or ANIM 249.
VSFX 319 Programming Models and Shaders I
Description: This course covers intermediate concepts in programming, with
an emphasis on understanding the foundations of 3D modeling, lighting and
shading, and the use of C/C++ and Pixar's RenderMan scene description
languages. Students also learn Pixar's shading language for rendering special
effects. Prerequisite(s): VSFX 210 or GAME 236 or ANIM 249.
VSFX 326 Motion Capture Technology
Description: Students utilize motion capture hardware/software to collect
data from a live actor and evaluate, edit and export the data to a 3D digital
character. The course emphasizes motion capture technology from the point
of view of a technical director through managing, analyzing, importing and
applying data as a structured process. Prerequisite(s): VSFX 210 or ANIM
249 or GAME 258 or MOME 401.
VSFX 350 Procedural Modeling and Animation Techniques
Description: Procedural modeling and animation techniques allow animators
to create environments of limitless complexity. Scenes are defined by
relationships rather than singularities. Students are expected to utilize
programming and text editing skills to develop dynamic digital effects.
Prerequisite(s): VSFX 210 or ANIM 249.
VSFX 375 Advanced Programming for Visual Effects
Description: In this course, students learn programming techniques and skills
using C++. They explore and apply computer science concepts, control
structures, data structures, use of program-development environments,
program logic, problem-solving and object-oriented programming
methodologies as it is practiced in the professional field of visual effects.
Prerequisite(s): VSFX 160 or GAME 220.
VSFX 380 Real-time Lighting for Visual Effects
Description: The application of 3D lighting techniques allows industry
professionals to create stories in real time. In this course, students become
familiar with real-time production and emulate believable lighting solutions
"based in reality." Students explore the theory of lighting and visual
storytelling with an emphasis on composition, color, and art direction.
Students apply concept designs to environments using real-time 3D
applications to establish mood. Prerequisite(s): GAME 236 or VSFX 316.
VSFX 401 Visual Effects Supervision
Description: This course teaches efficient and creative use of visual effects for
narrative film and television, through projects emphasizing technical problem-
solving and creative planning and execution. Specific emphasis is given to on-
set supervision and collaboration with directors and producers, camera, art
and editorial departments. Students gain awareness of the capabilities of both
digital and traditional techniques (practical effects, models and miniatures,
prosthetics and animatronics, etc.). Prerequisite(s): VSFX 210 or FILM 240.
VSFX 406 Concept Development for Visual Effects
Description: In this course, students are expected to develop methods for
cultivating ideas and an understanding of narrative storytelling as it relates to
film language, screen design and concept development. Prerequisite(s):
VSFX 160, VSFX 210.
VSFX 408 Visual Effects Studio I
Description: In this course, students are introduced to the preproduction
phase including analysis and critique, organization and scheduling. The goal is
to create a coherent body of work expressing students' artistic visions
through acquired skills. Prerequisite(s): VSFX 406.
VSFX 409 Professional Development for Visual Effects
Description: Students are prepared for professional careers by developing a
strategic self-promotion plan through investigation of current visual effects
industry practices. Professional quality demo reels, résumés, and websites are
created in support of career aspirations and professional development.
Prerequisite(s): VSFX 406.
VSFX 411 Look Development for Digital Creatures
Description: Exploring the challenges of integrating photorealistic creatures
for film, television and games, students establish the look and style of 3D
creatures through the definition of surface attributes. Students refine their
skills and abilities for shading and texturing to create a final rendered look for
a digital creature. Prerequisite(s): VSFX 311, VSFX 316.
VSFX 420 Technical Direction for Compositing
Description: This course provides the foundation for students to produce
complex composite images used in the animation, broadcast design,
interactive, game and visual effects industries and equips students with the
technical, theoretical and conceptual skills required to combine moving
images. Prerequisite(s): VSFX 210 or GAME 236 or ANIM 249.
VSFX 425 Photorealistic Rendering
Description: This course explores concepts in 3D digital materials, lighting and
rendering and developing techniques to create the illusion of a "real" world
utilizing 3D computer graphics. Students gain understanding of and skills with
lighting tools, including 3D and 2D applications, as well as a variety of
rendering techniques. Prerequisite(s): VSFX 210 or GAME 236 or ANIM 249 or
MOME 401.
VSFX 428 Particles and Procedural Effects
Description: This course investigates visual effects techniques including
particle systems, rigid body dynamics and fluid simulations. Students explore
aspects of particles and procedural effects. Professional workflows and
presentation skills are also emphasized. Prerequisite(s): VSFX 350.
VSFX 437 Advanced Compositing
Description: In this course students gain proficiency in complex and state-of-
the-art digital compositing techniques and apply these skills to the creation of
professional portfolio pieces that showcase technical and artistic mastery.
Individual research and personal creative direction are encouraged and
supported. Topics of study include advanced green screen techniques, 3D
matchmoving and integration, depth compositing, stereoscopic compositing
techniques and other developing techniques and areas of interest.
Prerequisite(s): VSFX 270.
VSFX 440 Character Effects Cloth Pipeline
Description: This course explores techniques for clothing creation, dynamic
movement and animator control that support the overall aesthetic and tone of
the animated story. Students bring animated characters to life and make their
stories believable through digital clothing methods and techniques.
Prerequisite(s): VSFX 210.
VSFX 447 Models and Miniatures
Description: Students learn traditional hands-on techniques for the building of
models, miniature environments and set extensions. Methodologies to
combine these creations into believable visual effects scenes both with and
without live action elements are explored. Through direct and hands-on
exposure to miniature construction, finishing and photography, students
develop the skills required to produce a visual effects shot utilizing models-
rather than or in addition to computer graphics or optical effects techniques.
The context of these types of practical effects is set through the use of film
clips and examples, as well as discussion of the methodologies used
throughout film history. Prerequisite(s): VSFX 210 or PROD 221.
VSFX 448 Visual Effects Studio II
Description: Students collaborate to produce a visual effects product from
start to finish that includes analysis and critique, organization and scheduling.
The goal is to create a coherent body of work expressing students' personal
artistic visions through their acquired skills. Prerequisite(s): VSFX 408.
VSFX 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
VSFX 495 Special Topics in Visual Effects
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various problems in the field of visual effects and allows
advanced students to pursue individual or collaborative projects related to
the subject of the course. Prerequisite(s): Vary according to topic.
Visual effects (graduate)
VSFX 501 Digital 3D Effects
Description: This course covers many of the essential aspects of 3D modeling,
texturing, lighting and effects animation for use in the visual effects industry.
Professional workflows, techniques and presentation skills are emphasized
throughout the course. Prerequisite(s): None.
VSFX 502 Programming 3D Models and Shaders
Description: Students taking this course are introduced to the RenderMan
Scene Description Language (RIB) and the RenderMan Shading Language
(RSL). Pixar's RenderMan is a widely used rendering technology used for
feature animated and special effects film production. The basics of Python
and MEL scripting are also covered. Prerequisite(s): None.
VSFX 503 Cinematography for Visual Effects
Description: This course explores the art and technique of photography for
films with visual effects. Students learn the technical and aesthetic aspects of
practical camera work. They also study camera composition and motion
specific to a 3D digital space as part of the process to visualize scenes in a
movie before filming begins. Other concepts, such as shot definition, framing
and timing, are addressed. Prerequisite(s): None.
VSFX 705 Programming Concepts for Visual Effects
Description: Students gain introductory knowledge of the LINUX/UNIX
environment and how it relates to text editing and file management. In
addition, the foundations of programming languages are covered utilizing
LINUX/UNIX shell scripting, PERL, MEL, C++ or similar programming.
Prerequisite(s): None.
VSFX 708 Modeling for Visual Effects
Description: This course covers many of the essential aspects of 3D modeling,
texturing, lighting and animation for use in the visual effects industry.
Professional workflows, techniques and presentation skills are emphasized
and encouraged throughout the course. Prerequisite(s): None.
VSFX 709 Visual Effects Theory and Application
Description: In this course, theoretical and practical study methods are used
to inform and develop students' practices. By integrating historical studies,
theory and practice, students address issues central to the visual effects
industry and develop conceptual ideologies. Prerequisite(s): None.
VSFX 715 Digital Compositing I: The Art and Science of Digital Integration
Description: This course introduces high-end digital multilayering. Techniques
and aesthetic issues are explored to produce time-based imagery. Students
acquire and integrate aesthetically driven live-action imagery into broadcast
or visual effects projects utilizing a wide range of media formats.
Prerequisite(s): None.
VSFX 721 Procedural Modeling and Animation for Production
Description: Students learn about the techniques of procedural modeling and
animation used in visual effects film. Students use procedural modeling
techniques and camera techniques and prepare documentation required in
visual effects productions. The end result is a visual effects portfolio of
professional quality. Prerequisite(s): VSFX 705.
VSFX 728 Particles and Procedural Effects: Stochastic and Calculated
Methodologies
Description: This course explores advanced visual effects techniques including
particle systems, rigid body dynamics and fluid simulations. Using industry
standard software, students explore innovations in atmospheric effects,
aspects of particles and procedural methodologies. Professional workflows
and presentation skills are practiced and emphasized throughout the course.
Prerequisite(s): VSFX 721.
VSFX 735 Visual Effects Studio I: Preproduction
Description: Students define a personal vision creating visual effects for film.
Concentrating on the design of visual effects sequences, specific attention is
directed toward the development of scripts, storyboards, shot breakdowns,
animatics, technical direction documents, estimates and schedules in the
planning process. As preparation for thesis work, this course is flexible with a
strong emphasis on critique. Prerequisite(s): VSFX 709.
VSFX 748 Visual Effects M.A. Studio
Description: This course focuses on production of visual effects for student
demonstration DVDs and reels. Students choose sequences and software,
while the professor oversees production and completion. Collaboration
between students with complementary technical and creative specializations
is stressed as a reflection of professional industry practice. Emphasis is placed
on creative and technical problem-solving for image acquisition, image
simulation, visual composition and element compositing. Prerequisite(s):
VSFX 709.
VSFX 749 Visual Effects Portfolio
Description: Students focus on the integration of imagery, websites, video and
various elements into a visual effects portfolio. Students are expected to learn
and apply effective tools for self-promotion, including a reel, CD compilation,
website, cover letter and résumé. Proper and effective marketing techniques,
interviewing techniques, job search strategies and business practices are
covered to provide an understanding of operations in the effects industry.
M.A. students enroll in this course during their final quarter of the visual
effects program. Prerequisite(s): VSFX 709 and completion of the review for
candidacy.
VSFX 752 3D Color, Lighting, and Rendering
Description: Students develop believable lighting and rendering solutions for
environments in both live-action integration and computer-generated scenes.
Students understand the lighting tools available as well as a variety of
rendering techniques to create believable lighting situations. Prerequisite(s):
ANIM 709 or VSFX 709.
VSFX 755 Procedural 3D and Shader Programming
Description: This course is an in-depth study of programming techniques used
to develop the artistic vision of a 3D environment. Industry-standard shader
language is used to create rendering effects for the production of still images
and animations using the most prevalent software in the industry.
Prerequisite(s): VSFX 705.
VSFX 758 Digital Compositing II: Advanced Studies of Multi-layered
Integration
Description: In this course, students learn advanced multi-layering techniques
combining CGI, live action and graphics to resolve complex problems in
motion design and visual effects technologies. Prerequisite(s): VSFX 715.
VSFX 762 Matte Painting: Photo-realistic Environment Creation
Description: This course addresses the role of digital matte painting in
augmenting the visual environment; students apply this technique to the re-
creation of both realistic and fantasy scenes. Issues such as color, space,
depth and perspective as painting techniques are explored. The elements
created in the course may be used with 3D elements and composited for
other projects. Prerequisite(s): VSFX 708 or ANIM 709.
VSFX 775 Visual Effects Studio II: Production
Description: Students analyze the possibilities and constraints of visual effects
design as they refine an entire visual effects vision for visual effects
sequences. The course is flexible with a strong emphasis on thought
processes, aesthetics and research. Prerequisite(s): VSFX 735.
VSFX 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
VSFX 780 Special Topics in Visual Effects
Description: This elective course provides an opportunity for students to
focus on particular issues in the field or to study advanced techniques and
processes. Faculty course content and prerequisites vary each time the
course is offered. The course may include lectures, discussions, individual
projects and critiques, depending on the nature of the topic. Prerequisite(s):
Vary according to topic.
VSFX 790 Visual Effects M.F.A. Thesis
Description: The visual effects M.F.A. degree program culminates with
completion of a graduate-level thesis that presents a mature, resolved body
of work, and demonstrates advanced professional competence through
mastery of the technical, creative and aesthetic elements of the discipline.
Based on original research, ideation and concept development, students
earning a M.F.A. in visual effects create original cinematographic,
photorealistic and stylized visual effects that demonstrate advanced
professional standards in technical expertise, artistry and aesthetics, and
contribute to the scholarly and creative advancement of the discipline.
Prerequisite(s): VSFX 735 and completion of the review for candidacy.
Writing (undergraduate)
WRIT 101 Reading as Writers
Description: Turn the page on literary theory and start reading as a writer.
Students unpack the classics - and more - in terms of technique such as
narrative flow, cadence, transitions and tone. Through exercises and short
imitative pieces, students learn how to mine texts for the very nuts and bolts
of writing. Prerequisite(s): None.
WRIT 157 Elements of Poetry
Description: Poets spark imagination and emotion through aesthetic word
choice, figurative language and careful construction of linguistic rhythm.
Through meticulous analysis of form and content, students uncover the
structural and rhetorical devices employed by master poets. Prerequisite(s):
ENGL 123.
WRIT 162 The Art of Fiction
Description: All storytellers, from novelists to screenwriters, require a solid
foundation in fiction writing. In this course, students read a range of fiction
works and master the fundamentals of writing fiction across multiple genres,
including key components of character development, plot, setting, and theme.
Prerequisite(s): ENGL 123.
WRIT 177 The Art of Creative Nonfiction
Description: From lyric essays to powerful memoirs, from food writing to
travel stories, creative nonfiction is a versatile art form that traverses a
multitude of subjects. Students develop their own styles and voices, moving
beyond the boundaries of traditional nonfiction genres to present truthful
stories of people, places, and events. Prerequisite(s): ENGL 123.
WRIT 178 The Short Story
Description: Students read, discuss and analyze classic and contemporary
short stories and learn a range of narrative strategies for creating plausible
characters and conflict. Students produce manuscripts for group readings
and workshop discussion and revise their work for the portfolio and for
possible submission to publications within and beyond the university.
Prerequisite(s): ENGL 123.
WRIT 205 Writing for Arts and Entertainment
Description: Writers contribute to the entertainment industry across a diverse
range of platforms. From social media content to online movie reviews,
students learn the storytelling techniques professional writers use to connect
arts and entertainment organizations with their audiences. Prerequisite(s):
ENGL 123.
WRIT 210 Promotional Writing
Description: Promotional writing takes many forms from 140 characters
tweeted to followers to billion-dollar marketing campaigns. Promotional
writing involves telling a story in a particular way to reach a certain audience
and achieve a goal. Students hone their communication skills to better
promote themselves and their work by learning about effective promotional
strategies and creating a promotional plan of their own. Prerequisite(s):
ENGL 123.
WRIT 235 Multi-platform and Immersive Storytelling
Description: Contemporary writers create interactive story experiences that
extend across platforms, and allow audiences to engage with content in new
ways. Through application of multi-platform storytelling theories and
methods, students immerse audiences in participatory and interactive worlds
within various creative industries. Prerequisite(s): ENGL 123.
WRIT 255 Problem Solving for Corporate and Brand Storytelling
Description: In today's crowded marketplace, businesses use stories to craft
brand identities, develop relationships with consumers, and find creative
solutions to complex problems. Students explore how storytelling is used in
corporate and business communication, as well as the many ways writers
contribute to the problem-solving process in the professional world.
Prerequisite(s): ENGL 123 and sophomore, junior or senior status.
WRIT 257 Structure and Form of Poetry
Description: Repetition, precision, rhythm, compression and imagism are the
structural and artistic elements that form the foundation of poetry. Through
critical examination of contemporary poetry, students develop an insistent
attention to language, syntax and sound, elevating the quality of their work
and building a sophisticated portfolio of original poetry. Prerequisite(s):
WRIT 157.
WRIT 262 The Forms of Fiction
Description: This course invites students to consider how the elements of
story work in a novel, with a special emphasis on how writers create dynamic
characters and move those characters through the action of the story.
Students produce manuscripts for group readings. Prerequisite(s): WRIT 162.
WRIT 277 The Forms of Creative Nonfiction
Description: This course offers an intense focus for students interested in
publishing their work and covers elements of nonfiction writing such as tone,
unity and thematic development. Students produce manuscripts for group
critiques. Prerequisite(s): WRIT 177.
WRIT 285 Story Research
Description: All creative writing projects require research to inform and imbue
the work with depth, context, texture, authenticity, and plausibility. In this
course, students explore the tools and methods of story research and
examine the ways in which research is used to elevate and amplify
storytelling. Prerequisite(s): ENGL 123.
WRIT 315 Approaches to Historical Fiction and Historical Nonfiction
Description: From Simon Winchester's "The Professor and the Madman" to
Erik Larson's "The Devil in the White City," students explore critical elements
within the long forms of fiction and nonfiction. They master time and place as
character, the symphonic quality of structure, and the notion that research
must be fluid in order to follow the dictates of narrative. They also learn how
to position their own writing within the publishing marketplace.
Prerequisite(s): WRIT 177.
WRIT 320 The Art of Story Writing
Description: From religious texts to fairy tales, students explore the central
elements of story writing. Using imitative techniques, they master narrative
drive, character development, cadence and other essential components of
story writing. They are then able to use these techniques to enhance any kind
of writing in any field of study. Prerequisite(s): ENGL 123.
WRIT 322 Writing About Place
Description: The idea of "place" encompasses the physical and/or natural
environment as well as the environment of culture. Students create
descriptive work suitable for publication in venues that focus on exploration
of place. Prerequisite(s): ENGL 123.
WRIT 330 Writing About Fashion
Description: Fashion writing combines an understanding of the principles and
practice of journalism with an ability to identify trends and newsmakers in the
fashion industry. Students study the basics of good journalistic writing
through readings and exercises, and learn how to look at and think about
fashion from the perspective of a writer. The course culminates in each
student producing a publication-worthy, fashion-themed story.
Prerequisite(s): ENGL 123.
WRIT 345 Convergent Journalism
Description: From video essays to data journalism, effective storytellers find
ways to engage with audiences on significant and critical issues. Using a
range of investigative and storytelling techniques, students explore trends
and challenges in contemporary journalism. They learn to share their
narratives across a range of video and other digital platforms for a variety of
organizations. Prerequisite(s): WRIT 205 or WRIT 330.
WRIT 350 Writing the Critical Review
Description: Contemporary writing must include the art of criticism in all fields
studied at SCAD. In this course, students develop a keen eye, learn to put
critical thought into words, and write reviews suitable for publication.
Prerequisite(s): WRIT 205.
WRIT 353 Professional Freelance Writing: Storytelling to Story-selling
Description: From finding an agent to pitching a literary piece, freelance
writers must possess promotional skills and business acumen. In this course,
students identify freelance opportunities and develop communication and
presentation skills to promote their writing. Armed with a polished portfolio,
students curate original work for industries from editorial and publishing
houses to marketing and entertainment. Prerequisite(s): Any 200-level WRIT,
DWRI, or FILM class.
WRIT 355 Writing for Emerging Media: Storytelling in the Digital
Landscape
Description: When storytelling meets emerging media, writers are limited only
by their imaginations. In this course, students use a variety of digital platforms
and evolving technologies to bring non-linear, interactive stories, and
multimedia stories to the screen. Students create stories for a wide range of
audiences and discover the possibilities available to writers in the field of
emerging media. Prerequisite(s): Any 100-hundred level writing class.
WRIT 357 Refining Poetic Voice
Description: From W.S. Merwin to Louise Glück, successful contemporary
poets captivate audiences with a distinctive poetic vision and voice. Building
on a proficiency and knowledge of complex poetic forms, students refine
manuscripts based on an emulation and reinterpretation of the poetic artistry
of contemporary poets. Students gain valuable insight into their own work
through intensive critique and revision as they prepare for professional
opportunities. Prerequisite(s): WRIT 257.
WRIT 362 The Craft of Fiction
Description: Primarily for writing minors, this course helps students polish
their work for publication, providing advanced training in techniques of fiction
writing through workshops and revisions. Students produce work for a public
forum. Prerequisite(s): WRIT 262.
WRIT 377 The Craft of Creative Nonfiction
Description: Advanced writing students hone their creative nonfiction writing
skills by drafting, critiquing and revising work for their portfolios and possible
publication. This course draws from and builds upon the knowledge and skills
gained in previous courses, paying particular attention to the mastery of form
and the cultivation of style. Prerequisite(s): WRIT 277.
WRIT 385 Magazine Journalism
Description: The basics of good interviewing, reporting and writing remain
essential to the craft of writing for magazines. Students learn to generate
story ideas, identify angles, interview sources and write personality profiles,
feature articles and shorter front- and back-of-book magazine pieces.
Students hone skills in freelance pitching, self-promotion and marketing.
Prerequisite(s): WRIT 345.
WRIT 405 Writing for the Corporate World
Description: Large corporations, technology start-ups and financial
institutions all need writers, but they need writers with a specialized skill set.
From contract work to technical writing and training, this course prepares
students for work in the corporate world. Prerequisite(s): Any 200-level
WRIT course.
WRIT 410 Literary Journalism
Description: Writers of literary journalism use fiction-writing techniques to tell
nonfiction stories. Students review the history of this popular genre by
reading the work of its most accomplished writers. Students research their
topics, conduct successful interviews and structure the information they have
gathered into compelling narratives. Prerequisite(s): WRIT 345.
WRIT 425 Autobiography and Memoir
Description: Students reimagine the roles of characterization and setting as
they explore opportunities to publish their work. Students read seminal
primary and secondary texts from the 20th and 21st centuries in order to
grapple with issues such as the writer/subject dichotomy, the relationship
between truth and memory, and the crucial question: What makes a life worth
writing about? Prerequisite(s): Any 300-level WRIT course.
WRIT 432 Humor Writing
Description: Students read classic and contemporary works of literary humor
and write their own humor pieces, such as stories, essays, lists and letters. By
sharing their work in a highly collaborative writers' room environment,
students learn how writers get laughs on the way to getting at something
even better: the truth. Prerequisite(s): DWRI 106 or WRIT 157 or WRIT 162 or
WRIT 177 or WRIT 178 or DWRI 272.
WRIT 440 Genre Literature: Aliens to Zombies and Everything in Between
Description: From vampires and zombies to gunfights and swooning heroines,
this course explores a range of contemporary literature that falls outside the
traditional academic scope. Students engage in critical readings of major
writers from horror, fantasy, romance, mystery, thriller, science fiction and
other often-marginalized genres. When appropriate, students examine how
those stories have been retold or reevaluated in other media, such as film, art,
photography, online media or television. Students also write their own works
of genre fiction. Prerequisite(s): WRIT 262.
WRIT 465 Writing the Serial Narrative
Description: From online fiction to documentary podcasts, serials are a
popular and versatile form of storytelling. Through exploration of a variety of
genres, students produce serialized novels, podcasts, or episodes for
streaming services. By practicing the form across genres, students become
agile, multi-disciplined storytellers for a dynamic mass media market.
Prerequisite(s): Any 100-level writing class.
WRIT 479 Undergraduate Internship
Description: Internships offer students valuable opportunities to work in a
professional environment and gain firsthand experience to help them prepare
for careers. In an approved internship setting, a student typically spends one
quarter working with an on-site professional supervisor and a faculty
internship supervisor to achieve specific goals and objectives related to the
program of study. Prerequisite(s): WRIT 255, 90 credit hours, 2.5 overall GPA.
WRIT 480 Portfolio: Professional Storytelling and Practices for Writers
Description: Successfully pitching original work requires writers to
thoughtfully synthesize market opportunities and professional goals. In this
course, students polish and curate original writing as publication-ready pieces
suitable for individual career goals and aspirations. Leveraging their personal
writing identity and professional digital presence, students appropriately
approach and pitch to editors and other writing professionals. Prerequisite(s):
WRIT 235 or WRIT 345 or WRIT 353 or WRIT 355, and senior status.
WRIT 495 Special Topics in Writing
Description: The topic of this course varies from quarter to quarter. Each
seminar focuses on various issues in the field of professional writing and
allows students to pursue individual projects related to the subject of the
course. Prerequisite(s): Vary according to topic.
Writing (graduate)
WRIT 703 Writing for Digital Communication
Description: Students examine the development of new media; explore its
theoretical, social and practical implications; and examine new media through
and relative to the writing process in order to understand and communicate
ideas using new media and technology. Prerequisite(s): None.
WRIT 705 Techniques of Fiction
Description: By learning techniques in storytelling, characterization, scene-
building and point of view, students develop their fiction-writing skills.
Students learn from being exposed to the work of major fiction writers as well
as from engaging in constructive critiques of each other's fiction in
workshops. Prerequisite(s): None.
WRIT 713 Nonfiction I: Analysis of Creative Nonfiction
Description: In this course, students work on their essays or chapters of a
nonfiction work. Their efforts are developed towards mastery of their own
writing style. Students also present and discuss their works in the classroom
environment. Prerequisite(s): None.
WRIT 722 Approaches to Writing About Place
Description: Studying authors such as Joan Didion and Graham Greene,
students tackle the central elements of writing about place, including
narrative drive, focused intention and research techniques. By exploring
literary journalism, memoir, fiction and travel writing, students learn to bring a
location to life, thereby making place a character in their prose.
Prerequisite(s): None.
WRIT 723 Nonfiction II: Mastery of Style, Voice, and Subject
Description: Students in this course continue to work on their essays or
chapters and themes from Nonfiction I. Activities include furthering previous
works in nonfiction as a way to develop mastery in their own idiom. This
course enables students to work toward a book-length, publishable
manuscript; a collection of essays; or a thesis. Prerequisite(s): WRIT 713.
WRIT 725 Persuasive Writing
Description: This course approaches persuasive writing as an essential
complement to visual forms such as advertising design. It also explores the
deconstruction of written expression associated with advertising, design and
promotion embodied in copywriting for visually creative scenarios.
Prerequisite(s): None.
WRIT 730 Fashion Writing
Description: Fashion writing combines traditional journalistic skills with the
ability to spot trends and interview newsmakers in the fashion industry.
Writers with the right skills and sensibilities have numerous publication
opportunities in traditional print as well as emerging media. This course
imparts the basics of good journalistic writing along with enabling students to
look at and think about fashion from the perspective of a writer. Students
develop a publication-worthy, fashion-themed story, as well as query letters
for article placement. Prerequisite(s): None.
WRIT 732 Laugh to Keep from Crying: Writing Literary Humor
Description: In this course, students delve into the meaning of George
Saunders' maxim that "Humor is what happens when we're told the truth
quicker and more directly than we're used to." Students study how today's
funniest writers create humor by mining our anxieties and a rich vein of
proven literary techniques. Students then apply those techniques to write
funny short works of their own. Prerequisite(s): None.
WRIT 743 Professional Writing for Business Applications
Description: Students in this course learn the skills necessary to communicate
effectively, professionally and persuasively to a wide variety of workplace
audiences. Students gain experience creating various workplace documents
including proposals, reports and procedures as well as typical forms of
business correspondence such as letters and memos. Collaboration,
communicating ethically and communicating with international audiences also
are stressed. Prerequisite(s): None.
WRIT 744 Writing the First Chapter in Fiction or Nonfiction
Description: Graduate work in starting one's first novel or work of nonfiction
provides intensive focus on the first chapter the foundation of all large
works and how to get started on one's graduate thesis material.
Prerequisite(s): None.
WRIT 745 Multimedia Journalism
Description: Students explore the history, current status and importance of
responsible journalism in today's society and identify industry trends and
opportunities. Through lectures, presentations, workshops and discussions,
students learn the skills of news reporting and editing, while exploring ethical
issues involved in covering news. Prerequisite(s): None.
WRIT 750 Approaches to the Critical Review
Description: Reviewing is one of the surest ways for a writer to enter the
marketplace successfully. This course introduces students to the three
fundamental aspects of any publishable review summary, analysis and
opinion and examines each within various genres (film, music, design, etc.).
Students learn how to both refine the application and discover the
malleability of these elements. Students are encouraged to submit their best
work for print and online publication throughout the quarter. Prerequisite(s):
None.
WRIT 753 Freelance Writing for Publication
Description: Editors depend upon freelancers to provide topical content that
is informative, entertaining and suitable for their print and online publications.
Students in this course learn how to generate their own freelance article ideas,
conduct interviews, target publications, pitch editors, and research and craft
various types of articles for paid publication. From queries to contracts and
clippings, students learn the art, ethics and business of freelance writing.
Prerequisite(s): None.
WRIT 763 The Publishing Process
Description: Graduate work in this course includes writing query letters and
formal book proposals, submitting work to outside editors and working in an
editorial setting in the classroom. Workshops are conducted as editorial
meetings with agendas, focus and critique. Prerequisite(s): None.
WRIT 773 Public/Media Relations Writing and Strategy
Description: Promotional writing takes many forms from 140 characters
tweeted to followers to billion-dollar marketing campaigns. Promotional
writing involves telling a story in a particular way to reach a certain audience
and achieve a goal. Students are immersed into the study and practice of
promotional writing, which involves developing and managing strategic
relationships with internal and external stakeholders by researching and
planning promotion plans and measuring promotion effectiveness.
Prerequisite(s): None.
WRIT 779 Graduate Internship
Description: Students in this course undertake a teaching or field assignment
under the supervision of a faculty member. Prerequisite(s): 15 graduate credit
hours, good academic standing.
WRIT 780 Special Topics in Writing
Description: Working with faculty advisers, students pursue a writing project
of particular interest and significance. Students must present a proposal
supported by research for approval. The course involves group instruction
and critiques as well as individual projects. Prerequisite(s): Vary according to
topic.
WRIT 790 Writing M.F.A. Thesis
Description: Students enrolled in the M.F.A. program in writing are required to
complete a thesis demonstrating knowledge of forms and the history of their
discipline, as well as professional writing skills. Students work with their
faculty adviser throughout the process of thesis completion. Prerequisite(s):
Completion of the review for candidacy.